/**
 * @license
 * Video.js 5.19.2 <http://videojs.com/>
 * Copyright Brightcove, Inc. <https://www.brightcove.com/>
 * Available under Apache License Version 2.0
 * <https://github.com/videojs/video.js/blob/master/LICENSE>
 *
 * Includes vtt.js <https://github.com/mozilla/vtt.js>
 * Available under Apache License Version 2.0
 * <https://github.com/mozilla/vtt.js/blob/master/LICENSE>
 */

(function(f) {
	if(typeof exports === "object" && typeof module !== "undefined") {
		module.exports = f()
	} else if(typeof define === "function" && define.amd) {
		define([], f)
	} else {
		var g;
		if(typeof window !== "undefined") {
			g = window
		} else if(typeof global !== "undefined") {
			g = global
		} else if(typeof self !== "undefined") {
			g = self
		} else {
			g = this
		}
		g.videojs = f()
	}
})(function() {
	var define, module, exports;
	return(function e(t, n, r) {
		function s(o, u) {
			if(!n[o]) {
				if(!t[o]) {
					var a = typeof require == "function" && require;
					if(!u && a) return a(o, !0);
					if(i) return i(o, !0);
					var f = new Error("Cannot find module '" + o + "'");
					throw f.code = "MODULE_NOT_FOUND", f
				}
				var l = n[o] = {
					exports: {}
				};
				t[o][0].call(l.exports, function(e) {
					var n = t[o][1][e];
					return s(n ? n : e)
				}, l, l.exports, e, t, n, r)
			}
			return n[o].exports
		}
		var i = typeof require == "function" && require;
		for(var o = 0; o < r.length; o++) s(r[o]);
		return s
	})({
		1: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _button = _dereq_(2);

			var _button2 = _interopRequireDefault(_button);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file big-play-button.js
			 */

			/**
			 * The initial play button that shows before the video has played. The hiding of the
			 * `BigPlayButton` get done via CSS and `Player` states.
			 *
			 * @extends Button
			 */
			var BigPlayButton = function(_Button) {
				_inherits(BigPlayButton, _Button);

				function BigPlayButton() {
					_classCallCheck(this, BigPlayButton);

					return _possibleConstructorReturn(this, _Button.apply(this, arguments));
				}

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object. Always returns 'vjs-big-play-button'.
				 */
				BigPlayButton.prototype.buildCSSClass = function buildCSSClass() {
					return 'vjs-big-play-button';
				};

				/**
				 * This gets called when a `BigPlayButton` "clicked". See {@link ClickableComponent}
				 * for more detailed information on what a click can be.
				 *
				 * @param {EventTarget~Event} event
				 *        The `keydown`, `tap`, or `click` event that caused this function to be
				 *        called.
				 *
				 * @listens tap
				 * @listens click
				 */

				BigPlayButton.prototype.handleClick = function handleClick(event) {
					this.player_.play();

					var cb = this.player_.getChild('controlBar');
					var playToggle = cb && cb.getChild('playToggle');

					if(!playToggle) {
						this.player_.focus();
						return;
					}

					this.setTimeout(function() {
						playToggle.focus();
					}, 1);
				};

				return BigPlayButton;
			}(_button2['default']);

			/**
			 * The text that should display over the `BigPlayButton`s controls. Added to for localization.
			 *
			 * @type {string}
			 * @private
			 */

			BigPlayButton.prototype.controlText_ = 'Play Video';

			_component2['default'].registerComponent('BigPlayButton', BigPlayButton);
			exports['default'] = BigPlayButton;

		}, {
			"2": 2,
			"5": 5
		}],
		2: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _clickableComponent = _dereq_(3);

			var _clickableComponent2 = _interopRequireDefault(_clickableComponent);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _log = _dereq_(86);

			var _log2 = _interopRequireDefault(_log);

			var _obj = _dereq_(88);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file button.js
			 */

			/**
			 * Base class for all buttons.
			 *
			 * @extends ClickableComponent
			 */
			var Button = function(_ClickableComponent) {
				_inherits(Button, _ClickableComponent);

				function Button() {
					_classCallCheck(this, Button);

					return _possibleConstructorReturn(this, _ClickableComponent.apply(this, arguments));
				}

				/**
				 * Create the `Button`s DOM element.
				 *
				 * @param {string} [tag=button]
				 *        Element's node type. e.g. 'button'
				 *
				 * @param {Object} [props={}]
				 *        An object of properties that should be set on the element.
				 *
				 * @param {Object} [attributes={}]
				 *        An object of attributes that should be set on the element.
				 *
				 * @return {Element}
				 *         The element that gets created.
				 */
				Button.prototype.createEl = function createEl() {
					var tag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'button';
					var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
					var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};

					props = (0, _obj.assign)({
						className: this.buildCSSClass()
					}, props);

					if(tag !== 'button') {
						_log2['default'].warn('Creating a Button with an HTML element of ' + tag + ' is deprecated; use ClickableComponent instead.');

						// Add properties for clickable element which is not a native HTML button
						props = (0, _obj.assign)({
							tabIndex: 0
						}, props);

						// Add ARIA attributes for clickable element which is not a native HTML button
						attributes = (0, _obj.assign)({
							role: 'button'
						}, attributes);
					}

					// Add attributes for button element
					attributes = (0, _obj.assign)({

						// Necessary since the default button type is "submit"
						'type': 'button',

						// let the screen reader user know that the text of the button may change
						'aria-live': 'polite'
					}, attributes);

					var el = _component2['default'].prototype.createEl.call(this, tag, props, attributes);

					this.createControlTextEl(el);

					return el;
				};

				/**
				 * Add a child `Component` inside of this `Button`.
				 *
				 * @param {string|Component} child
				 *        The name or instance of a child to add.
				 *
				 * @param {Object} [options={}]
				 *        The key/value store of options that will get passed to children of
				 *        the child.
				 *
				 * @return {Component}
				 *         The `Component` that gets added as a child. When using a string the
				 *         `Component` will get created by this process.
				 *
				 * @deprecated since version 5
				 */

				Button.prototype.addChild = function addChild(child) {
					var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

					var className = this.constructor.name;

					_log2['default'].warn('Adding an actionable (user controllable) child to a Button (' + className + ') is not supported; use a ClickableComponent instead.');

					// Avoid the error message generated by ClickableComponent's addChild method
					return _component2['default'].prototype.addChild.call(this, child, options);
				};

				/**
				 * Enable the `Button` element so that it can be activated or clicked. Use this with
				 * {@link Button#disable}.
				 */

				Button.prototype.enable = function enable() {
					_ClickableComponent.prototype.enable.call(this);
					this.el_.removeAttribute('disabled');
				};

				/**
				 * Enable the `Button` element so that it cannot be activated or clicked. Use this with
				 * {@link Button#enable}.
				 */

				Button.prototype.disable = function disable() {
					_ClickableComponent.prototype.disable.call(this);
					this.el_.setAttribute('disabled', 'disabled');
				};

				/**
				 * This gets called when a `Button` has focus and `keydown` is triggered via a key
				 * press.
				 *
				 * @param {EventTarget~Event} event
				 *        The event that caused this function to get called.
				 *
				 * @listens keydown
				 */

				Button.prototype.handleKeyPress = function handleKeyPress(event) {

					// Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button.
					if(event.which === 32 || event.which === 13) {
						return;
					}

					// Pass keypress handling up for unsupported keys
					_ClickableComponent.prototype.handleKeyPress.call(this, event);
				};

				return Button;
			}(_clickableComponent2['default']);

			_component2['default'].registerComponent('Button', Button);
			exports['default'] = Button;

		}, {
			"3": 3,
			"5": 5,
			"86": 86,
			"88": 88
		}],
		3: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _events = _dereq_(82);

			var Events = _interopRequireWildcard(_events);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _log = _dereq_(86);

			var _log2 = _interopRequireDefault(_log);

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			var _obj = _dereq_(88);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file button.js
			 */

			/**
			 * Clickable Component which is clickable or keyboard actionable,
			 * but is not a native HTML button.
			 *
			 * @extends Component
			 */
			var ClickableComponent = function(_Component) {
				_inherits(ClickableComponent, _Component);

				/**
				 * Creates an instance of this class.
				 *
				 * @param  {Player} player
				 *         The `Player` that this class should be attached to.
				 *
				 * @param  {Object} [options]
				 *         The key/value store of player options.
				 */
				function ClickableComponent(player, options) {
					_classCallCheck(this, ClickableComponent);

					var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

					_this.emitTapEvents();

					_this.enable();
					return _this;
				}

				/**
				 * Create the `Component`s DOM element.
				 *
				 * @param {string} [tag=div]
				 *        The element's node type.
				 *
				 * @param {Object} [props={}]
				 *        An object of properties that should be set on the element.
				 *
				 * @param {Object} [attributes={}]
				 *        An object of attributes that should be set on the element.
				 *
				 * @return {Element}
				 *         The element that gets created.
				 */

				ClickableComponent.prototype.createEl = function createEl() {
					var tag = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div';
					var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
					var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};

					props = (0, _obj.assign)({
						className: this.buildCSSClass(),
						tabIndex: 0
					}, props);

					if(tag === 'button') {
						_log2['default'].error('Creating a ClickableComponent with an HTML element of ' + tag + ' is not supported; use a Button instead.');
					}

					// Add ARIA attributes for clickable element which is not a native HTML button
					attributes = (0, _obj.assign)({
						'role': 'button',

						// let the screen reader user know that the text of the element may change
						'aria-live': 'polite'
					}, attributes);

					this.tabIndex_ = props.tabIndex;

					var el = _Component.prototype.createEl.call(this, tag, props, attributes);

					this.createControlTextEl(el);

					return el;
				};

				/**
				 * Create a control text element on this `Component`
				 *
				 * @param {Element} [el]
				 *        Parent element for the control text.
				 *
				 * @return {Element}
				 *         The control text element that gets created.
				 */

				ClickableComponent.prototype.createControlTextEl = function createControlTextEl(el) {
					this.controlTextEl_ = Dom.createEl('span', {
						className: 'vjs-control-text'
					});

					if(el) {
						el.appendChild(this.controlTextEl_);
					}

					this.controlText(this.controlText_, el);

					return this.controlTextEl_;
				};

				/**
				 * Get or set the localize text to use for the controls on the `Component`.
				 *
				 * @param {string} [text]
				 *        Control text for element.
				 *
				 * @param {Element} [el=this.el()]
				 *        Element to set the title on.
				 *
				 * @return {string|ClickableComponent}
				 *         - The control text when getting
				 *         - Returns itself when setting; method can be chained.
				 */

				ClickableComponent.prototype.controlText = function controlText(text) {
					var el = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.el();

					if(!text) {
						return this.controlText_ || 'Need Text';
					}

					var localizedText = this.localize(text);

					this.controlText_ = text;
					this.controlTextEl_.innerHTML = localizedText;

					if(!this.nonIconControl) {
						// Set title attribute if only an icon is shown
						el.setAttribute('title', localizedText);
					}

					return this;
				};

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */

				ClickableComponent.prototype.buildCSSClass = function buildCSSClass() {
					return 'vjs-control vjs-button ' + _Component.prototype.buildCSSClass.call(this);
				};

				/**
				 * Enable this `Component`s element.
				 *
				 * @return {ClickableComponent}
				 *         Returns itself; method can be chained.
				 */

				ClickableComponent.prototype.enable = function enable() {
					this.removeClass('vjs-disabled');
					this.el_.setAttribute('aria-disabled', 'false');
					if(typeof this.tabIndex_ !== 'undefined') {
						this.el_.setAttribute('tabIndex', this.tabIndex_);
					}
					this.on('tap', this.handleClick);
					this.on('click', this.handleClick);
					this.on('focus', this.handleFocus);
					this.on('blur', this.handleBlur);
					return this;
				};

				/**
				 * Disable this `Component`s element.
				 *
				 * @return {ClickableComponent}
				 *         Returns itself; method can be chained.
				 */

				ClickableComponent.prototype.disable = function disable() {
					this.addClass('vjs-disabled');
					this.el_.setAttribute('aria-disabled', 'true');
					if(typeof this.tabIndex_ !== 'undefined') {
						this.el_.removeAttribute('tabIndex');
					}
					this.off('tap', this.handleClick);
					this.off('click', this.handleClick);
					this.off('focus', this.handleFocus);
					this.off('blur', this.handleBlur);
					return this;
				};

				/**
				 * This gets called when a `ClickableComponent` gets:
				 * - Clicked (via the `click` event, listening starts in the constructor)
				 * - Tapped (via the `tap` event, listening starts in the constructor)
				 * - The following things happen in order:
				 *   1. {@link ClickableComponent#handleFocus} is called via a `focus` event on the
				 *      `ClickableComponent`.
				 *   2. {@link ClickableComponent#handleFocus} adds a listener for `keydown` on using
				 *      {@link ClickableComponent#handleKeyPress}.
				 *   3. `ClickableComponent` has not had a `blur` event (`blur` means that focus was lost). The user presses
				 *      the space or enter key.
				 *   4. {@link ClickableComponent#handleKeyPress} calls this function with the `keydown`
				 *      event as a parameter.
				 *
				 * @param {EventTarget~Event} event
				 *        The `keydown`, `tap`, or `click` event that caused this function to be
				 *        called.
				 *
				 * @listens tap
				 * @listens click
				 * @abstract
				 */

				ClickableComponent.prototype.handleClick = function handleClick(event) {};

				/**
				 * This gets called when a `ClickableComponent` gains focus via a `focus` event.
				 * Turns on listening for `keydown` events. When they happen it
				 * calls `this.handleKeyPress`.
				 *
				 * @param {EventTarget~Event} event
				 *        The `focus` event that caused this function to be called.
				 *
				 * @listens focus
				 */

				ClickableComponent.prototype.handleFocus = function handleFocus(event) {
					Events.on(_document2['default'], 'keydown', Fn.bind(this, this.handleKeyPress));
				};

				/**
				 * Called when this ClickableComponent has focus and a key gets pressed down. By
				 * default it will call `this.handleClick` when the key is space or enter.
				 *
				 * @param {EventTarget~Event} event
				 *        The `keydown` event that caused this function to be called.
				 *
				 * @listens keydown
				 */

				ClickableComponent.prototype.handleKeyPress = function handleKeyPress(event) {

					// Support Space (32) or Enter (13) key operation to fire a click event
					if(event.which === 32 || event.which === 13) {
						event.preventDefault();
						this.handleClick(event);
					} else if(_Component.prototype.handleKeyPress) {

						// Pass keypress handling up for unsupported keys
						_Component.prototype.handleKeyPress.call(this, event);
					}
				};

				/**
				 * Called when a `ClickableComponent` loses focus. Turns off the listener for
				 * `keydown` events. Which Stops `this.handleKeyPress` from getting called.
				 *
				 * @param {EventTarget~Event} event
				 *        The `blur` event that caused this function to be called.
				 *
				 * @listens blur
				 */

				ClickableComponent.prototype.handleBlur = function handleBlur(event) {
					Events.off(_document2['default'], 'keydown', Fn.bind(this, this.handleKeyPress));
				};

				return ClickableComponent;
			}(_component2['default']);

			_component2['default'].registerComponent('ClickableComponent', ClickableComponent);
			exports['default'] = ClickableComponent;

		}, {
			"5": 5,
			"81": 81,
			"82": 82,
			"83": 83,
			"86": 86,
			"88": 88,
			"94": 94
		}],
		4: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _button = _dereq_(2);

			var _button2 = _interopRequireDefault(_button);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file close-button.js
			 */

			/**
			 * The `CloseButton` is a `{@link Button}` that fires a `close` event when
			 * it gets clicked.
			 *
			 * @extends Button
			 */
			var CloseButton = function(_Button) {
				_inherits(CloseButton, _Button);

				/**
				 * Creates an instance of the this class.
				 *
				 * @param  {Player} player
				 *         The `Player` that this class should be attached to.
				 *
				 * @param  {Object} [options]
				 *         The key/value store of player options.
				 */
				function CloseButton(player, options) {
					_classCallCheck(this, CloseButton);

					var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));

					_this.controlText(options && options.controlText || _this.localize('Close'));
					return _this;
				}

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */

				CloseButton.prototype.buildCSSClass = function buildCSSClass() {
					return 'vjs-close-button ' + _Button.prototype.buildCSSClass.call(this);
				};

				/**
				 * This gets called when a `CloseButton` gets clicked. See
				 * {@link ClickableComponent#handleClick} for more information on when this will be
				 * triggered
				 *
				 * @param {EventTarget~Event} event
				 *        The `keydown`, `tap`, or `click` event that caused this function to be
				 *        called.
				 *
				 * @listens tap
				 * @listens click
				 * @fires CloseButton#close
				 */

				CloseButton.prototype.handleClick = function handleClick(event) {

					/**
					 * Triggered when the a `CloseButton` is clicked.
					 *
					 * @event CloseButton#close
					 * @type {EventTarget~Event}
					 *
					 * @property {boolean} [bubbles=false]
					 *           set to false so that the close event does not
					 *           bubble up to parents if there is no listener
					 */
					this.trigger({
						type: 'close',
						bubbles: false
					});
				};

				return CloseButton;
			}(_button2['default']);

			_component2['default'].registerComponent('CloseButton', CloseButton);
			exports['default'] = CloseButton;

		}, {
			"2": 2,
			"5": 5
		}],
		5: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _guid = _dereq_(85);

			var Guid = _interopRequireWildcard(_guid);

			var _events = _dereq_(82);

			var Events = _interopRequireWildcard(_events);

			var _log = _dereq_(86);

			var _log2 = _interopRequireDefault(_log);

			var _toTitleCase = _dereq_(91);

			var _toTitleCase2 = _interopRequireDefault(_toTitleCase);

			var _mergeOptions = _dereq_(87);

			var _mergeOptions2 = _interopRequireDefault(_mergeOptions);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}
			/**
			 * Player Component - Base class for all UI objects
			 *
			 * @file component.js
			 */

			/**
			 * Base class for all UI Components.
			 * Components are UI objects which represent both a javascript object and an element
			 * in the DOM. They can be children of other components, and can have
			 * children themselves.
			 *
			 * Components can also use methods from {@link EventTarget}
			 */
			var Component = function() {

				/**
				 * A callback that is called when a component is ready. Does not have any
				 * paramters and any callback value will be ignored.
				 *
				 * @callback Component~ReadyCallback
				 * @this Component
				 */

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 #
				 * @param {Object[]} [options.children]
				 *        An array of children objects to intialize this component with. Children objects have
				 *        a name property that will be used if more than one component of the same type needs to be
				 *        added.
				 *
				 * @param {Component~ReadyCallback} [ready]
				 *        Function that gets called when the `Component` is ready.
				 */
				function Component(player, options, ready) {
					_classCallCheck(this, Component);

					// The component might be the player itself and we can't pass `this` to super
					if(!player && this.play) {
						this.player_ = player = this; // eslint-disable-line
					} else {
						this.player_ = player;
					}

					// Make a copy of prototype.options_ to protect against overriding defaults
					this.options_ = (0, _mergeOptions2['default'])({}, this.options_);

					// Updated options with supplied options
					options = this.options_ = (0, _mergeOptions2['default'])(this.options_, options);

					// Get ID from options or options element if one is supplied
					this.id_ = options.id || options.el && options.el.id;

					// If there was no ID from the options, generate one
					if(!this.id_) {
						// Don't require the player ID function in the case of mock players
						var id = player && player.id && player.id() || 'no_player';

						this.id_ = id + '_component_' + Guid.newGUID();
					}

					this.name_ = options.name || null;

					// Create element if one wasn't provided in options
					if(options.el) {
						this.el_ = options.el;
					} else if(options.createEl !== false) {
						this.el_ = this.createEl();
					}

					this.children_ = [];
					this.childIndex_ = {};
					this.childNameIndex_ = {};

					// Add any child components in options
					if(options.initChildren !== false) {
						this.initChildren();
					}

					this.ready(ready);
					// Don't want to trigger ready here or it will before init is actually
					// finished for all children that run this constructor

					if(options.reportTouchActivity !== false) {
						this.enableTouchActivity();
					}
				}

				/**
				 * Dispose of the `Component` and all child components.
				 *
				 * @fires Component#dispose
				 */

				Component.prototype.dispose = function dispose() {

					/**
					 * Triggered when a `Component` is disposed.
					 *
					 * @event Component#dispose
					 * @type {EventTarget~Event}
					 *
					 * @property {boolean} [bubbles=false]
					 *           set to false so that the close event does not
					 *           bubble up
					 */
					this.trigger({
						type: 'dispose',
						bubbles: false
					});

					// Dispose all children.
					if(this.children_) {
						for(var i = this.children_.length - 1; i >= 0; i--) {
							if(this.children_[i].dispose) {
								this.children_[i].dispose();
							}
						}
					}

					// Delete child references
					this.children_ = null;
					this.childIndex_ = null;
					this.childNameIndex_ = null;

					// Remove all event listeners.
					this.off();

					// Remove element from DOM
					if(this.el_.parentNode) {
						this.el_.parentNode.removeChild(this.el_);
					}

					Dom.removeElData(this.el_);
					this.el_ = null;
				};

				/**
				 * Return the {@link Player} that the `Component` has attached to.
				 *
				 * @return {Player}
				 *         The player that this `Component` has attached to.
				 */

				Component.prototype.player = function player() {
					return this.player_;
				};

				/**
				 * Deep merge of options objects with new options.
				 * > Note: When both `obj` and `options` contain properties whose values are objects.
				 *         The two properties get merged using {@link module:mergeOptions}
				 *
				 * @param {Object} obj
				 *        The object that contains new options.
				 *
				 * @return {Object}
				 *         A new object of `this.options_` and `obj` merged together.
				 *
				 * @deprecated since version 5
				 */

				Component.prototype.options = function options(obj) {
					_log2['default'].warn('this.options() has been deprecated and will be moved to the constructor in 6.0');

					if(!obj) {
						return this.options_;
					}

					this.options_ = (0, _mergeOptions2['default'])(this.options_, obj);
					return this.options_;
				};

				/**
				 * Get the `Component`s DOM element
				 *
				 * @return {Element}
				 *         The DOM element for this `Component`.
				 */

				Component.prototype.el = function el() {
					return this.el_;
				};

				/**
				 * Create the `Component`s DOM element.
				 *
				 * @param {string} [tagName]
				 *        Element's DOM node type. e.g. 'div'
				 *
				 * @param {Object} [properties]
				 *        An object of properties that should be set.
				 *
				 * @param {Object} [attributes]
				 *        An object of attributes that should be set.
				 *
				 * @return {Element}
				 *         The element that gets created.
				 */

				Component.prototype.createEl = function createEl(tagName, properties, attributes) {
					return Dom.createEl(tagName, properties, attributes);
				};

				/**
				 * Localize a string given the string in english.
				 *
				 * @param {string} string
				 *        The string to localize.
				 *
				 * @return {string}
				 *         The localized string or if no localization exists the english string.
				 */

				Component.prototype.localize = function localize(string) {
					var code = this.player_.language && this.player_.language();
					var languages = this.player_.languages && this.player_.languages();

					if(!code || !languages) {
						return string;
					}

					var language = languages[code];

					if(language && language[string]) {
						return language[string];
					}

					var primaryCode = code.split('-')[0];
					var primaryLang = languages[primaryCode];

					if(primaryLang && primaryLang[string]) {
						return primaryLang[string];
					}

					return string;
				};

				/**
				 * Return the `Component`s DOM element. This is where children get inserted.
				 * This will usually be the the same as the element returned in {@link Component#el}.
				 *
				 * @return {Element}
				 *         The content element for this `Component`.
				 */

				Component.prototype.contentEl = function contentEl() {
					return this.contentEl_ || this.el_;
				};

				/**
				 * Get this `Component`s ID
				 *
				 * @return {string}
				 *         The id of this `Component`
				 */

				Component.prototype.id = function id() {
					return this.id_;
				};

				/**
				 * Get the `Component`s name. The name gets used to reference the `Component`
				 * and is set during registration.
				 *
				 * @return {string}
				 *         The name of this `Component`.
				 */

				Component.prototype.name = function name() {
					return this.name_;
				};

				/**
				 * Get an array of all child components
				 *
				 * @return {Array}
				 *         The children
				 */

				Component.prototype.children = function children() {
					return this.children_;
				};

				/**
				 * Returns the child `Component` with the given `id`.
				 *
				 * @param {string} id
				 *        The id of the child `Component` to get.
				 *
				 * @return {Component|undefined}
				 *         The child `Component` with the given `id` or undefined.
				 */

				Component.prototype.getChildById = function getChildById(id) {
					return this.childIndex_[id];
				};

				/**
				 * Returns the child `Component` with the given `name`.
				 *
				 * @param {string} name
				 *        The name of the child `Component` to get.
				 *
				 * @return {Component|undefined}
				 *         The child `Component` with the given `name` or undefined.
				 */

				Component.prototype.getChild = function getChild(name) {
					if(!name) {
						return;
					}

					name = (0, _toTitleCase2['default'])(name);

					return this.childNameIndex_[name];
				};

				/**
				 * Add a child `Component` inside the current `Component`.
				 *
				 *
				 * @param {string|Component} child
				 *        The name or instance of a child to add.
				 *
				 * @param {Object} [options={}]
				 *        The key/value store of options that will get passed to children of
				 *        the child.
				 *
				 * @param {number} [index=this.children_.length]
				 *        The index to attempt to add a child into.
				 *
				 * @return {Component}
				 *         The `Component` that gets added as a child. When using a string the
				 *         `Component` will get created by this process.
				 */

				Component.prototype.addChild = function addChild(child) {
					var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
					var index = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : this.children_.length;

					var component = void 0;
					var componentName = void 0;

					// If child is a string, create component with options
					if(typeof child === 'string') {
						componentName = (0, _toTitleCase2['default'])(child);

						// Options can also be specified as a boolean,
						// so convert to an empty object if false.
						if(!options) {
							options = {};
						}

						// Same as above, but true is deprecated so show a warning.
						if(options === true) {
							_log2['default'].warn('Initializing a child component with `true` is deprecated.' + 'Children should be defined in an array when possible, ' + 'but if necessary use an object instead of `true`.');
							options = {};
						}

						var componentClassName = options.componentClass || componentName;

						// Set name through options
						options.name = componentName;

						// Create a new object & element for this controls set
						// If there's no .player_, this is a player
						var ComponentClass = Component.getComponent(componentClassName);

						if(!ComponentClass) {
							throw new Error('Component ' + componentClassName + ' does not exist');
						}

						// data stored directly on the videojs object may be
						// misidentified as a component to retain
						// backwards-compatibility with 4.x. check to make sure the
						// component class can be instantiated.
						if(typeof ComponentClass !== 'function') {
							return null;
						}

						component = new ComponentClass(this.player_ || this, options);

						// child is a component instance
					} else {
						component = child;
					}

					this.children_.splice(index, 0, component);

					if(typeof component.id === 'function') {
						this.childIndex_[component.id()] = component;
					}

					// If a name wasn't used to create the component, check if we can use the
					// name function of the component
					componentName = componentName || component.name && (0, _toTitleCase2['default'])(component.name());

					if(componentName) {
						this.childNameIndex_[componentName] = component;
					}

					// Add the UI object's element to the container div (box)
					// Having an element is not required
					if(typeof component.el === 'function' && component.el()) {
						var childNodes = this.contentEl().children;
						var refNode = childNodes[index] || null;

						this.contentEl().insertBefore(component.el(), refNode);
					}

					// Return so it can stored on parent object if desired.
					return component;
				};

				/**
				 * Remove a child `Component` from this `Component`s list of children. Also removes
				 * the child `Component`s element from this `Component`s element.
				 *
				 * @param {Component} component
				 *        The child `Component` to remove.
				 */

				Component.prototype.removeChild = function removeChild(component) {
					if(typeof component === 'string') {
						component = this.getChild(component);
					}

					if(!component || !this.children_) {
						return;
					}

					var childFound = false;

					for(var i = this.children_.length - 1; i >= 0; i--) {
						if(this.children_[i] === component) {
							childFound = true;
							this.children_.splice(i, 1);
							break;
						}
					}

					if(!childFound) {
						return;
					}

					this.childIndex_[component.id()] = null;
					this.childNameIndex_[component.name()] = null;

					var compEl = component.el();

					if(compEl && compEl.parentNode === this.contentEl()) {
						this.contentEl().removeChild(component.el());
					}
				};

				/**
				 * Add and initialize default child `Component`s based upon options.
				 */

				Component.prototype.initChildren = function initChildren() {
					var _this = this;

					var children = this.options_.children;

					if(children) {
						// `this` is `parent`
						var parentOptions = this.options_;

						var handleAdd = function handleAdd(child) {
							var name = child.name;
							var opts = child.opts;

							// Allow options for children to be set at the parent options
							// e.g. videojs(id, { controlBar: false });
							// instead of videojs(id, { children: { controlBar: false });
							if(parentOptions[name] !== undefined) {
								opts = parentOptions[name];
							}

							// Allow for disabling default components
							// e.g. options['children']['posterImage'] = false
							if(opts === false) {
								return;
							}

							// Allow options to be passed as a simple boolean if no configuration
							// is necessary.
							if(opts === true) {
								opts = {};
							}

							// We also want to pass the original player options
							// to each component as well so they don't need to
							// reach back into the player for options later.
							opts.playerOptions = _this.options_.playerOptions;

							// Create and add the child component.
							// Add a direct reference to the child by name on the parent instance.
							// If two of the same component are used, different names should be supplied
							// for each
							var newChild = _this.addChild(name, opts);

							if(newChild) {
								_this[name] = newChild;
							}
						};

						// Allow for an array of children details to passed in the options
						var workingChildren = void 0;
						var Tech = Component.getComponent('Tech');

						if(Array.isArray(children)) {
							workingChildren = children;
						} else {
							workingChildren = Object.keys(children);
						}

						workingChildren
							// children that are in this.options_ but also in workingChildren  would
							// give us extra children we do not want. So, we want to filter them out.
							.concat(Object.keys(this.options_).filter(function(child) {
								return !workingChildren.some(function(wchild) {
									if(typeof wchild === 'string') {
										return child === wchild;
									}
									return child === wchild.name;
								});
							})).map(function(child) {
								var name = void 0;
								var opts = void 0;

								if(typeof child === 'string') {
									name = child;
									opts = children[name] || _this.options_[name] || {};
								} else {
									name = child.name;
									opts = child;
								}

								return {
									name: name,
									opts: opts
								};
							}).filter(function(child) {
								// we have to make sure that child.name isn't in the techOrder since
								// techs are registerd as Components but can't aren't compatible
								// See https://github.com/videojs/video.js/issues/2772
								var c = Component.getComponent(child.opts.componentClass || (0, _toTitleCase2['default'])(child.name));

								return c && !Tech.isTech(c);
							}).forEach(handleAdd);
					}
				};

				/**
				 * Builds the default DOM class name. Should be overriden by sub-components.
				 *
				 * @return {string}
				 *         The DOM class name for this object.
				 *
				 * @abstract
				 */

				Component.prototype.buildCSSClass = function buildCSSClass() {
					// Child classes can include a function that does:
					// return 'CLASS NAME' + this._super();
					return '';
				};

				/**
				 * Add an `event listener` to this `Component`s element.
				 *
				 * The benefit of using this over the following:
				 * - `VjsEvents.on(otherElement, 'eventName', myFunc)`
				 * - `otherComponent.on('eventName', myFunc)`
				 *
				 * 1. Is that the listeners will get cleaned up when either component gets disposed.
				 * 1. It will also bind `myComponent` as the context of `myFunc`.
				 * > NOTE: If you remove the element from the DOM that has used `on` you need to
				 *         clean up references using: `myComponent.trigger(el, 'dispose')`
				 *         This will also allow the browser to garbage collect it. In special
				 *         cases such as with `window` and `document`, which are both permanent,
				 *         this is not necessary.
				 *
				 * @param {string|Component|string[]} [first]
				 *        The event name, and array of event names, or another `Component`.
				 *
				 * @param {EventTarget~EventListener|string|string[]} [second]
				 *        The listener function, an event name, or an Array of events names.
				 *
				 * @param {EventTarget~EventListener} [third]
				 *        The event handler if `first` is a `Component` and `second` is an event name
				 *        or an Array of event names.
				 *
				 * @return {Component}
				 *         Returns itself; method can be chained.
				 *
				 * @listens Component#dispose
				 */

				Component.prototype.on = function on(first, second, third) {
					var _this2 = this;

					if(typeof first === 'string' || Array.isArray(first)) {
						Events.on(this.el_, first, Fn.bind(this, second));

						// Targeting another component or element
					} else {
						var target = first;
						var type = second;
						var fn = Fn.bind(this, third);

						// When this component is disposed, remove the listener from the other component
						var removeOnDispose = function removeOnDispose() {
							return _this2.off(target, type, fn);
						};

						// Use the same function ID so we can remove it later it using the ID
						// of the original listener
						removeOnDispose.guid = fn.guid;
						this.on('dispose', removeOnDispose);

						// If the other component is disposed first we need to clean the reference
						// to the other component in this component's removeOnDispose listener
						// Otherwise we create a memory leak.
						var cleanRemover = function cleanRemover() {
							return _this2.off('dispose', removeOnDispose);
						};

						// Add the same function ID so we can easily remove it later
						cleanRemover.guid = fn.guid;

						// Check if this is a DOM node
						if(first.nodeName) {
							// Add the listener to the other element
							Events.on(target, type, fn);
							Events.on(target, 'dispose', cleanRemover);

							// Should be a component
							// Not using `instanceof Component` because it makes mock players difficult
						} else if(typeof first.on === 'function') {
							// Add the listener to the other component
							target.on(type, fn);
							target.on('dispose', cleanRemover);
						}
					}

					return this;
				};

				/**
				 * Remove an event listener from this `Component`s element. If the second argument is
				 * exluded all listeners for the type passed in as the first argument will be removed.
				 *
				 * @param {string|Component|string[]} [first]
				 *        The event name, and array of event names, or another `Component`.
				 *
				 * @param {EventTarget~EventListener|string|string[]} [second]
				 *        The listener function, an event name, or an Array of events names.
				 *
				 * @param {EventTarget~EventListener} [third]
				 *        The event handler if `first` is a `Component` and `second` is an event name
				 *        or an Array of event names.
				 *
				 * @return {Component}
				 *         Returns itself; method can be chained.
				 */

				Component.prototype.off = function off(first, second, third) {
					if(!first || typeof first === 'string' || Array.isArray(first)) {
						Events.off(this.el_, first, second);
					} else {
						var target = first;
						var type = second;
						// Ensure there's at least a guid, even if the function hasn't been used
						var fn = Fn.bind(this, third);

						// Remove the dispose listener on this component,
						// which was given the same guid as the event listener
						this.off('dispose', fn);

						if(first.nodeName) {
							// Remove the listener
							Events.off(target, type, fn);
							// Remove the listener for cleaning the dispose listener
							Events.off(target, 'dispose', fn);
						} else {
							target.off(type, fn);
							target.off('dispose', fn);
						}
					}

					return this;
				};

				/**
				 * Add an event listener that gets triggered only once and then gets removed.
				 *
				 * @param {string|Component|string[]} [first]
				 *        The event name, and array of event names, or another `Component`.
				 *
				 * @param {EventTarget~EventListener|string|string[]} [second]
				 *        The listener function, an event name, or an Array of events names.
				 *
				 * @param {EventTarget~EventListener} [third]
				 *        The event handler if `first` is a `Component` and `second` is an event name
				 *        or an Array of event names.
				 *
				 * @return {Component}
				 *         Returns itself; method can be chained.
				 */

				Component.prototype.one = function one(first, second, third) {
					var _this3 = this,
						_arguments = arguments;

					if(typeof first === 'string' || Array.isArray(first)) {
						Events.one(this.el_, first, Fn.bind(this, second));
					} else {
						var target = first;
						var type = second;
						var fn = Fn.bind(this, third);

						var newFunc = function newFunc() {
							_this3.off(target, type, newFunc);
							fn.apply(null, _arguments);
						};

						// Keep the same function ID so we can remove it later
						newFunc.guid = fn.guid;

						this.on(target, type, newFunc);
					}

					return this;
				};

				/**
				 * Trigger an event on an element.
				 *
				 * @param {EventTarget~Event|Object|string} event
				 *        The event name, and Event, or an event-like object with a type attribute
				 *        set to the event name.
				 *
				 * @param {Object} [hash]
				 *        Data hash to pass along with the event
				 *
				 * @return {Component}
				 *         Returns itself; method can be chained.
				 */

				Component.prototype.trigger = function trigger(event, hash) {
					Events.trigger(this.el_, event, hash);
					return this;
				};

				/**
				 * Bind a listener to the component's ready state. If the ready event has already
				 * happened it will trigger the function immediately.
				 *
				 * @param  {Component~ReadyCallback} fn
				 *         A function to call when ready is triggered.
				 *
				 * @param  {boolean} [sync=false]
				 *         Execute the listener synchronously if `Component` is ready.
				 *
				 * @return {Component}
				 *         Returns itself; method can be chained.
				 */

				Component.prototype.ready = function ready(fn) {
					var sync = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;

					if(fn) {
						if(this.isReady_) {
							if(sync) {
								fn.call(this);
							} else {
								// Call the function asynchronously by default for consistency
								this.setTimeout(fn, 1);
							}
						} else {
							this.readyQueue_ = this.readyQueue_ || [];
							this.readyQueue_.push(fn);
						}
					}
					return this;
				};

				/**
				 * Trigger all the ready listeners for this `Component`.
				 *
				 * @fires Component#ready
				 */

				Component.prototype.triggerReady = function triggerReady() {
					this.isReady_ = true;

					// Ensure ready is triggerd asynchronously
					this.setTimeout(function() {
						var readyQueue = this.readyQueue_;

						// Reset Ready Queue
						this.readyQueue_ = [];

						if(readyQueue && readyQueue.length > 0) {
							readyQueue.forEach(function(fn) {
								fn.call(this);
							}, this);
						}

						// Allow for using event listeners also
						/**
						 * Triggered when a `Component` is ready.
						 *
						 * @event Component#ready
						 * @type {EventTarget~Event}
						 */
						this.trigger('ready');
					}, 1);
				};

				/**
				 * Find a single DOM element matching a `selector`. This can be within the `Component`s
				 * `contentEl()` or another custom context.
				 *
				 * @param {string} selector
				 *        A valid CSS selector, which will be passed to `querySelector`.
				 *
				 * @param {Element|string} [context=this.contentEl()]
				 *        A DOM element within which to query. Can also be a selector string in
				 *        which case the first matching element will get used as context. If
				 *        missing `this.contentEl()` gets used. If  `this.contentEl()` returns
				 *        nothing it falls back to `document`.
				 *
				 * @return {Element|null}
				 *         the dom element that was found, or null
				 *
				 * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
				 */

				Component.prototype.$ = function $(selector, context) {
					return Dom.$(selector, context || this.contentEl());
				};

				/**
				 * Finds all DOM element matching a `selector`. This can be within the `Component`s
				 * `contentEl()` or another custom context.
				 *
				 * @param {string} selector
				 *        A valid CSS selector, which will be passed to `querySelectorAll`.
				 *
				 * @param {Element|string} [context=this.contentEl()]
				 *        A DOM element within which to query. Can also be a selector string in
				 *        which case the first matching element will get used as context. If
				 *        missing `this.contentEl()` gets used. If  `this.contentEl()` returns
				 *        nothing it falls back to `document`.
				 *
				 * @return {NodeList}
				 *         a list of dom elements that were found
				 *
				 * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
				 */

				Component.prototype.$$ = function $$(selector, context) {
					return Dom.$$(selector, context || this.contentEl());
				};

				/**
				 * Check if a component's element has a CSS class name.
				 *
				 * @param {string} classToCheck
				 *        CSS class name to check.
				 *
				 * @return {boolean}
				 *         - True if the `Component` has the class.
				 *         - False if the `Component` does not have the class`
				 */

				Component.prototype.hasClass = function hasClass(classToCheck) {
					return Dom.hasElClass(this.el_, classToCheck);
				};

				/**
				 * Add a CSS class name to the `Component`s element.
				 *
				 * @param {string} classToAdd
				 *        CSS class name to add
				 *
				 * @return {Component}
				 *         Returns itself; method can be chained.
				 */

				Component.prototype.addClass = function addClass(classToAdd) {
					Dom.addElClass(this.el_, classToAdd);
					return this;
				};

				/**
				 * Remove a CSS class name from the `Component`s element.
				 *
				 * @param {string} classToRemove
				 *        CSS class name to remove
				 *
				 * @return {Component}
				 *         Returns itself; method can be chained.
				 */

				Component.prototype.removeClass = function removeClass(classToRemove) {
					Dom.removeElClass(this.el_, classToRemove);
					return this;
				};

				/**
				 * Add or remove a CSS class name from the component's element.
				 * - `classToToggle` gets added when {@link Component#hasClass} would return false.
				 * - `classToToggle` gets removed when {@link Component#hasClass} would return true.
				 *
				 * @param  {string} classToToggle
				 *         The class to add or remove based on (@link Component#hasClass}
				 *
				 * @param  {boolean|Dom~predicate} [predicate]
				 *         An {@link Dom~predicate} function or a boolean
				 *
				 * @return {Component}
				 *         Returns itself; method can be chained.
				 */

				Component.prototype.toggleClass = function toggleClass(classToToggle, predicate) {
					Dom.toggleElClass(this.el_, classToToggle, predicate);
					return this;
				};

				/**
				 * Show the `Component`s element if it is hidden by removing the
				 * 'vjs-hidden' class name from it.
				 *
				 * @return {Component}
				 *         Returns itself; method can be chained.
				 */

				Component.prototype.show = function show() {
					this.removeClass('vjs-hidden');
					return this;
				};

				/**
				 * Hide the `Component`s element if it is currently showing by adding the
				 * 'vjs-hidden` class name to it.
				 *
				 * @return {Component}
				 *         Returns itself; method can be chained.
				 */

				Component.prototype.hide = function hide() {
					this.addClass('vjs-hidden');
					return this;
				};

				/**
				 * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'
				 * class name to it. Used during fadeIn/fadeOut.
				 *
				 * @return {Component}
				 *         Returns itself; method can be chained.
				 *
				 * @private
				 */

				Component.prototype.lockShowing = function lockShowing() {
					this.addClass('vjs-lock-showing');
					return this;
				};

				/**
				 * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'
				 * class name from it. Used during fadeIn/fadeOut.
				 *
				 * @return {Component}
				 *         Returns itself; method can be chained.
				 *
				 * @private
				 */

				Component.prototype.unlockShowing = function unlockShowing() {
					this.removeClass('vjs-lock-showing');
					return this;
				};

				/**
				 * Get the value of an attribute on the `Component`s element.
				 *
				 * @param {string} attribute
				 *        Name of the attribute to get the value from.
				 *
				 * @return {string|null}
				 *         - The value of the attribute that was asked for.
				 *         - Can be an empty string on some browsers if the attribute does not exist
				 *           or has no value
				 *         - Most browsers will return null if the attibute does not exist or has
				 *           no value.
				 *
				 * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}
				 */

				Component.prototype.getAttribute = function getAttribute(attribute) {
					return Dom.getAttribute(this.el_, attribute);
				};

				/**
				 * Set the value of an attribute on the `Component`'s element
				 *
				 * @param {string} attribute
				 *        Name of the attribute to set.
				 *
				 * @param {string} value
				 *        Value to set the attribute to.
				 *
				 * @return {Component}
				 *         Returns itself; method can be chained.
				 *
				 * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}
				 */

				Component.prototype.setAttribute = function setAttribute(attribute, value) {
					Dom.setAttribute(this.el_, attribute, value);
					return this;
				};

				/**
				 * Remove an attribute from the `Component`s element.
				 *
				 * @param {string} attribute
				 *        Name of the attribute to remove.
				 *
				 * @return {Component}
				 *         Returns itself; method can be chained.
				 *
				 * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}
				 */

				Component.prototype.removeAttribute = function removeAttribute(attribute) {
					Dom.removeAttribute(this.el_, attribute);
					return this;
				};

				/**
				 * Get or set the width of the component based upon the CSS styles.
				 * See {@link Component#dimension} for more detailed information.
				 *
				 * @param {number|string} [num]
				 *        The width that you want to set postfixed with '%', 'px' or nothing.
				 *
				 * @param {boolean} [skipListeners]
				 *        Skip the resize event trigger
				 *
				 * @return {Component|number|string}
				 *         - The width when getting, zero if there is no width. Can be a string
				 *           postpixed with '%' or 'px'.
				 *         - Returns itself when setting; method can be chained.
				 */

				Component.prototype.width = function width(num, skipListeners) {
					return this.dimension('width', num, skipListeners);
				};

				/**
				 * Get or set the height of the component based upon the CSS styles.
				 * See {@link Component#dimension} for more detailed information.
				 *
				 * @param {number|string} [num]
				 *        The height that you want to set postfixed with '%', 'px' or nothing.
				 *
				 * @param {boolean} [skipListeners]
				 *        Skip the resize event trigger
				 *
				 * @return {Component|number|string}
				 *         - The width when getting, zero if there is no width. Can be a string
				 *           postpixed with '%' or 'px'.
				 *         - Returns itself when setting; method can be chained.
				 */

				Component.prototype.height = function height(num, skipListeners) {
					return this.dimension('height', num, skipListeners);
				};

				/**
				 * Set both the width and height of the `Component` element at the same time.
				 *
				 * @param  {number|string} width
				 *         Width to set the `Component`s element to.
				 *
				 * @param  {number|string} height
				 *         Height to set the `Component`s element to.
				 *
				 * @return {Component}
				 *         Returns itself; method can be chained.
				 */

				Component.prototype.dimensions = function dimensions(width, height) {
					// Skip resize listeners on width for optimization
					return this.width(width, true).height(height);
				};

				/**
				 * Get or set width or height of the `Component` element. This is the shared code
				 * for the {@link Component#width} and {@link Component#height}.
				 *
				 * Things to know:
				 * - If the width or height in an number this will return the number postfixed with 'px'.
				 * - If the width/height is a percent this will return the percent postfixed with '%'
				 * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function
				 *   defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.
				 *   See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}
				 *   for more information
				 * - If you want the computed style of the component, use {@link Component#currentWidth}
				 *   and {@link {Component#currentHeight}
				 *
				 * @fires Component#resize
				 *
				 * @param {string} widthOrHeight
				 8        'width' or 'height'
				 *
				 * @param  {number|string} [num]
				 8         New dimension
				 *
				 * @param  {boolean} [skipListeners]
				 *         Skip resize event trigger
				 *
				 * @return {Component}
				 *         - the dimension when getting or 0 if unset
				 *         - Returns itself when setting; method can be chained.
				 */

				Component.prototype.dimension = function dimension(widthOrHeight, num, skipListeners) {
					if(num !== undefined) {
						// Set to zero if null or literally NaN (NaN !== NaN)
						if(num === null || num !== num) {
							num = 0;
						}

						// Check if using css width/height (% or px) and adjust
						if(('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {
							this.el_.style[widthOrHeight] = num;
						} else if(num === 'auto') {
							this.el_.style[widthOrHeight] = '';
						} else {
							this.el_.style[widthOrHeight] = num + 'px';
						}

						// skipListeners allows us to avoid triggering the resize event when setting both width and height
						if(!skipListeners) {
							/**
							 * Triggered when a component is resized.
							 *
							 * @event Component#resize
							 * @type {EventTarget~Event}
							 */
							this.trigger('resize');
						}

						// Return component
						return this;
					}

					// Not setting a value, so getting it
					// Make sure element exists
					if(!this.el_) {
						return 0;
					}

					// Get dimension value from style
					var val = this.el_.style[widthOrHeight];
					var pxIndex = val.indexOf('px');

					if(pxIndex !== -1) {
						// Return the pixel value with no 'px'
						return parseInt(val.slice(0, pxIndex), 10);
					}

					// No px so using % or no style was set, so falling back to offsetWidth/height
					// If component has display:none, offset will return 0
					// TODO: handle display:none and no dimension style using px
					return parseInt(this.el_['offset' + (0, _toTitleCase2['default'])(widthOrHeight)], 10);
				};

				/**
				 * Get the width or the height of the `Component` elements computed style. Uses
				 * `window.getComputedStyle`.
				 *
				 * @param {string} widthOrHeight
				 *        A string containing 'width' or 'height'. Whichever one you want to get.
				 *
				 * @return {number}
				 *         The dimension that gets asked for or 0 if nothing was set
				 *         for that dimension.
				 */

				Component.prototype.currentDimension = function currentDimension(widthOrHeight) {
					var computedWidthOrHeight = 0;

					if(widthOrHeight !== 'width' && widthOrHeight !== 'height') {
						throw new Error('currentDimension only accepts width or height value');
					}

					if(typeof _window2['default'].getComputedStyle === 'function') {
						var computedStyle = _window2['default'].getComputedStyle(this.el_);

						computedWidthOrHeight = computedStyle.getPropertyValue(widthOrHeight) || computedStyle[widthOrHeight];
					}

					// remove 'px' from variable and parse as integer
					computedWidthOrHeight = parseFloat(computedWidthOrHeight);

					// if the computed value is still 0, it's possible that the browser is lying
					// and we want to check the offset values.
					// This code also runs on IE8 and wherever getComputedStyle doesn't exist.
					if(computedWidthOrHeight === 0) {
						var rule = 'offset' + (0, _toTitleCase2['default'])(widthOrHeight);

						computedWidthOrHeight = this.el_[rule];
					}

					return computedWidthOrHeight;
				};

				/**
				 * An object that contains width and height values of the `Component`s
				 * computed style. Uses `window.getComputedStyle`.
				 *
				 * @typedef {Object} Component~DimensionObject
				 *
				 * @property {number} width
				 *           The width of the `Component`s computed style.
				 *
				 * @property {number} height
				 *           The height of the `Component`s computed style.
				 */

				/**
				 * Get an object that contains width and height values of the `Component`s
				 * computed style.
				 *
				 * @return {Component~DimensionObject}
				 *         The dimensions of the components element
				 */

				Component.prototype.currentDimensions = function currentDimensions() {
					return {
						width: this.currentDimension('width'),
						height: this.currentDimension('height')
					};
				};

				/**
				 * Get the width of the `Component`s computed style. Uses `window.getComputedStyle`.
				 *
				 * @return {number} width
				 *           The width of the `Component`s computed style.
				 */

				Component.prototype.currentWidth = function currentWidth() {
					return this.currentDimension('width');
				};

				/**
				 * Get the height of the `Component`s computed style. Uses `window.getComputedStyle`.
				 *
				 * @return {number} height
				 *           The height of the `Component`s computed style.
				 */

				Component.prototype.currentHeight = function currentHeight() {
					return this.currentDimension('height');
				};

				/**
				 * Set the focus to this component
				 */

				Component.prototype.focus = function focus() {
					this.el_.focus();
				};

				/**
				 * Remove the focus from this component
				 */

				Component.prototype.blur = function blur() {
					this.el_.blur();
				};

				/**
				 * Emit a 'tap' events when touch event support gets detected. This gets used to
				 * support toggling the controls through a tap on the video. They get enabled
				 * because every sub-component would have extra overhead otherwise.
				 *
				 * @private
				 * @fires Component#tap
				 * @listens Component#touchstart
				 * @listens Component#touchmove
				 * @listens Component#touchleave
				 * @listens Component#touchcancel
				 * @listens Component#touchend
				 */

				Component.prototype.emitTapEvents = function emitTapEvents() {
					// Track the start time so we can determine how long the touch lasted
					var touchStart = 0;
					var firstTouch = null;

					// Maximum movement allowed during a touch event to still be considered a tap
					// Other popular libs use anywhere from 2 (hammer.js) to 15,
					// so 10 seems like a nice, round number.
					var tapMovementThreshold = 10;

					// The maximum length a touch can be while still being considered a tap
					var touchTimeThreshold = 200;

					var couldBeTap = void 0;

					this.on('touchstart', function(event) {
						// If more than one finger, don't consider treating this as a click
						if(event.touches.length === 1) {
							// Copy pageX/pageY from the object
							firstTouch = {
								pageX: event.touches[0].pageX,
								pageY: event.touches[0].pageY
							};
							// Record start time so we can detect a tap vs. "touch and hold"
							touchStart = new Date().getTime();
							// Reset couldBeTap tracking
							couldBeTap = true;
						}
					});

					this.on('touchmove', function(event) {
						// If more than one finger, don't consider treating this as a click
						if(event.touches.length > 1) {
							couldBeTap = false;
						} else if(firstTouch) {
							// Some devices will throw touchmoves for all but the slightest of taps.
							// So, if we moved only a small distance, this could still be a tap
							var xdiff = event.touches[0].pageX - firstTouch.pageX;
							var ydiff = event.touches[0].pageY - firstTouch.pageY;
							var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);

							if(touchDistance > tapMovementThreshold) {
								couldBeTap = false;
							}
						}
					});

					var noTap = function noTap() {
						couldBeTap = false;
					};

					// TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
					this.on('touchleave', noTap);
					this.on('touchcancel', noTap);

					// When the touch ends, measure how long it took and trigger the appropriate
					// event
					this.on('touchend', function(event) {
						firstTouch = null;
						// Proceed only if the touchmove/leave/cancel event didn't happen
						if(couldBeTap === true) {
							// Measure how long the touch lasted
							var touchTime = new Date().getTime() - touchStart;

							// Make sure the touch was less than the threshold to be considered a tap
							if(touchTime < touchTimeThreshold) {
								// Don't let browser turn this into a click
								event.preventDefault();
								/**
								 * Triggered when a `Component` is tapped.
								 *
								 * @event Component#tap
								 * @type {EventTarget~Event}
								 */
								this.trigger('tap');
								// It may be good to copy the touchend event object and change the
								// type to tap, if the other event properties aren't exact after
								// Events.fixEvent runs (e.g. event.target)
							}
						}
					});
				};

				/**
				 * This function reports user activity whenever touch events happen. This can get
				 * turned off by any sub-components that wants touch events to act another way.
				 *
				 * Report user touch activity when touch events occur. User activity gets used to
				 * determine when controls should show/hide. It is simple when it comes to mouse
				 * events, because any mouse event should show the controls. So we capture mouse
				 * events that bubble up to the player and report activity when that happens.
				 * With touch events it isn't as easy as `touchstart` and `touchend` toggle player
				 * controls. So touch events can't help us at the player level either.
				 *
				 * User activity gets checked asynchronously. So what could happen is a tap event
				 * on the video turns the controls off. Then the `touchend` event bubbles up to
				 * the player. Which, if it reported user activity, would turn the controls right
				 * back on. We also don't want to completely block touch events from bubbling up.
				 * Furthermore a `touchmove` event and anything other than a tap, should not turn
				 * controls back on.
				 *
				 * @listens Component#touchstart
				 * @listens Component#touchmove
				 * @listens Component#touchend
				 * @listens Component#touchcancel
				 */

				Component.prototype.enableTouchActivity = function enableTouchActivity() {
					// Don't continue if the root player doesn't support reporting user activity
					if(!this.player() || !this.player().reportUserActivity) {
						return;
					}

					// listener for reporting that the user is active
					var report = Fn.bind(this.player(), this.player().reportUserActivity);

					var touchHolding = void 0;

					this.on('touchstart', function() {
						report();
						// For as long as the they are touching the device or have their mouse down,
						// we consider them active even if they're not moving their finger or mouse.
						// So we want to continue to update that they are active
						this.clearInterval(touchHolding);
						// report at the same interval as activityCheck
						touchHolding = this.setInterval(report, 250);
					});

					var touchEnd = function touchEnd(event) {
						report();
						// stop the interval that maintains activity if the touch is holding
						this.clearInterval(touchHolding);
					};

					this.on('touchmove', report);
					this.on('touchend', touchEnd);
					this.on('touchcancel', touchEnd);
				};

				/**
				 * A callback that has no parameters and is bound into `Component`s context.
				 *
				 * @callback Component~GenericCallback
				 * @this Component
				 */

				/**
				 * Creates a function that runs after an `x` millisecond timeout. This function is a
				 * wrapper around `window.setTimeout`. There are a few reasons to use this one
				 * instead though:
				 * 1. It gets cleared via  {@link Component#clearTimeout} when
				 *    {@link Component#dispose} gets called.
				 * 2. The function callback will gets turned into a {@link Component~GenericCallback}
				 *
				 * > Note: You can use `window.clearTimeout` on the id returned by this function. This
				 *         will cause its dispose listener not to get cleaned up! Please use
				 *         {@link Component#clearTimeout} or {@link Component#dispose}.
				 *
				 * @param {Component~GenericCallback} fn
				 *        The function that will be run after `timeout`.
				 *
				 * @param {number} timeout
				 *        Timeout in milliseconds to delay before executing the specified function.
				 *
				 * @return {number}
				 *         Returns a timeout ID that gets used to identify the timeout. It can also
				 *         get used in {@link Component#clearTimeout} to clear the timeout that
				 *         was set.
				 *
				 * @listens Component#dispose
				 * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}
				 */

				Component.prototype.setTimeout = function setTimeout(fn, timeout) {
					fn = Fn.bind(this, fn);

					var timeoutId = _window2['default'].setTimeout(fn, timeout);
					var disposeFn = function disposeFn() {
						this.clearTimeout(timeoutId);
					};

					disposeFn.guid = 'vjs-timeout-' + timeoutId;

					this.on('dispose', disposeFn);

					return timeoutId;
				};

				/**
				 * Clears a timeout that gets created via `window.setTimeout` or
				 * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}
				 * use this function instead of `window.clearTimout`. If you don't your dispose
				 * listener will not get cleaned up until {@link Component#dispose}!
				 *
				 * @param {number} timeoutId
				 *        The id of the timeout to clear. The return value of
				 *        {@link Component#setTimeout} or `window.setTimeout`.
				 *
				 * @return {number}
				 *         Returns the timeout id that was cleared.
				 *
				 * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}
				 */

				Component.prototype.clearTimeout = function clearTimeout(timeoutId) {
					_window2['default'].clearTimeout(timeoutId);

					var disposeFn = function disposeFn() {};

					disposeFn.guid = 'vjs-timeout-' + timeoutId;

					this.off('dispose', disposeFn);

					return timeoutId;
				};

				/**
				 * Creates a function that gets run every `x` milliseconds. This function is a wrapper
				 * around `window.setInterval`. There are a few reasons to use this one instead though.
				 * 1. It gets cleared via  {@link Component#clearInterval} when
				 *    {@link Component#dispose} gets called.
				 * 2. The function callback will be a {@link Component~GenericCallback}
				 *
				 * @param {Component~GenericCallback} fn
				 *        The function to run every `x` seconds.
				 *
				 * @param {number} interval
				 *        Execute the specified function every `x` milliseconds.
				 *
				 * @return {number}
				 *         Returns an id that can be used to identify the interval. It can also be be used in
				 *         {@link Component#clearInterval} to clear the interval.
				 *
				 * @listens Component#dispose
				 * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}
				 */

				Component.prototype.setInterval = function setInterval(fn, interval) {
					fn = Fn.bind(this, fn);

					var intervalId = _window2['default'].setInterval(fn, interval);

					var disposeFn = function disposeFn() {
						this.clearInterval(intervalId);
					};

					disposeFn.guid = 'vjs-interval-' + intervalId;

					this.on('dispose', disposeFn);

					return intervalId;
				};

				/**
				 * Clears an interval that gets created via `window.setInterval` or
				 * {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval}
				 * use this function instead of `window.clearInterval`. If you don't your dispose
				 * listener will not get cleaned up until {@link Component#dispose}!
				 *
				 * @param {number} intervalId
				 *        The id of the interval to clear. The return value of
				 *        {@link Component#setInterval} or `window.setInterval`.
				 *
				 * @return {number}
				 *         Returns the interval id that was cleared.
				 *
				 * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}
				 */

				Component.prototype.clearInterval = function clearInterval(intervalId) {
					_window2['default'].clearInterval(intervalId);

					var disposeFn = function disposeFn() {};

					disposeFn.guid = 'vjs-interval-' + intervalId;

					this.off('dispose', disposeFn);

					return intervalId;
				};

				/**
				 * Register a `Component` with `videojs` given the name and the component.
				 *
				 * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s
				 *         should be registered using {@link Tech.registerTech} or
				 *         {@link videojs:videojs.registerTech}.
				 *
				 * > NOTE: This function can also be seen on videojs as
				 *         {@link videojs:videojs.registerComponent}.
				 *
				 * @param {string} name
				 *        The name of the `Component` to register.
				 *
				 * @param {Component} comp
				 *        The `Component` class to register.
				 *
				 * @return {Component}
				 *         The `Component` that was registered.
				 */

				Component.registerComponent = function registerComponent(name, comp) {
					if(!name) {
						return;
					}

					name = (0, _toTitleCase2['default'])(name);

					if(!Component.components_) {
						Component.components_ = {};
					}

					if(name === 'Player' && Component.components_[name]) {
						var Player = Component.components_[name];

						// If we have players that were disposed, then their name will still be
						// in Players.players. So, we must loop through and verify that the value
						// for each item is not null. This allows registration of the Player component
						// after all players have been disposed or before any were created.
						if(Player.players && Object.keys(Player.players).length > 0 && Object.keys(Player.players).map(function(playerName) {
								return Player.players[playerName];
							}).every(Boolean)) {
							throw new Error('Can not register Player component after player has been created');
						}
					}

					Component.components_[name] = comp;

					return comp;
				};

				/**
				 * Get a `Component` based on the name it was registered with.
				 *
				 * @param {string} name
				 *        The Name of the component to get.
				 *
				 * @return {Component}
				 *         The `Component` that got registered under the given name.
				 *
				 * @deprecated In `videojs` 6 this will not return `Component`s that were not
				 *             registered using {@link Component.registerComponent}. Currently we
				 *             check the global `videojs` object for a `Component` name and
				 *             return that if it exists.
				 */

				Component.getComponent = function getComponent(name) {
					if(!name) {
						return;
					}

					name = (0, _toTitleCase2['default'])(name);

					if(Component.components_ && Component.components_[name]) {
						return Component.components_[name];
					}

					if(_window2['default'] && _window2['default'].videojs && _window2['default'].videojs[name]) {
						_log2['default'].warn('The ' + name + ' component was added to the videojs object when it should be registered using videojs.registerComponent(name, component)');

						return _window2['default'].videojs[name];
					}
				};

				/**
				 * Sets up the constructor using the supplied init method or uses the init of the
				 * parent object.
				 *
				 * @param {Object} [props={}]
				 *        An object of properties.
				 *
				 * @return {Object}
				 *         the extended object.
				 *
				 * @deprecated since version 5
				 */

				Component.extend = function extend(props) {
					props = props || {};

					_log2['default'].warn('Component.extend({}) has been deprecated, ' + ' use videojs.extend(Component, {}) instead');

					// Set up the constructor using the supplied init method
					// or using the init of the parent object
					// Make sure to check the unobfuscated version for external libs
					var init = props.init || props.init || this.prototype.init || this.prototype.init || function() {};
					// In Resig's simple class inheritance (previously used) the constructor
					//  is a function that calls `this.init.apply(arguments)`
					// However that would prevent us from using `ParentObject.call(this);`
					//  in a Child constructor because the `this` in `this.init`
					//  would still refer to the Child and cause an infinite loop.
					// We would instead have to do
					//    `ParentObject.prototype.init.apply(this, arguments);`
					//  Bleh. We're not creating a _super() function, so it's good to keep
					//  the parent constructor reference simple.
					var subObj = function subObj() {
						init.apply(this, arguments);
					};

					// Inherit from this object's prototype
					subObj.prototype = Object.create(this.prototype);
					// Reset the constructor property for subObj otherwise
					// instances of subObj would have the constructor of the parent Object
					subObj.prototype.constructor = subObj;

					// Make the class extendable
					subObj.extend = Component.extend;

					// Extend subObj's prototype with functions and other properties from props
					for(var name in props) {
						if(props.hasOwnProperty(name)) {
							subObj.prototype[name] = props[name];
						}
					}

					return subObj;
				};

				return Component;
			}();

			Component.registerComponent('Component', Component);
			exports['default'] = Component;

		}, {
			"81": 81,
			"82": 82,
			"83": 83,
			"85": 85,
			"86": 86,
			"87": 87,
			"91": 91,
			"95": 95
		}],
		6: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _trackButton = _dereq_(36);

			var _trackButton2 = _interopRequireDefault(_trackButton);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _audioTrackMenuItem = _dereq_(7);

			var _audioTrackMenuItem2 = _interopRequireDefault(_audioTrackMenuItem);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file audio-track-button.js
			 */

			/**
			 * The base class for buttons that toggle specific {@link AudioTrack} types.
			 *
			 * @extends TrackButton
			 */
			var AudioTrackButton = function(_TrackButton) {
				_inherits(AudioTrackButton, _TrackButton);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options={}]
				 *        The key/value store of player options.
				 */
				function AudioTrackButton(player) {
					var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

					_classCallCheck(this, AudioTrackButton);

					options.tracks = player.audioTracks && player.audioTracks();

					var _this = _possibleConstructorReturn(this, _TrackButton.call(this, player, options));

					_this.el_.setAttribute('aria-label', 'Audio Menu');
					return _this;
				}

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */

				AudioTrackButton.prototype.buildCSSClass = function buildCSSClass() {
					return 'vjs-audio-button ' + _TrackButton.prototype.buildCSSClass.call(this);
				};

				/**
				 * Create a menu item for each audio track
				 *
				 * @param {AudioTrackMenuItem[]} [items=[]]
				 *        An array of existing menu items to use.
				 *
				 * @return {AudioTrackMenuItem[]}
				 *         An array of menu items
				 */

				AudioTrackButton.prototype.createItems = function createItems() {
					var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];

					// if there's only one audio track, there no point in showing it
					this.hideThreshold_ = 1;

					var tracks = this.player_.audioTracks && this.player_.audioTracks();

					if(!tracks) {
						return items;
					}

					for(var i = 0; i < tracks.length; i++) {
						var track = tracks[i];

						items.push(new _audioTrackMenuItem2['default'](this.player_, {
							track: track,
							// MenuItem is selectable
							selectable: true
						}));
					}

					return items;
				};

				return AudioTrackButton;
			}(_trackButton2['default']);

			/**
			 * The text that should display over the `AudioTrackButton`s controls. Added for localization.
			 *
			 * @type {string}
			 * @private
			 */

			AudioTrackButton.prototype.controlText_ = 'Audio Track';
			_component2['default'].registerComponent('AudioTrackButton', AudioTrackButton);
			exports['default'] = AudioTrackButton;

		}, {
			"36": 36,
			"5": 5,
			"7": 7
		}],
		7: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _menuItem = _dereq_(48);

			var _menuItem2 = _interopRequireDefault(_menuItem);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file audio-track-menu-item.js
			 */

			/**
			 * An {@link AudioTrack} {@link MenuItem}
			 *
			 * @extends MenuItem
			 */
			var AudioTrackMenuItem = function(_MenuItem) {
				_inherits(AudioTrackMenuItem, _MenuItem);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function AudioTrackMenuItem(player, options) {
					_classCallCheck(this, AudioTrackMenuItem);

					var track = options.track;
					var tracks = player.audioTracks();

					// Modify options for parent MenuItem class's init.
					options.label = track.label || track.language || 'Unknown';
					options.selected = track.enabled;

					var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options));

					_this.track = track;

					if(tracks) {
						var changeHandler = Fn.bind(_this, _this.handleTracksChange);

						tracks.addEventListener('change', changeHandler);
						_this.on('dispose', function() {
							tracks.removeEventListener('change', changeHandler);
						});
					}
					return _this;
				}

				/**
				 * This gets called when an `AudioTrackMenuItem is "clicked". See {@link ClickableComponent}
				 * for more detailed information on what a click can be.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `keydown`, `tap`, or `click` event that caused this function to be
				 *        called.
				 *
				 * @listens tap
				 * @listens click
				 */

				AudioTrackMenuItem.prototype.handleClick = function handleClick(event) {
					var tracks = this.player_.audioTracks();

					_MenuItem.prototype.handleClick.call(this, event);

					if(!tracks) {
						return;
					}

					for(var i = 0; i < tracks.length; i++) {
						var track = tracks[i];

						track.enabled = track === this.track;
					}
				};

				/**
				 * Handle any {@link AudioTrack} change.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The {@link AudioTrackList#change} event that caused this to run.
				 *
				 * @listens AudioTrackList#change
				 */

				AudioTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
					this.selected(this.track.enabled);
				};

				return AudioTrackMenuItem;
			}(_menuItem2['default']);

			_component2['default'].registerComponent('AudioTrackMenuItem', AudioTrackMenuItem);
			exports['default'] = AudioTrackMenuItem;

		}, {
			"48": 48,
			"5": 5,
			"83": 83
		}],
		8: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			_dereq_(12);

			_dereq_(32);

			_dereq_(33);

			_dereq_(35);

			_dereq_(34);

			_dereq_(10);

			_dereq_(18);

			_dereq_(9);

			_dereq_(38);

			_dereq_(40);

			_dereq_(11);

			_dereq_(25);

			_dereq_(27);

			_dereq_(29);

			_dereq_(24);

			_dereq_(6);

			_dereq_(13);

			_dereq_(21);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file control-bar.js
			 */

			// Required children

			/**
			 * Container of main controls.
			 *
			 * @extends Component
			 */
			var ControlBar = function(_Component) {
				_inherits(ControlBar, _Component);

				function ControlBar() {
					_classCallCheck(this, ControlBar);

					return _possibleConstructorReturn(this, _Component.apply(this, arguments));
				}

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */
				ControlBar.prototype.createEl = function createEl() {
					return _Component.prototype.createEl.call(this, 'div', {
						className: 'vjs-control-bar',
						dir: 'ltr'
					}, {
						// The control bar is a group, so it can contain menuitems
						role: 'group'
					});
				};

				return ControlBar;
			}(_component2['default']);

			/**
			 * Default options for `ControlBar`
			 *
			 * @type {Object}
			 * @private
			 */

			ControlBar.prototype.options_ = {
				children: ['playToggle', 'volumeMenuButton', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subtitlesButton', 'captionsButton', 'audioTrackButton', 'fullscreenToggle']
			};

			_component2['default'].registerComponent('ControlBar', ControlBar);
			exports['default'] = ControlBar;

		}, {
			"10": 10,
			"11": 11,
			"12": 12,
			"13": 13,
			"18": 18,
			"21": 21,
			"24": 24,
			"25": 25,
			"27": 27,
			"29": 29,
			"32": 32,
			"33": 33,
			"34": 34,
			"35": 35,
			"38": 38,
			"40": 40,
			"5": 5,
			"6": 6,
			"9": 9
		}],
		9: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _button = _dereq_(2);

			var _button2 = _interopRequireDefault(_button);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file fullscreen-toggle.js
			 */

			/**
			 * Toggle fullscreen video
			 *
			 * @extends Button
			 */
			var FullscreenToggle = function(_Button) {
				_inherits(FullscreenToggle, _Button);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function FullscreenToggle(player, options) {
					_classCallCheck(this, FullscreenToggle);

					var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));

					_this.on(player, 'fullscreenchange', _this.handleFullscreenChange);
					return _this;
				}

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */

				FullscreenToggle.prototype.buildCSSClass = function buildCSSClass() {
					return 'vjs-fullscreen-control ' + _Button.prototype.buildCSSClass.call(this);
				};

				/**
				 * Handles fullscreenchange on the player and change control text accordingly.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The {@link Player#fullscreenchange} event that caused this function to be
				 *        called.
				 *
				 * @listens Player#fullscreenchange
				 */

				FullscreenToggle.prototype.handleFullscreenChange = function handleFullscreenChange(event) {
					if(this.player_.isFullscreen()) {
						this.controlText('Non-Fullscreen');
					} else {
						this.controlText('Fullscreen');
					}
				};

				/**
				 * This gets called when an `FullscreenToggle` is "clicked". See
				 * {@link ClickableComponent} for more detailed information on what a click can be.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `keydown`, `tap`, or `click` event that caused this function to be
				 *        called.
				 *
				 * @listens tap
				 * @listens click
				 */
				var fullscreenbtnhandletime = null;
				FullscreenToggle.prototype.handleClick = function handleClick(event) {
					if(fullscreenbtnhandletime) {
						if(new Date() - fullscreenbtnhandletime < 500) {
							return;
						}
					}
					fullscreenbtnhandletime = new Date();
					if(!this.player_.isFullscreen()) {
						this.player_.requestFullscreen();
					} else {
						this.player_.exitFullscreen();
					}
				};

				return FullscreenToggle;
			}(_button2['default']);

			/**
			 * The text that should display over the `FullscreenToggle`s controls. Added for localization.
			 *
			 * @type {string}
			 * @private
			 */

			FullscreenToggle.prototype.controlText_ = 'Fullscreen';

			_component2['default'].registerComponent('FullscreenToggle', FullscreenToggle);
			exports['default'] = FullscreenToggle;

		}, {
			"2": 2,
			"5": 5
		}],
		10: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file live-display.js
			 */

			// TODO - Future make it click to snap to live

			/**
			 * Displays the live indicator when duration is Infinity.
			 *
			 * @extends Component
			 */
			var LiveDisplay = function(_Component) {
				_inherits(LiveDisplay, _Component);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function LiveDisplay(player, options) {
					_classCallCheck(this, LiveDisplay);

					var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

					_this.updateShowing();
					_this.on(_this.player(), 'durationchange', _this.updateShowing);
					return _this;
				}

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */

				LiveDisplay.prototype.createEl = function createEl() {
					var el = _Component.prototype.createEl.call(this, 'div', {
						className: 'vjs-live-control vjs-control'
					});

					this.contentEl_ = Dom.createEl('div', {
						className: 'vjs-live-display',
						innerHTML: '<span class="vjs-control-text">' + this.localize('Stream Type') + '</span>' + this.localize('LIVE')
					}, {
						'aria-live': 'off'
					});

					el.appendChild(this.contentEl_);
					return el;
				};

				/**
				 * Check the duration to see if the LiveDisplay should be showing or not. Then show/hide
				 * it accordingly
				 *
				 * @param {EventTarget~Event} [event]
				 *        The {@link Player#durationchange} event that caused this function to run.
				 *
				 * @listens Player#durationchange
				 */

				LiveDisplay.prototype.updateShowing = function updateShowing(event) {
					if(this.player().duration() === Infinity) {
						this.show();
					} else {
						this.hide();
					}
				};

				return LiveDisplay;
			}(_component2['default']);

			_component2['default'].registerComponent('LiveDisplay', LiveDisplay);
			exports['default'] = LiveDisplay;

		}, {
			"5": 5,
			"81": 81
		}],
		11: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _button = _dereq_(2);

			var _button2 = _interopRequireDefault(_button);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file mute-toggle.js
			 */

			/**
			 * A button component for muting the audio.
			 *
			 * @extends Button
			 */
			var MuteToggle = function(_Button) {
				_inherits(MuteToggle, _Button);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function MuteToggle(player, options) {
					_classCallCheck(this, MuteToggle);

					var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));

					_this.on(player, 'volumechange', _this.update);

					// hide mute toggle if the current tech doesn't support volume control
					if(player.tech_ && player.tech_.featuresVolumeControl === false) {
						_this.addClass('vjs-hidden');
					}

					_this.on(player, 'loadstart', function() {
						// We need to update the button to account for a default muted state.
						this.update();

						if(player.tech_.featuresVolumeControl === false) {
							this.addClass('vjs-hidden');
						} else {
							this.removeClass('vjs-hidden');
						}
					});
					return _this;
				}

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */

				MuteToggle.prototype.buildCSSClass = function buildCSSClass() {
					return 'vjs-mute-control ' + _Button.prototype.buildCSSClass.call(this);
				};

				/**
				 * This gets called when an `MuteToggle` is "clicked". See
				 * {@link ClickableComponent} for more detailed information on what a click can be.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `keydown`, `tap`, or `click` event that caused this function to be
				 *        called.
				 *
				 * @listens tap
				 * @listens click
				 */

				MuteToggle.prototype.handleClick = function handleClick(event) {
					this.player_.muted(this.player_.muted() ? false : true);
				};

				/**
				 * Update the state of volume.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The {@link Player#loadstart} event if this function was called through an
				 *        event.
				 *
				 * @listens Player#loadstart
				 */

				MuteToggle.prototype.update = function update(event) {
					var vol = this.player_.volume();
					var level = 3;

					if(vol === 0 || this.player_.muted()) {
						level = 0;
					} else if(vol < 0.33) {
						level = 1;
					} else if(vol < 0.67) {
						level = 2;
					}

					// Don't rewrite the button text if the actual text doesn't change.
					// This causes unnecessary and confusing information for screen reader users.
					// This check is needed because this function gets called every time the volume level is changed.
					var toMute = this.player_.muted() ? 'Unmute' : 'Mute';

					if(this.controlText() !== toMute) {
						this.controlText(toMute);
					}

					// TODO improve muted icon classes
					for(var i = 0; i < 4; i++) {
						Dom.removeElClass(this.el_, 'vjs-vol-' + i);
					}
					Dom.addElClass(this.el_, 'vjs-vol-' + level);
				};

				return MuteToggle;
			}(_button2['default']);

			/**
			 * The text that should display over the `MuteToggle`s controls. Added for localization.
			 *
			 * @type {string}
			 * @private
			 */

			MuteToggle.prototype.controlText_ = 'Mute';

			_component2['default'].registerComponent('MuteToggle', MuteToggle);
			exports['default'] = MuteToggle;

		}, {
			"2": 2,
			"5": 5,
			"81": 81
		}],
		12: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _button = _dereq_(2);

			var _button2 = _interopRequireDefault(_button);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file play-toggle.js
			 */

			/**
			 * Button to toggle between play and pause.
			 *
			 * @extends Button
			 */
			var PlayToggle = function(_Button) {
				_inherits(PlayToggle, _Button);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function PlayToggle(player, options) {
					_classCallCheck(this, PlayToggle);

					var _this = _possibleConstructorReturn(this, _Button.call(this, player, options));

					_this.on(player, 'play', _this.handlePlay);
					_this.on(player, 'pause', _this.handlePause);
					return _this;
				}

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */

				PlayToggle.prototype.buildCSSClass = function buildCSSClass() {
					return 'vjs-play-control ' + _Button.prototype.buildCSSClass.call(this);
				};

				/**
				 * This gets called when an `PlayToggle` is "clicked". See
				 * {@link ClickableComponent} for more detailed information on what a click can be.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `keydown`, `tap`, or `click` event that caused this function to be
				 *        called.
				 *
				 * @listens tap
				 * @listens click
				 */

				PlayToggle.prototype.handleClick = function handleClick(event) {
					if(this.player_.paused()) {
						this.player_.play();
					} else {
						this.player_.pause();
					}
				};

				/**
				 * Add the vjs-playing class to the element so it can change appearance.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The event that caused this function to run.
				 *
				 * @listens Player#play
				 */

				PlayToggle.prototype.handlePlay = function handlePlay(event) {
					this.removeClass('vjs-paused');
					this.addClass('vjs-playing');
					// change the button text to "Pause"
					this.controlText('Pause');
				};

				/**
				 * Add the vjs-paused class to the element so it can change appearance.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The event that caused this function to run.
				 *
				 * @listens Player#pause
				 */

				PlayToggle.prototype.handlePause = function handlePause(event) {
					this.removeClass('vjs-playing');
					this.addClass('vjs-paused');
					// change the button text to "Play"
					this.controlText('Play');
				};

				return PlayToggle;
			}(_button2['default']);

			/**
			 * The text that should display over the `PlayToggle`s controls. Added for localization.
			 *
			 * @type {string}
			 * @private
			 */

			PlayToggle.prototype.controlText_ = 'Play';

			_component2['default'].registerComponent('PlayToggle', PlayToggle);
			exports['default'] = PlayToggle;

		}, {
			"2": 2,
			"5": 5
		}],
		13: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _menuButton = _dereq_(47);

			var _menuButton2 = _interopRequireDefault(_menuButton);

			var _menu = _dereq_(49);

			var _menu2 = _interopRequireDefault(_menu);

			var _playbackRateMenuItem = _dereq_(14);

			var _playbackRateMenuItem2 = _interopRequireDefault(_playbackRateMenuItem);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file playback-rate-menu-button.js
			 */

			/**
			 * The component for controlling the playback rate.
			 *
			 * @extends MenuButton
			 */
			var PlaybackRateMenuButton = function(_MenuButton) {
				_inherits(PlaybackRateMenuButton, _MenuButton);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function PlaybackRateMenuButton(player, options) {
					_classCallCheck(this, PlaybackRateMenuButton);

					var _this = _possibleConstructorReturn(this, _MenuButton.call(this, player, options));

					_this.updateVisibility();
					_this.updateLabel();

					_this.on(player, 'loadstart', _this.updateVisibility);
					_this.on(player, 'ratechange', _this.updateLabel);
					return _this;
				}

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */

				PlaybackRateMenuButton.prototype.createEl = function createEl() {
					var el = _MenuButton.prototype.createEl.call(this);

					this.labelEl_ = Dom.createEl('div', {
						className: 'vjs-playback-rate-value',
						innerHTML: 1.0
					});

					el.appendChild(this.labelEl_);

					return el;
				};

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */

				PlaybackRateMenuButton.prototype.buildCSSClass = function buildCSSClass() {
					return 'vjs-playback-rate ' + _MenuButton.prototype.buildCSSClass.call(this);
				};

				/**
				 * Create the playback rate menu
				 *
				 * @return {Menu}
				 *         Menu object populated with {@link PlaybackRateMenuItem}s
				 */

				PlaybackRateMenuButton.prototype.createMenu = function createMenu() {
					var menu = new _menu2['default'](this.player());
					var rates = this.playbackRates();

					if(rates) {
						for(var i = rates.length - 1; i >= 0; i--) {
							menu.addChild(new _playbackRateMenuItem2['default'](this.player(), {
								rate: rates[i] + 'x'
							}));
						}
					}

					return menu;
				};

				/**
				 * Updates ARIA accessibility attributes
				 */

				PlaybackRateMenuButton.prototype.updateARIAAttributes = function updateARIAAttributes() {
					// Current playback rate
					this.el().setAttribute('aria-valuenow', this.player().playbackRate());
				};

				/**
				 * This gets called when an `PlaybackRateMenuButton` is "clicked". See
				 * {@link ClickableComponent} for more detailed information on what a click can be.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `keydown`, `tap`, or `click` event that caused this function to be
				 *        called.
				 *
				 * @listens tap
				 * @listens click
				 */

				PlaybackRateMenuButton.prototype.handleClick = function handleClick(event) {
					// select next rate option
					var currentRate = this.player().playbackRate();
					var rates = this.playbackRates();

					// this will select first one if the last one currently selected
					var newRate = rates[0];

					for(var i = 0; i < rates.length; i++) {
						if(rates[i] > currentRate) {
							newRate = rates[i];
							break;
						}
					}
					this.player().playbackRate(newRate);
				};

				/**
				 * Get possible playback rates
				 *
				 * @return {Array}
				 *         All possible playback rates
				 */

				PlaybackRateMenuButton.prototype.playbackRates = function playbackRates() {
					return this.options_.playbackRates || this.options_.playerOptions && this.options_.playerOptions.playbackRates;
				};

				/**
				 * Get whether playback rates is supported by the tech
				 * and an array of playback rates exists
				 *
				 * @return {boolean}
				 *         Whether changing playback rate is supported
				 */

				PlaybackRateMenuButton.prototype.playbackRateSupported = function playbackRateSupported() {
					return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0;
				};

				/**
				 * Hide playback rate controls when they're no playback rate options to select
				 *
				 * @param {EventTarget~Event} [event]
				 *        The event that caused this function to run.
				 *
				 * @listens Player#loadstart
				 */

				PlaybackRateMenuButton.prototype.updateVisibility = function updateVisibility(event) {
					if(this.playbackRateSupported()) {
						this.removeClass('vjs-hidden');
					} else {
						this.addClass('vjs-hidden');
					}
				};

				/**
				 * Update button label when rate changed
				 *
				 * @param {EventTarget~Event} [event]
				 *        The event that caused this function to run.
				 *
				 * @listens Player#ratechange
				 */

				PlaybackRateMenuButton.prototype.updateLabel = function updateLabel(event) {
					if(this.playbackRateSupported()) {
						this.labelEl_.innerHTML = this.player().playbackRate() + 'x';
					}
				};

				return PlaybackRateMenuButton;
			}(_menuButton2['default']);

			/**
			 * The text that should display over the `FullscreenToggle`s controls. Added for localization.
			 *
			 * @type {string}
			 * @private
			 */

			PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';

			_component2['default'].registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);
			exports['default'] = PlaybackRateMenuButton;

		}, {
			"14": 14,
			"47": 47,
			"49": 49,
			"5": 5,
			"81": 81
		}],
		14: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _menuItem = _dereq_(48);

			var _menuItem2 = _interopRequireDefault(_menuItem);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file playback-rate-menu-item.js
			 */

			/**
			 * The specific menu item type for selecting a playback rate.
			 *
			 * @extends MenuItem
			 */
			var PlaybackRateMenuItem = function(_MenuItem) {
				_inherits(PlaybackRateMenuItem, _MenuItem);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function PlaybackRateMenuItem(player, options) {
					_classCallCheck(this, PlaybackRateMenuItem);

					var label = options.rate;
					var rate = parseFloat(label, 10);

					// Modify options for parent MenuItem class's init.
					options.label = label;
					options.selected = rate === 1;
					options.selectable = true;

					var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options));

					_this.label = label;
					_this.rate = rate;

					_this.on(player, 'ratechange', _this.update);
					return _this;
				}

				/**
				 * This gets called when an `PlaybackRateMenuItem` is "clicked". See
				 * {@link ClickableComponent} for more detailed information on what a click can be.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `keydown`, `tap`, or `click` event that caused this function to be
				 *        called.
				 *
				 * @listens tap
				 * @listens click
				 */

				PlaybackRateMenuItem.prototype.handleClick = function handleClick(event) {
					_MenuItem.prototype.handleClick.call(this);
					this.player().playbackRate(this.rate);
				};

				/**
				 * Update the PlaybackRateMenuItem when the playbackrate changes.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `ratechange` event that caused this function to run.
				 *
				 * @listens Player#ratechange
				 */

				PlaybackRateMenuItem.prototype.update = function update(event) {
					this.selected(this.player().playbackRate() === this.rate);
				};

				return PlaybackRateMenuItem;
			}(_menuItem2['default']);

			/**
			 * The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization.
			 *
			 * @type {string}
			 * @private
			 */

			PlaybackRateMenuItem.prototype.contentElType = 'button';

			_component2['default'].registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);
			exports['default'] = PlaybackRateMenuItem;

		}, {
			"48": 48,
			"5": 5
		}],
		15: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file load-progress-bar.js
			 */

			/**
			 * Shows loading progress
			 *
			 * @extends Component
			 */
			var LoadProgressBar = function(_Component) {
				_inherits(LoadProgressBar, _Component);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function LoadProgressBar(player, options) {
					_classCallCheck(this, LoadProgressBar);

					var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

					_this.partEls_ = [];
					_this.on(player, 'progress', _this.update);
					return _this;
				}

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */

				LoadProgressBar.prototype.createEl = function createEl() {
					return _Component.prototype.createEl.call(this, 'div', {
						className: 'vjs-load-progress',
						innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Loaded') + '</span>: 0%</span>'
					});
				};

				/**
				 * Update progress bar
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `progress` event that caused this function to run.
				 *
				 * @listens Player#progress
				 */

				LoadProgressBar.prototype.update = function update(event) {
					var buffered = this.player_.buffered();
					var duration = this.player_.duration();
					var bufferedEnd = this.player_.bufferedEnd();
					var children = this.partEls_;

					// get the percent width of a time compared to the total end
					var percentify = function percentify(time, end) {
						// no NaN
						var percent = time / end || 0;

						return(percent >= 1 ? 1 : percent) * 100 + '%';
					};

					// update the width of the progress bar
					this.el_.style.width = percentify(bufferedEnd, duration);

					// add child elements to represent the individual buffered time ranges
					for(var i = 0; i < buffered.length; i++) {
						var start = buffered.start(i);
						var end = buffered.end(i);
						var part = children[i];

						if(!part) {
							part = this.el_.appendChild(Dom.createEl());
							children[i] = part;
						}

						// set the percent based on the width of the progress bar (bufferedEnd)
						part.style.left = percentify(start, bufferedEnd);
						part.style.width = percentify(end - start, bufferedEnd);
					}

					// remove unused buffered range elements
					for(var _i = children.length; _i > buffered.length; _i--) {
						this.el_.removeChild(children[_i - 1]);
					}
					children.length = buffered.length;
				};

				return LoadProgressBar;
			}(_component2['default']);

			_component2['default'].registerComponent('LoadProgressBar', LoadProgressBar);
			exports['default'] = LoadProgressBar;

		}, {
			"5": 5,
			"81": 81
		}],
		16: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _formatTime = _dereq_(84);

			var _formatTime2 = _interopRequireDefault(_formatTime);

			var _computedStyle = _dereq_(80);

			var _computedStyle2 = _interopRequireDefault(_computedStyle);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file mouse-time-display.js
			 */

			/**
			 * The Mouse Time Display component shows the time you will seek to
			 * when hovering over the progress bar
			 *
			 * @extends Component
			 */
			var MouseTimeDisplay = function(_Component) {
				_inherits(MouseTimeDisplay, _Component);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function MouseTimeDisplay(player, options) {
					_classCallCheck(this, MouseTimeDisplay);

					var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

					if(options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) {
						_this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;
					}

					if(_this.keepTooltipsInside) {
						_this.tooltip = Dom.createEl('div', {
							className: 'vjs-time-tooltip'
						});
						_this.el().appendChild(_this.tooltip);
						_this.addClass('vjs-keep-tooltips-inside');
					}

					_this.update(0, 0);

					player.on('ready', function() {
						_this.on(player.controlBar.progressControl.el(), 'mousemove', Fn.throttle(Fn.bind(_this, _this.handleMouseMove), 25));
					});
					return _this;
				}

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */

				MouseTimeDisplay.prototype.createEl = function createEl() {
					return _Component.prototype.createEl.call(this, 'div', {
						className: 'vjs-mouse-display'
					});
				};

				/**
				 * Handle the mouse move event on the `MouseTimeDisplay`.
				 *
				 * @param {EventTarget~Event} event
				 *        The `mousemove` event that caused this to event to run.
				 *
				 * @listen mousemove
				 */

				MouseTimeDisplay.prototype.handleMouseMove = function handleMouseMove(event) {
					var duration = this.player_.duration();
					var newTime = this.calculateDistance(event) * duration;
					var position = event.pageX - Dom.findElPosition(this.el().parentNode).left;

					this.update(newTime, position);
				};

				/**
				 * Update the time and posistion of the `MouseTimeDisplay`.
				 *
				 * @param {number} newTime
				 *        Time to change the `MouseTimeDisplay` to.
				 *
				 * @param {nubmer} position
				 *        Postion from the left of the in pixels.
				 */

				MouseTimeDisplay.prototype.update = function update(newTime, position) {
					var time = (0, _formatTime2['default'])(newTime, this.player_.duration());

					this.el().style.left = position + 'px';
					this.el().setAttribute('data-current-time', time);

					if(this.keepTooltipsInside) {
						var clampedPosition = this.clampPosition_(position);
						var difference = position - clampedPosition + 1;
						var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltip, 'width'));
						var tooltipWidthHalf = tooltipWidth / 2;

						this.tooltip.innerHTML = time;
						this.tooltip.style.right = '-' + (tooltipWidthHalf - difference) + 'px';
					}
				};

				/**
				 * Get the mouse pointers x coordinate in pixels.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `mousemove` event that was passed to this function by
				 *        {@link MouseTimeDisplay#handleMouseMove}
				 *
				 * @return {number}
				 *         THe x position in pixels of the mouse pointer.
				 */

				MouseTimeDisplay.prototype.calculateDistance = function calculateDistance(event) {
					return Dom.getPointerPosition(this.el().parentNode, event).x;
				};

				/**
				 * This takes in a horizontal position for the bar and returns a clamped position.
				 * Clamped position means that it will keep the position greater than half the width
				 * of the tooltip and smaller than the player width minus half the width o the tooltip.
				 * It will only clamp the position if `keepTooltipsInside` option is set.
				 *
				 * @param {number} position
				 *        The position the bar wants to be
				 *
				 * @return {number}
				 *         The (potentially) new clamped position.
				 *
				 * @private
				 */

				MouseTimeDisplay.prototype.clampPosition_ = function clampPosition_(position) {
					if(!this.keepTooltipsInside) {
						return position;
					}

					var playerWidth = parseFloat((0, _computedStyle2['default'])(this.player().el(), 'width'));
					var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltip, 'width'));
					var tooltipWidthHalf = tooltipWidth / 2;
					var actualPosition = position;

					if(position < tooltipWidthHalf) {
						actualPosition = Math.ceil(tooltipWidthHalf);
					} else if(position > playerWidth - tooltipWidthHalf) {
						actualPosition = Math.floor(playerWidth - tooltipWidthHalf);
					}

					return actualPosition;
				};

				return MouseTimeDisplay;
			}(_component2['default']);

			_component2['default'].registerComponent('MouseTimeDisplay', MouseTimeDisplay);
			exports['default'] = MouseTimeDisplay;

		}, {
			"5": 5,
			"80": 80,
			"81": 81,
			"83": 83,
			"84": 84
		}],
		17: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _formatTime = _dereq_(84);

			var _formatTime2 = _interopRequireDefault(_formatTime);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file play-progress-bar.js
			 */

			/**
			 * Shows play progress
			 *
			 * @extends Component
			 */
			var PlayProgressBar = function(_Component) {
				_inherits(PlayProgressBar, _Component);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function PlayProgressBar(player, options) {
					_classCallCheck(this, PlayProgressBar);

					var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

					_this.updateDataAttr();
					_this.on(player, 'timeupdate', _this.updateDataAttr);
					player.ready(Fn.bind(_this, _this.updateDataAttr));

					if(options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) {
						_this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;
					}

					if(_this.keepTooltipsInside) {
						_this.addClass('vjs-keep-tooltips-inside');
					}
					return _this;
				}

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */

				PlayProgressBar.prototype.createEl = function createEl() {
					return _Component.prototype.createEl.call(this, 'div', {
						className: 'vjs-play-progress vjs-slider-bar',
						innerHTML: '<span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>'
					});
				};

				/**
				 * Update the data-current-time attribute on the `PlayProgressBar`.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `timeupdate` event that caused this to run.
				 *
				 * @listens Player#timeupdate
				 */

				PlayProgressBar.prototype.updateDataAttr = function updateDataAttr(event) {
					var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();

					this.el_.setAttribute('data-current-time', (0, _formatTime2['default'])(time, this.player_.duration()));
				};

				return PlayProgressBar;
			}(_component2['default']);

			_component2['default'].registerComponent('PlayProgressBar', PlayProgressBar);
			exports['default'] = PlayProgressBar;

		}, {
			"5": 5,
			"83": 83,
			"84": 84
		}],
		18: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			_dereq_(19);

			_dereq_(16);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file progress-control.js
			 */

			/**
			 * The Progress Control component contains the seek bar, load progress,
			 * and play progress.
			 *
			 * @extends Component
			 */
			var ProgressControl = function(_Component) {
				_inherits(ProgressControl, _Component);

				function ProgressControl() {
					_classCallCheck(this, ProgressControl);

					return _possibleConstructorReturn(this, _Component.apply(this, arguments));
				}

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */
				ProgressControl.prototype.createEl = function createEl() {
					return _Component.prototype.createEl.call(this, 'div', {
						className: 'vjs-progress-control vjs-control'
					});
				};

				return ProgressControl;
			}(_component2['default']);

			/**
			 * Default options for `ProgressControl`
			 *
			 * @type {Object}
			 * @private
			 */

			ProgressControl.prototype.options_ = {
				children: ['seekBar']
			};

			_component2['default'].registerComponent('ProgressControl', ProgressControl);
			exports['default'] = ProgressControl;

		}, {
			"16": 16,
			"19": 19,
			"5": 5
		}],
		19: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _slider = _dereq_(57);

			var _slider2 = _interopRequireDefault(_slider);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _formatTime = _dereq_(84);

			var _formatTime2 = _interopRequireDefault(_formatTime);

			var _computedStyle = _dereq_(80);

			var _computedStyle2 = _interopRequireDefault(_computedStyle);

			_dereq_(15);

			_dereq_(17);

			_dereq_(20);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file seek-bar.js
			 */

			/**
			 * Seek Bar and holder for the progress bars
			 *
			 * @extends Slider
			 */
			var SeekBar = function(_Slider) {
				_inherits(SeekBar, _Slider);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function SeekBar(player, options) {
					_classCallCheck(this, SeekBar);

					var _this = _possibleConstructorReturn(this, _Slider.call(this, player, options));

					_this.on(player, 'timeupdate', _this.updateProgress);
					_this.on(player, 'ended', _this.updateProgress);
					player.ready(Fn.bind(_this, _this.updateProgress));

					if(options.playerOptions && options.playerOptions.controlBar && options.playerOptions.controlBar.progressControl && options.playerOptions.controlBar.progressControl.keepTooltipsInside) {
						_this.keepTooltipsInside = options.playerOptions.controlBar.progressControl.keepTooltipsInside;
					}

					if(_this.keepTooltipsInside) {
						_this.tooltipProgressBar = _this.addChild('TooltipProgressBar');
					}
					return _this;
				}

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */

				SeekBar.prototype.createEl = function createEl() {
					return _Slider.prototype.createEl.call(this, 'div', {
						className: 'vjs-progress-holder'
					}, {
						'aria-label': 'progress bar'
					});
				};

				/**
				 * Update the seek bars tooltip and width.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `timeupdate` or `ended` event that caused this to run.
				 *
				 * @listens Player#timeupdate
				 * @listens Player#ended
				 */

				SeekBar.prototype.updateProgress = function updateProgress(event) {
					this.updateAriaAttributes(this.el_);

					if(this.keepTooltipsInside) {
						this.updateAriaAttributes(this.tooltipProgressBar.el_);
						this.tooltipProgressBar.el_.style.width = this.bar.el_.style.width;

						var playerWidth = parseFloat((0, _computedStyle2['default'])(this.player().el(), 'width'));
						var tooltipWidth = parseFloat((0, _computedStyle2['default'])(this.tooltipProgressBar.tooltip, 'width'));
						var tooltipStyle = this.tooltipProgressBar.el().style;

						tooltipStyle.maxWidth = Math.floor(playerWidth - tooltipWidth / 2) + 'px';
						tooltipStyle.minWidth = Math.ceil(tooltipWidth / 2) + 'px';
						tooltipStyle.right = '-' + tooltipWidth / 2 + 'px';
					}
				};

				/**
				 * Update ARIA accessibility attributes
				 *
				 * @param {Element} el
				 *        The element to update with aria accessibility attributes.
				 */

				SeekBar.prototype.updateAriaAttributes = function updateAriaAttributes(el) {
					// Allows for smooth scrubbing, when player can't keep up.
					var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();

					// machine readable value of progress bar (percentage complete)
					el.setAttribute('aria-valuenow', (this.getPercent() * 100).toFixed(2));
					// human readable value of progress bar (time complete)
					el.setAttribute('aria-valuetext', (0, _formatTime2['default'])(time, this.player_.duration()));
				};

				/**
				 * Get percentage of video played
				 *
				 * @return {number}
				 *         The percentage played
				 */

				SeekBar.prototype.getPercent = function getPercent() {
					var percent = this.player_.currentTime() / this.player_.duration();

					return percent >= 1 ? 1 : percent;
				};

				/**
				 * Handle mouse down on seek bar
				 *
				 * @param {EventTarget~Event} event
				 *        The `mousedown` event that caused this to run.
				 *
				 * @listens mousedown
				 */

				SeekBar.prototype.handleMouseDown = function handleMouseDown(event) {
					this.player_.scrubbing(true);

					this.videoWasPlaying = !this.player_.paused();
					this.player_.pause();

					_Slider.prototype.handleMouseDown.call(this, event);
				};

				/**
				 * Handle mouse move on seek bar
				 *
				 * @param {EventTarget~Event} event
				 *        The `mousemove` event that caused this to run.
				 *
				 * @listens mousemove
				 */

				SeekBar.prototype.handleMouseMove = function handleMouseMove(event) {
					var newTime = this.calculateDistance(event) * this.player_.duration();

					// Don't let video end while scrubbing.
					if(newTime === this.player_.duration()) {
						newTime = newTime - 0.1;
					}

					// Set new time (tell player to seek to new time)
					this.player_.currentTime(newTime);
				};

				/**
				 * Handle mouse up on seek bar
				 *
				 * @param {EventTarget~Event} event
				 *        The `mouseup` event that caused this to run.
				 *
				 * @listens mouseup
				 */

				SeekBar.prototype.handleMouseUp = function handleMouseUp(event) {
					_Slider.prototype.handleMouseUp.call(this, event);

					this.player_.scrubbing(false);
					if(this.videoWasPlaying) {
						this.player_.play();
					}
				};

				/**
				 * Move more quickly fast forward for keyboard-only users
				 */

				SeekBar.prototype.stepForward = function stepForward() {
					// more quickly fast forward for keyboard-only users
					this.player_.currentTime(this.player_.currentTime() + 5);
				};

				/**
				 * Move more quickly rewind for keyboard-only users
				 */

				SeekBar.prototype.stepBack = function stepBack() {
					// more quickly rewind for keyboard-only users
					this.player_.currentTime(this.player_.currentTime() - 5);
				};

				return SeekBar;
			}(_slider2['default']);

			/**
			 * Default options for the `SeekBar`
			 *
			 * @type {Object}
			 * @private
			 */

			SeekBar.prototype.options_ = {
				children: ['loadProgressBar', 'mouseTimeDisplay', 'playProgressBar'],
				barName: 'playProgressBar'
			};

			/**
			 * Call the update event for this Slider when this event happens on the player.
			 *
			 * @type {string}
			 */
			SeekBar.prototype.playerEvent = 'timeupdate';

			_component2['default'].registerComponent('SeekBar', SeekBar);
			exports['default'] = SeekBar;

		}, {
			"15": 15,
			"17": 17,
			"20": 20,
			"5": 5,
			"57": 57,
			"80": 80,
			"83": 83,
			"84": 84
		}],
		20: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _formatTime = _dereq_(84);

			var _formatTime2 = _interopRequireDefault(_formatTime);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file play-progress-bar.js
			 */

			/**
			 * Shows play progress
			 *
			 * @extends Component
			 */
			var TooltipProgressBar = function(_Component) {
				_inherits(TooltipProgressBar, _Component);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function TooltipProgressBar(player, options) {
					_classCallCheck(this, TooltipProgressBar);

					var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

					_this.updateDataAttr();
					_this.on(player, 'timeupdate', _this.updateDataAttr);
					player.ready(Fn.bind(_this, _this.updateDataAttr));
					return _this;
				}

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */

				TooltipProgressBar.prototype.createEl = function createEl() {
					var el = _Component.prototype.createEl.call(this, 'div', {
						className: 'vjs-tooltip-progress-bar vjs-slider-bar',
						innerHTML: '<div class="vjs-time-tooltip"></div>\n        <span class="vjs-control-text"><span>' + this.localize('Progress') + '</span>: 0%</span>'
					});

					this.tooltip = el.querySelector('.vjs-time-tooltip');

					return el;
				};

				/**
				 * Updatet the data-current-time attribute for TooltipProgressBar
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `timeupdate` event that caused this function to run.
				 *
				 * @listens Player#timeupdate
				 */

				TooltipProgressBar.prototype.updateDataAttr = function updateDataAttr(event) {
					var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
					var formattedTime = (0, _formatTime2['default'])(time, this.player_.duration());

					this.el_.setAttribute('data-current-time', formattedTime);
					this.tooltip.innerHTML = formattedTime;
				};

				return TooltipProgressBar;
			}(_component2['default']);

			_component2['default'].registerComponent('TooltipProgressBar', TooltipProgressBar);
			exports['default'] = TooltipProgressBar;

		}, {
			"5": 5,
			"83": 83,
			"84": 84
		}],
		21: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _spacer = _dereq_(22);

			var _spacer2 = _interopRequireDefault(_spacer);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file custom-control-spacer.js
			 */

			/**
			 * Spacer specifically meant to be used as an insertion point for new plugins, etc.
			 *
			 * @extends Spacer
			 */
			var CustomControlSpacer = function(_Spacer) {
				_inherits(CustomControlSpacer, _Spacer);

				function CustomControlSpacer() {
					_classCallCheck(this, CustomControlSpacer);

					return _possibleConstructorReturn(this, _Spacer.apply(this, arguments));
				}

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */
				CustomControlSpacer.prototype.buildCSSClass = function buildCSSClass() {
					return 'vjs-custom-control-spacer ' + _Spacer.prototype.buildCSSClass.call(this);
				};

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */

				CustomControlSpacer.prototype.createEl = function createEl() {
					var el = _Spacer.prototype.createEl.call(this, {
						className: this.buildCSSClass()
					});

					// No-flex/table-cell mode requires there be some content
					// in the cell to fill the remaining space of the table.
					el.innerHTML = '&nbsp;';
					return el;
				};

				return CustomControlSpacer;
			}(_spacer2['default']);

			_component2['default'].registerComponent('CustomControlSpacer', CustomControlSpacer);
			exports['default'] = CustomControlSpacer;

		}, {
			"22": 22,
			"5": 5
		}],
		22: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file spacer.js
			 */

			/**
			 * Just an empty spacer element that can be used as an append point for plugins, etc.
			 * Also can be used to create space between elements when necessary.
			 *
			 * @extends Component
			 */
			var Spacer = function(_Component) {
				_inherits(Spacer, _Component);

				function Spacer() {
					_classCallCheck(this, Spacer);

					return _possibleConstructorReturn(this, _Component.apply(this, arguments));
				}

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */
				Spacer.prototype.buildCSSClass = function buildCSSClass() {
					return 'vjs-spacer ' + _Component.prototype.buildCSSClass.call(this);
				};

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */

				Spacer.prototype.createEl = function createEl() {
					return _Component.prototype.createEl.call(this, 'div', {
						className: this.buildCSSClass()
					});
				};

				return Spacer;
			}(_component2['default']);

			_component2['default'].registerComponent('Spacer', Spacer);

			exports['default'] = Spacer;

		}, {
			"5": 5
		}],
		23: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _textTrackMenuItem = _dereq_(31);

			var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file caption-settings-menu-item.js
			 */

			/**
			 * The menu item for caption track settings menu
			 *
			 * @extends TextTrackMenuItem
			 */
			var CaptionSettingsMenuItem = function(_TextTrackMenuItem) {
				_inherits(CaptionSettingsMenuItem, _TextTrackMenuItem);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function CaptionSettingsMenuItem(player, options) {
					_classCallCheck(this, CaptionSettingsMenuItem);

					options.track = {
						player: player,
						kind: options.kind,
						label: options.kind + ' settings',
						selectable: false,
						'default': false,
						mode: 'disabled'
					};

					// CaptionSettingsMenuItem has no concept of 'selected'
					options.selectable = false;

					var _this = _possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options));

					_this.addClass('vjs-texttrack-settings');
					_this.controlText(', opens ' + options.kind + ' settings dialog');
					return _this;
				}

				/**
				 * This gets called when an `CaptionSettingsMenuItem` is "clicked". See
				 * {@link ClickableComponent} for more detailed information on what a click can be.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `keydown`, `tap`, or `click` event that caused this function to be
				 *        called.
				 *
				 * @listens tap
				 * @listens click
				 */

				CaptionSettingsMenuItem.prototype.handleClick = function handleClick(event) {
					this.player().getChild('textTrackSettings').show();
					this.player().getChild('textTrackSettings').el_.focus();
				};

				return CaptionSettingsMenuItem;
			}(_textTrackMenuItem2['default']);

			_component2['default'].registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);
			exports['default'] = CaptionSettingsMenuItem;

		}, {
			"31": 31,
			"5": 5
		}],
		24: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _textTrackButton = _dereq_(30);

			var _textTrackButton2 = _interopRequireDefault(_textTrackButton);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _captionSettingsMenuItem = _dereq_(23);

			var _captionSettingsMenuItem2 = _interopRequireDefault(_captionSettingsMenuItem);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file captions-button.js
			 */

			/**
			 * The button component for toggling and selecting captions
			 *
			 * @extends TextTrackButton
			 */
			var CaptionsButton = function(_TextTrackButton) {
				_inherits(CaptionsButton, _TextTrackButton);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 *
				 * @param {Component~ReadyCallback} [ready]
				 *        The function to call when this component is ready.
				 */
				function CaptionsButton(player, options, ready) {
					_classCallCheck(this, CaptionsButton);

					var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));

					_this.el_.setAttribute('aria-label', 'Captions Menu');
					return _this;
				}

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */

				CaptionsButton.prototype.buildCSSClass = function buildCSSClass() {
					return 'vjs-captions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
				};

				/**
				 * Create caption menu items
				 *
				 * @return {CaptionSettingsMenuItem[]}
				 *         The array of current menu items.
				 */

				CaptionsButton.prototype.createItems = function createItems() {
					var items = [];

					if(!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks)) {
						items.push(new _captionSettingsMenuItem2['default'](this.player_, {
							kind: this.kind_
						}));

						this.hideThreshold_ += 1;
					}

					return _TextTrackButton.prototype.createItems.call(this, items);
				};

				return CaptionsButton;
			}(_textTrackButton2['default']);

			/**
			 * `kind` of TextTrack to look for to associate it with this menu.
			 *
			 * @type {string}
			 * @private
			 */

			CaptionsButton.prototype.kind_ = 'captions';

			/**
			 * The text that should display over the `CaptionsButton`s controls. Added for localization.
			 *
			 * @type {string}
			 * @private
			 */
			CaptionsButton.prototype.controlText_ = 'Captions';

			_component2['default'].registerComponent('CaptionsButton', CaptionsButton);
			exports['default'] = CaptionsButton;

		}, {
			"23": 23,
			"30": 30,
			"5": 5
		}],
		25: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _textTrackButton = _dereq_(30);

			var _textTrackButton2 = _interopRequireDefault(_textTrackButton);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _chaptersTrackMenuItem = _dereq_(26);

			var _chaptersTrackMenuItem2 = _interopRequireDefault(_chaptersTrackMenuItem);

			var _toTitleCase = _dereq_(91);

			var _toTitleCase2 = _interopRequireDefault(_toTitleCase);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file chapters-button.js
			 */

			/**
			 * The button component for toggling and selecting chapters
			 * Chapters act much differently than other text tracks
			 * Cues are navigation vs. other tracks of alternative languages
			 *
			 * @extends TextTrackButton
			 */
			var ChaptersButton = function(_TextTrackButton) {
				_inherits(ChaptersButton, _TextTrackButton);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 *
				 * @param {Component~ReadyCallback} [ready]
				 *        The function to call when this function is ready.
				 */
				function ChaptersButton(player, options, ready) {
					_classCallCheck(this, ChaptersButton);

					var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));

					_this.el_.setAttribute('aria-label', 'Chapters Menu');
					return _this;
				}

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */

				ChaptersButton.prototype.buildCSSClass = function buildCSSClass() {
					return 'vjs-chapters-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
				};

				/**
				 * Update the menu based on the current state of its items.
				 *
				 * @param {EventTarget~Event} [event]
				 *        An event that triggered this function to run.
				 *
				 * @listens TextTrackList#addtrack
				 * @listens TextTrackList#removetrack
				 * @listens TextTrackList#change
				 */

				ChaptersButton.prototype.update = function update(event) {
					if(!this.track_ || event && (event.type === 'addtrack' || event.type === 'removetrack')) {
						this.setTrack(this.findChaptersTrack());
					}
					_TextTrackButton.prototype.update.call(this);
				};

				/**
				 * Set the currently selected track for the chapters button.
				 *
				 * @param {TextTrack} track
				 *        The new track to select. Nothing will change if this is the currently selected
				 *        track.
				 */

				ChaptersButton.prototype.setTrack = function setTrack(track) {
					if(this.track_ === track) {
						return;
					}

					if(!this.updateHandler_) {
						this.updateHandler_ = this.update.bind(this);
					}

					// here this.track_ refers to the old track instance
					if(this.track_) {
						var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);

						if(remoteTextTrackEl) {
							remoteTextTrackEl.removeEventListener('load', this.updateHandler_);
						}

						this.track_ = null;
					}

					this.track_ = track;

					// here this.track_ refers to the new track instance
					if(this.track_) {
						this.track_.mode = 'hidden';

						var _remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);

						if(_remoteTextTrackEl) {
							_remoteTextTrackEl.addEventListener('load', this.updateHandler_);
						}
					}
				};

				/**
				 * Find the track object that is currently in use by this ChaptersButton
				 *
				 * @return {TextTrack|undefined}
				 *         The current track or undefined if none was found.
				 */

				ChaptersButton.prototype.findChaptersTrack = function findChaptersTrack() {
					var tracks = this.player_.textTracks() || [];

					for(var i = tracks.length - 1; i >= 0; i--) {
						// We will always choose the last track as our chaptersTrack
						var track = tracks[i];

						if(track.kind === this.kind_) {
							return track;
						}
					}
				};

				/**
				 * Get the caption for the ChaptersButton based on the track label. This will also
				 * use the current tracks localized kind as a fallback if a label does not exist.
				 *
				 * @return {string}
				 *         The tracks current label or the localized track kind.
				 */

				ChaptersButton.prototype.getMenuCaption = function getMenuCaption() {
					if(this.track_ && this.track_.label) {
						return this.track_.label;
					}
					return this.localize((0, _toTitleCase2['default'])(this.kind_));
				};

				/**
				 * Create menu from chapter track
				 *
				 * @return {Menu}
				 *         New menu for the chapter buttons
				 */

				ChaptersButton.prototype.createMenu = function createMenu() {
					this.options_.title = this.getMenuCaption();
					return _TextTrackButton.prototype.createMenu.call(this);
				};

				/**
				 * Create a menu item for each text track
				 *
				 * @return {TextTrackMenuItem[]}
				 *         Array of menu items
				 */

				ChaptersButton.prototype.createItems = function createItems() {
					var items = [];

					if(!this.track_) {
						return items;
					}

					var cues = this.track_.cues;

					if(!cues) {
						return items;
					}

					for(var i = 0, l = cues.length; i < l; i++) {
						var cue = cues[i];
						var mi = new _chaptersTrackMenuItem2['default'](this.player_, {
							track: this.track_,
							cue: cue
						});

						items.push(mi);
					}

					return items;
				};

				return ChaptersButton;
			}(_textTrackButton2['default']);

			/**
			 * `kind` of TextTrack to look for to associate it with this menu.
			 *
			 * @type {string}
			 * @private
			 */

			ChaptersButton.prototype.kind_ = 'chapters';

			/**
			 * The text that should display over the `ChaptersButton`s controls. Added for localization.
			 *
			 * @type {string}
			 * @private
			 */
			ChaptersButton.prototype.controlText_ = 'Chapters';

			_component2['default'].registerComponent('ChaptersButton', ChaptersButton);
			exports['default'] = ChaptersButton;

		}, {
			"26": 26,
			"30": 30,
			"5": 5,
			"91": 91
		}],
		26: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _menuItem = _dereq_(48);

			var _menuItem2 = _interopRequireDefault(_menuItem);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file chapters-track-menu-item.js
			 */

			/**
			 * The chapter track menu item
			 *
			 * @extends MenuItem
			 */
			var ChaptersTrackMenuItem = function(_MenuItem) {
				_inherits(ChaptersTrackMenuItem, _MenuItem);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function ChaptersTrackMenuItem(player, options) {
					_classCallCheck(this, ChaptersTrackMenuItem);

					var track = options.track;
					var cue = options.cue;
					var currentTime = player.currentTime();

					// Modify options for parent MenuItem class's init.
					options.selectable = true;
					options.label = cue.text;
					options.selected = cue.startTime <= currentTime && currentTime < cue.endTime;

					var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options));

					_this.track = track;
					_this.cue = cue;
					track.addEventListener('cuechange', Fn.bind(_this, _this.update));
					return _this;
				}

				/**
				 * This gets called when an `ChaptersTrackMenuItem` is "clicked". See
				 * {@link ClickableComponent} for more detailed information on what a click can be.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `keydown`, `tap`, or `click` event that caused this function to be
				 *        called.
				 *
				 * @listens tap
				 * @listens click
				 */

				ChaptersTrackMenuItem.prototype.handleClick = function handleClick(event) {
					_MenuItem.prototype.handleClick.call(this);
					this.player_.currentTime(this.cue.startTime);
					this.update(this.cue.startTime);
				};

				/**
				 * Update chapter menu item
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `cuechange` event that caused this function to run.
				 *
				 * @listens TextTrack#cuechange
				 */

				ChaptersTrackMenuItem.prototype.update = function update(event) {
					var cue = this.cue;
					var currentTime = this.player_.currentTime();

					// vjs.log(currentTime, cue.startTime);
					this.selected(cue.startTime <= currentTime && currentTime < cue.endTime);
				};

				return ChaptersTrackMenuItem;
			}(_menuItem2['default']);

			_component2['default'].registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);
			exports['default'] = ChaptersTrackMenuItem;

		}, {
			"48": 48,
			"5": 5,
			"83": 83
		}],
		27: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _textTrackButton = _dereq_(30);

			var _textTrackButton2 = _interopRequireDefault(_textTrackButton);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file descriptions-button.js
			 */

			/**
			 * The button component for toggling and selecting descriptions
			 *
			 * @extends TextTrackButton
			 */
			var DescriptionsButton = function(_TextTrackButton) {
				_inherits(DescriptionsButton, _TextTrackButton);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 *
				 * @param {Component~ReadyCallback} [ready]
				 *        The function to call when this component is ready.
				 */
				function DescriptionsButton(player, options, ready) {
					_classCallCheck(this, DescriptionsButton);

					var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));

					_this.el_.setAttribute('aria-label', 'Descriptions Menu');

					var tracks = player.textTracks();

					if(tracks) {
						var changeHandler = Fn.bind(_this, _this.handleTracksChange);

						tracks.addEventListener('change', changeHandler);
						_this.on('dispose', function() {
							tracks.removeEventListener('change', changeHandler);
						});
					}
					return _this;
				}

				/**
				 * Handle text track change
				 *
				 * @param {EventTarget~Event} event
				 *        The event that caused this function to run
				 *
				 * @listens TextTrackList#change
				 */

				DescriptionsButton.prototype.handleTracksChange = function handleTracksChange(event) {
					var tracks = this.player().textTracks();
					var disabled = false;

					// Check whether a track of a different kind is showing
					for(var i = 0, l = tracks.length; i < l; i++) {
						var track = tracks[i];

						if(track.kind !== this.kind_ && track.mode === 'showing') {
							disabled = true;
							break;
						}
					}

					// If another track is showing, disable this menu button
					if(disabled) {
						this.disable();
					} else {
						this.enable();
					}
				};

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */

				DescriptionsButton.prototype.buildCSSClass = function buildCSSClass() {
					return 'vjs-descriptions-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
				};

				return DescriptionsButton;
			}(_textTrackButton2['default']);

			/**
			 * `kind` of TextTrack to look for to associate it with this menu.
			 *
			 * @type {string}
			 * @private
			 */

			DescriptionsButton.prototype.kind_ = 'descriptions';

			/**
			 * The text that should display over the `DescriptionsButton`s controls. Added for localization.
			 *
			 * @type {string}
			 * @private
			 */
			DescriptionsButton.prototype.controlText_ = 'Descriptions';

			_component2['default'].registerComponent('DescriptionsButton', DescriptionsButton);
			exports['default'] = DescriptionsButton;

		}, {
			"30": 30,
			"5": 5,
			"83": 83
		}],
		28: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _textTrackMenuItem = _dereq_(31);

			var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file off-text-track-menu-item.js
			 */

			/**
			 * A special menu item for turning of a specific type of text track
			 *
			 * @extends TextTrackMenuItem
			 */
			var OffTextTrackMenuItem = function(_TextTrackMenuItem) {
				_inherits(OffTextTrackMenuItem, _TextTrackMenuItem);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function OffTextTrackMenuItem(player, options) {
					_classCallCheck(this, OffTextTrackMenuItem);

					// Create pseudo track info
					// Requires options['kind']
					options.track = {
						player: player,
						kind: options.kind,
						label: options.kind + ' off',
						'default': false,
						mode: 'disabled'
					};

					// MenuItem is selectable
					options.selectable = true;

					var _this = _possibleConstructorReturn(this, _TextTrackMenuItem.call(this, player, options));

					_this.selected(true);
					return _this;
				}

				/**
				 * Handle text track change
				 *
				 * @param {EventTarget~Event} event
				 *        The event that caused this function to run
				 */

				OffTextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
					var tracks = this.player().textTracks();
					var selected = true;

					for(var i = 0, l = tracks.length; i < l; i++) {
						var track = tracks[i];

						if(track.kind === this.track.kind && track.mode === 'showing') {
							selected = false;
							break;
						}
					}

					this.selected(selected);
				};

				return OffTextTrackMenuItem;
			}(_textTrackMenuItem2['default']);

			_component2['default'].registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);
			exports['default'] = OffTextTrackMenuItem;

		}, {
			"31": 31,
			"5": 5
		}],
		29: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _textTrackButton = _dereq_(30);

			var _textTrackButton2 = _interopRequireDefault(_textTrackButton);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file subtitles-button.js
			 */

			/**
			 * The button component for toggling and selecting subtitles
			 *
			 * @extends TextTrackButton
			 */
			var SubtitlesButton = function(_TextTrackButton) {
				_inherits(SubtitlesButton, _TextTrackButton);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 *
				 * @param {Component~ReadyCallback} [ready]
				 *        The function to call when this component is ready.
				 */
				function SubtitlesButton(player, options, ready) {
					_classCallCheck(this, SubtitlesButton);

					var _this = _possibleConstructorReturn(this, _TextTrackButton.call(this, player, options, ready));

					_this.el_.setAttribute('aria-label', 'Subtitles Menu');
					return _this;
				}

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */

				SubtitlesButton.prototype.buildCSSClass = function buildCSSClass() {
					return 'vjs-subtitles-button ' + _TextTrackButton.prototype.buildCSSClass.call(this);
				};

				return SubtitlesButton;
			}(_textTrackButton2['default']);

			/**
			 * `kind` of TextTrack to look for to associate it with this menu.
			 *
			 * @type {string}
			 * @private
			 */

			SubtitlesButton.prototype.kind_ = 'subtitles';

			/**
			 * The text that should display over the `SubtitlesButton`s controls. Added for localization.
			 *
			 * @type {string}
			 * @private
			 */
			SubtitlesButton.prototype.controlText_ = 'Subtitles';

			_component2['default'].registerComponent('SubtitlesButton', SubtitlesButton);
			exports['default'] = SubtitlesButton;

		}, {
			"30": 30,
			"5": 5
		}],
		30: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _trackButton = _dereq_(36);

			var _trackButton2 = _interopRequireDefault(_trackButton);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _textTrackMenuItem = _dereq_(31);

			var _textTrackMenuItem2 = _interopRequireDefault(_textTrackMenuItem);

			var _offTextTrackMenuItem = _dereq_(28);

			var _offTextTrackMenuItem2 = _interopRequireDefault(_offTextTrackMenuItem);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file text-track-button.js
			 */

			/**
			 * The base class for buttons that toggle specific text track types (e.g. subtitles)
			 *
			 * @extends MenuButton
			 */
			var TextTrackButton = function(_TrackButton) {
				_inherits(TextTrackButton, _TrackButton);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options={}]
				 *        The key/value store of player options.
				 */
				function TextTrackButton(player) {
					var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

					_classCallCheck(this, TextTrackButton);

					options.tracks = player.textTracks();

					return _possibleConstructorReturn(this, _TrackButton.call(this, player, options));
				}

				/**
				 * Create a menu item for each text track
				 *
				 * @param {TextTrackMenuItem[]} [items=[]]
				 *        Existing array of items to use during creation
				 *
				 * @return {TextTrackMenuItem[]}
				 *         Array of menu items that were created
				 */

				TextTrackButton.prototype.createItems = function createItems() {
					var items = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];

					// Add an OFF menu item to turn all tracks off
					items.push(new _offTextTrackMenuItem2['default'](this.player_, {
						kind: this.kind_
					}));
					this.hideThreshold_ += 1;

					var tracks = this.player_.textTracks();

					if(!tracks) {
						return items;
					}

					for(var i = 0; i < tracks.length; i++) {
						var track = tracks[i];

						// only add tracks that are of the appropriate kind and have a label
						if(track.kind === this.kind_) {
							items.push(new _textTrackMenuItem2['default'](this.player_, {
								track: track,
								// MenuItem is selectable
								selectable: true
							}));
						}
					}

					return items;
				};

				return TextTrackButton;
			}(_trackButton2['default']);

			_component2['default'].registerComponent('TextTrackButton', TextTrackButton);
			exports['default'] = TextTrackButton;

		}, {
			"28": 28,
			"31": 31,
			"36": 36,
			"5": 5
		}],
		31: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function(obj) {
				return typeof obj;
			} : function(obj) {
				return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
			};

			var _menuItem = _dereq_(48);

			var _menuItem2 = _interopRequireDefault(_menuItem);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file text-track-menu-item.js
			 */

			/**
			 * The specific menu item type for selecting a language within a text track kind
			 *
			 * @extends MenuItem
			 */
			var TextTrackMenuItem = function(_MenuItem) {
				_inherits(TextTrackMenuItem, _MenuItem);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function TextTrackMenuItem(player, options) {
					_classCallCheck(this, TextTrackMenuItem);

					var track = options.track;
					var tracks = player.textTracks();

					// Modify options for parent MenuItem class's init.
					options.label = track.label || track.language || 'Unknown';
					options.selected = track['default'] || track.mode === 'showing';

					var _this = _possibleConstructorReturn(this, _MenuItem.call(this, player, options));

					_this.track = track;

					if(tracks) {
						var changeHandler = Fn.bind(_this, _this.handleTracksChange);

						player.on(['loadstart', 'texttrackchange'], changeHandler);
						tracks.addEventListener('change', changeHandler);
						_this.on('dispose', function() {
							tracks.removeEventListener('change', changeHandler);
						});
					}

					// iOS7 doesn't dispatch change events to TextTrackLists when an
					// associated track's mode changes. Without something like
					// Object.observe() (also not present on iOS7), it's not
					// possible to detect changes to the mode attribute and polyfill
					// the change event. As a poor substitute, we manually dispatch
					// change events whenever the controls modify the mode.
					if(tracks && tracks.onchange === undefined) {
						var event = void 0;

						_this.on(['tap', 'click'], function() {
							if(_typeof(_window2['default'].Event) !== 'object') {
								// Android 2.3 throws an Illegal Constructor error for window.Event
								try {
									event = new _window2['default'].Event('change');
								} catch(err) {
									// continue regardless of error
								}
							}

							if(!event) {
								event = _document2['default'].createEvent('Event');
								event.initEvent('change', true, true);
							}

							tracks.dispatchEvent(event);
						});
					}
					return _this;
				}

				/**
				 * This gets called when an `TextTrackMenuItem` is "clicked". See
				 * {@link ClickableComponent} for more detailed information on what a click can be.
				 *
				 * @param {EventTarget~Event} event
				 *        The `keydown`, `tap`, or `click` event that caused this function to be
				 *        called.
				 *
				 * @listens tap
				 * @listens click
				 */

				TextTrackMenuItem.prototype.handleClick = function handleClick(event) {
					var kind = this.track.kind;
					var tracks = this.player_.textTracks();

					_MenuItem.prototype.handleClick.call(this, event);

					if(!tracks) {
						return;
					}

					for(var i = 0; i < tracks.length; i++) {
						var track = tracks[i];

						if(track.kind !== kind) {
							continue;
						}

						if(track === this.track) {
							track.mode = 'showing';
						} else {
							track.mode = 'disabled';
						}
					}
				};

				/**
				 * Handle text track list change
				 *
				 * @param {EventTarget~Event} event
				 *        The `change` event that caused this function to be called.
				 *
				 * @listens TextTrackList#change
				 */

				TextTrackMenuItem.prototype.handleTracksChange = function handleTracksChange(event) {
					this.selected(this.track.mode === 'showing');
				};

				return TextTrackMenuItem;
			}(_menuItem2['default']);

			_component2['default'].registerComponent('TextTrackMenuItem', TextTrackMenuItem);
			exports['default'] = TextTrackMenuItem;

		}, {
			"48": 48,
			"5": 5,
			"83": 83,
			"94": 94,
			"95": 95
		}],
		32: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _formatTime = _dereq_(84);

			var _formatTime2 = _interopRequireDefault(_formatTime);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file current-time-display.js
			 */

			/**
			 * Displays the current time
			 *
			 * @extends Component
			 */
			var CurrentTimeDisplay = function(_Component) {
				_inherits(CurrentTimeDisplay, _Component);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function CurrentTimeDisplay(player, options) {
					_classCallCheck(this, CurrentTimeDisplay);

					var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

					_this.on(player, 'timeupdate', _this.updateContent);
					return _this;
				}

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */

				CurrentTimeDisplay.prototype.createEl = function createEl() {
					var el = _Component.prototype.createEl.call(this, 'div', {
						className: 'vjs-current-time vjs-time-control vjs-control'
					});

					this.contentEl_ = Dom.createEl('div', {
						className: 'vjs-current-time-display',
						// label the current time for screen reader users
						innerHTML: '<span class="vjs-control-text">Current Time </span>' + '0:00'
					}, {
						// tell screen readers not to automatically read the time as it changes
						'aria-live': 'off'
					});

					el.appendChild(this.contentEl_);
					return el;
				};

				/**
				 * Update current time display
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `timeupdate` event that caused this function to run.
				 *
				 * @listens Player#timeupdate
				 */

				CurrentTimeDisplay.prototype.updateContent = function updateContent(event) {
					// Allows for smooth scrubbing, when player can't keep up.
					var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
					var localizedText = this.localize('Current Time');
					var formattedTime = (0, _formatTime2['default'])(time, this.player_.duration());

					if(formattedTime !== this.formattedTime_) {
						this.formattedTime_ = formattedTime;
						this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> ' + formattedTime;
					}
				};

				return CurrentTimeDisplay;
			}(_component2['default']);

			_component2['default'].registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);
			exports['default'] = CurrentTimeDisplay;

		}, {
			"5": 5,
			"81": 81,
			"84": 84
		}],
		33: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _formatTime = _dereq_(84);

			var _formatTime2 = _interopRequireDefault(_formatTime);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file duration-display.js
			 */

			/**
			 * Displays the duration
			 *
			 * @extends Component
			 */
			var DurationDisplay = function(_Component) {
				_inherits(DurationDisplay, _Component);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function DurationDisplay(player, options) {
					_classCallCheck(this, DurationDisplay);

					var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

					_this.on(player, 'durationchange', _this.updateContent);

					// Also listen for timeupdate and loadedmetadata because removing those
					// listeners could have broken dependent applications/libraries. These
					// can likely be removed for 6.0.
					_this.on(player, 'timeupdate', _this.updateContent);
					_this.on(player, 'loadedmetadata', _this.updateContent);
					return _this;
				}

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */

				DurationDisplay.prototype.createEl = function createEl() {
					var el = _Component.prototype.createEl.call(this, 'div', {
						className: 'vjs-duration vjs-time-control vjs-control'
					});

					this.contentEl_ = Dom.createEl('div', {
						className: 'vjs-duration-display',
						// label the duration time for screen reader users
						innerHTML: '<span class="vjs-control-text">' + this.localize('Duration Time') + '</span> 0:00'
					}, {
						// tell screen readers not to automatically read the time as it changes
						'aria-live': 'off'
					});

					el.appendChild(this.contentEl_);
					return el;
				};

				/**
				 * Update duration time display.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused
				 *        this function to be called.
				 *
				 * @listens Player#durationchange
				 * @listens Player#timeupdate
				 * @listens Player#loadedmetadata
				 */

				DurationDisplay.prototype.updateContent = function updateContent(event) {
					var duration = this.player_.duration();

					if(duration && this.duration_ !== duration) {
						this.duration_ = duration;
						var localizedText = this.localize('Duration Time');
						var formattedTime = (0, _formatTime2['default'])(duration);

						// label the duration time for screen reader users
						this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> ' + formattedTime;
					}
				};

				return DurationDisplay;
			}(_component2['default']);

			_component2['default'].registerComponent('DurationDisplay', DurationDisplay);
			exports['default'] = DurationDisplay;

		}, {
			"5": 5,
			"81": 81,
			"84": 84
		}],
		34: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _formatTime = _dereq_(84);

			var _formatTime2 = _interopRequireDefault(_formatTime);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file remaining-time-display.js
			 */

			/**
			 * Displays the time left in the video
			 *
			 * @extends Component
			 */
			var RemainingTimeDisplay = function(_Component) {
				_inherits(RemainingTimeDisplay, _Component);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function RemainingTimeDisplay(player, options) {
					_classCallCheck(this, RemainingTimeDisplay);

					var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

					_this.on(player, 'timeupdate', _this.updateContent);
					_this.on(player, 'durationchange', _this.updateContent);
					return _this;
				}

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */

				RemainingTimeDisplay.prototype.createEl = function createEl() {
					var el = _Component.prototype.createEl.call(this, 'div', {
						className: 'vjs-remaining-time vjs-time-control vjs-control'
					});

					this.contentEl_ = Dom.createEl('div', {
						className: 'vjs-remaining-time-display',
						// label the remaining time for screen reader users
						innerHTML: '<span class="vjs-control-text">' + this.localize('Remaining Time') + '</span> -0:00'
					}, {
						// tell screen readers not to automatically read the time as it changes
						'aria-live': 'off'
					});

					el.appendChild(this.contentEl_);
					return el;
				};

				/**
				 * Update remaining time display.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `timeupdate` or `durationchange` event that caused this to run.
				 *
				 * @listens Player#timeupdate
				 * @listens Player#durationchange
				 */

				RemainingTimeDisplay.prototype.updateContent = function updateContent(event) {
					if(this.player_.duration()) {
						var localizedText = this.localize('Remaining Time');
						var formattedTime = (0, _formatTime2['default'])(this.player_.remainingTime());

						if(formattedTime !== this.formattedTime_) {
							this.formattedTime_ = formattedTime;
							this.contentEl_.innerHTML = '<span class="vjs-control-text">' + localizedText + '</span> -' + formattedTime;
						}
					}

					// Allows for smooth scrubbing, when player can't keep up.
					// var time = (this.player_.scrubbing()) ? this.player_.getCache().currentTime : this.player_.currentTime();
					// this.contentEl_.innerHTML = vjs.formatTime(time, this.player_.duration());
				};

				return RemainingTimeDisplay;
			}(_component2['default']);

			_component2['default'].registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);
			exports['default'] = RemainingTimeDisplay;

		}, {
			"5": 5,
			"81": 81,
			"84": 84
		}],
		35: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file time-divider.js
			 */

			/**
			 * The separator between the current time and duration.
			 * Can be hidden if it's not needed in the design.
			 *
			 * @extends Component
			 */
			var TimeDivider = function(_Component) {
				_inherits(TimeDivider, _Component);

				function TimeDivider() {
					_classCallCheck(this, TimeDivider);

					return _possibleConstructorReturn(this, _Component.apply(this, arguments));
				}

				/**
				 * Create the component's DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */
				TimeDivider.prototype.createEl = function createEl() {
					return _Component.prototype.createEl.call(this, 'div', {
						className: 'vjs-time-control vjs-time-divider',
						innerHTML: '<div><span>/</span></div>'
					});
				};

				return TimeDivider;
			}(_component2['default']);

			_component2['default'].registerComponent('TimeDivider', TimeDivider);
			exports['default'] = TimeDivider;

		}, {
			"5": 5
		}],
		36: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _menuButton = _dereq_(47);

			var _menuButton2 = _interopRequireDefault(_menuButton);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file track-button.js
			 */

			/**
			 * The base class for buttons that toggle specific  track types (e.g. subtitles).
			 *
			 * @extends MenuButton
			 */
			var TrackButton = function(_MenuButton) {
				_inherits(TrackButton, _MenuButton);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function TrackButton(player, options) {
					_classCallCheck(this, TrackButton);

					var tracks = options.tracks;

					var _this = _possibleConstructorReturn(this, _MenuButton.call(this, player, options));

					if(_this.items.length <= 1) {
						_this.hide();
					}

					if(!tracks) {
						return _possibleConstructorReturn(_this);
					}

					var updateHandler = Fn.bind(_this, _this.update);

					tracks.addEventListener('removetrack', updateHandler);
					tracks.addEventListener('addtrack', updateHandler);

					_this.player_.on('dispose', function() {
						tracks.removeEventListener('removetrack', updateHandler);
						tracks.removeEventListener('addtrack', updateHandler);
					});
					return _this;
				}

				return TrackButton;
			}(_menuButton2['default']);

			_component2['default'].registerComponent('TrackButton', TrackButton);
			exports['default'] = TrackButton;

		}, {
			"47": 47,
			"5": 5,
			"83": 83
		}],
		37: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _slider = _dereq_(57);

			var _slider2 = _interopRequireDefault(_slider);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			_dereq_(39);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file volume-bar.js
			 */

			// Required children

			/**
			 * The bar that contains the volume level and can be clicked on to adjust the level
			 *
			 * @extends Slider
			 */
			var VolumeBar = function(_Slider) {
				_inherits(VolumeBar, _Slider);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function VolumeBar(player, options) {
					_classCallCheck(this, VolumeBar);

					var _this = _possibleConstructorReturn(this, _Slider.call(this, player, options));

					_this.on(player, 'volumechange', _this.updateARIAAttributes);
					player.ready(Fn.bind(_this, _this.updateARIAAttributes));
					return _this;
				}

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */

				VolumeBar.prototype.createEl = function createEl() {
					return _Slider.prototype.createEl.call(this, 'div', {
						className: 'vjs-volume-bar vjs-slider-bar'
					}, {
						'aria-label': 'volume level'
					});
				};

				/**
				 * Handle movement events on the {@link VolumeMenuButton}.
				 *
				 * @param {EventTarget~Event} event
				 *        The event that caused this function to run.
				 *
				 * @listens mousemove
				 */

				VolumeBar.prototype.handleMouseMove = function handleMouseMove(event) {
					this.checkMuted();
					this.player_.volume(this.calculateDistance(event));
				};

				/**
				 * If the player is muted unmute it.
				 */

				VolumeBar.prototype.checkMuted = function checkMuted() {
					if(this.player_.muted()) {
						this.player_.muted(false);
					}
				};

				/**
				 * Get percent of volume level
				 *
				 * @return {number}
				 *         Volume level percent as a decimal number.
				 */

				VolumeBar.prototype.getPercent = function getPercent() {
					if(this.player_.muted()) {
						return 0;
					}
					return this.player_.volume();
				};

				/**
				 * Increase volume level for keyboard users
				 */

				VolumeBar.prototype.stepForward = function stepForward() {
					this.checkMuted();
					this.player_.volume(this.player_.volume() + 0.1);
				};

				/**
				 * Decrease volume level for keyboard users
				 */

				VolumeBar.prototype.stepBack = function stepBack() {
					this.checkMuted();
					this.player_.volume(this.player_.volume() - 0.1);
				};

				/**
				 * Update ARIA accessibility attributes
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `volumechange` event that caused this function to run.
				 *
				 * @listens Player#volumechange
				 */

				VolumeBar.prototype.updateARIAAttributes = function updateARIAAttributes(event) {
					// Current value of volume bar as a percentage
					var volume = (this.player_.volume() * 100).toFixed(2);

					this.el_.setAttribute('aria-valuenow', volume);
					this.el_.setAttribute('aria-valuetext', volume + '%');
				};

				return VolumeBar;
			}(_slider2['default']);

			/**
			 * Default options for the `VolumeBar`
			 *
			 * @type {Object}
			 * @private
			 */

			VolumeBar.prototype.options_ = {
				children: ['volumeLevel'],
				barName: 'volumeLevel'
			};

			/**
			 * Call the update event for this Slider when this event happens on the player.
			 *
			 * @type {string}
			 */
			VolumeBar.prototype.playerEvent = 'volumechange';

			_component2['default'].registerComponent('VolumeBar', VolumeBar);
			exports['default'] = VolumeBar;

		}, {
			"39": 39,
			"5": 5,
			"57": 57,
			"83": 83
		}],
		38: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			_dereq_(37);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file volume-control.js
			 */

			// Required children

			/**
			 * The component for controlling the volume level
			 *
			 * @extends Component
			 */
			var VolumeControl = function(_Component) {
				_inherits(VolumeControl, _Component);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options={}]
				 *        The key/value store of player options.
				 */
				function VolumeControl(player, options) {
					_classCallCheck(this, VolumeControl);

					// hide volume controls when they're not supported by the current tech
					var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

					if(player.tech_ && player.tech_.featuresVolumeControl === false) {
						_this.addClass('vjs-hidden');
					}
					_this.on(player, 'loadstart', function() {
						if(player.tech_.featuresVolumeControl === false) {
							this.addClass('vjs-hidden');
						} else {
							this.removeClass('vjs-hidden');
						}
					});
					return _this;
				}

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */

				VolumeControl.prototype.createEl = function createEl() {
					return _Component.prototype.createEl.call(this, 'div', {
						className: 'vjs-volume-control vjs-control'
					});
				};

				return VolumeControl;
			}(_component2['default']);

			/**
			 * Default options for the `VolumeControl`
			 *
			 * @type {Object}
			 * @private
			 */

			VolumeControl.prototype.options_ = {
				children: ['volumeBar']
			};

			_component2['default'].registerComponent('VolumeControl', VolumeControl);
			exports['default'] = VolumeControl;

		}, {
			"37": 37,
			"5": 5
		}],
		39: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file volume-level.js
			 */

			/**
			 * Shows volume level
			 *
			 * @extends Component
			 */
			var VolumeLevel = function(_Component) {
				_inherits(VolumeLevel, _Component);

				function VolumeLevel() {
					_classCallCheck(this, VolumeLevel);

					return _possibleConstructorReturn(this, _Component.apply(this, arguments));
				}

				/**
				 * Create the `Component`'s DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */
				VolumeLevel.prototype.createEl = function createEl() {
					return _Component.prototype.createEl.call(this, 'div', {
						className: 'vjs-volume-level',
						innerHTML: '<span class="vjs-control-text"></span>'
					});
				};

				return VolumeLevel;
			}(_component2['default']);

			_component2['default'].registerComponent('VolumeLevel', VolumeLevel);
			exports['default'] = VolumeLevel;

		}, {
			"5": 5
		}],
		40: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _popup = _dereq_(54);

			var _popup2 = _interopRequireDefault(_popup);

			var _popupButton = _dereq_(53);

			var _popupButton2 = _interopRequireDefault(_popupButton);

			var _muteToggle = _dereq_(11);

			var _muteToggle2 = _interopRequireDefault(_muteToggle);

			var _volumeBar = _dereq_(37);

			var _volumeBar2 = _interopRequireDefault(_volumeBar);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file volume-menu-button.js
			 */

			/**
			 * Button for volume popup
			 *
			 * @extends PopupButton
			 */
			var VolumeMenuButton = function(_PopupButton) {
				_inherits(VolumeMenuButton, _PopupButton);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options={}]
				 *        The key/value store of player options.
				 */
				function VolumeMenuButton(player) {
					var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

					_classCallCheck(this, VolumeMenuButton);

					// Default to inline
					if(options.inline === undefined) {
						options.inline = true;
					}

					// If the vertical option isn't passed at all, default to true.
					if(options.vertical === undefined) {
						// If an inline volumeMenuButton is used, we should default to using
						// a horizontal slider for obvious reasons.
						if(options.inline) {
							options.vertical = false;
						} else {
							options.vertical = true;
						}
					}

					// The vertical option needs to be set on the volumeBar as well,
					// since that will need to be passed along to the VolumeBar constructor
					options.volumeBar = options.volumeBar || {};
					options.volumeBar.vertical = !!options.vertical;

					// Same listeners as MuteToggle
					var _this = _possibleConstructorReturn(this, _PopupButton.call(this, player, options));

					_this.on(player, 'volumechange', _this.volumeUpdate);
					_this.on(player, 'loadstart', _this.volumeUpdate);

					// hide mute toggle if the current tech doesn't support volume control
					function updateVisibility() {
						if(player.tech_ && player.tech_.featuresVolumeControl === false) {
							this.addClass('vjs-hidden');
						} else {
							this.removeClass('vjs-hidden');
						}
					}

					updateVisibility.call(_this);
					_this.on(player, 'loadstart', updateVisibility);

					_this.on(_this.volumeBar, ['slideractive', 'focus'], function() {
						this.addClass('vjs-slider-active');
					});

					_this.on(_this.volumeBar, ['sliderinactive', 'blur'], function() {
						this.removeClass('vjs-slider-active');
					});

					_this.on(_this.volumeBar, ['focus'], function() {
						this.addClass('vjs-lock-showing');
					});

					_this.on(_this.volumeBar, ['blur'], function() {
						this.removeClass('vjs-lock-showing');
					});
					return _this;
				}

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */

				VolumeMenuButton.prototype.buildCSSClass = function buildCSSClass() {
					var orientationClass = '';

					if(this.options_.vertical) {
						orientationClass = 'vjs-volume-menu-button-vertical';
					} else {
						orientationClass = 'vjs-volume-menu-button-horizontal';
					}

					return 'vjs-volume-menu-button ' + _PopupButton.prototype.buildCSSClass.call(this) + ' ' + orientationClass;
				};

				/**
				 * Create the VolumeMenuButton popup
				 *
				 * @return {Popup}
				 *         The popup that was created
				 */

				VolumeMenuButton.prototype.createPopup = function createPopup() {
					var popup = new _popup2['default'](this.player_, {
						contentElType: 'div'
					});

					var vb = new _volumeBar2['default'](this.player_, this.options_.volumeBar);

					popup.addChild(vb);

					this.menuContent = popup;
					this.volumeBar = vb;

					this.attachVolumeBarEvents();

					return popup;
				};

				/**
				 * This gets called when an `VolumeMenuButton` is "clicked". See
				 * {@link ClickableComponent} for more detailed information on what a click can be.
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `keydown`, `tap`, or `click` event that caused this function to be
				 *        called.
				 *
				 * @listens tap
				 * @listens click
				 */

				VolumeMenuButton.prototype.handleClick = function handleClick(event) {
					_muteToggle2['default'].prototype.handleClick.call(this);
					_PopupButton.prototype.handleClick.call(this);
				};

				/**
				 * Add events listeners to the created `VolumeBar`.
				 */

				VolumeMenuButton.prototype.attachVolumeBarEvents = function attachVolumeBarEvents() {
					this.menuContent.on(['mousedown', 'touchdown'], Fn.bind(this, this.handleMouseDown));
				};

				/**
				 * Handle the `mousedown` and `touchdown` events on the `VolumeBar`
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `mousedown` or `touchdown` event that caused this to run.
				 *
				 * @listens mousedown
				 * @listens touchdown
				 */

				VolumeMenuButton.prototype.handleMouseDown = function handleMouseDown(event) {
					this.on(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove));
					this.on(this.el_.ownerDocument, ['mouseup', 'touchend'], this.handleMouseUp);
				};

				/**
				 * Handle the `mouseup` and `touchend` events on the `VolumeBar`
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `mouseup` or `touchend` event that caused this to run.
				 *
				 * @listens mouseup
				 * @listens touchend
				 */

				VolumeMenuButton.prototype.handleMouseUp = function handleMouseUp(event) {
					this.off(['mousemove', 'touchmove'], Fn.bind(this.volumeBar, this.volumeBar.handleMouseMove));
				};

				return VolumeMenuButton;
			}(_popupButton2['default']);

			/**
			 * @borrows MuteToggle#update as VolumeMenuButton#volumeUpdate
			 */

			VolumeMenuButton.prototype.volumeUpdate = _muteToggle2['default'].prototype.update;

			/**
			 * The text that should display over the `VolumeMenuButton`s controls. Added for localization.
			 *
			 * @type {string}
			 * @private
			 */
			VolumeMenuButton.prototype.controlText_ = 'Mute';

			_component2['default'].registerComponent('VolumeMenuButton', VolumeMenuButton);
			exports['default'] = VolumeMenuButton;

		}, {
			"11": 11,
			"37": 37,
			"5": 5,
			"53": 53,
			"54": 54,
			"83": 83
		}],
		41: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _modalDialog = _dereq_(50);

			var _modalDialog2 = _interopRequireDefault(_modalDialog);

			var _mergeOptions = _dereq_(87);

			var _mergeOptions2 = _interopRequireDefault(_mergeOptions);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file error-display.js
			 */

			/**
			 * A display that indicates an error has occurred. This means that the video
			 * is unplayable.
			 *
			 * @extends ModalDialog
			 */
			var ErrorDisplay = function(_ModalDialog) {
				_inherits(ErrorDisplay, _ModalDialog);

				/**
				 * Creates an instance of this class.
				 *
				 * @param  {Player} player
				 *         The `Player` that this class should be attached to.
				 *
				 * @param  {Object} [options]
				 *         The key/value store of player options.
				 */
				function ErrorDisplay(player, options) {
					_classCallCheck(this, ErrorDisplay);

					var _this = _possibleConstructorReturn(this, _ModalDialog.call(this, player, options));

					_this.on(player, 'error', _this.open);
					return _this;
				}

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 *
				 * @deprecated Since version 5.
				 */

				ErrorDisplay.prototype.buildCSSClass = function buildCSSClass() {
					return 'vjs-error-display ' + _ModalDialog.prototype.buildCSSClass.call(this);
				};

				/**
				 * Gets the localized error message based on the `Player`s error.
				 *
				 * @return {string}
				 *         The `Player`s error message localized or an empty string.
				 */

				ErrorDisplay.prototype.content = function content() {
					var error = this.player().error();

					return error ? this.localize(error.message) : '';
				};

				return ErrorDisplay;
			}(_modalDialog2['default']);

			/**
			 * The default options for an `ErrorDisplay`.
			 *
			 * @private
			 */

			ErrorDisplay.prototype.options_ = (0, _mergeOptions2['default'])(_modalDialog2['default'].prototype.options_, {
				pauseOnOpen: false,
				fillAlways: true,
				temporary: false,
				uncloseable: true
			});

			_component2['default'].registerComponent('ErrorDisplay', ErrorDisplay);
			exports['default'] = ErrorDisplay;

		}, {
			"5": 5,
			"50": 50,
			"87": 87
		}],
		42: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _events = _dereq_(82);

			var Events = _interopRequireWildcard(_events);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			/**
			 * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It
			 * adds shorthand functions that wrap around lengthy functions. For example:
			 * the `on` function is a wrapper around `addEventListener`.
			 *
			 * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}
			 * @class EventTarget
			 */
			var EventTarget = function EventTarget() {};

			/**
			 * A Custom DOM event.
			 *
			 * @typedef {Object} EventTarget~Event
			 * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}
			 */

			/**
			 * All event listeners should follow the following format.
			 *
			 * @callback EventTarget~EventListener
			 * @this {EventTarget}
			 *
			 * @param {EventTarget~Event} event
			 *        the event that triggered this function
			 *
			 * @param {Object} [hash]
			 *        hash of data sent during the event
			 */

			/**
			 * An object containing event names as keys and booleans as values.
			 *
			 * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}
			 *         will have extra functionality. See that function for more information.
			 *
			 * @property EventTarget.prototype.allowedEvents_
			 * @private
			 */
			/**
			 * @file src/js/event-target.js
			 */
			EventTarget.prototype.allowedEvents_ = {};

			/**
			 * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
			 * function that will get called when an event with a certain name gets triggered.
			 *
			 * @param {string|string[]} type
			 *        An event name or an array of event names.
			 *
			 * @param {EventTarget~EventListener} fn
			 *        The function to call with `EventTarget`s
			 */
			EventTarget.prototype.on = function(type, fn) {
				// Remove the addEventListener alias before calling Events.on
				// so we don't get into an infinite type loop
				var ael = this.addEventListener;

				this.addEventListener = function() {};
				Events.on(this, type, fn);
				this.addEventListener = ael;
			};

			/**
			 * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic
			 * the standard DOM API.
			 *
			 * @function
			 * @see {@link EventTarget#on}
			 */
			EventTarget.prototype.addEventListener = EventTarget.prototype.on;

			/**
			 * Removes an `event listener` for a specific event from an instance of `EventTarget`.
			 * This makes it so that the `event listener` will no longer get called when the
			 * named event happens.
			 *
			 * @param {string|string[]} type
			 *        An event name or an array of event names.
			 *
			 * @param {EventTarget~EventListener} fn
			 *        The function to remove.
			 */
			EventTarget.prototype.off = function(type, fn) {
				Events.off(this, type, fn);
			};

			/**
			 * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic
			 * the standard DOM API.
			 *
			 * @function
			 * @see {@link EventTarget#off}
			 */
			EventTarget.prototype.removeEventListener = EventTarget.prototype.off;

			/**
			 * This function will add an `event listener` that gets triggered only once. After the
			 * first trigger it will get removed. This is like adding an `event listener`
			 * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
			 *
			 * @param {string|string[]} type
			 *        An event name or an array of event names.
			 *
			 * @param {EventTarget~EventListener} fn
			 *        The function to be called once for each event name.
			 */
			EventTarget.prototype.one = function(type, fn) {
				// Remove the addEventListener alialing Events.on
				// so we don't get into an infinite type loop
				var ael = this.addEventListener;

				this.addEventListener = function() {};
				Events.one(this, type, fn);
				this.addEventListener = ael;
			};

			/**
			 * This function causes an event to happen. This will then cause any `event listeners`
			 * that are waiting for that event, to get called. If there are no `event listeners`
			 * for an event then nothing will happen.
			 *
			 * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
			 * Trigger will also call the `on` + `uppercaseEventName` function.
			 *
			 * Example:
			 * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
			 * `onClick` if it exists.
			 *
			 * @param {string|EventTarget~Event|Object} event
			 *        The name of the event, an `Event`, or an object with a key of type set to
			 *        an event name.
			 */
			EventTarget.prototype.trigger = function(event) {
				var type = event.type || event;

				if(typeof event === 'string') {
					event = {
						type: type
					};
				}
				event = Events.fixEvent(event);

				if(this.allowedEvents_[type] && this['on' + type]) {
					this['on' + type](event);
				}

				Events.trigger(this, event);
			};

			/**
			 * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic
			 * the standard DOM API.
			 *
			 * @function
			 * @see {@link EventTarget#trigger}
			 */
			EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;

			exports['default'] = EventTarget;

		}, {
			"82": 82
		}],
		43: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function(obj) {
				return typeof obj;
			} : function(obj) {
				return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
			};

			var _log = _dereq_(86);

			var _log2 = _interopRequireDefault(_log);

			var _obj = _dereq_(88);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			/**
			 * @file extend.js
			 * @module extend
			 */

			/**
			 * A combination of node inherits and babel's inherits (after transpile).
			 * Both work the same but node adds `super_` to the subClass
			 * and Bable adds the superClass as __proto__. Both seem useful.
			 *
			 * @param {Object} subClass
			 *        The class to inherit to
			 *
			 * @param {Object} superClass
			 *        The class to inherit from
			 *
			 * @private
			 */
			var _inherits = function _inherits(subClass, superClass) {
				if(typeof superClass !== 'function' && superClass !== null) {
					throw new TypeError('Super expression must either be null or a function, not ' + (typeof superClass === 'undefined' ? 'undefined' : _typeof(superClass)));
				}

				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});

				if(superClass) {
					// node
					subClass.super_ = superClass;
				}
			};

			/**
			 * Function for subclassing using the same inheritance that
			 * videojs uses internally
			 *
			 * @param {Object} superClass
			 *        The class to inherit from
			 *
			 * @param {Object} [subClassMethods={}]
			 *        The class to inherit to
			 *
			 * @return {Object}
			 *         The new object with subClassMethods that inherited superClass.
			 */
			var extendFn = function extendFn(superClass) {
				var subClassMethods = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

				var subClass = function subClass() {
					superClass.apply(this, arguments);
				};

				var methods = {};

				if((0, _obj.isObject)(subClassMethods)) {
					if(typeof subClassMethods.init === 'function') {
						_log2['default'].warn('Constructor logic via init() is deprecated; please use constructor() instead.');
						subClassMethods.constructor = subClassMethods.init;
					}
					if(subClassMethods.constructor !== Object.prototype.constructor) {
						subClass = subClassMethods.constructor;
					}
					methods = subClassMethods;
				} else if(typeof subClassMethods === 'function') {
					subClass = subClassMethods;
				}

				_inherits(subClass, superClass);

				// Extend subObj's prototype with functions and other properties from props
				for(var name in methods) {
					if(methods.hasOwnProperty(name)) {
						subClass.prototype[name] = methods[name];
					}
				}

				return subClass;
			};

			exports['default'] = extendFn;

		}, {
			"86": 86,
			"88": 88
		}],
		44: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			/**
			 * Store the browser-specific methods for the fullscreen API.
			 *
			 * @type {Object}
			 * @see [Specification]{@link https://fullscreen.spec.whatwg.org}
			 * @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js}
			 */
			var FullscreenApi = {};

			// browser API methods
			/**
			 * @file fullscreen-api.js
			 * @module fullscreen-api
			 * @private
			 */
			var apiMap = [
				['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror'],
				// WebKit
				['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror'],
				// Old WebKit (Safari 5.1)
				['webkitRequestFullScreen', 'webkitCancelFullScreen', 'webkitCurrentFullScreenElement', 'webkitCancelFullScreen', 'webkitfullscreenchange', 'webkitfullscreenerror'],
				// Mozilla
				['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror'],
				// Microsoft
				['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError']
			];

			var specApi = apiMap[0];
			var browserApi = void 0;

			// determine the supported set of functions
			for(var i = 0; i < apiMap.length; i++) {
				// check for exitFullscreen function
				if(apiMap[i][1] in _document2['default']) {
					browserApi = apiMap[i];
					break;
				}
			}

			// map the browser API names to the spec API names
			if(browserApi) {
				for(var _i = 0; _i < browserApi.length; _i++) {
					FullscreenApi[specApi[_i]] = browserApi[_i];
				}
			}

			exports['default'] = FullscreenApi;

		}, {
			"94": 94
		}],
		45: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file loading-spinner.js
			 */

			/**
			 * A loading spinner for use during waiting/loading events.
			 *
			 * @extends Component
			 */
			var LoadingSpinner = function(_Component) {
				_inherits(LoadingSpinner, _Component);

				function LoadingSpinner() {
					_classCallCheck(this, LoadingSpinner);

					return _possibleConstructorReturn(this, _Component.apply(this, arguments));
				}

				/**
				 * Create the `LoadingSpinner`s DOM element.
				 *
				 * @return {Element}
				 *         The dom element that gets created.
				 */
				LoadingSpinner.prototype.createEl = function createEl() {
					return _Component.prototype.createEl.call(this, 'div', {
						className: 'vjs-loading-spinner',
						dir: 'ltr'
					});
				};

				return LoadingSpinner;
			}(_component2['default']);

			_component2['default'].registerComponent('LoadingSpinner', LoadingSpinner);
			exports['default'] = LoadingSpinner;

		}, {
			"5": 5
		}],
		46: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _obj = _dereq_(88);

			/**
			 * A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class.
			 *
			 * @param {number|string|Object|MediaError} value
			 *        This can be of multiple types:
			 *        - number: should be a standard error code
			 *        - string: an error message (the code will be 0)
			 *        - Object: arbitrary properties
			 *        - `MediaError` (native): used to populate a video.js `MediaError` object
			 *        - `MediaError` (video.js): will return itself if it's already a
			 *          video.js `MediaError` object.
			 *
			 * @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror}
			 * @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes}
			 *
			 * @class MediaError
			 */
			function MediaError(value) {

				// Allow redundant calls to this constructor to avoid having `instanceof`
				// checks peppered around the code.
				if(value instanceof MediaError) {
					return value;
				}

				if(typeof value === 'number') {
					this.code = value;
				} else if(typeof value === 'string') {
					// default code is zero, so this is a custom error
					this.message = value;
				} else if((0, _obj.isObject)(value)) {

					// We assign the `code` property manually because native `MediaError` objects
					// do not expose it as an own/enumerable property of the object.
					if(typeof value.code === 'number') {
						this.code = value.code;
					}

					(0, _obj.assign)(this, value);
				}

				if(!this.message) {
					this.message = MediaError.defaultMessages[this.code] || '';
				}
			}

			/**
			 * The error code that refers two one of the defined `MediaError` types
			 *
			 * @type {Number}
			 */
			/**
			 * @file media-error.js
			 */
			MediaError.prototype.code = 0;

			/**
			 * An optional message that to show with the error. Message is not part of the HTML5
			 * video spec but allows for more informative custom errors.
			 *
			 * @type {String}
			 */
			MediaError.prototype.message = '';

			/**
			 * An optional status code that can be set by plugins to allow even more detail about
			 * the error. For example a plugin might provide a specific HTTP status code and an
			 * error message for that code. Then when the plugin gets that error this class will
			 * know how to display an error message for it. This allows a custom message to show
			 * up on the `Player` error overlay.
			 *
			 * @type {Array}
			 */
			MediaError.prototype.status = null;

			/**
			 * Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the
			 * specification listed under {@link MediaError} for more information.
			 *
			 * @enum {array}
			 * @readonly
			 * @property {string} 0 - MEDIA_ERR_CUSTOM
			 * @property {string} 1 - MEDIA_ERR_CUSTOM
			 * @property {string} 2 - MEDIA_ERR_ABORTED
			 * @property {string} 3 - MEDIA_ERR_NETWORK
			 * @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED
			 * @property {string} 5 - MEDIA_ERR_ENCRYPTED
			 */
			MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED'];

			/**
			 * The default `MediaError` messages based on the {@link MediaError.errorTypes}.
			 *
			 * @type {Array}
			 * @constant
			 */
			MediaError.defaultMessages = {
				1: 'You aborted the media playback',
				2: 'A network error caused the media download to fail part-way.',
				3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',
				4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',
				5: 'The media is encrypted and we do not have the keys to decrypt it.'
			};

			// Add types as properties on MediaError
			// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
			for(var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {
				MediaError[MediaError.errorTypes[errNum]] = errNum;
				// values should be accessible on both the class and instance
				MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;
			}

			// jsdocs for instance/static members added above
			// instance methods use `#` and static methods use `.`
			/**
			 * W3C error code for any custom error.
			 *
			 * @member MediaError#MEDIA_ERR_CUSTOM
			 * @constant {number}
			 * @default 0
			 */
			/**
			 * W3C error code for any custom error.
			 *
			 * @member MediaError.MEDIA_ERR_CUSTOM
			 * @constant {number}
			 * @default 0
			 */

			/**
			 * W3C error code for media error aborted.
			 *
			 * @member MediaError#MEDIA_ERR_ABORTED
			 * @constant {number}
			 * @default 1
			 */
			/**
			 * W3C error code for media error aborted.
			 *
			 * @member MediaError.MEDIA_ERR_ABORTED
			 * @constant {number}
			 * @default 1
			 */

			/**
			 * W3C error code for any network error.
			 *
			 * @member MediaError#MEDIA_ERR_NETWORK
			 * @constant {number}
			 * @default 2
			 */
			/**
			 * W3C error code for any network error.
			 *
			 * @member MediaError.MEDIA_ERR_NETWORK
			 * @constant {number}
			 * @default 2
			 */

			/**
			 * W3C error code for any decoding error.
			 *
			 * @member MediaError#MEDIA_ERR_DECODE
			 * @constant {number}
			 * @default 3
			 */
			/**
			 * W3C error code for any decoding error.
			 *
			 * @member MediaError.MEDIA_ERR_DECODE
			 * @constant {number}
			 * @default 3
			 */

			/**
			 * W3C error code for any time that a source is not supported.
			 *
			 * @member MediaError#MEDIA_ERR_SRC_NOT_SUPPORTED
			 * @constant {number}
			 * @default 4
			 */
			/**
			 * W3C error code for any time that a source is not supported.
			 *
			 * @member MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED
			 * @constant {number}
			 * @default 4
			 */

			/**
			 * W3C error code for any time that a source is encrypted.
			 *
			 * @member MediaError#MEDIA_ERR_ENCRYPTED
			 * @constant {number}
			 * @default 5
			 */
			/**
			 * W3C error code for any time that a source is encrypted.
			 *
			 * @member MediaError.MEDIA_ERR_ENCRYPTED
			 * @constant {number}
			 * @default 5
			 */

			exports['default'] = MediaError;

		}, {
			"88": 88
		}],
		47: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _clickableComponent = _dereq_(3);

			var _clickableComponent2 = _interopRequireDefault(_clickableComponent);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _menu = _dereq_(49);

			var _menu2 = _interopRequireDefault(_menu);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _toTitleCase = _dereq_(91);

			var _toTitleCase2 = _interopRequireDefault(_toTitleCase);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file menu-button.js
			 */

			/**
			 * A `MenuButton` class for any popup {@link Menu}.
			 *
			 * @extends ClickableComponent
			 */
			var MenuButton = function(_ClickableComponent) {
				_inherits(MenuButton, _ClickableComponent);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options={}]
				 *        The key/value store of player options.
				 */
				function MenuButton(player) {
					var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

					_classCallCheck(this, MenuButton);

					var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));

					_this.update();

					_this.enabled_ = true;

					_this.el_.setAttribute('aria-haspopup', 'true');
					_this.el_.setAttribute('role', 'menuitem');
					_this.on('keydown', _this.handleSubmenuKeyPress);
					return _this;
				}

				/**
				 * Update the menu based on the current state of its items.
				 */

				MenuButton.prototype.update = function update() {
					var menu = this.createMenu();

					if(this.menu) {
						this.removeChild(this.menu);
					}

					this.menu = menu;
					this.addChild(menu);

					/**
					 * Track the state of the menu button
					 *
					 * @type {Boolean}
					 * @private
					 */
					this.buttonPressed_ = false;
					this.el_.setAttribute('aria-expanded', 'false');

					if(this.items && this.items.length <= this.hideThreshold_) {
						this.hide();
					} else {
						this.show();
					}
				};

				/**
				 * Create the menu and add all items to it.
				 *
				 * @return {Menu}
				 *         The constructed menu
				 */

				MenuButton.prototype.createMenu = function createMenu() {
					var menu = new _menu2['default'](this.player_);

					/**
					 * Hide the menu if the number of items is less than or equal to this threshold. This defaults
					 * to 0 and whenever we add items which can be hidden to the menu we'll increment it. We list
					 * it here because every time we run `createMenu` we need to reset the value.
					 *
					 * @protected
					 * @type {Number}
					 */
					this.hideThreshold_ = 0;

					// Add a title list item to the top
					if(this.options_.title) {
						var title = Dom.createEl('li', {
							className: 'vjs-menu-title',
							innerHTML: (0, _toTitleCase2['default'])(this.options_.title),
							tabIndex: -1
						});

						this.hideThreshold_ += 1;

						menu.children_.unshift(title);
						Dom.insertElFirst(title, menu.contentEl());
					}

					this.items = this.createItems();

					if(this.items) {
						// Add menu items to the menu
						for(var i = 0; i < this.items.length; i++) {
							menu.addItem(this.items[i]);
						}
					}

					return menu;
				};

				/**
				 * Create the list of menu items. Specific to each subclass.
				 *
				 * @abstract
				 */

				MenuButton.prototype.createItems = function createItems() {};

				/**
				 * Create the `MenuButtons`s DOM element.
				 *
				 * @return {Element}
				 *         The element that gets created.
				 */

				MenuButton.prototype.createEl = function createEl() {
					return _ClickableComponent.prototype.createEl.call(this, 'div', {
						className: this.buildCSSClass()
					});
				};

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */

				MenuButton.prototype.buildCSSClass = function buildCSSClass() {
					var menuButtonClass = 'vjs-menu-button';

					// If the inline option is passed, we want to use different styles altogether.
					if(this.options_.inline === true) {
						menuButtonClass += '-inline';
					} else {
						menuButtonClass += '-popup';
					}

					return 'vjs-menu-button ' + menuButtonClass + ' ' + _ClickableComponent.prototype.buildCSSClass.call(this);
				};

				/**
				 * Handle a click on a `MenuButton`.
				 * See {@link ClickableComponent#handleClick} for instances where this is called.
				 *
				 * @param {EventTarget~Event} event
				 *        The `keydown`, `tap`, or `click` event that caused this function to be
				 *        called.
				 *
				 * @listens tap
				 * @listens click
				 */

				MenuButton.prototype.handleClick = function handleClick(event) {
					// When you click the button it adds focus, which will show the menu.
					// So we'll remove focus when the mouse leaves the button. Focus is needed
					// for tab navigation.

					this.one(this.menu.contentEl(), 'mouseleave', Fn.bind(this, function(e) {
						this.unpressButton();
						this.el_.blur();
					}));
					if(this.buttonPressed_) {
						this.unpressButton();
					} else {
						this.pressButton();
					}
				};

				/**
				 * Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See
				 * {@link ClickableComponent#handleKeyPress} for instances where this is called.
				 *
				 * @param {EventTarget~Event} event
				 *        The `keydown` event that caused this function to be called.
				 *
				 * @listens keydown
				 */

				MenuButton.prototype.handleKeyPress = function handleKeyPress(event) {

					// Escape (27) key or Tab (9) key unpress the 'button'
					if(event.which === 27 || event.which === 9) {
						if(this.buttonPressed_) {
							this.unpressButton();
						}
						// Don't preventDefault for Tab key - we still want to lose focus
						if(event.which !== 9) {
							event.preventDefault();
						}
						// Up (38) key or Down (40) key press the 'button'
					} else if(event.which === 38 || event.which === 40) {
						if(!this.buttonPressed_) {
							this.pressButton();
							event.preventDefault();
						}
					} else {
						_ClickableComponent.prototype.handleKeyPress.call(this, event);
					}
				};

				/**
				 * Handle a `keydown` event on a sub-menu. The listener for this is added in
				 * the constructor.
				 *
				 * @param {EventTarget~Event} event
				 *        Key press event
				 *
				 * @listens keydown
				 */

				MenuButton.prototype.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) {

					// Escape (27) key or Tab (9) key unpress the 'button'
					if(event.which === 27 || event.which === 9) {
						if(this.buttonPressed_) {
							this.unpressButton();
						}
						// Don't preventDefault for Tab key - we still want to lose focus
						if(event.which !== 9) {
							event.preventDefault();
						}
					}
				};

				/**
				 * Put the current `MenuButton` into a pressed state.
				 */

				MenuButton.prototype.pressButton = function pressButton() {
					if(this.enabled_) {
						this.buttonPressed_ = true;
						this.menu.lockShowing();
						this.el_.setAttribute('aria-expanded', 'true');
						// set the focus into the submenu
						this.menu.focus();
					}
				};

				/**
				 * Take the current `MenuButton` out of a pressed state.
				 */

				MenuButton.prototype.unpressButton = function unpressButton() {
					if(this.enabled_) {
						this.buttonPressed_ = false;
						this.menu.unlockShowing();
						this.el_.setAttribute('aria-expanded', 'false');
						// Set focus back to this menu button
						this.el_.focus();
					}
				};

				/**
				 * Disable the `MenuButton`. Don't allow it to be clicked.
				 *
				 * @return {MenuButton}
				 *         Returns itself; method can be chained.
				 */

				MenuButton.prototype.disable = function disable() {
					// Unpress, but don't force focus on this button
					this.buttonPressed_ = false;
					this.menu.unlockShowing();
					this.el_.setAttribute('aria-expanded', 'false');

					this.enabled_ = false;

					return _ClickableComponent.prototype.disable.call(this);
				};

				/**
				 * Enable the `MenuButton`. Allow it to be clicked.
				 *
				 * @return {MenuButton}
				 *         Returns itself; method can be chained.
				 */

				MenuButton.prototype.enable = function enable() {
					this.enabled_ = true;

					return _ClickableComponent.prototype.enable.call(this);
				};

				return MenuButton;
			}(_clickableComponent2['default']);

			_component2['default'].registerComponent('MenuButton', MenuButton);
			exports['default'] = MenuButton;

		}, {
			"3": 3,
			"49": 49,
			"5": 5,
			"81": 81,
			"83": 83,
			"91": 91
		}],
		48: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _clickableComponent = _dereq_(3);

			var _clickableComponent2 = _interopRequireDefault(_clickableComponent);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _obj = _dereq_(88);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file menu-item.js
			 */

			/**
			 * The component for a menu item. `<li>`
			 *
			 * @extends ClickableComponent
			 */
			var MenuItem = function(_ClickableComponent) {
				_inherits(MenuItem, _ClickableComponent);

				/**
				 * Creates an instance of the this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options={}]
				 *        The key/value store of player options.
				 *
				 */
				function MenuItem(player, options) {
					_classCallCheck(this, MenuItem);

					var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));

					_this.selectable = options.selectable;

					_this.selected(options.selected);

					if(_this.selectable) {
						// TODO: May need to be either menuitemcheckbox or menuitemradio,
						//       and may need logical grouping of menu items.
						_this.el_.setAttribute('role', 'menuitemcheckbox');
					} else {
						_this.el_.setAttribute('role', 'menuitem');
					}
					return _this;
				}

				/**
				 * Create the `MenuItem's DOM element
				 *
				 * @param {string} [type=li]
				 *        Element's node type, not actually used, always set to `li`.
				 *
				 * @param {Object} [props={}]
				 *        An object of properties that should be set on the element
				 *
				 * @param {Object} [attrs={}]
				 *        An object of attributes that should be set on the element
				 *
				 * @return {Element}
				 *         The element that gets created.
				 */

				MenuItem.prototype.createEl = function createEl(type, props, attrs) {
					// The control is textual, not just an icon
					this.nonIconControl = true;

					return _ClickableComponent.prototype.createEl.call(this, 'li', (0, _obj.assign)({
						className: 'vjs-menu-item',
						innerHTML: this.localize(this.options_.label),
						tabIndex: -1
					}, props), attrs);
				};

				/**
				 * Any click on a `MenuItem` puts int into the selected state.
				 * See {@link ClickableComponent#handleClick} for instances where this is called.
				 *
				 * @param {EventTarget~Event} event
				 *        The `keydown`, `tap`, or `click` event that caused this function to be
				 *        called.
				 *
				 * @listens tap
				 * @listens click
				 */

				MenuItem.prototype.handleClick = function handleClick(event) {
					this.selected(true);
				};

				/**
				 * Set the state for this menu item as selected or not.
				 *
				 * @param {boolean} selected
				 *        if the menu item is selected or not
				 */

				MenuItem.prototype.selected = function selected(_selected) {
					if(this.selectable) {
						if(_selected) {
							this.addClass('vjs-selected');
							this.el_.setAttribute('aria-checked', 'true');
							// aria-checked isn't fully supported by browsers/screen readers,
							// so indicate selected state to screen reader in the control text.
							this.controlText(', selected');
						} else {
							this.removeClass('vjs-selected');
							this.el_.setAttribute('aria-checked', 'false');
							// Indicate un-selected state to screen reader
							// Note that a space clears out the selected state text
							this.controlText(' ');
						}
					}
				};

				return MenuItem;
			}(_clickableComponent2['default']);

			_component2['default'].registerComponent('MenuItem', MenuItem);
			exports['default'] = MenuItem;

		}, {
			"3": 3,
			"5": 5,
			"88": 88
		}],
		49: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _events = _dereq_(82);

			var Events = _interopRequireWildcard(_events);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file menu.js
			 */

			/**
			 * The Menu component is used to build popup menus, including subtitle and
			 * captions selection menus.
			 *
			 * @extends Component
			 */
			var Menu = function(_Component) {
				_inherits(Menu, _Component);

				/**
				 * Create an instance of this class.
				 *
				 * @param {Player} player
				 *        the player that this component should attach to
				 *
				 * @param {Object} [options]
				 *        Object of option names and values
				 *
				 */
				function Menu(player, options) {
					_classCallCheck(this, Menu);

					var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

					_this.focusedChild_ = -1;

					_this.on('keydown', _this.handleKeyPress);
					return _this;
				}

				/**
				 * Add a {@link MenuItem} to the menu.
				 *
				 * @param {Object|string} component
				 *        The name or instance of the `MenuItem` to add.
				 *
				 */

				Menu.prototype.addItem = function addItem(component) {
					this.addChild(component);
					component.on('click', Fn.bind(this, function(event) {
						this.unlockShowing();
						// TODO: Need to set keyboard focus back to the menuButton
					}));
				};

				/**
				 * Create the `Menu`s DOM element.
				 *
				 * @return {Element}
				 *         the element that was created
				 */

				Menu.prototype.createEl = function createEl() {
					var contentElType = this.options_.contentElType || 'ul';

					this.contentEl_ = Dom.createEl(contentElType, {
						className: 'vjs-menu-content'
					});

					this.contentEl_.setAttribute('role', 'menu');

					var el = _Component.prototype.createEl.call(this, 'div', {
						append: this.contentEl_,
						className: 'vjs-menu'
					});

					el.setAttribute('role', 'presentation');
					el.appendChild(this.contentEl_);

					// Prevent clicks from bubbling up. Needed for Menu Buttons,
					// where a click on the parent is significant
					Events.on(el, 'click', function(event) {
						event.preventDefault();
						event.stopImmediatePropagation();
					});

					return el;
				};

				/**
				 * Handle a `keydown` event on this menu. This listener is added in the constructor.
				 *
				 * @param {EventTarget~Event} event
				 *        A `keydown` event that happened on the menu.
				 *
				 * @listens keydown
				 */

				Menu.prototype.handleKeyPress = function handleKeyPress(event) {
					// Left and Down Arrows
					if(event.which === 37 || event.which === 40) {
						event.preventDefault();
						this.stepForward();

						// Up and Right Arrows
					} else if(event.which === 38 || event.which === 39) {
						event.preventDefault();
						this.stepBack();
					}
				};

				/**
				 * Move to next (lower) menu item for keyboard users.
				 */

				Menu.prototype.stepForward = function stepForward() {
					var stepChild = 0;

					if(this.focusedChild_ !== undefined) {
						stepChild = this.focusedChild_ + 1;
					}
					this.focus(stepChild);
				};

				/**
				 * Move to previous (higher) menu item for keyboard users.
				 */

				Menu.prototype.stepBack = function stepBack() {
					var stepChild = 0;

					if(this.focusedChild_ !== undefined) {
						stepChild = this.focusedChild_ - 1;
					}
					this.focus(stepChild);
				};

				/**
				 * Set focus on a {@link MenuItem} in the `Menu`.
				 *
				 * @param {Object|string} [item=0]
				 *        Index of child item set focus on.
				 */

				Menu.prototype.focus = function focus() {
					var item = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;

					var children = this.children().slice();
					var haveTitle = children.length && children[0].className && /vjs-menu-title/.test(children[0].className);

					if(haveTitle) {
						children.shift();
					}

					if(children.length > 0) {
						if(item < 0) {
							item = 0;
						} else if(item >= children.length) {
							item = children.length - 1;
						}

						this.focusedChild_ = item;

						children[item].el_.focus();
					}
				};

				return Menu;
			}(_component2['default']);

			_component2['default'].registerComponent('Menu', Menu);
			exports['default'] = Menu;

		}, {
			"5": 5,
			"81": 81,
			"82": 82,
			"83": 83
		}],
		50: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file modal-dialog.js
			 */

			var MODAL_CLASS_NAME = 'vjs-modal-dialog';
			var ESC = 27;

			/**
			 * The `ModalDialog` displays over the video and its controls, which blocks
			 * interaction with the player until it is closed.
			 *
			 * Modal dialogs include a "Close" button and will close when that button
			 * is activated - or when ESC is pressed anywhere.
			 *
			 * @extends Component
			 */

			var ModalDialog = function(_Component) {
				_inherits(ModalDialog, _Component);

				/**
				 * Create an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 *
				 * @param {Mixed} [options.content=undefined]
				 *        Provide customized content for this modal.
				 *
				 * @param {string} [options.description]
				 *        A text description for the modal, primarily for accessibility.
				 *
				 * @param {boolean} [options.fillAlways=false]
				 *        Normally, modals are automatically filled only the first time
				 *        they open. This tells the modal to refresh its content
				 *        every time it opens.
				 *
				 * @param {string} [options.label]
				 *        A text label for the modal, primarily for accessibility.
				 *
				 * @param {boolean} [options.temporary=true]
				 *        If `true`, the modal can only be opened once; it will be
				 *        disposed as soon as it's closed.
				 *
				 * @param {boolean} [options.uncloseable=false]
				 *        If `true`, the user will not be able to close the modal
				 *        through the UI in the normal ways. Programmatic closing is
				 *        still possible.
				 */
				function ModalDialog(player, options) {
					_classCallCheck(this, ModalDialog);

					var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

					_this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false;

					_this.closeable(!_this.options_.uncloseable);
					_this.content(_this.options_.content);

					// Make sure the contentEl is defined AFTER any children are initialized
					// because we only want the contents of the modal in the contentEl
					// (not the UI elements like the close button).
					_this.contentEl_ = Dom.createEl('div', {
						className: MODAL_CLASS_NAME + '-content'
					}, {
						role: 'document'
					});

					_this.descEl_ = Dom.createEl('p', {
						className: MODAL_CLASS_NAME + '-description vjs-offscreen',
						id: _this.el().getAttribute('aria-describedby')
					});

					Dom.textContent(_this.descEl_, _this.description());
					_this.el_.appendChild(_this.descEl_);
					_this.el_.appendChild(_this.contentEl_);
					return _this;
				}

				/**
				 * Create the `ModalDialog`'s DOM element
				 *
				 * @return {Element}
				 *         The DOM element that gets created.
				 */

				ModalDialog.prototype.createEl = function createEl() {
					return _Component.prototype.createEl.call(this, 'div', {
						className: this.buildCSSClass(),
						tabIndex: -1
					}, {
						'aria-describedby': this.id() + '_description',
						'aria-hidden': 'true',
						'aria-label': this.label(),
						'role': 'dialog'
					});
				};

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */

				ModalDialog.prototype.buildCSSClass = function buildCSSClass() {
					return MODAL_CLASS_NAME + ' vjs-hidden ' + _Component.prototype.buildCSSClass.call(this);
				};

				/**
				 * Handles `keydown` events on the document, looking for ESC, which closes
				 * the modal.
				 *
				 * @param {EventTarget~Event} e
				 *        The keypress that triggered this event.
				 *
				 * @listens keydown
				 */

				ModalDialog.prototype.handleKeyPress = function handleKeyPress(e) {
					if(e.which === ESC && this.closeable()) {
						this.close();
					}
				};

				/**
				 * Returns the label string for this modal. Primarily used for accessibility.
				 *
				 * @return {string}
				 *         the localized or raw label of this modal.
				 */

				ModalDialog.prototype.label = function label() {
					return this.options_.label || this.localize('Modal Window');
				};

				/**
				 * Returns the description string for this modal. Primarily used for
				 * accessibility.
				 *
				 * @return {string}
				 *         The localized or raw description of this modal.
				 */

				ModalDialog.prototype.description = function description() {
					var desc = this.options_.description || this.localize('This is a modal window.');

					// Append a universal closeability message if the modal is closeable.
					if(this.closeable()) {
						desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');
					}

					return desc;
				};

				/**
				 * Opens the modal.
				 *
				 * @fires ModalDialog#beforemodalopen
				 * @fires ModalDialog#modalopen
				 *
				 * @return {ModalDialog}
				 *         Returns itself; method can be chained.
				 */

				ModalDialog.prototype.open = function open() {
					if(!this.opened_) {
						var player = this.player();

						/**
						 * Fired just before a `ModalDialog` is opened.
						 *
						 * @event ModalDialog#beforemodalopen
						 * @type {EventTarget~Event}
						 */
						this.trigger('beforemodalopen');
						this.opened_ = true;

						// Fill content if the modal has never opened before and
						// never been filled.
						if(this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {
							this.fill();
						}

						// If the player was playing, pause it and take note of its previously
						// playing state.
						this.wasPlaying_ = !player.paused();

						if(this.options_.pauseOnOpen && this.wasPlaying_) {
							player.pause();
						}

						if(this.closeable()) {
							this.on(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress));
						}

						player.controls(false);
						this.show();
						this.el().setAttribute('aria-hidden', 'false');

						/**
						 * Fired just after a `ModalDialog` is opened.
						 *
						 * @event ModalDialog#modalopen
						 * @type {EventTarget~Event}
						 */
						this.trigger('modalopen');
						this.hasBeenOpened_ = true;
					}
					return this;
				};

				/**
				 * If the `ModalDialog` is currently open or closed.
				 *
				 * @param  {boolean} [value]
				 *         If given, it will open (`true`) or close (`false`) the modal.
				 *
				 * @return {boolean}
				 *         the current open state of the modaldialog
				 */

				ModalDialog.prototype.opened = function opened(value) {
					if(typeof value === 'boolean') {
						this[value ? 'open' : 'close']();
					}
					return this.opened_;
				};

				/**
				 * Closes the modal, does nothing if the `ModalDialog` is
				 * not open.
				 *
				 * @fires ModalDialog#beforemodalclose
				 * @fires ModalDialog#modalclose
				 *
				 * @return {ModalDialog}
				 *         Returns itself; method can be chained.
				 */

				ModalDialog.prototype.close = function close() {
					if(this.opened_) {
						var player = this.player();

						/**
						 * Fired just before a `ModalDialog` is closed.
						 *
						 * @event ModalDialog#beforemodalclose
						 * @type {EventTarget~Event}
						 */
						this.trigger('beforemodalclose');
						this.opened_ = false;

						if(this.wasPlaying_ && this.options_.pauseOnOpen) {
							player.play();
						}

						if(this.closeable()) {
							this.off(this.el_.ownerDocument, 'keydown', Fn.bind(this, this.handleKeyPress));
						}

						player.controls(true);
						this.hide();
						this.el().setAttribute('aria-hidden', 'true');

						/**
						 * Fired just after a `ModalDialog` is closed.
						 *
						 * @event ModalDialog#modalclose
						 * @type {EventTarget~Event}
						 */
						this.trigger('modalclose');

						if(this.options_.temporary) {
							this.dispose();
						}
					}
					return this;
				};

				/**
				 * Check to see if the `ModalDialog` is closeable via the UI.
				 *
				 * @param  {boolean} [value]
				 *         If given as a boolean, it will set the `closeable` option.
				 *
				 * @return {boolean}
				 *         Returns the final value of the closable option.
				 */

				ModalDialog.prototype.closeable = function closeable(value) {
					if(typeof value === 'boolean') {
						var closeable = this.closeable_ = !!value;
						var close = this.getChild('closeButton');

						// If this is being made closeable and has no close button, add one.
						if(closeable && !close) {

							// The close button should be a child of the modal - not its
							// content element, so temporarily change the content element.
							var temp = this.contentEl_;

							this.contentEl_ = this.el_;
							close = this.addChild('closeButton', {
								controlText: 'Close Modal Dialog'
							});
							this.contentEl_ = temp;
							this.on(close, 'close', this.close);
						}

						// If this is being made uncloseable and has a close button, remove it.
						if(!closeable && close) {
							this.off(close, 'close', this.close);
							this.removeChild(close);
							close.dispose();
						}
					}
					return this.closeable_;
				};

				/**
				 * Fill the modal's content element with the modal's "content" option.
				 * The content element will be emptied before this change takes place.
				 *
				 * @return {ModalDialog}
				 *         Returns itself; method can be chained.
				 */

				ModalDialog.prototype.fill = function fill() {
					return this.fillWith(this.content());
				};

				/**
				 * Fill the modal's content element with arbitrary content.
				 * The content element will be emptied before this change takes place.
				 *
				 * @fires ModalDialog#beforemodalfill
				 * @fires ModalDialog#modalfill
				 *
				 * @param  {Mixed} [content]
				 *         The same rules apply to this as apply to the `content` option.
				 *
				 * @return {ModalDialog}
				 *         Returns itself; method can be chained.
				 */

				ModalDialog.prototype.fillWith = function fillWith(content) {
					var contentEl = this.contentEl();
					var parentEl = contentEl.parentNode;
					var nextSiblingEl = contentEl.nextSibling;

					/**
					 * Fired just before a `ModalDialog` is filled with content.
					 *
					 * @event ModalDialog#beforemodalfill
					 * @type {EventTarget~Event}
					 */
					this.trigger('beforemodalfill');
					this.hasBeenFilled_ = true;

					// Detach the content element from the DOM before performing
					// manipulation to avoid modifying the live DOM multiple times.
					parentEl.removeChild(contentEl);
					this.empty();
					Dom.insertContent(contentEl, content);
					/**
					 * Fired just after a `ModalDialog` is filled with content.
					 *
					 * @event ModalDialog#modalfill
					 * @type {EventTarget~Event}
					 */
					this.trigger('modalfill');

					// Re-inject the re-filled content element.
					if(nextSiblingEl) {
						parentEl.insertBefore(contentEl, nextSiblingEl);
					} else {
						parentEl.appendChild(contentEl);
					}

					return this;
				};

				/**
				 * Empties the content element. This happens anytime the modal is filled.
				 *
				 * @fires ModalDialog#beforemodalempty
				 * @fires ModalDialog#modalempty
				 *
				 * @return {ModalDialog}
				 *         Returns itself; method can be chained.
				 */

				ModalDialog.prototype.empty = function empty() {
					/**
					 * Fired just before a `ModalDialog` is emptied.
					 *
					 * @event ModalDialog#beforemodalempty
					 * @type {EventTarget~Event}
					 */
					this.trigger('beforemodalempty');
					Dom.emptyEl(this.contentEl());

					/**
					 * Fired just after a `ModalDialog` is emptied.
					 *
					 * @event ModalDialog#modalempty
					 * @type {EventTarget~Event}
					 */
					this.trigger('modalempty');
					return this;
				};

				/**
				 * Gets or sets the modal content, which gets normalized before being
				 * rendered into the DOM.
				 *
				 * This does not update the DOM or fill the modal, but it is called during
				 * that process.
				 *
				 * @param  {Mixed} [value]
				 *         If defined, sets the internal content value to be used on the
				 *         next call(s) to `fill`. This value is normalized before being
				 *         inserted. To "clear" the internal content value, pass `null`.
				 *
				 * @return {Mixed}
				 *         The current content of the modal dialog
				 */

				ModalDialog.prototype.content = function content(value) {
					if(typeof value !== 'undefined') {
						this.content_ = value;
					}
					return this.content_;
				};

				return ModalDialog;
			}(_component2['default']);

			/**
			 * Default options for `ModalDialog` default options.
			 *
			 * @type {Object}
			 * @private
			 */

			ModalDialog.prototype.options_ = {
				pauseOnOpen: true,
				temporary: true
			};

			_component2['default'].registerComponent('ModalDialog', ModalDialog);
			exports['default'] = ModalDialog;

		}, {
			"5": 5,
			"81": 81,
			"83": 83
		}],
		51: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			var _events = _dereq_(82);

			var Events = _interopRequireWildcard(_events);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _guid = _dereq_(85);

			var Guid = _interopRequireWildcard(_guid);

			var _browser = _dereq_(78);

			var browser = _interopRequireWildcard(_browser);

			var _log = _dereq_(86);

			var _log2 = _interopRequireDefault(_log);

			var _toTitleCase = _dereq_(91);

			var _toTitleCase2 = _interopRequireDefault(_toTitleCase);

			var _timeRanges = _dereq_(90);

			var _buffer = _dereq_(79);

			var _stylesheet = _dereq_(89);

			var stylesheet = _interopRequireWildcard(_stylesheet);

			var _fullscreenApi = _dereq_(44);

			var _fullscreenApi2 = _interopRequireDefault(_fullscreenApi);

			var _mediaError = _dereq_(46);

			var _mediaError2 = _interopRequireDefault(_mediaError);

			var _tuple = _dereq_(97);

			var _tuple2 = _interopRequireDefault(_tuple);

			var _obj = _dereq_(88);

			var _mergeOptions = _dereq_(87);

			var _mergeOptions2 = _interopRequireDefault(_mergeOptions);

			var _textTrackListConverter = _dereq_(69);

			var _textTrackListConverter2 = _interopRequireDefault(_textTrackListConverter);

			var _modalDialog = _dereq_(50);

			var _modalDialog2 = _interopRequireDefault(_modalDialog);

			var _tech = _dereq_(62);

			var _tech2 = _interopRequireDefault(_tech);

			var _audioTrackList = _dereq_(63);

			var _audioTrackList2 = _interopRequireDefault(_audioTrackList);

			var _videoTrackList = _dereq_(76);

			var _videoTrackList2 = _interopRequireDefault(_videoTrackList);

			_dereq_(61);

			_dereq_(59);

			_dereq_(55);

			_dereq_(68);

			_dereq_(45);

			_dereq_(1);

			_dereq_(4);

			_dereq_(8);

			_dereq_(41);

			_dereq_(71);

			_dereq_(60);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file player.js
			 */
			// Subclasses Component

			// The following imports are used only to ensure that the corresponding modules
			// are always included in the video.js package. Importing the modules will
			// execute them and they will register themselves with video.js.

			// Import Html5 tech, at least for disposing the original video tag.

			// The following tech events are simply re-triggered
			// on the player when they happen
			var TECH_EVENTS_RETRIGGER = [
				/**
				 * Fired while the user agent is downloading media data.
				 *
				 * @event Player#progress
				 * @type {EventTarget~Event}
				 */
				/**
				 * Retrigger the `progress` event that was triggered by the {@link Tech}.
				 *
				 * @private
				 * @method Player#handleTechProgress_
				 * @fires Player#progress
				 * @listens Tech#progress
				 */
				'progress',

				/**
				 * Fires when the loading of an audio/video is aborted.
				 *
				 * @event Player#abort
				 * @type {EventTarget~Event}
				 */
				/**
				 * Retrigger the `abort` event that was triggered by the {@link Tech}.
				 *
				 * @private
				 * @method Player#handleTechAbort_
				 * @fires Player#abort
				 * @listens Tech#abort
				 */
				'abort',

				/**
				 * Fires when the browser is intentionally not getting media data.
				 *
				 * @event Player#suspend
				 * @type {EventTarget~Event}
				 */
				/**
				 * Retrigger the `suspend` event that was triggered by the {@link Tech}.
				 *
				 * @private
				 * @method Player#handleTechSuspend_
				 * @fires Player#suspend
				 * @listens Tech#suspend
				 */
				'suspend',

				/**
				 * Fires when the current playlist is empty.
				 *
				 * @event Player#emptied
				 * @type {EventTarget~Event}
				 */
				/**
				 * Retrigger the `emptied` event that was triggered by the {@link Tech}.
				 *
				 * @private
				 * @method Player#handleTechEmptied_
				 * @fires Player#emptied
				 * @listens Tech#emptied
				 */
				'emptied',
				/**
				 * Fires when the browser is trying to get media data, but data is not available.
				 *
				 * @event Player#stalled
				 * @type {EventTarget~Event}
				 */
				/**
				 * Retrigger the `stalled` event that was triggered by the {@link Tech}.
				 *
				 * @private
				 * @method Player#handleTechStalled_
				 * @fires Player#stalled
				 * @listens Tech#stalled
				 */
				'stalled',

				/**
				 * Fires when the browser has loaded meta data for the audio/video.
				 *
				 * @event Player#loadedmetadata
				 * @type {EventTarget~Event}
				 */
				/**
				 * Retrigger the `stalled` event that was triggered by the {@link Tech}.
				 *
				 * @private
				 * @method Player#handleTechLoadedmetadata_
				 * @fires Player#loadedmetadata
				 * @listens Tech#loadedmetadata
				 */
				'loadedmetadata',

				/**
				 * Fires when the browser has loaded the current frame of the audio/video.
				 *
				 * @event player#loadeddata
				 * @type {event}
				 */
				/**
				 * Retrigger the `loadeddata` event that was triggered by the {@link Tech}.
				 *
				 * @private
				 * @method Player#handleTechLoaddeddata_
				 * @fires Player#loadeddata
				 * @listens Tech#loadeddata
				 */
				'loadeddata',

				/**
				 * Fires when the current playback position has changed.
				 *
				 * @event player#timeupdate
				 * @type {event}
				 */
				/**
				 * Retrigger the `timeupdate` event that was triggered by the {@link Tech}.
				 *
				 * @private
				 * @method Player#handleTechTimeUpdate_
				 * @fires Player#timeupdate
				 * @listens Tech#timeupdate
				 */
				'timeupdate',

				/**
				 * Fires when the playing speed of the audio/video is changed
				 *
				 * @event player#ratechange
				 * @type {event}
				 */
				/**
				 * Retrigger the `ratechange` event that was triggered by the {@link Tech}.
				 *
				 * @private
				 * @method Player#handleTechRatechange_
				 * @fires Player#ratechange
				 * @listens Tech#ratechange
				 */
				'ratechange',

				/**
				 * Fires when the volume has been changed
				 *
				 * @event player#volumechange
				 * @type {event}
				 */
				/**
				 * Retrigger the `volumechange` event that was triggered by the {@link Tech}.
				 *
				 * @private
				 * @method Player#handleTechVolumechange_
				 * @fires Player#volumechange
				 * @listens Tech#volumechange
				 */
				'volumechange',

				/**
				 * Fires when the text track has been changed
				 *
				 * @event player#texttrackchange
				 * @type {event}
				 */
				/**
				 * Retrigger the `texttrackchange` event that was triggered by the {@link Tech}.
				 *
				 * @private
				 * @method Player#handleTechTexttrackchange_
				 * @fires Player#texttrackchange
				 * @listens Tech#texttrackchange
				 */
				'texttrackchange'
			];

			/**
			 * An instance of the `Player` class is created when any of the Video.js setup methods
			 * are used to initialize a video.
			 *
			 * After an instance has been created it can be accessed globally in two ways:
			 * 1. By calling `videojs('example_video_1');`
			 * 2. By using it directly via  `videojs.players.example_video_1;`
			 *
			 * @extends Component
			 */

			var Player = function(_Component) {
				_inherits(Player, _Component);

				/**
				 * Create an instance of this class.
				 *
				 * @param {Element} tag
				 *        The original video DOM element used for configuring options.
				 *
				 * @param {Object} [options]
				 *        Object of option names and values.
				 *
				 * @param {Component~ReadyCallback} [ready]
				 *        Ready callback function.
				 */
				function Player(tag, options, ready) {
					_classCallCheck(this, Player);

					// Make sure tag ID exists
					tag.id = tag.id || 'vjs_video_' + Guid.newGUID();

					// Set Options
					// The options argument overrides options set in the video tag
					// which overrides globally set options.
					// This latter part coincides with the load order
					// (tag must exist before Player)
					options = (0, _obj.assign)(Player.getTagSettings(tag), options);

					// Delay the initialization of children because we need to set up
					// player properties first, and can't use `this` before `super()`
					options.initChildren = false;

					// Same with creating the element
					options.createEl = false;

					// we don't want the player to report touch activity on itself
					// see enableTouchActivity in Component
					options.reportTouchActivity = false;

					// If language is not set, get the closest lang attribute
					if(!options.language) {
						if(typeof tag.closest === 'function') {
							var closest = tag.closest('[lang]');

							if(closest) {
								options.language = closest.getAttribute('lang');
							}
						} else {
							var element = tag;

							while(element && element.nodeType === 1) {
								if(Dom.getElAttributes(element).hasOwnProperty('lang')) {
									options.language = element.getAttribute('lang');
									break;
								}
								element = element.parentNode;
							}
						}
					}

					// Run base component initializing with new options

					// if the global option object was accidentally blown away by
					// someone, bail early with an informative error
					var _this = _possibleConstructorReturn(this, _Component.call(this, null, options, ready));

					if(!_this.options_ || !_this.options_.techOrder || !_this.options_.techOrder.length) {
						throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?');
					}

					// Store the original tag used to set options
					_this.tag = tag;

					// Store the tag attributes used to restore html5 element
					_this.tagAttributes = tag && Dom.getElAttributes(tag);

					// Update current language
					_this.language(_this.options_.language);

					// Update Supported Languages
					if(options.languages) {
						// Normalise player option languages to lowercase
						var languagesToLower = {};

						Object.getOwnPropertyNames(options.languages).forEach(function(name) {
							languagesToLower[name.toLowerCase()] = options.languages[name];
						});
						_this.languages_ = languagesToLower;
					} else {
						_this.languages_ = Player.prototype.options_.languages;
					}

					// Cache for video property values.
					_this.cache_ = {};

					// Set poster
					_this.poster_ = options.poster || '';

					// Set controls
					_this.controls_ = !!options.controls;

					// Original tag settings stored in options
					// now remove immediately so native controls don't flash.
					// May be turned back on by HTML5 tech if nativeControlsForTouch is true
					tag.controls = false;

					/*
					 * Store the internal state of scrubbing
					 *
					 * @private
					 * @return {Boolean} True if the user is scrubbing
					 */
					_this.scrubbing_ = false;

					_this.el_ = _this.createEl();

					// We also want to pass the original player options to each component and plugin
					// as well so they don't need to reach back into the player for options later.
					// We also need to do another copy of this.options_ so we don't end up with
					// an infinite loop.
					var playerOptionsCopy = (0, _mergeOptions2['default'])(_this.options_);

					// Load plugins
					if(options.plugins) {
						var plugins = options.plugins;

						Object.getOwnPropertyNames(plugins).forEach(function(name) {
							if(typeof this[name] === 'function') {
								this[name](plugins[name]);
							} else {
								_log2['default'].error('Unable to find plugin:', name);
							}
						}, _this);
					}

					_this.options_.playerOptions = playerOptionsCopy;

					_this.initChildren();

					// Set isAudio based on whether or not an audio tag was used
					_this.isAudio(tag.nodeName.toLowerCase() === 'audio');

					// Update controls className. Can't do this when the controls are initially
					// set because the element doesn't exist yet.
					if(_this.controls()) {
						_this.addClass('vjs-controls-enabled');
					} else {
						_this.addClass('vjs-controls-disabled');
					}

					// Set ARIA label and region role depending on player type
					_this.el_.setAttribute('role', 'region');
					if(_this.isAudio()) {
						_this.el_.setAttribute('aria-label', 'audio player');
					} else {
						_this.el_.setAttribute('aria-label', 'video player');
					}

					if(_this.isAudio()) {
						_this.addClass('vjs-audio');
					}

					if(_this.flexNotSupported_()) {
						_this.addClass('vjs-no-flex');
					}

					// TODO: Make this smarter. Toggle user state between touching/mousing
					// using events, since devices can have both touch and mouse events.
					// if (browser.TOUCH_ENABLED) {
					//   this.addClass('vjs-touch-enabled');
					// }

					// iOS Safari has broken hover handling
					if(!browser.IS_IOS) {
						_this.addClass('vjs-workinghover');
					}

					// Make player easily findable by ID
					Player.players[_this.id_] = _this;

					// When the player is first initialized, trigger activity so components
					// like the control bar show themselves if needed
					_this.userActive(true);
					_this.reportUserActivity();
					_this.listenForUserActivity_();

					_this.on('fullscreenchange', _this.handleFullscreenChange_);
					_this.on('stageclick', _this.handleStageClick_);
					return _this;
				}

				/**
				 * Destroys the video player and does any necessary cleanup.
				 *
				 * This is especially helpful if you are dynamically adding and removing videos
				 * to/from the DOM.
				 *
				 * @fires Player#dispose
				 */

				Player.prototype.dispose = function dispose() {
					/**
					 * Called when the player is being disposed of.
					 *
					 * @event Player#dispose
					 * @type {EventTarget~Event}
					 */
					this.trigger('dispose');
					// prevent dispose from being called twice
					this.off('dispose');

					if(this.styleEl_ && this.styleEl_.parentNode) {
						this.styleEl_.parentNode.removeChild(this.styleEl_);
					}

					// Kill reference to this player
					Player.players[this.id_] = null;

					if(this.tag && this.tag.player) {
						this.tag.player = null;
					}

					if(this.el_ && this.el_.player) {
						this.el_.player = null;
					}

					if(this.tech_) {
						this.tech_.dispose();
					}

					_Component.prototype.dispose.call(this);
				};

				/**
				 * Create the `Player`'s DOM element.
				 *
				 * @return {Element}
				 *         The DOM element that gets created.
				 */

				Player.prototype.createEl = function createEl() {
					var tag = this.tag;
					var el = void 0;
					var playerElIngest = this.playerElIngest_ = tag.parentNode && tag.parentNode.hasAttribute && tag.parentNode.hasAttribute('data-vjs-player');

					if(playerElIngest) {
						el = this.el_ = tag.parentNode;
					} else {
						el = this.el_ = _Component.prototype.createEl.call(this, 'div');
					}

					// set tabindex to -1 so we could focus on the player element
					tag.setAttribute('tabindex', '-1');

					// Remove width/height attrs from tag so CSS can make it 100% width/height
					tag.removeAttribute('width');
					tag.removeAttribute('height');

					// Copy over all the attributes from the tag, including ID and class
					// ID will now reference player box, not the video tag
					var attrs = Dom.getElAttributes(tag);

					Object.getOwnPropertyNames(attrs).forEach(function(attr) {
						// workaround so we don't totally break IE7
						// http://stackoverflow.com/questions/3653444/css-styles-not-applied-on-dynamic-elements-in-internet-explorer-7
						if(attr === 'class') {
							el.className += ' ' + attrs[attr];
						} else {
							el.setAttribute(attr, attrs[attr]);
						}
					});

					// Update tag id/class for use as HTML5 playback tech
					// Might think we should do this after embedding in container so .vjs-tech class
					// doesn't flash 100% width/height, but class only applies with .video-js parent
					tag.playerId = tag.id;
					tag.id += '_html5_api';
					tag.className = 'vjs-tech';

					// Make player findable on elements
					tag.player = el.player = this;
					// Default state of video is paused
					this.addClass('vjs-paused');

					// Add a style element in the player that we'll use to set the width/height
					// of the player in a way that's still overrideable by CSS, just like the
					// video element
					if(_window2['default'].VIDEOJS_NO_DYNAMIC_STYLE !== true) {
						this.styleEl_ = stylesheet.createStyleElement('vjs-styles-dimensions');
						var defaultsStyleEl = Dom.$('.vjs-styles-defaults');
						var head = Dom.$('head');

						head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild);
					}

					// Pass in the width/height/aspectRatio options which will update the style el
					this.width(this.options_.width);
					this.height(this.options_.height);
					this.fluid(this.options_.fluid);
					this.aspectRatio(this.options_.aspectRatio);

					// Hide any links within the video/audio tag, because IE doesn't hide them completely.
					var links = tag.getElementsByTagName('a');

					for(var i = 0; i < links.length; i++) {
						var linkEl = links.item(i);

						Dom.addElClass(linkEl, 'vjs-hidden');
						linkEl.setAttribute('hidden', 'hidden');
					}

					// insertElFirst seems to cause the networkState to flicker from 3 to 2, so
					// keep track of the original for later so we can know if the source originally failed
					tag.initNetworkState_ = tag.networkState;

					// Wrap video tag in div (el/box) container
					if(tag.parentNode && !playerElIngest) {
						tag.parentNode.insertBefore(el, tag);
					}

					// insert the tag as the first child of the player element
					// then manually add it to the children array so that this.addChild
					// will work properly for other components
					//
					// Breaks iPhone, fixed in HTML5 setup.
					Dom.insertElFirst(tag, el);
					this.children_.unshift(tag);

					this.el_ = el;

					return el;
				};

				/**
				 * A getter/setter for the `Player`'s width.
				 *
				 * @param {number} [value]
				 *        The value to set the `Player's width to.
				 *
				 * @return {number}
				 *         The current width of the `Player`.
				 */

				Player.prototype.width = function width(value) {
					return this.dimension('width', value);
				};

				/**
				 * A getter/setter for the `Player`'s height.
				 *
				 * @param {number} [value]
				 *        The value to set the `Player's heigth to.
				 *
				 * @return {number}
				 *         The current heigth of the `Player`.
				 */

				Player.prototype.height = function height(value) {
					return this.dimension('height', value);
				};

				/**
				 * A getter/setter for the `Player`'s width & height.
				 *
				 * @param {string} dimension
				 *        This string can be:
				 *        - 'width'
				 *        - 'height'
				 *
				 * @param {number} [value]
				 *        Value for dimension specified in the first argument.
				 *
				 * @return {Player|number}
				 *         - Returns itself when setting; method can be chained.
				 *         - The dimension arguments value when getting (width/height).
				 */

				Player.prototype.dimension = function dimension(_dimension, value) {
					var privDimension = _dimension + '_';

					if(value === undefined) {
						return this[privDimension] || 0;
					}

					if(value === '') {
						// If an empty string is given, reset the dimension to be automatic
						this[privDimension] = undefined;
					} else {
						var parsedVal = parseFloat(value);

						if(isNaN(parsedVal)) {
							_log2['default'].error('Improper value "' + value + '" supplied for for ' + _dimension);
							return this;
						}

						this[privDimension] = parsedVal;
					}

					this.updateStyleEl_();
					return this;
				};

				/**
				 * A getter/setter/toggler for the vjs-fluid `className` on the `Player`.
				 *
				 * @param {boolean} [bool]
				 *        - A value of true adds the class.
				 *        - A value of false removes the class.
				 *        - No value will toggle the fluid class.
				 *
				 * @return {boolean|undefined}
				 *         - The value of fluid when getting.
				 *         - `undefined` when setting.
				 */

				Player.prototype.fluid = function fluid(bool) {
					if(bool === undefined) {
						return !!this.fluid_;
					}

					this.fluid_ = !!bool;

					if(bool) {
						this.addClass('vjs-fluid');
					} else {
						this.removeClass('vjs-fluid');
					}

					this.updateStyleEl_();
				};

				/**
				 * Get/Set the aspect ratio
				 *
				 * @param {string} [ratio]
				 *        Aspect ratio for player
				 *
				 * @return {string|undefined}
				 *         returns the current aspect ratio when getting
				 */

				/**
				 * A getter/setter for the `Player`'s aspect ratio.
				 *
				 * @param {string} [ratio]
				 *        The value to set the `Player's aspect ratio to.
				 *
				 * @return {string|undefined}
				 *         - The current aspect ratio of the `Player` when getting.
				 *         - undefined when setting
				 */

				Player.prototype.aspectRatio = function aspectRatio(ratio) {
					if(ratio === undefined) {
						return this.aspectRatio_;
					}

					// Check for width:height format
					if(!/^\d+\:\d+$/.test(ratio)) {
						throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');
					}
					this.aspectRatio_ = ratio;

					// We're assuming if you set an aspect ratio you want fluid mode,
					// because in fixed mode you could calculate width and height yourself.
					this.fluid(true);

					this.updateStyleEl_();
				};

				/**
				 * Update styles of the `Player` element (height, width and aspect ratio).
				 *
				 * @private
				 * @listens Tech#loadedmetadata
				 */

				Player.prototype.updateStyleEl_ = function updateStyleEl_() {
					if(_window2['default'].VIDEOJS_NO_DYNAMIC_STYLE === true) {
						var _width = typeof this.width_ === 'number' ? this.width_ : this.options_.width;
						var _height = typeof this.height_ === 'number' ? this.height_ : this.options_.height;
						var techEl = this.tech_ && this.tech_.el();

						if(techEl) {
							if(_width >= 0) {
								techEl.width = _width;
							}
							if(_height >= 0) {
								techEl.height = _height;
							}
						}

						return;
					}

					var width = void 0;
					var height = void 0;
					var aspectRatio = void 0;
					var idClass = void 0;

					// The aspect ratio is either used directly or to calculate width and height.
					if(this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') {
						// Use any aspectRatio that's been specifically set
						aspectRatio = this.aspectRatio_;
					} else if(this.videoWidth() > 0) {
						// Otherwise try to get the aspect ratio from the video metadata
						aspectRatio = this.videoWidth() + ':' + this.videoHeight();
					} else {
						// Or use a default. The video element's is 2:1, but 16:9 is more common.
						aspectRatio = '16:9';
					}

					// Get the ratio as a decimal we can use to calculate dimensions
					var ratioParts = aspectRatio.split(':');
					var ratioMultiplier = ratioParts[1] / ratioParts[0];

					if(this.width_ !== undefined) {
						// Use any width that's been specifically set
						width = this.width_;
					} else if(this.height_ !== undefined) {
						// Or calulate the width from the aspect ratio if a height has been set
						width = this.height_ / ratioMultiplier;
					} else {
						// Or use the video's metadata, or use the video el's default of 300
						width = this.videoWidth() || 300;
					}

					if(this.height_ !== undefined) {
						// Use any height that's been specifically set
						height = this.height_;
					} else {
						// Otherwise calculate the height from the ratio and the width
						height = width * ratioMultiplier;
					}

					// Ensure the CSS class is valid by starting with an alpha character
					if(/^[^a-zA-Z]/.test(this.id())) {
						idClass = 'dimensions-' + this.id();
					} else {
						idClass = this.id() + '-dimensions';
					}

					// Ensure the right class is still on the player for the style element
					this.addClass(idClass);

					stylesheet.setTextContent(this.styleEl_, '\n      .' + idClass + ' {\n        width: ' + width + 'px;\n        height: ' + height + 'px;\n      }\n\n      .' + idClass + '.vjs-fluid {\n        padding-top: ' + ratioMultiplier * 100 + '%;\n      }\n    ');
				};

				/**
				 * Load/Create an instance of playback {@link Tech} including element
				 * and API methods. Then append the `Tech` element in `Player` as a child.
				 *
				 * @param {string} techName
				 *        name of the playback technology
				 *
				 * @param {string} source
				 *        video source
				 *
				 * @private
				 */

				Player.prototype.loadTech_ = function loadTech_(techName, source) {
					var _this2 = this;

					// Pause and remove current playback technology
					if(this.tech_) {
						this.unloadTech_();
					}

					// get rid of the HTML5 video tag as soon as we are using another tech
					if(techName !== 'Html5' && this.tag) {
						_tech2['default'].getTech('Html5').disposeMediaElement(this.tag);
						this.tag.player = null;
						this.tag = null;
					}

					this.techName_ = techName;

					// Turn off API access because we're loading a new tech that might load asynchronously
					this.isReady_ = false;

					// Grab tech-specific options from player options and add source and parent element to use.
					var techOptions = (0, _obj.assign)({
						source: source,
						'nativeControlsForTouch': this.options_.nativeControlsForTouch,
						'playerId': this.id(),
						'techId': this.id() + '_' + techName + '_api',
						'videoTracks': this.videoTracks_,
						'textTracks': this.textTracks_,
						'audioTracks': this.audioTracks_,
						'autoplay': this.options_.autoplay,
						'preload': this.options_.preload,
						'loop': this.options_.loop,
						'muted': this.options_.muted,
						'poster': this.poster(),
						'language': this.language(),
						'playerElIngest': this.playerElIngest_ || false,
						'vtt.js': this.options_['vtt.js']
					}, this.options_[techName.toLowerCase()]);

					if(this.tag) {
						techOptions.tag = this.tag;
					}

					if(source) {
						this.currentType_ = source.type;

						if(source.src === this.cache_.src && this.cache_.currentTime > 0) {
							techOptions.startTime = this.cache_.currentTime;
						}

						this.cache_.sources = null;
						this.cache_.source = source;
						this.cache_.src = source.src;
					}

					// Initialize tech instance
					var TechComponent = _tech2['default'].getTech(techName);

					// Support old behavior of techs being registered as components.
					// Remove once that deprecated behavior is removed.
					if(!TechComponent) {
						TechComponent = _component2['default'].getComponent(techName);
					}
					this.tech_ = new TechComponent(techOptions);

					// player.triggerReady is always async, so don't need this to be async
					this.tech_.ready(Fn.bind(this, this.handleTechReady_), true);

					_textTrackListConverter2['default'].jsonToTextTracks(this.textTracksJson_ || [], this.tech_);

					// Listen to all HTML5-defined events and trigger them on the player
					TECH_EVENTS_RETRIGGER.forEach(function(event) {
						_this2.on(_this2.tech_, event, _this2['handleTech' + (0, _toTitleCase2['default'])(event) + '_']);
					});
					this.on(this.tech_, 'loadstart', this.handleTechLoadStart_);
					this.on(this.tech_, 'waiting', this.handleTechWaiting_);
					this.on(this.tech_, 'canplay', this.handleTechCanPlay_);
					this.on(this.tech_, 'canplaythrough', this.handleTechCanPlayThrough_);
					this.on(this.tech_, 'playing', this.handleTechPlaying_);
					this.on(this.tech_, 'ended', this.handleTechEnded_);
					this.on(this.tech_, 'seeking', this.handleTechSeeking_);
					this.on(this.tech_, 'seeked', this.handleTechSeeked_);
					this.on(this.tech_, 'play', this.handleTechPlay_);
					this.on(this.tech_, 'firstplay', this.handleTechFirstPlay_);
					this.on(this.tech_, 'pause', this.handleTechPause_);
					this.on(this.tech_, 'durationchange', this.handleTechDurationChange_);
					this.on(this.tech_, 'fullscreenchange', this.handleTechFullscreenChange_);
					this.on(this.tech_, 'error', this.handleTechError_);
					this.on(this.tech_, 'loadedmetadata', this.updateStyleEl_);
					this.on(this.tech_, 'posterchange', this.handleTechPosterChange_);
					this.on(this.tech_, 'textdata', this.handleTechTextData_);

					this.usingNativeControls(this.techGet_('controls'));

					if(this.controls() && !this.usingNativeControls()) {
						this.addTechControlsListeners_();
					}

					// Add the tech element in the DOM if it was not already there
					// Make sure to not insert the original video element if using Html5
					if(this.tech_.el().parentNode !== this.el() && (techName !== 'Html5' || !this.tag)) {
						Dom.insertElFirst(this.tech_.el(), this.el());
					}

					// Get rid of the original video tag reference after the first tech is loaded
					if(this.tag) {
						this.tag.player = null;
						this.tag = null;
					}
				};

				/**
				 * Unload and dispose of the current playback {@link Tech}.
				 *
				 * @private
				 */

				Player.prototype.unloadTech_ = function unloadTech_() {
					// Save the current text tracks so that we can reuse the same text tracks with the next tech
					this.videoTracks_ = this.videoTracks();
					this.textTracks_ = this.textTracks();
					this.audioTracks_ = this.audioTracks();
					this.textTracksJson_ = _textTrackListConverter2['default'].textTracksToJson(this.tech_);

					this.isReady_ = false;

					this.tech_.dispose();

					this.tech_ = false;
				};

				/**
				 * Return a reference to the current {@link Tech}, but only if given an object with the
				 * `IWillNotUseThisInPlugins` property having a true value. This is try and prevent misuse
				 * of techs by plugins.
				 *
				 * @param {Object} safety
				 *        An object that must contain `{IWillNotUseThisInPlugins: true}`
				 *
				 * @param {boolean} safety.IWillNotUseThisInPlugins
				 *        Must be set to true or else this function will throw an error.
				 *
				 * @return {Tech}
				 *         The Tech
				 */

				Player.prototype.tech = function tech(safety) {
					if(safety && safety.IWillNotUseThisInPlugins) {
						return this.tech_;
					}
					var errorText = '\n      Please make sure that you are not using this inside of a plugin.\n      To disable this alert and error, please pass in an object with\n      `IWillNotUseThisInPlugins` to the `tech` method. See\n      https://github.com/videojs/video.js/issues/2617 for more info.\n    ';

					_window2['default'].alert(errorText);
					throw new Error(errorText);
				};

				/**
				 * Set up click and touch listeners for the playback element
				 *
				 * - On desktops: a click on the video itself will toggle playback
				 * - On mobile devices: a click on the video toggles controls
				 *   which is done by toggling the user state between active and
				 *   inactive
				 * - A tap can signal that a user has become active or has become inactive
				 *   e.g. a quick tap on an iPhone movie should reveal the controls. Another
				 *   quick tap should hide them again (signaling the user is in an inactive
				 *   viewing state)
				 * - In addition to this, we still want the user to be considered inactive after
				 *   a few seconds of inactivity.
				 *
				 * > Note: the only part of iOS interaction we can't mimic with this setup
				 * is a touch and hold on the video element counting as activity in order to
				 * keep the controls showing, but that shouldn't be an issue. A touch and hold
				 * on any controls will still keep the user active
				 *
				 * @private
				 */

				Player.prototype.addTechControlsListeners_ = function addTechControlsListeners_() {
					// Make sure to remove all the previous listeners in case we are called multiple times.
					this.removeTechControlsListeners_();

					// Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do
					// trigger mousedown/up.
					// http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object
					// Any touch events are set to block the mousedown event from happening
					this.on(this.tech_, 'mousedown', this.handleTechClick_);

					// If the controls were hidden we don't want that to change without a tap event
					// so we'll check if the controls were already showing before reporting user
					// activity
					this.on(this.tech_, 'touchstart', this.handleTechTouchStart_);
					this.on(this.tech_, 'touchmove', this.handleTechTouchMove_);
					this.on(this.tech_, 'touchend', this.handleTechTouchEnd_);

					// The tap listener needs to come after the touchend listener because the tap
					// listener cancels out any reportedUserActivity when setting userActive(false)
					this.on(this.tech_, 'tap', this.handleTechTap_);
				};

				/**
				 * Remove the listeners used for click and tap controls. This is needed for
				 * toggling to controls disabled, where a tap/touch should do nothing.
				 *
				 * @private
				 */

				Player.prototype.removeTechControlsListeners_ = function removeTechControlsListeners_() {
					// We don't want to just use `this.off()` because there might be other needed
					// listeners added by techs that extend this.
					this.off(this.tech_, 'tap', this.handleTechTap_);
					this.off(this.tech_, 'touchstart', this.handleTechTouchStart_);
					this.off(this.tech_, 'touchmove', this.handleTechTouchMove_);
					this.off(this.tech_, 'touchend', this.handleTechTouchEnd_);
					this.off(this.tech_, 'mousedown', this.handleTechClick_);
				};

				/**
				 * Player waits for the tech to be ready
				 *
				 * @private
				 */

				Player.prototype.handleTechReady_ = function handleTechReady_() {
					this.triggerReady();

					// Keep the same volume as before
					if(this.cache_.volume) {
						this.techCall_('setVolume', this.cache_.volume);
					}

					// Look if the tech found a higher resolution poster while loading
					this.handleTechPosterChange_();

					// Update the duration if available
					this.handleTechDurationChange_();

					// Chrome and Safari both have issues with autoplay.
					// In Safari (5.1.1), when we move the video element into the container div, autoplay doesn't work.
					// In Chrome (15), if you have autoplay + a poster + no controls, the video gets hidden (but audio plays)
					// This fixes both issues. Need to wait for API, so it updates displays correctly
					if((this.src() || this.currentSrc()) && this.tag && this.options_.autoplay && this.paused()) {
						try {
							// Chrome Fix. Fixed in Chrome v16.
							delete this.tag.poster;
						} catch(e) {
							(0, _log2['default'])('deleting tag.poster throws in some browsers', e);
						}
						this.play();
					}
				};

				/**
				 * Retrigger the `loadstart` event that was triggered by the {@link Tech}. This
				 * function will also trigger {@link Player#firstplay} if it is the first loadstart
				 * for a video.
				 *
				 * @fires Player#loadstart
				 * @fires Player#firstplay
				 * @listens Tech#loadstart
				 * @private
				 */

				Player.prototype.handleTechLoadStart_ = function handleTechLoadStart_() {
					// TODO: Update to use `emptied` event instead. See #1277.

					this.removeClass('vjs-ended');
					this.removeClass('vjs-seeking');

					// reset the error state
					this.error(null);

					// If it's already playing we want to trigger a firstplay event now.
					// The firstplay event relies on both the play and loadstart events
					// which can happen in any order for a new source
					if(!this.paused()) {
						/**
						 * Fired when the user agent begins looking for media data
						 *
						 * @event Player#loadstart
						 * @type {EventTarget~Event}
						 */
						this.trigger('loadstart');
						this.trigger('firstplay');
					} else {
						// reset the hasStarted state
						this.hasStarted(false);
						this.trigger('loadstart');
					}
				};

				/**
				 * Add/remove the vjs-has-started class
				 *
				 * @fires Player#firstplay
				 *
				 * @param {boolean} hasStarted
				 *        - true: adds the class
				 *        - false: remove the class
				 *
				 * @return {boolean}
				 *         the boolean value of hasStarted
				 */

				Player.prototype.hasStarted = function hasStarted(_hasStarted) {
					if(_hasStarted !== undefined) {
						// only update if this is a new value
						if(this.hasStarted_ !== _hasStarted) {
							this.hasStarted_ = _hasStarted;
							if(_hasStarted) {
								this.addClass('vjs-has-started');
								// trigger the firstplay event if this newly has played
								this.trigger('firstplay');
							} else {
								this.removeClass('vjs-has-started');
							}
						}
						return this;
					}
					return !!this.hasStarted_;
				};

				/**
				 * Fired whenever the media begins or resumes playback
				 *
				 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play}
				 * @fires Player#play
				 * @listens Tech#play
				 * @private
				 */

				Player.prototype.handleTechPlay_ = function handleTechPlay_() {
					this.removeClass('vjs-ended');
					this.removeClass('vjs-paused');
					this.addClass('vjs-playing');

					// hide the poster when the user hits play
					this.hasStarted(true);
					/**
					 * Triggered whenever an {@link Tech#play} event happens. Indicates that
					 * playback has started or resumed.
					 *
					 * @event Player#play
					 * @type {EventTarget~Event}
					 */
					this.trigger('play');
				};

				/**
				 * Retrigger the `waiting` event that was triggered by the {@link Tech}.
				 *
				 * @fires Player#waiting
				 * @listens Tech#waiting
				 * @private
				 */

				Player.prototype.handleTechWaiting_ = function handleTechWaiting_() {
					var _this3 = this;

					this.addClass('vjs-waiting');
					/**
					 * A readyState change on the DOM element has caused playback to stop.
					 *
					 * @event Player#waiting
					 * @type {EventTarget~Event}
					 */
					this.trigger('waiting');
					this.one('timeupdate', function() {
						return _this3.removeClass('vjs-waiting');
					});
				};

				/**
				 * Retrigger the `canplay` event that was triggered by the {@link Tech}.
				 * > Note: This is not consistent between browsers. See #1351
				 *
				 * @fires Player#canplay
				 * @listens Tech#canplay
				 * @private
				 */

				Player.prototype.handleTechCanPlay_ = function handleTechCanPlay_() {
					this.removeClass('vjs-waiting');
					/**
					 * The media has a readyState of HAVE_FUTURE_DATA or greater.
					 *
					 * @event Player#canplay
					 * @type {EventTarget~Event}
					 */
					this.trigger('canplay');
				};

				/**
				 * Retrigger the `canplaythrough` event that was triggered by the {@link Tech}.
				 *
				 * @fires Player#canplaythrough
				 * @listens Tech#canplaythrough
				 * @private
				 */

				Player.prototype.handleTechCanPlayThrough_ = function handleTechCanPlayThrough_() {
					this.removeClass('vjs-waiting');
					/**
					 * The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the
					 * entire media file can be played without buffering.
					 *
					 * @event Player#canplaythrough
					 * @type {EventTarget~Event}
					 */
					this.trigger('canplaythrough');
				};

				/**
				 * Retrigger the `playing` event that was triggered by the {@link Tech}.
				 *
				 * @fires Player#playing
				 * @listens Tech#playing
				 * @private
				 */

				Player.prototype.handleTechPlaying_ = function handleTechPlaying_() {
					this.removeClass('vjs-waiting');
					/**
					 * The media is no longer blocked from playback, and has started playing.
					 *
					 * @event Player#playing
					 * @type {EventTarget~Event}
					 */
					this.trigger('playing');
				};

				/**
				 * Retrigger the `seeking` event that was triggered by the {@link Tech}.
				 *
				 * @fires Player#seeking
				 * @listens Tech#seeking
				 * @private
				 */

				Player.prototype.handleTechSeeking_ = function handleTechSeeking_() {
					this.addClass('vjs-seeking');
					/**
					 * Fired whenever the player is jumping to a new time
					 *
					 * @event Player#seeking
					 * @type {EventTarget~Event}
					 */
					this.trigger('seeking');
				};

				/**
				 * Retrigger the `seeked` event that was triggered by the {@link Tech}.
				 *
				 * @fires Player#seeked
				 * @listens Tech#seeked
				 * @private
				 */

				Player.prototype.handleTechSeeked_ = function handleTechSeeked_() {
					this.removeClass('vjs-seeking');
					/**
					 * Fired when the player has finished jumping to a new time
					 *
					 * @event Player#seeked
					 * @type {EventTarget~Event}
					 */
					this.trigger('seeked');
				};

				/**
				 * Retrigger the `firstplay` event that was triggered by the {@link Tech}.
				 *
				 * @fires Player#firstplay
				 * @listens Tech#firstplay
				 * @deprecated As of 6.0 passing the `starttime` option to the player will be deprecated
				 * @private
				 */

				Player.prototype.handleTechFirstPlay_ = function handleTechFirstPlay_() {
					// If the first starttime attribute is specified
					// then we will start at the given offset in seconds
					if(this.options_.starttime) {
						_log2['default'].warn('Passing the `starttime` option to the player will be deprecated in 6.0');
						this.currentTime(this.options_.starttime);
					}

					this.addClass('vjs-has-started');
					/**
					 * Fired the first time a video is played. Not part of the HLS spec, and this is
					 * probably not the best implementation yet, so use sparingly. If you don't have a
					 * reason to prevent playback, use `myPlayer.one('play');` instead.
					 *
					 * @event Player#firstplay
					 * @type {EventTarget~Event}
					 */
					this.trigger('firstplay');
				};

				/**
				 * Retrigger the `pause` event that was triggered by the {@link Tech}.
				 *
				 * @fires Player#pause
				 * @listens Tech#pause
				 * @private
				 */

				Player.prototype.handleTechPause_ = function handleTechPause_() {
					this.removeClass('vjs-playing');
					this.addClass('vjs-paused');
					/**
					 * Fired whenever the media has been paused
					 *
					 * @event Player#pause
					 * @type {EventTarget~Event}
					 */
					this.trigger('pause');
				};

				/**
				 * Retrigger the `ended` event that was triggered by the {@link Tech}.
				 *
				 * @fires Player#ended
				 * @listens Tech#ended
				 * @private
				 */

				Player.prototype.handleTechEnded_ = function handleTechEnded_() {
					this.addClass('vjs-ended');
					if(this.options_.loop) {
						this.currentTime(0);
						this.play();
					} else if(!this.paused()) {
						this.pause();
					}

					/**
					 * Fired when the end of the media resource is reached (currentTime == duration)
					 *
					 * @event Player#ended
					 * @type {EventTarget~Event}
					 */
					this.trigger('ended');
				};

				/**
				 * Fired when the duration of the media resource is first known or changed
				 *
				 * @listens Tech#durationchange
				 * @private
				 */

				Player.prototype.handleTechDurationChange_ = function handleTechDurationChange_() {
					this.duration(this.techGet_('duration'));
				};

				/**
				 * Handle a click on the media element to play/pause
				 *
				 * @param {EventTarget~Event} event
				 *        the event that caused this function to trigger
				 *
				 * @listens Tech#mousedown
				 * @private
				 */

				Player.prototype.handleTechClick_ = function handleTechClick_(event) {
					// We're using mousedown to detect clicks thanks to Flash, but mousedown
					// will also be triggered with right-clicks, so we need to prevent that
					if(event.button !== 0) {
						return;
					}

					// When controls are disabled a click should not toggle playback because
					// the click is considered a control
					if(this.controls()) {
						if(this.paused()) {
							this.play();
						} else {
							this.pause();
						}
					}
				};

				/**
				 * Handle a tap on the media element. It will toggle the user
				 * activity state, which hides and shows the controls.
				 *
				 * @listens Tech#tap
				 * @private
				 */

				Player.prototype.handleTechTap_ = function handleTechTap_() {
					this.userActive(!this.userActive());
				};

				/**
				 * Handle touch to start
				 *
				 * @listens Tech#touchstart
				 * @private
				 */

				Player.prototype.handleTechTouchStart_ = function handleTechTouchStart_() {
					this.userWasActive = this.userActive();
				};

				/**
				 * Handle touch to move
				 *
				 * @listens Tech#touchmove
				 * @private
				 */

				Player.prototype.handleTechTouchMove_ = function handleTechTouchMove_() {
					if(this.userWasActive) {
						this.reportUserActivity();
					}
				};

				/**
				 * Handle touch to end
				 *
				 * @param {EventTarget~Event} event
				 *        the touchend event that triggered
				 *        this function
				 *
				 * @listens Tech#touchend
				 * @private
				 */

				Player.prototype.handleTechTouchEnd_ = function handleTechTouchEnd_(event) {
					// Stop the mouse events from also happening
					event.preventDefault();
				};

				/**
				 * Fired when the player switches in or out of fullscreen mode
				 *
				 * @private
				 * @listens Player#fullscreenchange
				 */

				Player.prototype.handleFullscreenChange_ = function handleFullscreenChange_() {
					if(this.isFullscreen()) {
						this.addClass('vjs-fullscreen');
					} else {
						this.removeClass('vjs-fullscreen');
					}
				};

				/**
				 * native click events on the SWF aren't triggered on IE11, Win8.1RT
				 * use stageclick events triggered from inside the SWF instead
				 *
				 * @private
				 * @listens stageclick
				 */

				Player.prototype.handleStageClick_ = function handleStageClick_() {
					this.reportUserActivity();
				};

				/**
				 * Handle Tech Fullscreen Change
				 *
				 * @param {EventTarget~Event} event
				 *        the fullscreenchange event that triggered this function
				 *
				 * @param {Object} data
				 *        the data that was sent with the event
				 *
				 * @private
				 * @listens Tech#fullscreenchange
				 * @fires Player#fullscreenchange
				 */

				Player.prototype.handleTechFullscreenChange_ = function handleTechFullscreenChange_(event, data) {
					if(data) {
						this.isFullscreen(data.isFullscreen);
					}
					/**
					 * Fired when going in and out of fullscreen.
					 *
					 * @event Player#fullscreenchange
					 * @type {EventTarget~Event}
					 */
					this.trigger('fullscreenchange');
				};

				/**
				 * Fires when an error occurred during the loading of an audio/video.
				 *
				 * @private
				 * @listens Tech#error
				 */

				Player.prototype.handleTechError_ = function handleTechError_() {
					var error = this.tech_.error();

					this.error(error);
				};

				/**
				 * Retrigger the `textdata` event that was triggered by the {@link Tech}.
				 *
				 * @fires Player#textdata
				 * @listens Tech#textdata
				 * @private
				 */

				Player.prototype.handleTechTextData_ = function handleTechTextData_() {
					var data = null;

					if(arguments.length > 1) {
						data = arguments[1];
					}

					/**
					 * Fires when we get a textdata event from tech
					 *
					 * @event Player#textdata
					 * @type {EventTarget~Event}
					 */
					this.trigger('textdata', data);
				};

				/**
				 * Get object for cached values.
				 *
				 * @return {Object}
				 *         get the current object cache
				 */

				Player.prototype.getCache = function getCache() {
					return this.cache_;
				};

				/**
				 * Pass values to the playback tech
				 *
				 * @param {string} [method]
				 *        the method to call
				 *
				 * @param {Object} arg
				 *        the argument to pass
				 *
				 * @private
				 */

				Player.prototype.techCall_ = function techCall_(method, arg) {
					// If it's not ready yet, call method when it is
					if(this.tech_ && !this.tech_.isReady_) {
						this.tech_.ready(function() {
							this[method](arg);
						}, true);

						// Otherwise call method now
					} else {
						try {
							if(this.tech_) {
								this.tech_[method](arg);
							}
						} catch(e) {
							(0, _log2['default'])(e);
							throw e;
						}
					}
				};

				/**
				 * Get calls can't wait for the tech, and sometimes don't need to.
				 *
				 * @param {string} method
				 *        Tech method
				 *
				 * @return {Function|undefined}
				 *         the method or undefined
				 *
				 * @private
				 */

				Player.prototype.techGet_ = function techGet_(method) {
					if(this.tech_ && this.tech_.isReady_) {

						// Flash likes to die and reload when you hide or reposition it.
						// In these cases the object methods go away and we get errors.
						// When that happens we'll catch the errors and inform tech that it's not ready any more.
						try {
							return this.tech_[method]();
						} catch(e) {
							// When building additional tech libs, an expected method may not be defined yet
							if(this.tech_[method] === undefined) {
								(0, _log2['default'])('Video.js: ' + method + ' method not defined for ' + this.techName_ + ' playback technology.', e);

								// When a method isn't available on the object it throws a TypeError
							} else if(e.name === 'TypeError') {
								(0, _log2['default'])('Video.js: ' + method + ' unavailable on ' + this.techName_ + ' playback technology element.', e);
								this.tech_.isReady_ = false;
							} else {
								(0, _log2['default'])(e);
							}
							throw e;
						}
					}

					return;
				};

				/**
				 * start media playback
				 *
				 * @return {Player}
				 *         A reference to the player object this function was called on
				 */

				Player.prototype.play = function play() {
					// Only calls the tech's play if we already have a src loaded
					if(this.src() || this.currentSrc()) {
						this.techCall_('play');
					} else {
						this.tech_.one('loadstart', function() {
							this.play();
						});
					}

					return this;
				};

				/**
				 * Pause the video playback
				 *
				 * @return {Player}
				 *         A reference to the player object this function was called on
				 */

				Player.prototype.pause = function pause() {
					this.techCall_('pause');
					return this;
				};

				/**
				 * Check if the player is paused or has yet to play
				 *
				 * @return {boolean}
				 *         - false: if the media is currently playing
				 *         - true: if media is not currently playing
				 */

				Player.prototype.paused = function paused() {
					// The initial state of paused should be true (in Safari it's actually false)
					return this.techGet_('paused') === false ? false : true;
				};

				/**
				 * Returns whether or not the user is "scrubbing". Scrubbing is
				 * when the user has clicked the progress bar handle and is
				 * dragging it along the progress bar.
				 *
				 * @param {boolean} [isScrubbing]
				 *        wether the user is or is not scrubbing
				 *
				 * @return {boolean|Player}
				 *         A instance of the player that called this function when setting,
				 *         and the value of scrubbing when getting
				 */

				Player.prototype.scrubbing = function scrubbing(isScrubbing) {
					if(isScrubbing !== undefined) {
						this.scrubbing_ = !!isScrubbing;

						if(isScrubbing) {
							this.addClass('vjs-scrubbing');
						} else {
							this.removeClass('vjs-scrubbing');
						}

						return this;
					}

					return this.scrubbing_;
				};

				/**
				 * Get or set the current time (in seconds)
				 *
				 * @param {number|string} [seconds]
				 *        The time to seek to in seconds
				 *
				 * @return {Player|number}
				 *         - the current time in seconds when getting
				 *         - a reference to the current player object when setting
				 */

				Player.prototype.currentTime = function currentTime(seconds) {
					if(seconds !== undefined) {

						this.techCall_('setCurrentTime', seconds);

						return this;
					}

					// cache last currentTime and return. default to 0 seconds
					//
					// Caching the currentTime is meant to prevent a massive amount of reads on the tech's
					// currentTime when scrubbing, but may not provide much performance benefit afterall.
					// Should be tested. Also something has to read the actual current time or the cache will
					// never get updated.
					this.cache_.currentTime = this.techGet_('currentTime') || 0;
					return this.cache_.currentTime;
				};

				/**
				 * Normally gets the length in time of the video in seconds;
				 * in all but the rarest use cases an argument will NOT be passed to the method
				 *
				 * > **NOTE**: The video must have started loading before the duration can be
				 * known, and in the case of Flash, may not be known until the video starts
				 * playing.
				 *
				 * @fires Player#durationchange
				 *
				 * @param {number} [seconds]
				 *        The duration of the video to set in seconds
				 *
				 * @return {number|Player}
				 *         - The duration of the video in seconds when getting
				 *         - A reference to the player that called this function
				 *           when setting
				 */

				Player.prototype.duration = function duration(seconds) {
					if(seconds === undefined) {
						return this.cache_.duration || 0;
					}

					seconds = parseFloat(seconds) || 0;

					// Standardize on Inifity for signaling video is live
					if(seconds < 0) {
						seconds = Infinity;
					}

					if(seconds !== this.cache_.duration) {
						// Cache the last set value for optimized scrubbing (esp. Flash)
						this.cache_.duration = seconds;

						if(seconds === Infinity) {
							this.addClass('vjs-live');
						} else {
							this.removeClass('vjs-live');
						}
						/**
						 * @event Player#durationchange
						 * @type {EventTarget~Event}
						 */
						this.trigger('durationchange');
					}

					return this;
				};

				/**
				 * Calculates how much time is left in the video. Not part
				 * of the native video API.
				 *
				 * @return {number}
				 *         The time remaining in seconds
				 */

				Player.prototype.remainingTime = function remainingTime() {
					return this.duration() - this.currentTime();
				};

				//
				// Kind of like an array of portions of the video that have been downloaded.

				/**
				 * Get a TimeRange object with an array of the times of the video
				 * that have been downloaded. If you just want the percent of the
				 * video that's been downloaded, use bufferedPercent.
				 *
				 * @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered}
				 *
				 * @return {TimeRange}
				 *         A mock TimeRange object (following HTML spec)
				 */

				Player.prototype.buffered = function buffered() {
					var buffered = this.techGet_('buffered');

					if(!buffered || !buffered.length) {
						buffered = (0, _timeRanges.createTimeRange)(0, 0);
					}

					return buffered;
				};

				/**
				 * Get the percent (as a decimal) of the video that's been downloaded.
				 * This method is not a part of the native HTML video API.
				 *
				 * @return {number}
				 *         A decimal between 0 and 1 representing the percent
				 *         that is bufferred 0 being 0% and 1 being 100%
				 */

				Player.prototype.bufferedPercent = function bufferedPercent() {
					return(0, _buffer.bufferedPercent)(this.buffered(), this.duration());
				};

				/**
				 * Get the ending time of the last buffered time range
				 * This is used in the progress bar to encapsulate all time ranges.
				 *
				 * @return {number}
				 *         The end of the last buffered time range
				 */

				Player.prototype.bufferedEnd = function bufferedEnd() {
					var buffered = this.buffered();
					var duration = this.duration();
					var end = buffered.end(buffered.length - 1);

					if(end > duration) {
						end = duration;
					}

					return end;
				};

				/**
				 * Get or set the current volume of the media
				 *
				 * @param  {number} [percentAsDecimal]
				 *         The new volume as a decimal percent:
				 *         - 0 is muted/0%/off
				 *         - 1.0 is 100%/full
				 *         - 0.5 is half volume or 50%
				 *
				 * @return {Player|number}
				 *         a reference to the calling player when setting and the
				 *         current volume as a percent when getting
				 */

				Player.prototype.volume = function volume(percentAsDecimal) {
					var vol = void 0;

					if(percentAsDecimal !== undefined) {
						// Force value to between 0 and 1
						vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal)));
						this.cache_.volume = vol;
						this.techCall_('setVolume', vol);

						return this;
					}

					// Default to 1 when returning current volume.
					vol = parseFloat(this.techGet_('volume'));
					return isNaN(vol) ? 1 : vol;
				};

				/**
				 * Get the current muted state, or turn mute on or off
				 *
				 * @param {boolean} [muted]
				 *        - true to mute
				 *        - false to unmute
				 *
				 * @return {boolean|Player}
				 *         - true if mute is on and getting
				 *         - false if mute is off and getting
				 *         - A reference to the current player when setting
				 */

				Player.prototype.muted = function muted(_muted) {
					if(_muted !== undefined) {
						this.techCall_('setMuted', _muted);
						return this;
					}
					return this.techGet_('muted') || false;
				};

				/**
				 * Check if current tech can support native fullscreen
				 * (e.g. with built in controls like iOS, so not our flash swf)
				 *
				 * @return {boolean}
				 *         if native fullscreen is supported
				 */

				Player.prototype.supportsFullScreen = function supportsFullScreen() {
					return this.techGet_('supportsFullScreen') || false;
				};

				/**
				 * Check if the player is in fullscreen mode or tell the player that it
				 * is or is not in fullscreen mode.
				 *
				 * > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official
				 * property and instead document.fullscreenElement is used. But isFullscreen is
				 * still a valuable property for internal player workings.
				 *
				 * @param  {boolean} [isFS]
				 *         Set the players current fullscreen state
				 *
				 * @return {boolean|Player}
				 *         - true if fullscreen is on and getting
				 *         - false if fullscreen is off and getting
				 *         - A reference to the current player when setting
				 */

				Player.prototype.isFullscreen = function isFullscreen(isFS) {
					if(isFS !== undefined) {
						this.isFullscreen_ = !!isFS;
						return this;
					}
					return !!this.isFullscreen_;
				};

				/**
				 * Increase the size of the video to full screen
				 * In some browsers, full screen is not supported natively, so it enters
				 * "full window mode", where the video fills the browser window.
				 * In browsers and devices that support native full screen, sometimes the
				 * browser's default controls will be shown, and not the Video.js custom skin.
				 * This includes most mobile devices (iOS, Android) and older versions of
				 * Safari.
				 *
				 * @fires Player#fullscreenchange
				 * @return {Player}
				 *         A reference to the current player
				 */

				Player.prototype.requestFullscreen = function requestFullscreen() {
					var fsApi = _fullscreenApi2['default'];

					this.isFullscreen(true);

					if(fsApi.requestFullscreen) {
						// the browser supports going fullscreen at the element level so we can
						// take the controls fullscreen as well as the video

						// Trigger fullscreenchange event after change
						// We have to specifically add this each time, and remove
						// when canceling fullscreen. Otherwise if there's multiple
						// players on a page, they would all be reacting to the same fullscreen
						// events
						Events.on(_document2['default'], fsApi.fullscreenchange, Fn.bind(this, function documentFullscreenChange(e) {
							this.isFullscreen(_document2['default'][fsApi.fullscreenElement]);

							// If cancelling fullscreen, remove event listener.
							if(this.isFullscreen() === false) {
								Events.off(_document2['default'], fsApi.fullscreenchange, documentFullscreenChange);
							}
							/**
							 * @event Player#fullscreenchange
							 * @type {EventTarget~Event}
							 */
							this.trigger('fullscreenchange');
						}));

						this.el_[fsApi.requestFullscreen]();
					} else if(this.tech_.supportsFullScreen()) {
						// we can't take the video.js controls fullscreen but we can go fullscreen
						// with native controls
						this.techCall_('enterFullScreen');
					} else {
						// fullscreen isn't supported so we'll just stretch the video element to
						// fill the viewport
						this.enterFullWindow();
						/**
						 * @event Player#fullscreenchange
						 * @type {EventTarget~Event}
						 */
						this.trigger('fullscreenchange');
					}

					return this;
				};

				/**
				 * Return the video to its normal size after having been in full screen mode
				 *
				 * @fires Player#fullscreenchange
				 *
				 * @return {Player}
				 *         A reference to the current player
				 */

				Player.prototype.exitFullscreen = function exitFullscreen() {
					var fsApi = _fullscreenApi2['default'];

					this.isFullscreen(false);

					// Check for browser element fullscreen support
					if(fsApi.requestFullscreen) {
						_document2['default'][fsApi.exitFullscreen]();
					} else if(this.tech_.supportsFullScreen()) {
						this.techCall_('exitFullScreen');
					} else {
						this.exitFullWindow();
						/**
						 * @event Player#fullscreenchange
						 * @type {EventTarget~Event}
						 */
						this.trigger('fullscreenchange');
					}

					return this;
				};

				/**
				 * When fullscreen isn't supported we can stretch the
				 * video container to as wide as the browser will let us.
				 *
				 * @fires Player#enterFullWindow
				 */

				Player.prototype.enterFullWindow = function enterFullWindow() {
					this.isFullWindow = true;

					// Storing original doc overflow value to return to when fullscreen is off
					this.docOrigOverflow = _document2['default'].documentElement.style.overflow;

					// Add listener for esc key to exit fullscreen
					Events.on(_document2['default'], 'keydown', Fn.bind(this, this.fullWindowOnEscKey));

					// Hide any scroll bars
					_document2['default'].documentElement.style.overflow = 'hidden';

					// Apply fullscreen styles
					Dom.addElClass(_document2['default'].body, 'vjs-full-window');

					/**
					 * @event Player#enterFullWindow
					 * @type {EventTarget~Event}
					 */
					this.trigger('enterFullWindow');
				};

				/**
				 * Check for call to either exit full window or
				 * full screen on ESC key
				 *
				 * @param {string} event
				 *        Event to check for key press
				 */

				Player.prototype.fullWindowOnEscKey = function fullWindowOnEscKey(event) {
					if(event.keyCode === 27) {
						if(this.isFullscreen() === true) {
							this.exitFullscreen();
						} else {
							this.exitFullWindow();
						}
					}
				};

				/**
				 * Exit full window
				 *
				 * @fires Player#exitFullWindow
				 */

				Player.prototype.exitFullWindow = function exitFullWindow() {
					this.isFullWindow = false;
					Events.off(_document2['default'], 'keydown', this.fullWindowOnEscKey);

					// Unhide scroll bars.
					_document2['default'].documentElement.style.overflow = this.docOrigOverflow;

					// Remove fullscreen styles
					Dom.removeElClass(_document2['default'].body, 'vjs-full-window');

					// Resize the box, controller, and poster to original sizes
					// this.positionAll();
					/**
					 * @event Player#exitFullWindow
					 * @type {EventTarget~Event}
					 */
					this.trigger('exitFullWindow');
				};

				/**
				 * Check whether the player can play a given mimetype
				 *
				 * @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype
				 *
				 * @param {string} type
				 *        The mimetype to check
				 *
				 * @return {string}
				 *         'probably', 'maybe', or '' (empty string)
				 */

				Player.prototype.canPlayType = function canPlayType(type) {
					var can = void 0;

					// Loop through each playback technology in the options order
					for(var i = 0, j = this.options_.techOrder; i < j.length; i++) {
						var techName = (0, _toTitleCase2['default'])(j[i]);
						var tech = _tech2['default'].getTech(techName);

						// Support old behavior of techs being registered as components.
						// Remove once that deprecated behavior is removed.
						if(!tech) {
							tech = _component2['default'].getComponent(techName);
						}

						// Check if the current tech is defined before continuing
						if(!tech) {
							_log2['default'].error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.');
							continue;
						}

						// Check if the browser supports this technology
						if(tech.isSupported()) {
							can = tech.canPlayType(type);

							if(can) {
								return can;
							}
						}
					}

					return '';
				};

				/**
				 * Select source based on tech-order or source-order
				 * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,
				 * defaults to tech-order selection
				 *
				 * @param {Array} sources
				 *        The sources for a media asset
				 *
				 * @return {Object|boolean}
				 *         Object of source and tech order or false
				 */

				Player.prototype.selectSource = function selectSource(sources) {
					var _this4 = this;

					// Get only the techs specified in `techOrder` that exist and are supported by the
					// current platform
					var techs = this.options_.techOrder.map(_toTitleCase2['default']).map(function(techName) {
						// `Component.getComponent(...)` is for support of old behavior of techs
						// being registered as components.
						// Remove once that deprecated behavior is removed.
						return [techName, _tech2['default'].getTech(techName) || _component2['default'].getComponent(techName)];
					}).filter(function(_ref) {
						var techName = _ref[0],
							tech = _ref[1];

						// Check if the current tech is defined before continuing
						if(tech) {
							// Check if the browser supports this technology
							return tech.isSupported();
						}

						_log2['default'].error('The "' + techName + '" tech is undefined. Skipped browser support check for that tech.');
						return false;
					});

					// Iterate over each `innerArray` element once per `outerArray` element and execute
					// `tester` with both. If `tester` returns a non-falsy value, exit early and return
					// that value.
					var findFirstPassingTechSourcePair = function findFirstPassingTechSourcePair(outerArray, innerArray, tester) {
						var found = void 0;

						outerArray.some(function(outerChoice) {
							return innerArray.some(function(innerChoice) {
								found = tester(outerChoice, innerChoice);

								if(found) {
									return true;
								}
							});
						});

						return found;
					};

					var foundSourceAndTech = void 0;
					var flip = function flip(fn) {
						return function(a, b) {
							return fn(b, a);
						};
					};
					var finder = function finder(_ref2, source) {
						var techName = _ref2[0],
							tech = _ref2[1];

						if(tech.canPlaySource(source, _this4.options_[techName.toLowerCase()])) {
							return {
								source: source,
								tech: techName
							};
						}
					};

					// Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources
					// to select from them based on their priority.
					if(this.options_.sourceOrder) {
						// Source-first ordering
						foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder));
					} else {
						// Tech-first ordering
						foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder);
					}

					return foundSourceAndTech || false;
				};

				/**
				 * The source function updates the video source
				 * There are three types of variables you can pass as the argument.
				 * **URL string**: A URL to the the video file. Use this method if you are sure
				 * the current playback technology (HTML5/Flash) can support the source you
				 * provide. Currently only MP4 files can be used in both HTML5 and Flash.
				 *
				 * @param {Tech~SourceObject|Tech~SourceObject[]} [source]
				 *        One SourceObject or an array of SourceObjects
				 *
				 * @return {string|Player}
				 *         - The current video source when getting
				 *         - The player when setting
				 */

				Player.prototype.src = function src(source) {
					if(source === undefined) {
						return this.techGet_('src');
					}

					var currentTech = _tech2['default'].getTech(this.techName_);

					// Support old behavior of techs being registered as components.
					// Remove once that deprecated behavior is removed.
					if(!currentTech) {
						currentTech = _component2['default'].getComponent(this.techName_);
					}

					// case: Array of source objects to choose from and pick the best to play
					if(Array.isArray(source)) {
						this.sourceList_(source);

						// case: URL String (http://myvideo...)
					} else if(typeof source === 'string') {
						// create a source object from the string
						this.src({
							src: source
						});

						// case: Source object { src: '', type: '' ... }
					} else if(source instanceof Object) {
						// check if the source has a type and the loaded tech cannot play the source
						// if there's no type we'll just try the current tech
						if(source.type && !currentTech.canPlaySource(source, this.options_[this.techName_.toLowerCase()])) {
							// create a source list with the current source and send through
							// the tech loop to check for a compatible technology
							this.sourceList_([source]);
						} else {
							this.cache_.sources = null;
							this.cache_.source = source;
							this.cache_.src = source.src;

							this.currentType_ = source.type || '';

							// wait until the tech is ready to set the source
							this.ready(function() {

								// The setSource tech method was added with source handlers
								// so older techs won't support it
								// We need to check the direct prototype for the case where subclasses
								// of the tech do not support source handlers
								if(currentTech.prototype.hasOwnProperty('setSource')) {
									this.techCall_('setSource', source);
								} else {
									this.techCall_('src', source.src);
								}

								if(this.options_.preload === 'auto') {
									this.load();
								}

								if(this.options_.autoplay) {
									this.play();
								}

								// Set the source synchronously if possible (#2326)
							}, true);
						}
					}

					return this;
				};

				/**
				 * Handle an array of source objects
				 *
				 * @param  {Tech~SourceObject[]} sources
				 *         Array of source objects
				 *
				 * @private
				 */

				Player.prototype.sourceList_ = function sourceList_(sources) {
					var sourceTech = this.selectSource(sources);

					if(sourceTech) {
						if(sourceTech.tech === this.techName_) {
							// if this technology is already loaded, set the source
							this.src(sourceTech.source);
						} else {
							// load this technology with the chosen source
							this.loadTech_(sourceTech.tech, sourceTech.source);
						}

						this.cache_.sources = sources;
					} else {
						// We need to wrap this in a timeout to give folks a chance to add error event handlers
						this.setTimeout(function() {
							this.error({
								code: 4,
								message: this.localize(this.options_.notSupportedMessage)
							});
						}, 0);

						// we could not find an appropriate tech, but let's still notify the delegate that this is it
						// this needs a better comment about why this is needed
						this.triggerReady();
					}
				};

				/**
				 * Begin loading the src data.
				 *
				 * @return {Player}
				 *         A reference to the player
				 */

				Player.prototype.load = function load() {
					this.techCall_('load');
					return this;
				};

				/**
				 * Reset the player. Loads the first tech in the techOrder,
				 * and calls `reset` on the tech`.
				 *
				 * @return {Player}
				 *         A reference to the player
				 */

				Player.prototype.reset = function reset() {
					this.loadTech_((0, _toTitleCase2['default'])(this.options_.techOrder[0]), null);
					this.techCall_('reset');
					return this;
				};

				/**
				 * Returns all of the current source objects.
				 *
				 * @return {Tech~SourceObject[]}
				 *         The current source objects
				 */

				Player.prototype.currentSources = function currentSources() {
					var source = this.currentSource();
					var sources = [];

					// assume `{}` or `{ src }`
					if(Object.keys(source).length !== 0) {
						sources.push(source);
					}

					return this.cache_.sources || sources;
				};

				/**
				 * Returns the current source object.
				 *
				 * @return {Tech~SourceObject}
				 *         The current source object
				 */

				Player.prototype.currentSource = function currentSource() {
					var source = {};
					var src = this.currentSrc();

					if(src) {
						source.src = src;
					}

					return this.cache_.source || source;
				};

				/**
				 * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4
				 * Can be used in conjuction with `currentType` to assist in rebuilding the current source object.
				 *
				 * @return {string}
				 *         The current source
				 */

				Player.prototype.currentSrc = function currentSrc() {
					return this.techGet_('currentSrc') || this.cache_.src || '';
				};

				/**
				 * Get the current source type e.g. video/mp4
				 * This can allow you rebuild the current source object so that you could load the same
				 * source and tech later
				 *
				 * @return {string}
				 *         The source MIME type
				 */

				Player.prototype.currentType = function currentType() {
					return this.currentType_ || '';
				};

				/**
				 * Get or set the preload attribute
				 *
				 * @param {boolean} [value]
				 *        - true means that we should preload
				 *        - false maens that we should not preload
				 *
				 * @return {string|Player}
				 *         - the preload attribute value when getting
				 *         - the player when setting
				 */

				Player.prototype.preload = function preload(value) {
					if(value !== undefined) {
						this.techCall_('setPreload', value);
						this.options_.preload = value;
						return this;
					}
					return this.techGet_('preload');
				};

				/**
				 * Get or set the autoplay attribute.
				 *
				 * @param {boolean} [value]
				 *        - true means that we should autoplay
				 *        - false maens that we should not autoplay
				 *
				 * @return {string|Player}
				 *         - the current value of autoplay
				 *         - the player when setting
				 */

				Player.prototype.autoplay = function autoplay(value) {
					if(value !== undefined) {
						this.techCall_('setAutoplay', value);
						this.options_.autoplay = value;
						return this;
					}
					return this.techGet_('autoplay', value);
				};

				/**
				 * Get or set the loop attribute on the video element.
				 *
				 * @param {boolean} [value]
				 *        - true means that we should loop the video
				 *        - false means that we should not loop the video
				 *
				 * @return {string|Player}
				 *         - the current value of loop when getting
				 *         - the player when setting
				 */

				Player.prototype.loop = function loop(value) {
					if(value !== undefined) {
						this.techCall_('setLoop', value);
						this.options_.loop = value;
						return this;
					}
					return this.techGet_('loop');
				};

				/**
				 * Get or set the poster image source url
				 *
				 * @fires Player#posterchange
				 *
				 * @param {string} [src]
				 *        Poster image source URL
				 *
				 * @return {string|Player}
				 *         - the current value of poster when getting
				 *         - the player when setting
				 */

				Player.prototype.poster = function poster(src) {
					if(src === undefined) {
						return this.poster_;
					}

					// The correct way to remove a poster is to set as an empty string
					// other falsey values will throw errors
					if(!src) {
						src = '';
					}

					// update the internal poster variable
					this.poster_ = src;

					// update the tech's poster
					this.techCall_('setPoster', src);

					// alert components that the poster has been set
					/**
					 * This event fires when the poster image is changed on the player.
					 *
					 * @event Player#posterchange
					 * @type {EventTarget~Event}
					 */
					this.trigger('posterchange');

					return this;
				};

				/**
				 * Some techs (e.g. YouTube) can provide a poster source in an
				 * asynchronous way. We want the poster component to use this
				 * poster source so that it covers up the tech's controls.
				 * (YouTube's play button). However we only want to use this
				 * soruce if the player user hasn't set a poster through
				 * the normal APIs.
				 *
				 * @fires Player#posterchange
				 * @listens Tech#posterchange
				 * @private
				 */

				Player.prototype.handleTechPosterChange_ = function handleTechPosterChange_() {
					if(!this.poster_ && this.tech_ && this.tech_.poster) {
						this.poster_ = this.tech_.poster() || '';

						// Let components know the poster has changed
						this.trigger('posterchange');
					}
				};

				/**
				 * Get or set whether or not the controls are showing.
				 *
				 * @fires Player#controlsenabled
				 *
				 * @param {boolean} [bool]
				 *        - true to turn controls on
				 *        - false to turn controls off
				 *
				 * @return {boolean|Player}
				 *         - the current value of controls when getting
				 *         - the player when setting
				 */

				Player.prototype.controls = function controls(bool) {
					if(bool !== undefined) {
						bool = !!bool;

						// Don't trigger a change event unless it actually changed
						if(this.controls_ !== bool) {
							this.controls_ = bool;

							if(this.usingNativeControls()) {
								this.techCall_('setControls', bool);
							}

							if(bool) {
								this.removeClass('vjs-controls-disabled');
								this.addClass('vjs-controls-enabled');
								/**
								 * @event Player#controlsenabled
								 * @type {EventTarget~Event}
								 */
								this.trigger('controlsenabled');

								if(!this.usingNativeControls()) {
									this.addTechControlsListeners_();
								}
							} else {
								this.removeClass('vjs-controls-enabled');
								this.addClass('vjs-controls-disabled');
								/**
								 * @event Player#controlsdisabled
								 * @type {EventTarget~Event}
								 */
								this.trigger('controlsdisabled');

								if(!this.usingNativeControls()) {
									this.removeTechControlsListeners_();
								}
							}
						}
						return this;
					}
					return !!this.controls_;
				};

				/**
				 * Toggle native controls on/off. Native controls are the controls built into
				 * devices (e.g. default iPhone controls), Flash, or other techs
				 * (e.g. Vimeo Controls)
				 * **This should only be set by the current tech, because only the tech knows
				 * if it can support native controls**
				 *
				 * @fires Player#usingnativecontrols
				 * @fires Player#usingcustomcontrols
				 *
				 * @param {boolean} [bool]
				 *        - true to turn native controls on
				 *        - false to turn native controls off
				 *
				 * @return {boolean|Player}
				 *         - the current value of native controls when getting
				 *         - the player when setting
				 */

				Player.prototype.usingNativeControls = function usingNativeControls(bool) {
					if(bool !== undefined) {
						bool = !!bool;

						// Don't trigger a change event unless it actually changed
						if(this.usingNativeControls_ !== bool) {
							this.usingNativeControls_ = bool;
							if(bool) {
								this.addClass('vjs-using-native-controls');

								/**
								 * player is using the native device controls
								 *
								 * @event Player#usingnativecontrols
								 * @type {EventTarget~Event}
								 */
								this.trigger('usingnativecontrols');
							} else {
								this.removeClass('vjs-using-native-controls');

								/**
								 * player is using the custom HTML controls
								 *
								 * @event Player#usingcustomcontrols
								 * @type {EventTarget~Event}
								 */
								this.trigger('usingcustomcontrols');
							}
						}
						return this;
					}
					return !!this.usingNativeControls_;
				};

				/**
				 * Set or get the current MediaError
				 *
				 * @fires Player#error
				 *
				 * @param  {MediaError|string|number} [err]
				 *         A MediaError or a string/number to be turned
				 *         into a MediaError
				 *
				 * @return {MediaError|null|Player}
				 *         - The current MediaError when getting (or null)
				 *         - The player when setting
				 */

				Player.prototype.error = function error(err) {
					if(err === undefined) {
						return this.error_ || null;
					}

					// restoring to default
					if(err === null) {
						this.error_ = err;
						this.removeClass('vjs-error');
						if(this.errorDisplay) {
							this.errorDisplay.close();
						}
						return this;
					}

					this.error_ = new _mediaError2['default'](err);

					// add the vjs-error classname to the player
					this.addClass('vjs-error');

					// log the name of the error type and any message
					// ie8 just logs "[object object]" if you just log the error object
					_log2['default'].error('(CODE:' + this.error_.code + ' ' + _mediaError2['default'].errorTypes[this.error_.code] + ')', this.error_.message, this.error_);

					/**
					 * @event Player#error
					 * @type {EventTarget~Event}
					 */
					this.trigger('error');

					return this;
				};

				/**
				 * Report user activity
				 *
				 * @param {Object} event
				 *        Event object
				 */

				Player.prototype.reportUserActivity = function reportUserActivity(event) {
					this.userActivity_ = true;
				};

				/**
				 * Get/set if user is active
				 *
				 * @fires Player#useractive
				 * @fires Player#userinactive
				 *
				 * @param {boolean} [bool]
				 *        - true if the user is active
				 *        - false if the user is inactive
				 * @return {boolean|Player}
				 *         - the current value of userActive when getting
				 *         - the player when setting
				 */

				Player.prototype.userActive = function userActive(bool) {
					if(bool !== undefined) {
						bool = !!bool;
						if(bool !== this.userActive_) {
							this.userActive_ = bool;
							if(bool) {
								// If the user was inactive and is now active we want to reset the
								// inactivity timer
								this.userActivity_ = true;
								this.removeClass('vjs-user-inactive');
								this.addClass('vjs-user-active');
								/**
								 * @event Player#useractive
								 * @type {EventTarget~Event}
								 */
								this.trigger('useractive');
							} else {
								// We're switching the state to inactive manually, so erase any other
								// activity
								this.userActivity_ = false;

								// Chrome/Safari/IE have bugs where when you change the cursor it can
								// trigger a mousemove event. This causes an issue when you're hiding
								// the cursor when the user is inactive, and a mousemove signals user
								// activity. Making it impossible to go into inactive mode. Specifically
								// this happens in fullscreen when we really need to hide the cursor.
								//
								// When this gets resolved in ALL browsers it can be removed
								// https://code.google.com/p/chromium/issues/detail?id=103041
								if(this.tech_) {
									this.tech_.one('mousemove', function(e) {
										e.stopPropagation();
										e.preventDefault();
									});
								}

								this.removeClass('vjs-user-active');
								this.addClass('vjs-user-inactive');
								/**
								 * @event Player#userinactive
								 * @type {EventTarget~Event}
								 */
								this.trigger('userinactive');
							}
						}
						return this;
					}
					return this.userActive_;
				};

				/**
				 * Listen for user activity based on timeout value
				 *
				 * @private
				 */

				Player.prototype.listenForUserActivity_ = function listenForUserActivity_() {
					var mouseInProgress = void 0;
					var lastMoveX = void 0;
					var lastMoveY = void 0;
					var handleActivity = Fn.bind(this, this.reportUserActivity);

					var handleMouseMove = function handleMouseMove(e) {
						// #1068 - Prevent mousemove spamming
						// Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970
						if(e.screenX !== lastMoveX || e.screenY !== lastMoveY) {
							lastMoveX = e.screenX;
							lastMoveY = e.screenY;
							handleActivity();
						}
					};

					var handleMouseDown = function handleMouseDown() {
						handleActivity();
						// For as long as the they are touching the device or have their mouse down,
						// we consider them active even if they're not moving their finger or mouse.
						// So we want to continue to update that they are active
						this.clearInterval(mouseInProgress);
						// Setting userActivity=true now and setting the interval to the same time
						// as the activityCheck interval (250) should ensure we never miss the
						// next activityCheck
						mouseInProgress = this.setInterval(handleActivity, 250);
					};

					var handleMouseUp = function handleMouseUp(event) {
						handleActivity();
						// Stop the interval that maintains activity if the mouse/touch is down
						this.clearInterval(mouseInProgress);
					};

					// Any mouse movement will be considered user activity
					this.on('mousedown', handleMouseDown);
					this.on('mousemove', handleMouseMove);
					this.on('mouseup', handleMouseUp);

					// Listen for keyboard navigation
					// Shouldn't need to use inProgress interval because of key repeat
					this.on('keydown', handleActivity);
					this.on('keyup', handleActivity);

					// Run an interval every 250 milliseconds instead of stuffing everything into
					// the mousemove/touchmove function itself, to prevent performance degradation.
					// `this.reportUserActivity` simply sets this.userActivity_ to true, which
					// then gets picked up by this loop
					// http://ejohn.org/blog/learning-from-twitter/
					var inactivityTimeout = void 0;

					this.setInterval(function() {
						// Check to see if mouse/touch activity has happened
						if(this.userActivity_) {
							// Reset the activity tracker
							this.userActivity_ = false;

							// If the user state was inactive, set the state to active
							this.userActive(true);

							// Clear any existing inactivity timeout to start the timer over
							this.clearTimeout(inactivityTimeout);

							var timeout = this.options_.inactivityTimeout;

							if(timeout > 0) {
								// In <timeout> milliseconds, if no more activity has occurred the
								// user will be considered inactive
								inactivityTimeout = this.setTimeout(function() {
									// Protect against the case where the inactivityTimeout can trigger just
									// before the next user activity is picked up by the activity check loop
									// causing a flicker
									if(!this.userActivity_) {
										this.userActive(false);
									}
								}, timeout);
							}
						}
					}, 250);
				};

				/**
				 * Gets or sets the current playback rate. A playback rate of
				 * 1.0 represents normal speed and 0.5 would indicate half-speed
				 * playback, for instance.
				 *
				 * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate
				 *
				 * @param {number} [rate]
				 *       New playback rate to set.
				 *
				 * @return {number|Player}
				 *         - The current playback rate when getting or 1.0
				 *         - the player when setting
				 */

				Player.prototype.playbackRate = function playbackRate(rate) {
					if(rate !== undefined) {
						this.techCall_('setPlaybackRate', rate);
						return this;
					}

					if(this.tech_ && this.tech_.featuresPlaybackRate) {
						return this.techGet_('playbackRate');
					}
					return 1.0;
				};

				/**
				 * Gets or sets the audio flag
				 *
				 * @param {boolean} bool
				 *        - true signals that this is an audio player
				 *        - false signals that this is not an audio player
				 *
				 * @return {Player|boolean}
				 *         - the current value of isAudio when getting
				 *         - the player if setting
				 */

				Player.prototype.isAudio = function isAudio(bool) {
					if(bool !== undefined) {
						this.isAudio_ = !!bool;
						return this;
					}

					return !!this.isAudio_;
				};

				/**
				 * Get the {@link VideoTrackList}
				 *
				 * @see https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist
				 *
				 * @return {VideoTrackList}
				 *         the current video track list
				 */

				Player.prototype.videoTracks = function videoTracks() {
					// if we have not yet loadTech_, we create videoTracks_
					// these will be passed to the tech during loading
					if(!this.tech_) {
						this.videoTracks_ = this.videoTracks_ || new _videoTrackList2['default']();
						return this.videoTracks_;
					}

					return this.tech_.videoTracks();
				};

				/**
				 * Get the {@link AudioTrackList}
				 *
				 * @see https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist
				 *
				 * @return {AudioTrackList}
				 *         the current audio track list
				 */

				Player.prototype.audioTracks = function audioTracks() {
					// if we have not yet loadTech_, we create videoTracks_
					// these will be passed to the tech during loading
					if(!this.tech_) {
						this.audioTracks_ = this.audioTracks_ || new _audioTrackList2['default']();
						return this.audioTracks_;
					}

					return this.tech_.audioTracks();
				};

				/**
				 * Get the {@link TextTrackList}
				 *
				 * Text tracks are tracks of timed text events.
				 * - Captions: text displayed over the video
				 *             for the hearing impaired
				 * - Subtitles: text displayed over the video for
				 *              those who don't understand language in the video
				 * - Chapters: text displayed in a menu allowing the user to jump
				 *             to particular points (chapters) in the video
				 * - Descriptions: (not yet implemented) audio descriptions that are read back to
				 *                 the user by a screen reading device
				 *
				 * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks
				 *
				 * @return {TextTrackList|undefined}
				 *         The current TextTrackList or undefined if
				 *         or undefined if we don't have a tech
				 */

				Player.prototype.textTracks = function textTracks() {
					// cannot use techGet_ directly because it checks to see whether the tech is ready.
					// Flash is unlikely to be ready in time but textTracks should still work.
					if(this.tech_) {
						return this.tech_.textTracks();
					}
				};

				/**
				 * Get the "remote" {@link TextTrackList}. Remote Text Tracks
				 * are tracks that were added to the HTML video element and can
				 * be removed, whereas normal texttracks cannot be removed.
				 *
				 *
				 * @return {TextTrackList|undefined}
				 *         The current remote text track list or undefined
				 *         if we don't have a tech
				 */

				Player.prototype.remoteTextTracks = function remoteTextTracks() {
					if(this.tech_) {
						return this.tech_.remoteTextTracks();
					}
				};

				/**
				 * Get the "remote" {@link HTMLTrackElementList}.
				 * This gives the user all of the DOM elements that match up
				 * with the remote {@link TextTrackList}.
				 *
				 * @return {HTMLTrackElementList}
				 *         The current remote text track list elements
				 *         or undefined if we don't have a tech
				 */

				Player.prototype.remoteTextTrackEls = function remoteTextTrackEls() {
					if(this.tech_) {
						return this.tech_.remoteTextTrackEls();
					}
				};

				/**
				 * A helper method for adding a {@link TextTrack} to our
				 * {@link TextTrackList}.
				 *
				 * In addition to the W3C settings we allow adding additional info through options.
				 *
				 * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack
				 *
				 * @param {string} [kind]
				 *        the kind of TextTrack you are adding
				 *
				 * @param {string} [label]
				 *        the label to give the TextTrack label
				 *
				 * @param {string} [language]
				 *        the language to set on the TextTrack
				 *
				 * @return {TextTrack|undefined}
				 *         the TextTrack that was added or undefined
				 *         if there is no tech
				 */

				Player.prototype.addTextTrack = function addTextTrack(kind, label, language) {
					if(this.tech_) {
						return this.tech_.addTextTrack(kind, label, language);
					}
				};

				/**
				 * Create a remote {@link TextTrack} and an {@link HTMLTrackElement}. It will
				 * automatically removed from the video element whenever the source changes, unless
				 * manualCleanup is set to false.
				 *
				 * @param {Object} options
				 *        Options to pass to {@link HTMLTrackElement} during creation. See
				 *        {@link HTMLTrackElement} for object properties that you should use.
				 *
				 * @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be
				 *
				 * @return {HTMLTrackElement}
				 *         the HTMLTrackElement that was created and added
				 *         to the HTMLTrackElementList and the remote
				 *         TextTrackList
				 *
				 * @deprecated The default value of the "manualCleanup" parameter will default
				 *             to "false" in upcoming versions of Video.js
				 */

				Player.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
					if(this.tech_) {
						return this.tech_.addRemoteTextTrack(options, manualCleanup);
					}
				};

				/**
				 * Remove a remote {@link TextTrack} from the respective
				 * {@link TextTrackList} and {@link HTMLTrackElementList}.
				 *
				 * @param {Object} track
				 *        Remote {@link TextTrack} to remove
				 *
				 * @return {undefined}
				 *         does not return anything
				 */

				Player.prototype.removeRemoteTextTrack = function removeRemoteTextTrack() {
					var _ref3 = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
						_ref3$track = _ref3.track,
						track = _ref3$track === undefined ? arguments[0] : _ref3$track;

					// destructure the input into an object with a track argument, defaulting to arguments[0]
					// default the whole argument to an empty object if nothing was passed in

					if(this.tech_) {
						return this.tech_.removeRemoteTextTrack(track);
					}
				};

				/**
				 * Get video width
				 *
				 * @return {number}
				 *         current video width
				 */

				Player.prototype.videoWidth = function videoWidth() {
					return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0;
				};

				/**
				 * Get video height
				 *
				 * @return {number}
				 *         current video height
				 */

				Player.prototype.videoHeight = function videoHeight() {
					return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0;
				};

				// Methods to add support for
				// initialTime: function() { return this.techCall_('initialTime'); },
				// startOffsetTime: function() { return this.techCall_('startOffsetTime'); },
				// played: function() { return this.techCall_('played'); },
				// defaultPlaybackRate: function() { return this.techCall_('defaultPlaybackRate'); },
				// defaultMuted: function() { return this.techCall_('defaultMuted'); }

				/**
				 * The player's language code
				 * NOTE: The language should be set in the player options if you want the
				 * the controls to be built with a specific language. Changing the lanugage
				 * later will not update controls text.
				 *
				 * @param {string} [code]
				 *        the language code to set the player to
				 *
				 * @return {string|Player}
				 *         - The current language code when getting
				 *         - A reference to the player when setting
				 */

				Player.prototype.language = function language(code) {
					if(code === undefined) {
						return this.language_;
					}

					this.language_ = String(code).toLowerCase();
					return this;
				};

				/**
				 * Get the player's language dictionary
				 * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time
				 * Languages specified directly in the player options have precedence
				 *
				 * @return {Array}
				 *         An array of of supported languages
				 */

				Player.prototype.languages = function languages() {
					return(0, _mergeOptions2['default'])(Player.prototype.options_.languages, this.languages_);
				};

				/**
				 * returns a JavaScript object reperesenting the current track
				 * information. **DOES not return it as JSON**
				 *
				 * @return {Object}
				 *         Object representing the current of track info
				 */

				Player.prototype.toJSON = function toJSON() {
					var options = (0, _mergeOptions2['default'])(this.options_);
					var tracks = options.tracks;

					options.tracks = [];

					for(var i = 0; i < tracks.length; i++) {
						var track = tracks[i];

						// deep merge tracks and null out player so no circular references
						track = (0, _mergeOptions2['default'])(track);
						track.player = undefined;
						options.tracks[i] = track;
					}

					return options;
				};

				/**
				 * Creates a simple modal dialog (an instance of the {@link ModalDialog}
				 * component) that immediately overlays the player with arbitrary
				 * content and removes itself when closed.
				 *
				 * @param {string|Function|Element|Array|null} content
				 *        Same as {@link ModalDialog#content}'s param of the same name.
				 *        The most straight-forward usage is to provide a string or DOM
				 *        element.
				 *
				 * @param {Object} [options]
				 *        Extra options which will be passed on to the {@link ModalDialog}.
				 *
				 * @return {ModalDialog}
				 *         the {@link ModalDialog} that was created
				 */

				Player.prototype.createModal = function createModal(content, options) {
					var _this5 = this;

					options = options || {};
					options.content = content || '';

					var modal = new _modalDialog2['default'](this, options);

					this.addChild(modal);
					modal.on('dispose', function() {
						_this5.removeChild(modal);
					});

					return modal.open();
				};

				/**
				 * Gets tag settings
				 *
				 * @param {Element} tag
				 *        The player tag
				 *
				 * @return {Object}
				 *         An object containing all of the settings
				 *         for a player tag
				 */

				Player.getTagSettings = function getTagSettings(tag) {
					var baseOptions = {
						sources: [],
						tracks: []
					};

					var tagOptions = Dom.getElAttributes(tag);
					var dataSetup = tagOptions['data-setup'];

					if(Dom.hasElClass(tag, 'vjs-fluid')) {
						tagOptions.fluid = true;
					}

					// Check if data-setup attr exists.
					if(dataSetup !== null) {
						// Parse options JSON
						// If empty string, make it a parsable json object.
						var _safeParseTuple = (0, _tuple2['default'])(dataSetup || '{}'),
							err = _safeParseTuple[0],
							data = _safeParseTuple[1];

						if(err) {
							_log2['default'].error(err);
						}
						(0, _obj.assign)(tagOptions, data);
					}

					(0, _obj.assign)(baseOptions, tagOptions);

					// Get tag children settings
					if(tag.hasChildNodes()) {
						var children = tag.childNodes;

						for(var i = 0, j = children.length; i < j; i++) {
							var child = children[i];
							// Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/
							var childName = child.nodeName.toLowerCase();

							if(childName === 'source') {
								baseOptions.sources.push(Dom.getElAttributes(child));
							} else if(childName === 'track') {
								baseOptions.tracks.push(Dom.getElAttributes(child));
							}
						}
					}

					return baseOptions;
				};

				/**
				 * Determine wether or not flexbox is supported
				 *
				 * @return {boolean}
				 *         - true if flexbox is supported
				 *         - false if flexbox is not supported
				 */

				Player.prototype.flexNotSupported_ = function flexNotSupported_() {
					var elem = _document2['default'].createElement('i');

					// Note: We don't actually use flexBasis (or flexOrder), but it's one of the more
					// common flex features that we can rely on when checking for flex support.
					return !('flexBasis' in elem.style || 'webkitFlexBasis' in elem.style || 'mozFlexBasis' in elem.style || 'msFlexBasis' in elem.style ||
						// IE10-specific (2012 flex spec)
						'msFlexOrder' in elem.style);
				};

				return Player;
			}(_component2['default']);

			/**
			 * Global player list
			 *
			 * @type {Object}
			 */

			Player.players = {};

			var navigator = _window2['default'].navigator;

			/*
			 * Player instance options, surfaced using options
			 * options = Player.prototype.options_
			 * Make changes in options, not here.
			 *
			 * @type {Object}
			 * @private
			 */
			Player.prototype.options_ = {
				// Default order of fallback technology
				techOrder: ['html5', 'flash'],
				// techOrder: ['flash','html5'],

				html5: {},
				flash: {},

				// defaultVolume: 0.85,
				defaultVolume: 0.00,

				// default inactivity timeout
				inactivityTimeout: 2000,

				// default playback rates
				playbackRates: [],
				// Add playback rate selection by adding rates
				// 'playbackRates': [0.5, 1, 1.5, 2],

				// Included control sets
				children: ['mediaLoader', 'posterImage', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'controlBar', 'errorDisplay', 'textTrackSettings'],

				language: navigator && (navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language) || 'en',

				// locales and their language translations
				languages: {},

				// Default message to show when a video cannot be played.
				notSupportedMessage: 'No compatible source was found for this media.'
			};

			[
				/**
				 * Returns whether or not the player is in the "ended" state.
				 *
				 * @return {Boolean} True if the player is in the ended state, false if not.
				 * @method Player#ended
				 */
				'ended',
				/**
				 * Returns whether or not the player is in the "seeking" state.
				 *
				 * @return {Boolean} True if the player is in the seeking state, false if not.
				 * @method Player#seeking
				 */
				'seeking',
				/**
				 * Returns the TimeRanges of the media that are currently available
				 * for seeking to.
				 *
				 * @return {TimeRanges} the seekable intervals of the media timeline
				 * @method Player#seekable
				 */
				'seekable',
				/**
				 * Returns the current state of network activity for the element, from
				 * the codes in the list below.
				 * - NETWORK_EMPTY (numeric value 0)
				 *   The element has not yet been initialised. All attributes are in
				 *   their initial states.
				 * - NETWORK_IDLE (numeric value 1)
				 *   The element's resource selection algorithm is active and has
				 *   selected a resource, but it is not actually using the network at
				 *   this time.
				 * - NETWORK_LOADING (numeric value 2)
				 *   The user agent is actively trying to download data.
				 * - NETWORK_NO_SOURCE (numeric value 3)
				 *   The element's resource selection algorithm is active, but it has
				 *   not yet found a resource to use.
				 *
				 * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states
				 * @return {number} the current network activity state
				 * @method Player#networkState
				 */
				'networkState',
				/**
				 * Returns a value that expresses the current state of the element
				 * with respect to rendering the current playback position, from the
				 * codes in the list below.
				 * - HAVE_NOTHING (numeric value 0)
				 *   No information regarding the media resource is available.
				 * - HAVE_METADATA (numeric value 1)
				 *   Enough of the resource has been obtained that the duration of the
				 *   resource is available.
				 * - HAVE_CURRENT_DATA (numeric value 2)
				 *   Data for the immediate current playback position is available.
				 * - HAVE_FUTURE_DATA (numeric value 3)
				 *   Data for the immediate current playback position is available, as
				 *   well as enough data for the user agent to advance the current
				 *   playback position in the direction of playback.
				 * - HAVE_ENOUGH_DATA (numeric value 4)
				 *   The user agent estimates that enough data is available for
				 *   playback to proceed uninterrupted.
				 *
				 * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate
				 * @return {number} the current playback rendering state
				 * @method Player#readyState
				 */
				'readyState'
			].forEach(function(fn) {
				Player.prototype[fn] = function() {
					return this.techGet_(fn);
				};
			});

			TECH_EVENTS_RETRIGGER.forEach(function(event) {
				Player.prototype['handleTech' + (0, _toTitleCase2['default'])(event) + '_'] = function() {
					return this.trigger(event);
				};
			});

			/**
			 * Fired when the player has initial duration and dimension information
			 *
			 * @event Player#loadedmetadata
			 * @type {EventTarget~Event}
			 */

			/**
			 * Fired when the player has downloaded data at the current playback position
			 *
			 * @event Player#loadeddata
			 * @type {EventTarget~Event}
			 */

			/**
			 * Fired when the current playback position has changed *
			 * During playback this is fired every 15-250 milliseconds, depending on the
			 * playback technology in use.
			 *
			 * @event Player#timeupdate
			 * @type {EventTarget~Event}
			 */

			/**
			 * Fired when the volume changes
			 *
			 * @event Player#volumechange
			 * @type {EventTarget~Event}
			 */

			_component2['default'].registerComponent('Player', Player);
			exports['default'] = Player;

		}, {
			"1": 1,
			"4": 4,
			"41": 41,
			"44": 44,
			"45": 45,
			"46": 46,
			"5": 5,
			"50": 50,
			"55": 55,
			"59": 59,
			"60": 60,
			"61": 61,
			"62": 62,
			"63": 63,
			"68": 68,
			"69": 69,
			"71": 71,
			"76": 76,
			"78": 78,
			"79": 79,
			"8": 8,
			"81": 81,
			"82": 82,
			"83": 83,
			"85": 85,
			"86": 86,
			"87": 87,
			"88": 88,
			"89": 89,
			"90": 90,
			"91": 91,
			"94": 94,
			"95": 95,
			"97": 97
		}],
		52: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _player = _dereq_(51);

			var _player2 = _interopRequireDefault(_player);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			/**
			 * The method for registering a video.js plugin. {@link videojs:videojs.registerPlugin].
			 *
			 * @param {string} name
			 *        The name of the plugin that is being registered
			 *
			 * @param {plugins:PluginFn} init
			 *        The function that gets run when a `Player` initializes.
			 */
			var plugin = function plugin(name, init) {
				_player2['default'].prototype[name] = init;
			};
			/**
			 * @file plugins.js
			 * @module plugins
			 */
			exports['default'] = plugin;

		}, {
			"51": 51
		}],
		53: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _clickableComponent = _dereq_(3);

			var _clickableComponent2 = _interopRequireDefault(_clickableComponent);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file popup-button.js
			 */

			/**
			 * A button class for use with {@link Popup} controls
			 *
			 * @extends ClickableComponent
			 */
			var PopupButton = function(_ClickableComponent) {
				_inherits(PopupButton, _ClickableComponent);

				/**
				 * Create an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function PopupButton(player) {
					var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};

					_classCallCheck(this, PopupButton);

					var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));

					_this.update();
					return _this;
				}

				/**
				 * Update the `Popup` that this button is attached to.
				 */

				PopupButton.prototype.update = function update() {
					var popup = this.createPopup();

					if(this.popup) {
						this.removeChild(this.popup);
					}

					this.popup = popup;
					this.addChild(popup);

					if(this.items && this.items.length === 0) {
						this.hide();
					} else if(this.items && this.items.length > 1) {
						this.show();
					}
				};

				/**
				 * Create a `Popup`. - Override with specific functionality for component
				 *
				 * @abstract
				 */

				PopupButton.prototype.createPopup = function createPopup() {};

				/**
				 * Create the `PopupButton`s DOM element.
				 *
				 * @return {Element}
				 *         The element that gets created.
				 */

				PopupButton.prototype.createEl = function createEl() {
					return _ClickableComponent.prototype.createEl.call(this, 'div', {
						className: this.buildCSSClass()
					});
				};

				/**
				 * Builds the default DOM `className`.
				 *
				 * @return {string}
				 *         The DOM `className` for this object.
				 */

				PopupButton.prototype.buildCSSClass = function buildCSSClass() {
					var menuButtonClass = 'vjs-menu-button';

					// If the inline option is passed, we want to use different styles altogether.
					if(this.options_.inline === true) {
						menuButtonClass += '-inline';
					} else {
						menuButtonClass += '-popup';
					}

					return 'vjs-menu-button ' + menuButtonClass + ' ' + _ClickableComponent.prototype.buildCSSClass.call(this);
				};

				return PopupButton;
			}(_clickableComponent2['default']);

			_component2['default'].registerComponent('PopupButton', PopupButton);
			exports['default'] = PopupButton;

		}, {
			"3": 3,
			"5": 5
		}],
		54: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _events = _dereq_(82);

			var Events = _interopRequireWildcard(_events);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file popup.js
			 */

			/**
			 * The Popup component is used to build pop up controls.
			 *
			 * @extends Component
			 */
			var Popup = function(_Component) {
				_inherits(Popup, _Component);

				function Popup() {
					_classCallCheck(this, Popup);

					return _possibleConstructorReturn(this, _Component.apply(this, arguments));
				}

				/**
				 * Add a popup item to the popup
				 *
				 * @param {Object|string} component
				 *        Component or component type to add
				 *
				 */
				Popup.prototype.addItem = function addItem(component) {
					this.addChild(component);
					component.on('click', Fn.bind(this, function() {
						this.unlockShowing();
					}));
				};

				/**
				 * Create the `PopupButton`s DOM element.
				 *
				 * @return {Element}
				 *         The element that gets created.
				 */

				Popup.prototype.createEl = function createEl() {
					var contentElType = this.options_.contentElType || 'ul';

					this.contentEl_ = Dom.createEl(contentElType, {
						className: 'vjs-menu-content'
					});

					var el = _Component.prototype.createEl.call(this, 'div', {
						append: this.contentEl_,
						className: 'vjs-menu'
					});

					el.appendChild(this.contentEl_);

					// Prevent clicks from bubbling up. Needed for Popup Buttons,
					// where a click on the parent is significant
					Events.on(el, 'click', function(event) {
						event.preventDefault();
						event.stopImmediatePropagation();
					});

					return el;
				};

				return Popup;
			}(_component2['default']);

			_component2['default'].registerComponent('Popup', Popup);
			exports['default'] = Popup;

		}, {
			"5": 5,
			"81": 81,
			"82": 82,
			"83": 83
		}],
		55: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _clickableComponent = _dereq_(3);

			var _clickableComponent2 = _interopRequireDefault(_clickableComponent);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _browser = _dereq_(78);

			var browser = _interopRequireWildcard(_browser);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file poster-image.js
			 */

			/**
			 * A `ClickableComponent` that handles showing the poster image for the player.
			 *
			 * @extends ClickableComponent
			 */
			var PosterImage = function(_ClickableComponent) {
				_inherits(PosterImage, _ClickableComponent);

				/**
				 * Create an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should attach to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function PosterImage(player, options) {
					_classCallCheck(this, PosterImage);

					var _this = _possibleConstructorReturn(this, _ClickableComponent.call(this, player, options));

					_this.update();
					player.on('posterchange', Fn.bind(_this, _this.update));
					return _this;
				}

				/**
				 * Clean up and dispose of the `PosterImage`.
				 */

				PosterImage.prototype.dispose = function dispose() {
					this.player().off('posterchange', this.update);
					_ClickableComponent.prototype.dispose.call(this);
				};

				/**
				 * Create the `PosterImage`s DOM element.
				 *
				 * @return {Element}
				 *         The element that gets created.
				 */

				PosterImage.prototype.createEl = function createEl() {
					var el = Dom.createEl('div', {
						className: 'vjs-poster',

						// Don't want poster to be tabbable.
						tabIndex: -1
					});

					// To ensure the poster image resizes while maintaining its original aspect
					// ratio, use a div with `background-size` when available. For browsers that
					// do not support `background-size` (e.g. IE8), fall back on using a regular
					// img element.
					if(!browser.BACKGROUND_SIZE_SUPPORTED) {
						this.fallbackImg_ = Dom.createEl('img');
						el.appendChild(this.fallbackImg_);
					}

					return el;
				};

				/**
				 * An {@link EventTarget~EventListener} for {@link Player#posterchange} events.
				 *
				 * @listens Player#posterchange
				 *
				 * @param {EventTarget~Event} [event]
				 *        The `Player#posterchange` event that triggered this function.
				 */

				PosterImage.prototype.update = function update(event) {
					var url = this.player().poster();

					this.setSrc(url);

					// If there's no poster source we should display:none on this component
					// so it's not still clickable or right-clickable
					if(url) {
						this.show();
					} else {
						this.hide();
					}
				};

				/**
				 * Set the source of the `PosterImage` depending on the display method.
				 *
				 * @param {string} url
				 *        The URL to the source for the `PosterImage`.
				 */

				PosterImage.prototype.setSrc = function setSrc(url) {
					if(this.fallbackImg_) {
						this.fallbackImg_.src = url;
					} else {
						var backgroundImage = '';

						// Any falsey values should stay as an empty string, otherwise
						// this will throw an extra error
						if(url) {
							backgroundImage = 'url("' + url + '")';
						}

						this.el_.style.backgroundImage = backgroundImage;
					}
				};

				/**
				 * An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See
				 * {@link ClickableComponent#handleClick} for instances where this will be triggered.
				 *
				 * @listens tap
				 * @listens click
				 * @listens keydown
				 *
				 * @param {EventTarget~Event} event
				 +        The `click`, `tap` or `keydown` event that caused this function to be called.
				 */

				PosterImage.prototype.handleClick = function handleClick(event) {
					// We don't want a click to trigger playback when controls are disabled
					if(!this.player_.controls()) {
						return;
					}

					if(this.player_.paused()) {
						this.player_.play();
					} else {
						this.player_.pause();
					}
				};

				return PosterImage;
			}(_clickableComponent2['default']);

			_component2['default'].registerComponent('PosterImage', PosterImage);
			exports['default'] = PosterImage;

		}, {
			"3": 3,
			"5": 5,
			"78": 78,
			"81": 81,
			"83": 83
		}],
		56: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			exports.hasLoaded = exports.autoSetupTimeout = exports.autoSetup = undefined;

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _events = _dereq_(82);

			var Events = _interopRequireWildcard(_events);

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			/**
			 * @file setup.js - Functions for setting up a player without
			 * user interaction based on the data-setup `attribute` of the video tag.
			 *
			 * @module setup
			 */
			var _windowLoaded = false;
			var videojs = void 0;

			/**
			 * Set up any tags that have a data-setup `attribute` when the player is started.
			 */
			var autoSetup = function autoSetup() {

				// Protect against breakage in non-browser environments.
				if(!Dom.isReal()) {
					return;
				}

				// One day, when we stop supporting IE8, go back to this, but in the meantime...*hack hack hack*
				// var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
				// var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
				// var mediaEls = vids.concat(audios);

				// Because IE8 doesn't support calling slice on a node list, we need to loop
				// through each list of elements to build up a new, combined list of elements.
				var vids = _document2['default'].getElementsByTagName('video');
				var audios = _document2['default'].getElementsByTagName('audio');
				var mediaEls = [];

				if(vids && vids.length > 0) {
					for(var i = 0, e = vids.length; i < e; i++) {
						mediaEls.push(vids[i]);
					}
				}

				if(audios && audios.length > 0) {
					for(var _i = 0, _e = audios.length; _i < _e; _i++) {
						mediaEls.push(audios[_i]);
					}
				}

				// Check if any media elements exist
				if(mediaEls && mediaEls.length > 0) {

					for(var _i2 = 0, _e2 = mediaEls.length; _i2 < _e2; _i2++) {
						var mediaEl = mediaEls[_i2];

						// Check if element exists, has getAttribute func.
						// IE seems to consider typeof el.getAttribute == 'object' instead of
						// 'function' like expected, at least when loading the player immediately.
						if(mediaEl && mediaEl.getAttribute) {

							// Make sure this player hasn't already been set up.
							if(mediaEl.player === undefined) {
								var options = mediaEl.getAttribute('data-setup');

								// Check if data-setup attr exists.
								// We only auto-setup if they've added the data-setup attr.
								if(options !== null) {
									// Create new video.js instance.
									videojs(mediaEl);
								}
							}

							// If getAttribute isn't defined, we need to wait for the DOM.
						} else {
							autoSetupTimeout(1);
							break;
						}
					}

					// No videos were found, so keep looping unless page is finished loading.
				} else if(!_windowLoaded) {
					autoSetupTimeout(1);
				}
			};

			/**
			 * Wait until the page is loaded before running autoSetup. This will be called in
			 * autoSetup if `hasLoaded` returns false.
			 *
			 * @param {number} wait
			 *        How long to wait in ms
			 *
			 * @param {videojs} [vjs]
			 *        The videojs library function
			 */
			function autoSetupTimeout(wait, vjs) {
				if(vjs) {
					videojs = vjs;
				}

				_window2['default'].setTimeout(autoSetup, wait);
			}

			if(Dom.isReal() && _document2['default'].readyState === 'complete') {
				_windowLoaded = true;
			} else {
				/**
				 * Listen for the load event on window, and set _windowLoaded to true.
				 *
				 * @listens load
				 */
				Events.one(_window2['default'], 'load', function() {
					_windowLoaded = true;
				});
			}

			/**
			 * check if the document has been loaded
			 */
			var hasLoaded = function hasLoaded() {
				return _windowLoaded;
			};

			exports.autoSetup = autoSetup;
			exports.autoSetupTimeout = autoSetupTimeout;
			exports.hasLoaded = hasLoaded;

		}, {
			"81": 81,
			"82": 82,
			"94": 94,
			"95": 95
		}],
		57: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _obj = _dereq_(88);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file slider.js
			 */

			/**
			 * The base functionality for a slider. Can be vertical or horizontal.
			 * For instance the volume bar or the seek bar on a video is a slider.
			 *
			 * @extends Component
			 */
			var Slider = function(_Component) {
				_inherits(Slider, _Component);

				/**
				 * Create an instance of this class
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 */
				function Slider(player, options) {
					_classCallCheck(this, Slider);

					// Set property names to bar to match with the child Slider class is looking for
					var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

					_this.bar = _this.getChild(_this.options_.barName);

					// Set a horizontal or vertical class on the slider depending on the slider type
					_this.vertical(!!_this.options_.vertical);

					_this.on('mousedown', _this.handleMouseDown);
					_this.on('touchstart', _this.handleMouseDown);
					_this.on('focus', _this.handleFocus);
					_this.on('blur', _this.handleBlur);
					_this.on('click', _this.handleClick);

					_this.on(player, 'controlsvisible', _this.update);
					_this.on(player, _this.playerEvent, _this.update);
					return _this;
				}

				/**
				 * Create the `Button`s DOM element.
				 *
				 * @param {string} type
				 *        Type of element to create.
				 *
				 * @param {Object} [props={}]
				 *        List of properties in Object form.
				 *
				 * @param {Object} [attributes={}]
				 *        list of attributes in Object form.
				 *
				 * @return {Element}
				 *         The element that gets created.
				 */

				Slider.prototype.createEl = function createEl(type) {
					var props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
					var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};

					// Add the slider element class to all sub classes
					props.className = props.className + ' vjs-slider';
					props = (0, _obj.assign)({
						tabIndex: 0
					}, props);

					attributes = (0, _obj.assign)({
						'role': 'slider',
						'aria-valuenow': 0,
						'aria-valuemin': 0,
						'aria-valuemax': 100,
						'tabIndex': 0
					}, attributes);

					return _Component.prototype.createEl.call(this, type, props, attributes);
				};

				/**
				 * Handle `mousedown` or `touchstart` events on the `Slider`.
				 *
				 * @param {EventTarget~Event} event
				 *        `mousedown` or `touchstart` event that triggered this function
				 *
				 * @listens mousedown
				 * @listens touchstart
				 * @fires Slider#slideractive
				 */

				Slider.prototype.handleMouseDown = function handleMouseDown(event) {
					var doc = this.bar.el_.ownerDocument;

					event.preventDefault();
					Dom.blockTextSelection();

					this.addClass('vjs-sliding');
					/**
					 * Triggered when the slider is in an active state
					 *
					 * @event Slider#slideractive
					 * @type {EventTarget~Event}
					 */
					this.trigger('slideractive');

					this.on(doc, 'mousemove', this.handleMouseMove);
					this.on(doc, 'mouseup', this.handleMouseUp);
					this.on(doc, 'touchmove', this.handleMouseMove);
					this.on(doc, 'touchend', this.handleMouseUp);

					this.handleMouseMove(event);
				};

				/**
				 * Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`.
				 * The `mousemove` and `touchmove` events will only only trigger this function during
				 * `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and
				 * {@link Slider#handleMouseUp}.
				 *
				 * @param {EventTarget~Event} event
				 *        `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered
				 *        this function
				 *
				 * @listens mousemove
				 * @listens touchmove
				 */

				Slider.prototype.handleMouseMove = function handleMouseMove(event) {};

				/**
				 * Handle `mouseup` or `touchend` events on the `Slider`.
				 *
				 * @param {EventTarget~Event} event
				 *        `mouseup` or `touchend` event that triggered this function.
				 *
				 * @listens touchend
				 * @listens mouseup
				 * @fires Slider#sliderinactive
				 */

				Slider.prototype.handleMouseUp = function handleMouseUp() {
					var doc = this.bar.el_.ownerDocument;

					Dom.unblockTextSelection();

					this.removeClass('vjs-sliding');
					/**
					 * Triggered when the slider is no longer in an active state.
					 *
					 * @event Slider#sliderinactive
					 * @type {EventTarget~Event}
					 */
					this.trigger('sliderinactive');

					this.off(doc, 'mousemove', this.handleMouseMove);
					this.off(doc, 'mouseup', this.handleMouseUp);
					this.off(doc, 'touchmove', this.handleMouseMove);
					this.off(doc, 'touchend', this.handleMouseUp);

					this.update();
				};

				/**
				 * Update the progress bar of the `Slider`.
				 */

				Slider.prototype.update = function update() {
					// In VolumeBar init we have a setTimeout for update that pops and update to the end of the
					// execution stack. The player is destroyed before then update will cause an error
					if(!this.el_) {
						return;
					}

					// If scrubbing, we could use a cached value to make the handle keep up with the user's mouse.
					// On HTML5 browsers scrubbing is really smooth, but some flash players are slow, so we might want to utilize this later.
					// var progress =  (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();
					var progress = this.getPercent();
					var bar = this.bar;

					// If there's no bar...
					if(!bar) {
						return;
					}

					// Protect against no duration and other division issues
					if(typeof progress !== 'number' || progress !== progress || progress < 0 || progress === Infinity) {
						progress = 0;
					}

					// Convert to a percentage for setting
					var percentage = (progress * 100).toFixed(2) + '%';

					// Set the new bar width or height
					if(this.vertical()) {
						bar.el().style.height = percentage;
					} else {
						bar.el().style.width = percentage;
					}
				};

				/**
				 * Calculate distance for slider
				 *
				 * @param {EventTarget~Event} event
				 *        The event that caused this function to run.
				 *
				 * @return {number}
				 *         The current position of the Slider.
				 *         - postition.x for vertical `Slider`s
				 *         - postition.y for horizontal `Slider`s
				 */

				Slider.prototype.calculateDistance = function calculateDistance(event) {
					var position = Dom.getPointerPosition(this.el_, event);

					if(this.vertical()) {
						return position.y;
					}
					return position.x;
				};

				/**
				 * Handle a `focus` event on this `Slider`.
				 *
				 * @param {EventTarget~Event} event
				 *        The `focus` event that caused this function to run.
				 *
				 * @listens focus
				 */

				Slider.prototype.handleFocus = function handleFocus() {
					this.on(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);
				};

				/**
				 * Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down
				 * arrow keys. This function will only be called when the slider has focus. See
				 * {@link Slider#handleFocus} and {@link Slider#handleBlur}.
				 *
				 * @param {EventTarget~Event} event
				 *        the `keydown` event that caused this function to run.
				 *
				 * @listens keydown
				 */

				Slider.prototype.handleKeyPress = function handleKeyPress(event) {
					// Left and Down Arrows
					if(event.which === 37 || event.which === 40) {
						event.preventDefault();
						this.stepBack();

						// Up and Right Arrows
					} else if(event.which === 38 || event.which === 39) {
						event.preventDefault();
						this.stepForward();
					}
				};

				/**
				 * Handle a `blur` event on this `Slider`.
				 *
				 * @param {EventTarget~Event} event
				 *        The `blur` event that caused this function to run.
				 *
				 * @listens blur
				 */

				Slider.prototype.handleBlur = function handleBlur() {
					this.off(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);
				};

				/**
				 * Listener for click events on slider, used to prevent clicks
				 *   from bubbling up to parent elements like button menus.
				 *
				 * @param {Object} event
				 *        Event that caused this object to run
				 */

				Slider.prototype.handleClick = function handleClick(event) {
					event.stopImmediatePropagation();
					event.preventDefault();
				};

				/**
				 * Get/set if slider is horizontal for vertical
				 *
				 * @param {boolean} [bool]
				 *        - true if slider is vertical,
				 *        - false is horizontal
				 *
				 * @return {boolean|Slider}
				 *         - true if slider is vertical, and getting
				 *         - false is horizontal, and getting
				 *         - a reference to this object when setting
				 */

				Slider.prototype.vertical = function vertical(bool) {
					if(bool === undefined) {
						return this.vertical_ || false;
					}

					this.vertical_ = !!bool;

					if(this.vertical_) {
						this.addClass('vjs-slider-vertical');
					} else {
						this.addClass('vjs-slider-horizontal');
					}

					return this;
				};

				return Slider;
			}(_component2['default']);

			_component2['default'].registerComponent('Slider', Slider);
			exports['default'] = Slider;

		}, {
			"5": 5,
			"81": 81,
			"88": 88
		}],
		58: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			/**
			 * @file flash-rtmp.js
			 * @module flash-rtmp
			 */

			/**
			 * Add RTMP properties to the {@link Flash} Tech.
			 *
			 * @param {Flash} Flash
			 *        The flash tech class.
			 *
			 * @mixin FlashRtmpDecorator
			 */
			function FlashRtmpDecorator(Flash) {
				Flash.streamingFormats = {
					'rtmp/mp4': 'MP4',
					'rtmp/flv': 'FLV'
				};

				/**
				 * Join connection and stream with an ampersand.
				 *
				 * @param {string} connection
				 *        The connection string.
				 *
				 * @param {string} stream
				 *        The stream string.
				 */
				Flash.streamFromParts = function(connection, stream) {
					return connection + '&' + stream;
				};

				/**
				 * The flash parts object that contains connection and stream info.
				 *
				 * @typedef {Object} Flash~PartsObject
				 *
				 * @property {string} connection
				 *           The connection string of a source, defaults to an empty string.
				 *
				 * @property {string} stream
				 *           The stream string of the source, defaults to an empty string.
				 */

				/**
				 * Convert a source url into a stream and connection parts.
				 *
				 * @param {string} src
				 *        the source url
				 *
				 * @return {Flash~PartsObject}
				 *         The parts object that contains a connection and a stream
				 */
				Flash.streamToParts = function(src) {
					var parts = {
						connection: '',
						stream: ''
					};

					if(!src) {
						return parts;
					}

					// Look for the normal URL separator we expect, '&'.
					// If found, we split the URL into two pieces around the
					// first '&'.
					var connEnd = src.search(/&(?!\w+=)/);
					var streamBegin = void 0;

					if(connEnd !== -1) {
						streamBegin = connEnd + 1;
					} else {
						// If there's not a '&', we use the last '/' as the delimiter.
						connEnd = streamBegin = src.lastIndexOf('/') + 1;
						if(connEnd === 0) {
							// really, there's not a '/'?
							connEnd = streamBegin = src.length;
						}
					}

					parts.connection = src.substring(0, connEnd);
					parts.stream = src.substring(streamBegin, src.length);

					return parts;
				};

				/**
				 * Check if the source type is a streaming type.
				 *
				 * @param {string} srcType
				 *        The mime type to check.
				 *
				 * @return {boolean}
				 *          - True if the source type is a streaming type.
				 *          - False if the source type is not a streaming type.
				 */
				Flash.isStreamingType = function(srcType) {
					return srcType in Flash.streamingFormats;
				};

				// RTMP has four variations, any string starting
				// with one of these protocols should be valid

				/**
				 * Regular expression used to check if the source is an rtmp source.
				 *
				 * @property {RegExp} Flash.RTMP_RE
				 */
				Flash.RTMP_RE = /^rtmp[set]?:\/\//i;

				/**
				 * Check if the source itself is a streaming type.
				 *
				 * @param {string} src
				 *        The url to the source.
				 *
				 * @return {boolean}
				 *          - True if the source url indicates that the source is streaming.
				 *          - False if the shource url indicates that the source url is not streaming.
				 */
				Flash.isStreamingSrc = function(src) {
					return Flash.RTMP_RE.test(src);
				};

				/**
				 * A source handler for RTMP urls
				 * @type {Object}
				 */
				Flash.rtmpSourceHandler = {};

				/**
				 * Check if Flash can play the given mime type.
				 *
				 * @param {string} type
				 *        The mime type to check
				 *
				 * @return {string}
				 *         'maybe', or '' (empty string)
				 */
				Flash.rtmpSourceHandler.canPlayType = function(type) {
					if(Flash.isStreamingType(type)) {
						return 'maybe';
					}

					return '';
				};

				/**
				 * Check if Flash can handle the source natively
				 *
				 * @param {Object} source
				 *        The source object
				 *
				 * @param {Object} [options]
				 *        The options passed to the tech
				 *
				 * @return {string}
				 *         'maybe', or '' (empty string)
				 */
				Flash.rtmpSourceHandler.canHandleSource = function(source, options) {
					var can = Flash.rtmpSourceHandler.canPlayType(source.type);

					if(can) {
						return can;
					}

					if(Flash.isStreamingSrc(source.src)) {
						return 'maybe';
					}

					return '';
				};

				/**
				 * Pass the source to the flash object.
				 *
				 * @param {Object} source
				 *        The source object
				 *
				 * @param {Flash} tech
				 *        The instance of the Flash tech
				 *
				 * @param {Object} [options]
				 *        The options to pass to the source
				 */
				Flash.rtmpSourceHandler.handleSource = function(source, tech, options) {
					var srcParts = Flash.streamToParts(source.src);

					tech.setRtmpConnection(srcParts.connection);
					tech.setRtmpStream(srcParts.stream);
				};

				// Register the native source handler
				Flash.registerSourceHandler(Flash.rtmpSourceHandler);

				return Flash;
			}

			exports['default'] = FlashRtmpDecorator;

		}, {}],
		59: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _tech = _dereq_(62);

			var _tech2 = _interopRequireDefault(_tech);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _url = _dereq_(92);

			var Url = _interopRequireWildcard(_url);

			var _timeRanges = _dereq_(90);

			var _flashRtmp = _dereq_(58);

			var _flashRtmp2 = _interopRequireDefault(_flashRtmp);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			var _obj = _dereq_(88);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file flash.js
			 * VideoJS-SWF - Custom Flash Player with HTML5-ish API
			 * https://github.com/zencoder/video-js-swf
			 * Not using setupTriggers. Using global onEvent func to distribute events
			 */

			var navigator = _window2['default'].navigator;

			/**
			 * Flash Media Controller - Wrapper for Flash Media API
			 *
			 * @mixes FlashRtmpDecorator
			 * @mixes Tech~SouceHandlerAdditions
			 * @extends Tech
			 */

			var Flash = function(_Tech) {
				_inherits(Flash, _Tech);

				/**
				 * Create an instance of this Tech.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 *
				 * @param {Component~ReadyCallback} ready
				 *        Callback function to call when the `Flash` Tech is ready.
				 */
				function Flash(options, ready) {
					_classCallCheck(this, Flash);

					// Set the source when ready
					var _this = _possibleConstructorReturn(this, _Tech.call(this, options, ready));

					if(options.source) {
						_this.ready(function() {
							this.setSource(options.source);
						}, true);
					}

					// Having issues with Flash reloading on certain page actions (hide/resize/fullscreen) in certain browsers
					// This allows resetting the playhead when we catch the reload
					if(options.startTime) {
						_this.ready(function() {
							this.load();
							this.play();
							this.currentTime(options.startTime);
						}, true);
					}

					// Add global window functions that the swf expects
					// A 4.x workflow we weren't able to solve for in 5.0
					// because of the need to hard code these functions
					// into the swf for security reasons
					_window2['default'].videojs = _window2['default'].videojs || {};
					_window2['default'].videojs.Flash = _window2['default'].videojs.Flash || {};
					_window2['default'].videojs.Flash.onReady = Flash.onReady;
					_window2['default'].videojs.Flash.onEvent = Flash.onEvent;
					_window2['default'].videojs.Flash.onError = Flash.onError;

					_this.on('seeked', function() {
						this.lastSeekTarget_ = undefined;
					});

					return _this;
				}

				/**
				 * Create the `Flash` Tech's DOM element.
				 *
				 * @return {Element}
				 *         The element that gets created.
				 */

				Flash.prototype.createEl = function createEl() {
					var options = this.options_;

					// If video.js is hosted locally you should also set the location
					// for the hosted swf, which should be relative to the page (not video.js)
					// Otherwise this adds a CDN url.
					// The CDN also auto-adds a swf URL for that specific version.
					if(!options.swf) {
						var ver = '5.3.0';

						options.swf = '//vjs.zencdn.net/swf/' + ver + '/video-js.swf';
					}

					// Generate ID for swf object
					var objId = options.techId;

					// Merge default flashvars with ones passed in to init
					var flashVars = (0, _obj.assign)({

						// SWF Callback Functions
						readyFunction: 'videojs.Flash.onReady',
						eventProxyFunction: 'videojs.Flash.onEvent',
						errorEventProxyFunction: 'videojs.Flash.onError',

						// Player Settings
						autoplay: options.autoplay,
						preload: options.preload,
						loop: options.loop,
						muted: options.muted

					}, options.flashVars);

					// Merge default parames with ones passed in
					var params = (0, _obj.assign)({
						// Opaque is needed to overlay controls, but can affect playback performance
						wmode: 'opaque',
						// Using bgcolor prevents a white flash when the object is loading
						bgcolor: '#000000'
					}, options.params);

					// Merge default attributes with ones passed in
					var attributes = (0, _obj.assign)({
						// Both ID and Name needed or swf to identify itself
						id: objId,
						name: objId,
						'class': 'vjs-tech'
					}, options.attributes);

					this.el_ = Flash.embed(options.swf, flashVars, params, attributes);
					this.el_.tech = this;

					return this.el_;
				};

				/**
				 * Called by {@link Player#play} to play using the `Flash` `Tech`.
				 */

				Flash.prototype.play = function play() {
					if(this.ended()) {
						this.setCurrentTime(0);
					}
					this.el_.vjs_play();
				};

				/**
				 * Called by {@link Player#pause} to pause using the `Flash` `Tech`.
				 */

				Flash.prototype.pause = function pause() {
					this.el_.vjs_pause();
				};

				/**
				 * A getter/setter for the `Flash` Tech's source object.
				 * > Note: Please use {@link Flash#setSource}
				 *
				 * @param {Tech~SourceObject} [src]
				 *        The source object you want to set on the `Flash` techs.
				 *
				 * @return {Tech~SourceObject|undefined}
				 *         - The current source object when a source is not passed in.
				 *         - undefined when setting
				 *
				 * @deprecated Since version 5.
				 */

				Flash.prototype.src = function src(_src) {
					if(_src === undefined) {
						return this.currentSrc();
					}

					// Setting src through `src` not `setSrc` will be deprecated
					return this.setSrc(_src);
				};

				/**
				 * A getter/setter for the `Flash` Tech's source object.
				 *
				 * @param {Tech~SourceObject} [src]
				 *        The source object you want to set on the `Flash` techs.
				 *
				 * @return {Tech~SourceObject|undefined}
				 *         - The current source object when a source is not passed in.
				 *         - undefined when setting
				 */

				Flash.prototype.setSrc = function setSrc(src) {
					var _this2 = this;

					// Make sure source URL is absolute.
					src = Url.getAbsoluteURL(src);
					this.el_.vjs_src(src);

					// Currently the SWF doesn't autoplay if you load a source later.
					// e.g. Load player w/ no source, wait 2s, set src.
					if(this.autoplay()) {
						this.setTimeout(function() {
							return _this2.play();
						}, 0);
					}
				};

				/**
				 * Indicates whether the media is currently seeking to a new position or not.
				 *
				 * @return {boolean}
				 *         - True if seeking to a new position
				 *         - False otherwise
				 */

				Flash.prototype.seeking = function seeking() {
					return this.lastSeekTarget_ !== undefined;
				};

				/**
				 * Returns the current time in seconds that the media is at in playback.
				 *
				 * @param {number} time
				 *        Current playtime of the media in seconds.
				 */

				Flash.prototype.setCurrentTime = function setCurrentTime(time) {
					var seekable = this.seekable();

					if(seekable.length) {
						// clamp to the current seekable range
						time = time > seekable.start(0) ? time : seekable.start(0);
						time = time < seekable.end(seekable.length - 1) ? time : seekable.end(seekable.length - 1);

						this.lastSeekTarget_ = time;
						this.trigger('seeking');
						this.el_.vjs_setProperty('currentTime', time);
						_Tech.prototype.setCurrentTime.call(this);
					}
				};

				/**
				 * Get the current playback time in seconds
				 *
				 * @return {number}
				 *         The current time of playback in seconds.
				 */

				Flash.prototype.currentTime = function currentTime() {
					// when seeking make the reported time keep up with the requested time
					// by reading the time we're seeking to
					if(this.seeking()) {
						return this.lastSeekTarget_ || 0;
					}
					return this.el_.vjs_getProperty('currentTime');
				};

				/**
				 * Get the current source
				 *
				 * @method currentSrc
				 * @return {Tech~SourceObject}
				 *         The current source
				 */

				Flash.prototype.currentSrc = function currentSrc() {
					if(this.currentSource_) {
						return this.currentSource_.src;
					}
					return this.el_.vjs_getProperty('currentSrc');
				};

				/**
				 * Get the total duration of the current media.
				 *
				 * @return {number}
				 8          The total duration of the current media.
				 */

				Flash.prototype.duration = function duration() {
					if(this.readyState() === 0) {
						return NaN;
					}
					var duration = this.el_.vjs_getProperty('duration');

					return duration >= 0 ? duration : Infinity;
				};

				/**
				 * Load media into Tech.
				 */

				Flash.prototype.load = function load() {
					this.el_.vjs_load();
				};

				/**
				 * Get the poster image that was set on the tech.
				 */

				Flash.prototype.poster = function poster() {
					this.el_.vjs_getProperty('poster');
				};

				/**
				 * Poster images are not handled by the Flash tech so make this is a no-op.
				 */

				Flash.prototype.setPoster = function setPoster() {};

				/**
				 * Determine the time ranges that can be seeked to in the media.
				 *
				 * @return {TimeRange}
				 *         Returns the time ranges that can be seeked to.
				 */

				Flash.prototype.seekable = function seekable() {
					var duration = this.duration();

					if(duration === 0) {
						return(0, _timeRanges.createTimeRange)();
					}
					return(0, _timeRanges.createTimeRange)(0, duration);
				};

				/**
				 * Get and create a `TimeRange` object for buffering.
				 *
				 * @return {TimeRange}
				 *         The time range object that was created.
				 */

				Flash.prototype.buffered = function buffered() {
					var ranges = this.el_.vjs_getProperty('buffered');

					if(ranges.length === 0) {
						return(0, _timeRanges.createTimeRange)();
					}
					return(0, _timeRanges.createTimeRange)(ranges[0][0], ranges[0][1]);
				};

				/**
				 * Get fullscreen support -
				 *
				 * Flash does not allow fullscreen through javascript
				 * so this always returns false.
				 *
				 * @return {boolean}
				 *         The Flash tech does not support fullscreen, so it will always return false.
				 */

				Flash.prototype.supportsFullScreen = function supportsFullScreen() {
					// Flash does not allow fullscreen through javascript
					return false;
				};

				/**
				 * Flash does not allow fullscreen through javascript
				 * so this always returns false.
				 *
				 * @return {boolean}
				 *         The Flash tech does not support fullscreen, so it will always return false.
				 */

				Flash.prototype.enterFullScreen = function enterFullScreen() {
					return false;
				};

				return Flash;
			}(_tech2['default']);

			// Create setters and getters for attributes

			var _api = Flash.prototype;
			var _readWrite = 'rtmpConnection,rtmpStream,preload,defaultPlaybackRate,playbackRate,autoplay,loop,mediaGroup,controller,controls,volume,muted,defaultMuted'.split(',');
			var _readOnly = 'networkState,readyState,initialTime,startOffsetTime,paused,ended,videoWidth,videoHeight'.split(',');

			function _createSetter(attr) {
				var attrUpper = attr.charAt(0).toUpperCase() + attr.slice(1);

				_api['set' + attrUpper] = function(val) {
					return this.el_.vjs_setProperty(attr, val);
				};
			}

			function _createGetter(attr) {
				_api[attr] = function() {
					return this.el_.vjs_getProperty(attr);
				};
			}

			// Create getter and setters for all read/write attributes
			for(var i = 0; i < _readWrite.length; i++) {
				_createGetter(_readWrite[i]);
				_createSetter(_readWrite[i]);
			}

			// Create getters for read-only attributes
			for(var _i = 0; _i < _readOnly.length; _i++) {
				_createGetter(_readOnly[_i]);
			}

			/** ------------------------------ Getters ------------------------------ **/
			/**
			 * Get the value of `rtmpConnection` from the swf.
			 *
			 * @method Flash#rtmpConnection
			 * @return {string}
			 *         The current value of `rtmpConnection` on the swf.
			 */

			/**
			 * Get the value of `rtmpStream` from the swf.
			 *
			 * @method Flash#rtmpStream
			 * @return {string}
			 *         The current value of `rtmpStream` on the swf.
			 */

			/**
			 * Get the value of `preload` from the swf. `preload` indicates
			 * what should download before the media is interacted with. It can have the following
			 * values:
			 * - none: nothing should be downloaded
			 * - metadata: poster and the first few frames of the media may be downloaded to get
			 *   media dimensions and other metadata
			 * - auto: allow the media and metadata for the media to be downloaded before
			 *    interaction
			 *
			 * @method Flash#preload
			 * @return {string}
			 *         The value of `preload` from the swf. Will be 'none', 'metadata',
			 *         or 'auto'.
			 */

			/**
			 * Get the value of `defaultPlaybackRate` from the swf.
			 *
			 * @method Flash#defaultPlaybackRate
			 * @return {number}
			 *         The current value of `defaultPlaybackRate` on the swf.
			 */

			/**
			 * Get the value of `playbackRate` from the swf. `playbackRate` indicates
			 * the rate at which the media is currently playing back. Examples:
			 *   - if playbackRate is set to 2, media will play twice as fast.
			 *   - if playbackRate is set to 0.5, media will play half as fast.
			 *
			 * @method Flash#playbackRate
			 * @return {number}
			 *         The value of `playbackRate` from the swf. A number indicating
			 *         the current playback speed of the media, where 1 is normal speed.
			 */

			/**
			 * Get the value of `autoplay` from the swf. `autoplay` indicates
			 * that the media should start to play as soon as the page is ready.
			 *
			 * @method Flash#autoplay
			 * @return {boolean}
			 *         - The value of `autoplay` from the swf.
			 *         - True indicates that the media ashould start as soon as the page loads.
			 *         - False indicates that the media should not start as soon as the page loads.
			 */

			/**
			 * Get the value of `loop` from the swf. `loop` indicates
			 * that the media should return to the start of the media and continue playing once
			 * it reaches the end.
			 *
			 * @method Flash#loop
			 * @return {boolean}
			 *         - The value of `loop` from the swf.
			 *         - True indicates that playback should seek back to start once
			 *           the end of a media is reached.
			 *         - False indicates that playback should not loop back to the start when the
			 *           end of the media is reached.
			 */

			/**
			 * Get the value of `mediaGroup` from the swf.
			 *
			 * @method Flash#mediaGroup
			 * @return {string}
			 *         The current value of `mediaGroup` on the swf.
			 */

			/**
			 * Get the value of `controller` from the swf.
			 *
			 * @method Flash#controller
			 * @return {string}
			 *         The current value of `controller` on the swf.
			 */

			/**
			 * Get the value of `controls` from the swf. `controls` indicates
			 * whether the native flash controls should be shown or hidden.
			 *
			 * @method Flash#controls
			 * @return {boolean}
			 *         - The value of `controls` from the swf.
			 *         - True indicates that native controls should be showing.
			 *         - False indicates that native controls should be hidden.
			 */

			/**
			 * Get the value of the `volume` from the swf. `volume` indicates the current
			 * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
			 * so on.
			 *
			 * @method Flash#volume
			 * @return {number}
			 *         The volume percent as a decimal. Value will be between 0-1.
			 */

			/**
			 * Get the value of the `muted` from the swf. `muted` indicates the current
			 * audio level should be silent.
			 *
			 * @method Flash#muted
			 * @return {boolean}
			 *         - True if the audio should be set to silent
			 *         - False otherwise
			 */

			/**
			 * Get the value of `defaultMuted` from the swf. `defaultMuted` indicates
			 * whether the media should start muted or not. Only changes the default state of the
			 * media. `muted` and `defaultMuted` can have different values. `muted` indicates the
			 * current state.
			 *
			 * @method Flash#defaultMuted
			 * @return {boolean}
			 *         - The value of `defaultMuted` from the swf.
			 *         - True indicates that the media should start muted.
			 *         - False indicates that the media should not start muted.
			 */

			/**
			 * Get the value of `networkState` from the swf. `networkState` indicates
			 * the current network state. It returns an enumeration from the following list:
			 * - 0: NETWORK_EMPTY
			 * - 1: NEWORK_IDLE
			 * - 2: NETWORK_LOADING
			 * - 3: NETWORK_NO_SOURCE
			 *
			 * @method Flash#networkState
			 * @return {number}
			 *         The value of `networkState` from the swf. This will be a number
			 *         from the list in the description.
			 */

			/**
			 * Get the value of `readyState` from the swf. `readyState` indicates
			 * the current state of the media element. It returns an enumeration from the
			 * following list:
			 * - 0: HAVE_NOTHING
			 * - 1: HAVE_METADATA
			 * - 2: HAVE_CURRENT_DATA
			 * - 3: HAVE_FUTURE_DATA
			 * - 4: HAVE_ENOUGH_DATA
			 *
			 * @method Flash#readyState
			 * @return {number}
			 *         The value of `readyState` from the swf. This will be a number
			 *         from the list in the description.
			 */

			/**
			 * Get the value of `readyState` from the swf. `readyState` indicates
			 * the current state of the media element. It returns an enumeration from the
			 * following list:
			 * - 0: HAVE_NOTHING
			 * - 1: HAVE_METADATA
			 * - 2: HAVE_CURRENT_DATA
			 * - 3: HAVE_FUTURE_DATA
			 * - 4: HAVE_ENOUGH_DATA
			 *
			 * @method Flash#readyState
			 * @return {number}
			 *         The value of `readyState` from the swf. This will be a number
			 *         from the list in the description.
			 */

			/**
			 * Get the value of `initialTime` from the swf.
			 *
			 * @method Flash#initialTime
			 * @return {number}
			 *         The `initialTime` proprety on the swf.
			 */

			/**
			 * Get the value of `startOffsetTime` from the swf.
			 *
			 * @method Flash#startOffsetTime
			 * @return {number}
			 *         The `startOffsetTime` proprety on the swf.
			 */

			/**
			 * Get the value of `paused` from the swf. `paused` indicates whether the swf
			 * is current paused or not.
			 *
			 * @method Flash#paused
			 * @return {boolean}
			 *         The value of `paused` from the swf.
			 */

			/**
			 * Get the value of `ended` from the swf. `ended` indicates whether
			 * the media has reached the end or not.
			 *
			 * @method Flash#ended
			 * @return {boolean}
			 *         - True indicates that the media has ended.
			 *         - False indicates that the media has not ended.
			 *
			 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
			 */

			/**
			 * Get the value of `videoWidth` from the swf. `videoWidth` indicates
			 * the current width of the media in css pixels.
			 *
			 * @method Flash#videoWidth
			 * @return {number}
			 *         The value of `videoWidth` from the swf. This will be a number
			 *         in css pixels.
			 */

			/**
			 * Get the value of `videoHeight` from the swf. `videoHeigth` indicates
			 * the current height of the media in css pixels.
			 *
			 * @method Flassh.prototype.videoHeight
			 * @return {number}
			 *         The value of `videoHeight` from the swf. This will be a number
			 *         in css pixels.
			 */
			/** ------------------------------ Setters ------------------------------ **/

			/**
			 * Set the value of `rtmpConnection` on the swf.
			 *
			 * @method Flash#setRtmpConnection
			 * @param {string} rtmpConnection
			 *        New value to set the `rtmpConnection` property to.
			 */

			/**
			 * Set the value of `rtmpStream` on the swf.
			 *
			 * @method Flash#setRtmpStream
			 * @param {string} rtmpStream
			 *        New value to set the `rtmpStream` property to.
			 */

			/**
			 * Set the value of `preload` on the swf. `preload` indicates
			 * what should download before the media is interacted with. It can have the following
			 * values:
			 * - none: nothing should be downloaded
			 * - metadata: poster and the first few frames of the media may be downloaded to get
			 *   media dimensions and other metadata
			 * - auto: allow the media and metadata for the media to be downloaded before
			 *    interaction
			 *
			 * @method Flash#setPreload
			 * @param {string} preload
			 *        The value of `preload` to set on the swf. Should be 'none', 'metadata',
			 *        or 'auto'.
			 */

			/**
			 * Set the value of `defaultPlaybackRate` on the swf.
			 *
			 * @method Flash#setDefaultPlaybackRate
			 * @param {number} defaultPlaybackRate
			 *        New value to set the `defaultPlaybackRate` property to.
			 */

			/**
			 * Set the value of `playbackRate` on the swf. `playbackRate` indicates
			 * the rate at which the media is currently playing back. Examples:
			 *   - if playbackRate is set to 2, media will play twice as fast.
			 *   - if playbackRate is set to 0.5, media will play half as fast.
			 *
			 * @method Flash#setPlaybackRate
			 * @param {number} playbackRate
			 *        New value of `playbackRate` on the swf. A number indicating
			 *        the current playback speed of the media, where 1 is normal speed.
			 */

			/**
			 * Set the value of `autoplay` on the swf. `autoplay` indicates
			 * that the media should start to play as soon as the page is ready.
			 *
			 * @method Flash#setAutoplay
			 * @param {boolean} autoplay
			 *        - The value of `autoplay` from the swf.
			 *        - True indicates that the media ashould start as soon as the page loads.
			 *        - False indicates that the media should not start as soon as the page loads.
			 */

			/**
			 * Set the value of `loop` on the swf. `loop` indicates
			 * that the media should return to the start of the media and continue playing once
			 * it reaches the end.
			 *
			 * @method Flash#setLoop
			 * @param {boolean} loop
			 *        - True indicates that playback should seek back to start once
			 *          the end of a media is reached.
			 *        - False indicates that playback should not loop back to the start when the
			 *          end of the media is reached.
			 */

			/**
			 * Set the value of `mediaGroup` on the swf.
			 *
			 * @method Flash#setMediaGroup
			 * @param {string} mediaGroup
			 *        New value of `mediaGroup` to set on the swf.
			 */

			/**
			 * Set the value of `controller` on the swf.
			 *
			 * @method Flash#setController
			 * @param {string} controller
			 *        New value the current value of `controller` on the swf.
			 */

			/**
			 * Get the value of `controls` from the swf. `controls` indicates
			 * whether the native flash controls should be shown or hidden.
			 *
			 * @method Flash#controls
			 * @return {boolean}
			 *         - The value of `controls` from the swf.
			 *         - True indicates that native controls should be showing.
			 *         - False indicates that native controls should be hidden.
			 */

			/**
			 * Set the value of the `volume` on the swf. `volume` indicates the current
			 * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
			 * so on.
			 *
			 * @method Flash#setVolume
			 * @param {number} percentAsDecimal
			 *         The volume percent as a decimal. Value will be between 0-1.
			 */

			/**
			 * Set the value of the `muted` on the swf. `muted` indicates that the current
			 * audio level should be silent.
			 *
			 * @method Flash#setMuted
			 * @param {boolean} muted
			 *         - True if the audio should be set to silent
			 *         - False otherwise
			 */

			/**
			 * Set the value of `defaultMuted` on the swf. `defaultMuted` indicates
			 * whether the media should start muted or not. Only changes the default state of the
			 * media. `muted` and `defaultMuted` can have different values. `muted` indicates the
			 * current state.
			 *
			 * @method Flash#setDefaultMuted
			 * @param {boolean} defaultMuted
			 *         - True indicates that the media should start muted.
			 *         - False indicates that the media should not start muted.
			 */

			/* Flash Support Testing -------------------------------------------------------- */

			/**
			 * Check if the Flash tech is currently supported.
			 *
			 * @return {boolean}
			 *          - True if the flash tech is supported.
			 *          - False otherwise.
			 */
			Flash.isSupported = function() {
				return Flash.version()[0] >= 10;
				// return swfobject.hasFlashPlayerVersion('10');
			};

			// Add Source Handler pattern functions to this tech
			_tech2['default'].withSourceHandlers(Flash);

			/*
			 * Native source handler for flash,  simply passes the source to the swf element.
			 *
			 * @property {Tech~SourceObject} source
			 *           The source object
			 *
			 * @property {Flash} tech
			 *           The instance of the Flash tech
			 */
			Flash.nativeSourceHandler = {};

			/**
			 * Check if the Flash can play the given mime type.
			 *
			 * @param {string} type
			 *        The mimetype to check
			 *
			 * @return {string}
			 *         'maybe', or '' (empty string)
			 */
			Flash.nativeSourceHandler.canPlayType = function(type) {
				if(type in Flash.formats) {
					return 'maybe';
				}

				return '';
			};

			/**
			 * Check if the media element can handle a source natively.
			 *
			 * @param {Tech~SourceObject} source
			 *         The source object
			 *
			 * @param {Object} [options]
			 *         Options to be passed to the tech.
			 *
			 * @return {string}
			 *         'maybe', or '' (empty string).
			 */
			Flash.nativeSourceHandler.canHandleSource = function(source, options) {
				var type = void 0;

				function guessMimeType(src) {
					var ext = Url.getFileExtension(src);

					if(ext) {
						return 'video/' + ext;
					}
					return '';
				}

				if(!source.type) {
					type = guessMimeType(source.src);
				} else {
					// Strip code information from the type because we don't get that specific
					type = source.type.replace(/;.*/, '').toLowerCase();
				}

				return Flash.nativeSourceHandler.canPlayType(type);
			};

			/**
			 * Pass the source to the swf.
			 *
			 * @param {Tech~SourceObject} source
			 *        The source object
			 *
			 * @param {Flash} tech
			 *        The instance of the Flash tech
			 *
			 * @param {Object} [options]
			 *        The options to pass to the source
			 */
			Flash.nativeSourceHandler.handleSource = function(source, tech, options) {
				tech.setSrc(source.src);
			};

			/**
			 * noop for native source handler dispose, as cleanup will happen automatically.
			 */
			Flash.nativeSourceHandler.dispose = function() {};

			// Register the native source handler
			Flash.registerSourceHandler(Flash.nativeSourceHandler);

			/**
			 * Flash supported mime types.
			 *
			 * @constant {Object}
			 */
			Flash.formats = {
				'video/flv': 'FLV',
				'video/x-flv': 'FLV',
				'video/mp4': 'MP4',
				'video/m4v': 'MP4'
			};

			/**
			 * Called when the the swf is "ready", and makes sure that the swf is really
			 * ready using {@link Flash#checkReady}
			 */
			Flash.onReady = function(currSwf) {
				var el = Dom.getEl(currSwf);
				var tech = el && el.tech;

				// if there is no el then the tech has been disposed
				// and the tech element was removed from the player div
				if(tech && tech.el()) {
					// check that the flash object is really ready
					Flash.checkReady(tech);
				}
			};

			/**
			 * The SWF isn't always ready when it says it is. Sometimes the API functions still
			 * need to be added to the object. If it's not ready, we set a timeout to check again
			 * shortly.
			 *
			 * @param {Flash} tech
			 *        The instance of the flash tech to check.
			 */
			Flash.checkReady = function(tech) {
				// stop worrying if the tech has been disposed
				if(!tech.el()) {
					return;
				}

				// check if API property exists
				if(tech.el().vjs_getProperty) {
					// tell tech it's ready
					tech.triggerReady();
				} else {
					// wait longer
					this.setTimeout(function() {
						Flash.checkReady(tech);
					}, 50);
				}
			};

			/**
			 * Trigger events from the swf on the Flash Tech.
			 *
			 * @param {number} swfID
			 *        The id of the swf that had the event
			 *
			 * @param {string} eventName
			 *        The name of the event to trigger
			 */
			Flash.onEvent = function(swfID, eventName) {
				var tech = Dom.getEl(swfID).tech;
				var args = Array.prototype.slice.call(arguments, 2);

				// dispatch Flash events asynchronously for two reasons:
				// - Flash swallows any exceptions generated by javascript it
				//   invokes
				// - Flash is suspended until the javascript returns which may cause
				//   playback performance issues
				tech.setTimeout(function() {
					tech.trigger(eventName, args);
				}, 1);
			};

			/**
			 * Log errors from the swf on the Flash tech.
			 *
			 * @param {number} swfID
			 *        The id of the swf that had an error.
			 *
			 * @param {string} The error string
			 *        The error to set on the Flash Tech.
			 *
			 * @return {MediaError|undefined}
			 *          - Returns a MediaError when err is 'srcnotfound'
			 *          - Returns undefined otherwise.
			 */
			Flash.onError = function(swfID, err) {
				var tech = Dom.getEl(swfID).tech;

				// trigger MEDIA_ERR_SRC_NOT_SUPPORTED
				if(err === 'srcnotfound') {
					return tech.error(4);
				}

				// trigger a custom error
				tech.error('FLASH: ' + err);
			};

			/**
			 * Get the current version of Flash that is in use on the page.
			 *
			 * @return {Array}
			 *          an array of versions that are available.
			 */
			Flash.version = function() {
				var version = '0,0,0';

				// IE
				try {
					version = new _window2['default'].ActiveXObject('ShockwaveFlash.ShockwaveFlash').GetVariable('$version').replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];

					// other browsers
				} catch(e) {
					try {
						if(navigator.mimeTypes['application/x-shockwave-flash'].enabledPlugin) {
							version = (navigator.plugins['Shockwave Flash 2.0'] || navigator.plugins['Shockwave Flash']).description.replace(/\D+/g, ',').match(/^,?(.+),?$/)[1];
						}
					} catch(err) {
						// satisfy linter
					}
				}
				return version.split(',');
			};

			/**
			 * Only use for non-iframe embeds.
			 *
			 * @param {Object} swf
			 *        The videojs-swf object.
			 *
			 * @param {Object} flashVars
			 *        Names and values to use as flash option variables.
			 *
			 * @param {Object} params
			 *        Style parameters to set on the object.
			 *
			 * @param {Object} attributes
			 *        Attributes to set on the element.
			 *
			 * @return {Element}
			 *          The embeded Flash DOM element.
			 */
			Flash.embed = function(swf, flashVars, params, attributes) {
				var code = Flash.getEmbedCode(swf, flashVars, params, attributes);

				// Get element by embedding code and retrieving created element
				var obj = Dom.createEl('div', {
					innerHTML: code
				}).childNodes[0];

				return obj;
			};

			/**
			 * Only use for non-iframe embeds.
			 *
			 * @param {Object} swf
			 *        The videojs-swf object.
			 *
			 * @param {Object} flashVars
			 *        Names and values to use as flash option variables.
			 *
			 * @param {Object} params
			 *        Style parameters to set on the object.
			 *
			 * @param {Object} attributes
			 *        Attributes to set on the element.
			 *
			 * @return {Element}
			 *          The embeded Flash DOM element.
			 */
			Flash.getEmbedCode = function(swf, flashVars, params, attributes) {
				var objTag = '<object type="application/x-shockwave-flash" ';
				var flashVarsString = '';
				var paramsString = '';
				var attrsString = '';

				// Convert flash vars to string
				if(flashVars) {
					Object.getOwnPropertyNames(flashVars).forEach(function(key) {
						flashVarsString += key + '=' + flashVars[key] + '&amp;';
					});
				}

				// Add swf, flashVars, and other default params
				params = (0, _obj.assign)({
					movie: swf,
					flashvars: flashVarsString,
					// Required to talk to swf
					allowScriptAccess: 'always',
					// All should be default, but having security issues.
					allowNetworking: 'all'
				}, params);

				// Create param tags string
				Object.getOwnPropertyNames(params).forEach(function(key) {
					paramsString += '<param name="' + key + '" value="' + params[key] + '" />';
				});

				attributes = (0, _obj.assign)({
					// Add swf to attributes (need both for IE and Others to work)
					data: swf,

					// Default to 100% width/height
					width: '100%',
					height: '100%'

				}, attributes);

				// Create Attributes string
				Object.getOwnPropertyNames(attributes).forEach(function(key) {
					attrsString += key + '="' + attributes[key] + '" ';
				});

				return '' + objTag + attrsString + '>' + paramsString + '</object>';
			};

			// Run Flash through the RTMP decorator
			(0, _flashRtmp2['default'])(Flash);

			_component2['default'].registerComponent('Flash', Flash);
			_tech2['default'].registerTech('Flash', Flash);
			exports['default'] = Flash;

		}, {
			"5": 5,
			"58": 58,
			"62": 62,
			"81": 81,
			"88": 88,
			"90": 90,
			"92": 92,
			"95": 95
		}],
		60: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _templateObject = _taggedTemplateLiteralLoose(['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n            This may prevent text tracks from loading.'], ['Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n            This may prevent text tracks from loading.']);

			var _tech = _dereq_(62);

			var _tech2 = _interopRequireDefault(_tech);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _url = _dereq_(92);

			var Url = _interopRequireWildcard(_url);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _log = _dereq_(86);

			var _log2 = _interopRequireDefault(_log);

			var _tsml = _dereq_(98);

			var _tsml2 = _interopRequireDefault(_tsml);

			var _browser = _dereq_(78);

			var browser = _interopRequireWildcard(_browser);

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			var _obj = _dereq_(88);

			var _mergeOptions = _dereq_(87);

			var _mergeOptions2 = _interopRequireDefault(_mergeOptions);

			var _toTitleCase = _dereq_(91);

			var _toTitleCase2 = _interopRequireDefault(_toTitleCase);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _taggedTemplateLiteralLoose(strings, raw) {
				strings.raw = raw;
				return strings;
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file html5.js
			 */

			/**
			 * HTML5 Media Controller - Wrapper for HTML5 Media API
			 *
			 * @mixes Tech~SouceHandlerAdditions
			 * @extends Tech
			 */
			var Html5 = function(_Tech) {
				_inherits(Html5, _Tech);

				/**
				 * Create an instance of this Tech.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 *
				 * @param {Component~ReadyCallback} ready
				 *        Callback function to call when the `HTML5` Tech is ready.
				 */
				function Html5(options, ready) {
					_classCallCheck(this, Html5);

					var _this = _possibleConstructorReturn(this, _Tech.call(this, options, ready));

					var source = options.source;
					var crossoriginTracks = false;

					// Set the source if one is provided
					// 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)
					// 2) Check to see if the network state of the tag was failed at init, and if so, reset the source
					// anyway so the error gets fired.
					if(source && (_this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) {
						_this.setSource(source);
					} else {
						_this.handleLateInit_(_this.el_);
					}

					if(_this.el_.hasChildNodes()) {

						var nodes = _this.el_.childNodes;
						var nodesLength = nodes.length;
						var removeNodes = [];

						while(nodesLength--) {
							var node = nodes[nodesLength];
							var nodeName = node.nodeName.toLowerCase();

							if(nodeName === 'track') {
								if(!_this.featuresNativeTextTracks) {
									// Empty video tag tracks so the built-in player doesn't use them also.
									// This may not be fast enough to stop HTML5 browsers from reading the tags
									// so we'll need to turn off any default tracks if we're manually doing
									// captions and subtitles. videoElement.textTracks
									removeNodes.push(node);
								} else {
									// store HTMLTrackElement and TextTrack to remote list
									_this.remoteTextTrackEls().addTrackElement_(node);
									_this.remoteTextTracks().addTrack_(node.track);
									if(!crossoriginTracks && !_this.el_.hasAttribute('crossorigin') && Url.isCrossOrigin(node.src)) {
										crossoriginTracks = true;
									}
								}
							}
						}

						for(var i = 0; i < removeNodes.length; i++) {
							_this.el_.removeChild(removeNodes[i]);
						}
					}

					// TODO: add text tracks into this list
					var trackTypes = ['audio', 'video'];

					// ProxyNative Video/Audio Track
					trackTypes.forEach(function(type) {
						var elTracks = _this.el()[type + 'Tracks'];
						var techTracks = _this[type + 'Tracks']();
						var capitalType = (0, _toTitleCase2['default'])(type);

						if(!_this['featuresNative' + capitalType + 'Tracks'] || !elTracks || !elTracks.addEventListener) {
							return;
						}

						_this['handle' + capitalType + 'TrackChange_'] = function(e) {
							techTracks.trigger({
								type: 'change',
								target: techTracks,
								currentTarget: techTracks,
								srcElement: techTracks
							});
						};

						_this['handle' + capitalType + 'TrackAdd_'] = function(e) {
							return techTracks.addTrack(e.track);
						};
						_this['handle' + capitalType + 'TrackRemove_'] = function(e) {
							return techTracks.removeTrack(e.track);
						};

						elTracks.addEventListener('change', _this['handle' + capitalType + 'TrackChange_']);
						elTracks.addEventListener('addtrack', _this['handle' + capitalType + 'TrackAdd_']);
						elTracks.addEventListener('removetrack', _this['handle' + capitalType + 'TrackRemove_']);
						_this['removeOld' + capitalType + 'Tracks_'] = function(e) {
							return _this.removeOldTracks_(techTracks, elTracks);
						};

						// Remove (native) tracks that are not used anymore
						_this.on('loadstart', _this['removeOld' + capitalType + 'Tracks_']);
					});

					if(_this.featuresNativeTextTracks) {
						if(crossoriginTracks) {
							_log2['default'].warn((0, _tsml2['default'])(_templateObject));
						}

						_this.handleTextTrackChange_ = Fn.bind(_this, _this.handleTextTrackChange);
						_this.handleTextTrackAdd_ = Fn.bind(_this, _this.handleTextTrackAdd);
						_this.handleTextTrackRemove_ = Fn.bind(_this, _this.handleTextTrackRemove);
						_this.proxyNativeTextTracks_();
					}

					// Determine if native controls should be used
					// Our goal should be to get the custom controls on mobile solid everywhere
					// so we can remove this all together. Right now this will block custom
					// controls on touch enabled laptops like the Chrome Pixel
					if((browser.TOUCH_ENABLED || browser.IS_IPHONE || browser.IS_NATIVE_ANDROID) && options.nativeControlsForTouch === true) {
						_this.setControls(true);
					}

					// on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen`
					// into a `fullscreenchange` event
					_this.proxyWebkitFullscreen_();

					_this.triggerReady();
					return _this;
				}

				/**
				 * Dispose of `HTML5` media element and remove all tracks.
				 */

				Html5.prototype.dispose = function dispose() {
					var _this2 = this;

					// Un-ProxyNativeTracks
					['audio', 'video', 'text'].forEach(function(type) {
						var capitalType = (0, _toTitleCase2['default'])(type);
						var tl = _this2.el_[type + 'Tracks'];

						if(tl && tl.removeEventListener) {
							tl.removeEventListener('change', _this2['handle' + capitalType + 'TrackChange_']);
							tl.removeEventListener('addtrack', _this2['handle' + capitalType + 'TrackAdd_']);
							tl.removeEventListener('removetrack', _this2['handle' + capitalType + 'TrackRemove_']);
						}

						// Stop removing old text tracks
						if(tl) {
							_this2.off('loadstart', _this2['removeOld' + capitalType + 'Tracks_']);
						}
					});

					Html5.disposeMediaElement(this.el_);
					// tech will handle clearing of the emulated track list
					_Tech.prototype.dispose.call(this);
				};

				/**
				 * Create the `Html5` Tech's DOM element.
				 *
				 * @return {Element}
				 *         The element that gets created.
				 */

				Html5.prototype.createEl = function createEl() {
					var el = this.options_.tag;

					// Check if this browser supports moving the element into the box.
					// On the iPhone video will break if you move the element,
					// So we have to create a brand new element.
					// If we ingested the player div, we do not need to move the media element.
					if(!el || !(this.options_.playerElIngest || this.movingMediaElementInDOM)) {

						// If the original tag is still there, clone and remove it.
						if(el) {
							var clone = el.cloneNode(true);

							if(el.parentNode) {
								el.parentNode.insertBefore(clone, el);
							}
							Html5.disposeMediaElement(el);
							el = clone;
						} else {
							el = _document2['default'].createElement('video');

							// determine if native controls should be used
							var tagAttributes = this.options_.tag && Dom.getElAttributes(this.options_.tag);
							var attributes = (0, _mergeOptions2['default'])({}, tagAttributes);

							if(!browser.TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {
								delete attributes.controls;
							}

							Dom.setElAttributes(el, (0, _obj.assign)(attributes, {
								id: this.options_.techId,
								'class': 'vjs-tech'
							}));
						}

						el.playerId = this.options_.playerId;
					}

					// Update specific tag settings, in case they were overridden
					var settingsAttrs = ['autoplay', 'preload', 'loop', 'muted'];

					for(var i = settingsAttrs.length - 1; i >= 0; i--) {
						var attr = settingsAttrs[i];
						var overwriteAttrs = {};

						if(typeof this.options_[attr] !== 'undefined') {
							overwriteAttrs[attr] = this.options_[attr];
						}
						Dom.setElAttributes(el, overwriteAttrs);
					}

					return el;
				};

				/**
				 * This will be triggered if the loadstart event has already fired, before videojs was
				 * ready. Two known examples of when this can happen are:
				 * 1. If we're loading the playback object after it has started loading
				 * 2. The media is already playing the (often with autoplay on) then
				 *
				 * This function will fire another loadstart so that videojs can catchup.
				 *
				 * @fires Tech#loadstart
				 *
				 * @return {undefined}
				 *         returns nothing.
				 */

				Html5.prototype.handleLateInit_ = function handleLateInit_(el) {
					if(el.networkState === 0 || el.networkState === 3) {
						// The video element hasn't started loading the source yet
						// or didn't find a source
						return;
					}

					if(el.readyState === 0) {
						// NetworkState is set synchronously BUT loadstart is fired at the
						// end of the current stack, usually before setInterval(fn, 0).
						// So at this point we know loadstart may have already fired or is
						// about to fire, and either way the player hasn't seen it yet.
						// We don't want to fire loadstart prematurely here and cause a
						// double loadstart so we'll wait and see if it happens between now
						// and the next loop, and fire it if not.
						// HOWEVER, we also want to make sure it fires before loadedmetadata
						// which could also happen between now and the next loop, so we'll
						// watch for that also.
						var loadstartFired = false;
						var setLoadstartFired = function setLoadstartFired() {
							loadstartFired = true;
						};

						this.on('loadstart', setLoadstartFired);

						var triggerLoadstart = function triggerLoadstart() {
							// We did miss the original loadstart. Make sure the player
							// sees loadstart before loadedmetadata
							if(!loadstartFired) {
								this.trigger('loadstart');
							}
						};

						this.on('loadedmetadata', triggerLoadstart);

						this.ready(function() {
							this.off('loadstart', setLoadstartFired);
							this.off('loadedmetadata', triggerLoadstart);

							if(!loadstartFired) {
								// We did miss the original native loadstart. Fire it now.
								this.trigger('loadstart');
							}
						});

						return;
					}

					// From here on we know that loadstart already fired and we missed it.
					// The other readyState events aren't as much of a problem if we double
					// them, so not going to go to as much trouble as loadstart to prevent
					// that unless we find reason to.
					var eventsToTrigger = ['loadstart'];

					// loadedmetadata: newly equal to HAVE_METADATA (1) or greater
					eventsToTrigger.push('loadedmetadata');

					// loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater
					if(el.readyState >= 2) {
						eventsToTrigger.push('loadeddata');
					}

					// canplay: newly increased to HAVE_FUTURE_DATA (3) or greater
					if(el.readyState >= 3) {
						eventsToTrigger.push('canplay');
					}

					// canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)
					if(el.readyState >= 4) {
						eventsToTrigger.push('canplaythrough');
					}

					// We still need to give the player time to add event listeners
					this.ready(function() {
						eventsToTrigger.forEach(function(type) {
							this.trigger(type);
						}, this);
					});
				};

				/**
				 * Add event listeners to native text track events. This adds the native text tracks
				 * to our emulated {@link TextTrackList}.
				 */

				Html5.prototype.proxyNativeTextTracks_ = function proxyNativeTextTracks_() {
					var tt = this.el().textTracks;

					if(tt) {
						// Add tracks - if player is initialised after DOM loaded, textTracks
						// will not trigger addtrack
						for(var i = 0; i < tt.length; i++) {
							this.textTracks().addTrack_(tt[i]);
						}

						if(tt.addEventListener) {
							tt.addEventListener('change', this.handleTextTrackChange_);
							tt.addEventListener('addtrack', this.handleTextTrackAdd_);
							tt.addEventListener('removetrack', this.handleTextTrackRemove_);
						}

						// Remove (native) texttracks that are not used anymore
						this.on('loadstart', this.removeOldTextTracks_);
					}
				};

				/**
				 * Handle any {@link TextTrackList} `change` event.
				 *
				 * @param {EventTarget~Event} e
				 *        The `change` event that caused this to run.
				 *
				 * @listens TextTrackList#change
				 */

				Html5.prototype.handleTextTrackChange = function handleTextTrackChange(e) {
					var tt = this.textTracks();

					this.textTracks().trigger({
						type: 'change',
						target: tt,
						currentTarget: tt,
						srcElement: tt
					});
				};

				/**
				 * Handle any {@link TextTrackList} `addtrack` event.
				 *
				 * @param {EventTarget~Event} e
				 *        The `addtrack` event that caused this to run.
				 *
				 * @listens TextTrackList#addtrack
				 */

				Html5.prototype.handleTextTrackAdd = function handleTextTrackAdd(e) {
					this.textTracks().addTrack_(e.track);
				};

				/**
				 * Handle any {@link TextTrackList} `removetrack` event.
				 *
				 * @param {EventTarget~Event} e
				 *        The `removetrack` event that caused this to run.
				 *
				 * @listens TextTrackList#removetrack
				 */

				Html5.prototype.handleTextTrackRemove = function handleTextTrackRemove(e) {
					this.textTracks().removeTrack_(e.track);
				};

				/**
				 * This function removes any {@link AudioTrack}s, {@link VideoTrack}s, or
				 * {@link TextTrack}s that are not in the media elements TrackList.
				 *
				 * @param {TrackList} techTracks
				 *        HTML5 Tech's TrackList to search through
				 *
				 * @param {TrackList} elTracks
				 *        HTML5 media elements TrackList to search trough.
				 *
				 * @private
				 */

				Html5.prototype.removeOldTracks_ = function removeOldTracks_(techTracks, elTracks) {
					// This will loop over the techTracks and check if they are still used by the HTML5 media element
					// If not, they will be removed from the emulated list
					var removeTracks = [];

					if(!elTracks) {
						return;
					}

					for(var i = 0; i < techTracks.length; i++) {
						var techTrack = techTracks[i];
						var found = false;

						for(var j = 0; j < elTracks.length; j++) {
							if(elTracks[j] === techTrack) {
								found = true;
								break;
							}
						}

						if(!found) {
							removeTracks.push(techTrack);
						}
					}

					for(var _i = 0; _i < removeTracks.length; _i++) {
						var track = removeTracks[_i];

						techTracks.removeTrack_(track);
					}
				};

				/**
				 * Remove {@link TextTrack}s that dont exist in the native track list from our
				 * emulated {@link TextTrackList}.
				 *
				 * @listens Tech#loadstart
				 */

				Html5.prototype.removeOldTextTracks_ = function removeOldTextTracks_(e) {
					var techTracks = this.textTracks();
					var elTracks = this.el().textTracks;

					this.removeOldTracks_(techTracks, elTracks);
				};

				/**
				 * Called by {@link Player#play} to play using the `Html5` `Tech`.
				 */

				Html5.prototype.play = function play() {
					var playPromise = this.el_.play();

					// Catch/silence error when a pause interrupts a play request
					// on browsers which return a promise
					if(playPromise !== undefined && typeof playPromise.then === 'function') {
						playPromise.then(null, function(e) {});
					}
				};

				/**
				 * Set current time for the `HTML5` tech.
				 *
				 * @param {number} seconds
				 *        Set the current time of the media to this.
				 */

				Html5.prototype.setCurrentTime = function setCurrentTime(seconds) {
					try {
						this.el_.currentTime = seconds;
					} catch(e) {
						(0, _log2['default'])(e, 'Video is not ready. (Video.js)');
						// this.warning(VideoJS.warnings.videoNotReady);
					}
				};

				/**
				 * Get the current duration of the HTML5 media element.
				 *
				 * @return {number}
				 *         The duration of the media or 0 if there is no duration.
				 */

				Html5.prototype.duration = function duration() {
					var _this3 = this;

					// Android Chrome will report duration as Infinity for VOD HLS until after
					// playback has started, which triggers the live display erroneously.
					// Return NaN if playback has not started and trigger a durationupdate once
					// the duration can be reliably known.
					if(this.el_.duration === Infinity && browser.IS_ANDROID && browser.IS_CHROME) {
						if(this.el_.currentTime === 0) {
							// Wait for the first `timeupdate` with currentTime > 0 - there may be
							// several with 0
							var checkProgress = function checkProgress() {
								if(_this3.el_.currentTime > 0) {
									// Trigger durationchange for genuinely live video
									if(_this3.el_.duration === Infinity) {
										_this3.trigger('durationchange');
									}
									_this3.off('timeupdate', checkProgress);
								}
							};

							this.on('timeupdate', checkProgress);
							return NaN;
						}
					}
					return this.el_.duration || NaN;
				};

				/**
				 * Get the current width of the HTML5 media element.
				 *
				 * @return {number}
				 *         The width of the HTML5 media element.
				 */

				Html5.prototype.width = function width() {
					return this.el_.offsetWidth;
				};

				/**
				 * Get the current height of the HTML5 media element.
				 *
				 * @return {number}
				 *         The heigth of the HTML5 media element.
				 */

				Html5.prototype.height = function height() {
					return this.el_.offsetHeight;
				};

				/**
				 * Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into
				 * `fullscreenchange` event.
				 *
				 * @private
				 * @fires fullscreenchange
				 * @listens webkitendfullscreen
				 * @listens webkitbeginfullscreen
				 * @listens webkitbeginfullscreen
				 */

				Html5.prototype.proxyWebkitFullscreen_ = function proxyWebkitFullscreen_() {
					var _this4 = this;

					if(!('webkitDisplayingFullscreen' in this.el_)) {
						return;
					}

					var endFn = function endFn() {
						this.trigger('fullscreenchange', {
							isFullscreen: false
						});
					};

					var beginFn = function beginFn() {
						this.one('webkitendfullscreen', endFn);

						this.trigger('fullscreenchange', {
							isFullscreen: true
						});
					};

					this.on('webkitbeginfullscreen', beginFn);
					this.on('dispose', function() {
						_this4.off('webkitbeginfullscreen', beginFn);
						_this4.off('webkitendfullscreen', endFn);
					});
				};

				/**
				 * Check if fullscreen is supported on the current playback device.
				 *
				 * @return {boolean}
				 *         - True if fullscreen is supported.
				 *         - False if fullscreen is not supported.
				 */

				Html5.prototype.supportsFullScreen = function supportsFullScreen() {
					if(typeof this.el_.webkitEnterFullScreen === 'function') {
						var userAgent = _window2['default'].navigator && _window2['default'].navigator.userAgent || '';

						// Seems to be broken in Chromium/Chrome && Safari in Leopard
						if(/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) {
							return true;
						}
					}
					return false;
				};

				/**
				 * Request that the `HTML5` Tech enter fullscreen.
				 */

				Html5.prototype.enterFullScreen = function enterFullScreen() {
					var video = this.el_;

					if(video.paused && video.networkState <= video.HAVE_METADATA) {
						// attempt to prime the video element for programmatic access
						// this isn't necessary on the desktop but shouldn't hurt
						this.el_.play();

						// playing and pausing synchronously during the transition to fullscreen
						// can get iOS ~6.1 devices into a play/pause loop
						this.setTimeout(function() {
							video.pause();
							video.webkitEnterFullScreen();
						}, 0);
					} else {
						video.webkitEnterFullScreen();
					}
				};

				/**
				 * Request that the `HTML5` Tech exit fullscreen.
				 */

				Html5.prototype.exitFullScreen = function exitFullScreen() {
					this.el_.webkitExitFullScreen();
				};

				/**
				 * A getter/setter for the `Html5` Tech's source object.
				 * > Note: Please use {@link Html5#setSource}
				 *
				 * @param {Tech~SourceObject} [src]
				 *        The source object you want to set on the `HTML5` techs element.
				 *
				 * @return {Tech~SourceObject|undefined}
				 *         - The current source object when a source is not passed in.
				 *         - undefined when setting
				 *
				 * @deprecated Since version 5.
				 */

				Html5.prototype.src = function src(_src) {
					if(_src === undefined) {
						return this.el_.src;
					}

					// Setting src through `src` instead of `setSrc` will be deprecated
					this.setSrc(_src);
				};

				/**
				 * Reset the tech by removing all sources and then calling
				 * {@link Html5.resetMediaElement}.
				 */

				Html5.prototype.reset = function reset() {
					Html5.resetMediaElement(this.el_);
				};

				/**
				 * Get the current source on the `HTML5` Tech. Falls back to returning the source from
				 * the HTML5 media element.
				 *
				 * @return {Tech~SourceObject}
				 *         The current source object from the HTML5 tech. With a fallback to the
				 *         elements source.
				 */

				Html5.prototype.currentSrc = function currentSrc() {
					if(this.currentSource_) {
						return this.currentSource_.src;
					}
					return this.el_.currentSrc;
				};

				/**
				 * Set controls attribute for the HTML5 media Element.
				 *
				 * @param {string} val
				 *        Value to set the controls attribute to
				 */

				Html5.prototype.setControls = function setControls(val) {
					this.el_.controls = !!val;
				};

				/**
				 * Create and returns a remote {@link TextTrack} object.
				 *
				 * @param {string} kind
				 *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
				 *
				 * @param {string} [label]
				 *        Label to identify the text track
				 *
				 * @param {string} [language]
				 *        Two letter language abbreviation
				 *
				 * @return {TextTrack}
				 *         The TextTrack that gets created.
				 */

				Html5.prototype.addTextTrack = function addTextTrack(kind, label, language) {
					if(!this.featuresNativeTextTracks) {
						return _Tech.prototype.addTextTrack.call(this, kind, label, language);
					}

					return this.el_.addTextTrack(kind, label, language);
				};

				/**
				 * Creates either native TextTrack or an emulated TextTrack depending
				 * on the value of `featuresNativeTextTracks`
				 *
				 * @param {Object} options
				 *        The object should contain the options to intialize the TextTrack with.
				 *
				 * @param {string} [options.kind]
				 *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
				 *
				 * @param {string} [options.label].
				 *        Label to identify the text track
				 *
				 * @param {string} [options.language]
				 *        Two letter language abbreviation.
				 *
				 * @param {boolean} [options.default]
				 *        Default this track to on.
				 *
				 * @param {string} [options.id]
				 *        The internal id to assign this track.
				 *
				 * @param {string} [options.src]
				 *        A source url for the track.
				 *
				 * @return {HTMLTrackElement}
				 *         The track element that gets created.
				 */

				Html5.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) {
					if(!this.featuresNativeTextTracks) {
						return _Tech.prototype.createRemoteTextTrack.call(this, options);
					}
					var htmlTrackElement = _document2['default'].createElement('track');

					if(options.kind) {
						htmlTrackElement.kind = options.kind;
					}
					if(options.label) {
						htmlTrackElement.label = options.label;
					}
					if(options.language || options.srclang) {
						htmlTrackElement.srclang = options.language || options.srclang;
					}
					if(options['default']) {
						htmlTrackElement['default'] = options['default'];
					}
					if(options.id) {
						htmlTrackElement.id = options.id;
					}
					if(options.src) {
						htmlTrackElement.src = options.src;
					}

					return htmlTrackElement;
				};

				/**
				 * Creates a remote text track object and returns an html track element.
				 *
				 * @param {Object} options The object should contain values for
				 * kind, language, label, and src (location of the WebVTT file)
				 * @param {Boolean} [manualCleanup=true] if set to false, the TextTrack will be
				 * automatically removed from the video element whenever the source changes
				 * @return {HTMLTrackElement} An Html Track Element.
				 * This can be an emulated {@link HTMLTrackElement} or a native one.
				 * @deprecated The default value of the "manualCleanup" parameter will default
				 * to "false" in upcoming versions of Video.js
				 */

				Html5.prototype.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
					var htmlTrackElement = _Tech.prototype.addRemoteTextTrack.call(this, options, manualCleanup);

					if(this.featuresNativeTextTracks) {
						this.el().appendChild(htmlTrackElement);
					}

					return htmlTrackElement;
				};

				/**
				 * Remove remote `TextTrack` from `TextTrackList` object
				 *
				 * @param {TextTrack} track
				 *        `TextTrack` object to remove
				 */

				Html5.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
					_Tech.prototype.removeRemoteTextTrack.call(this, track);

					if(this.featuresNativeTextTracks) {
						var tracks = this.$$('track');

						var i = tracks.length;

						while(i--) {
							if(track === tracks[i] || track === tracks[i].track) {
								this.el().removeChild(tracks[i]);
							}
						}
					}
				};

				return Html5;
			}(_tech2['default']);

			/* HTML5 Support Testing ---------------------------------------------------- */

			if(Dom.isReal()) {

				/**
				 * Element for testing browser HTML5 media capabilities
				 *
				 * @type {Element}
				 * @constant
				 * @private
				 */
				Html5.TEST_VID = _document2['default'].createElement('video');
				var track = _document2['default'].createElement('track');

				track.kind = 'captions';
				track.srclang = 'en';
				track.label = 'English';
				Html5.TEST_VID.appendChild(track);
			}

			/**
			 * Check if HTML5 media is supported by this browser/device.
			 *
			 * @return {boolean}
			 *         - True if HTML5 media is supported.
			 *         - False if HTML5 media is not supported.
			 */
			Html5.isSupported = function() {
				// IE9 with no Media Player is a LIAR! (#984)
				try {
					Html5.TEST_VID.volume = 0.5;
				} catch(e) {
					return false;
				}

				return !!(Html5.TEST_VID && Html5.TEST_VID.canPlayType);
			};

			/**
			 * Check if the volume can be changed in this browser/device.
			 * Volume cannot be changed in a lot of mobile devices.
			 * Specifically, it can't be changed from 1 on iOS.
			 *
			 * @return {boolean}
			 *         - True if volume can be controlled
			 *         - False otherwise
			 */
			Html5.canControlVolume = function() {
				// IE will error if Windows Media Player not installed #3315
				try {
					var volume = Html5.TEST_VID.volume;

					Html5.TEST_VID.volume = volume / 2 + 0.1;
					return volume !== Html5.TEST_VID.volume;
				} catch(e) {
					return false;
				}
			};

			/**
			 * Check if the playback rate can be changed in this browser/device.
			 *
			 * @return {boolean}
			 *         - True if playback rate can be controlled
			 *         - False otherwise
			 */
			Html5.canControlPlaybackRate = function() {
				// Playback rate API is implemented in Android Chrome, but doesn't do anything
				// https://github.com/videojs/video.js/issues/3180
				if(browser.IS_ANDROID && browser.IS_CHROME) {
					return false;
				}
				// IE will error if Windows Media Player not installed #3315
				try {
					var playbackRate = Html5.TEST_VID.playbackRate;

					Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1;
					return playbackRate !== Html5.TEST_VID.playbackRate;
				} catch(e) {
					return false;
				}
			};

			/**
			 * Check to see if native `TextTrack`s are supported by this browser/device.
			 *
			 * @return {boolean}
			 *         - True if native `TextTrack`s are supported.
			 *         - False otherwise
			 */
			Html5.supportsNativeTextTracks = function() {
				return browser.IS_ANY_SAFARI;
			};

			/**
			 * Check to see if native `VideoTrack`s are supported by this browser/device
			 *
			 * @return {boolean}
			 *        - True if native `VideoTrack`s are supported.
			 *        - False otherwise
			 */
			Html5.supportsNativeVideoTracks = function() {
				return !!(Html5.TEST_VID && Html5.TEST_VID.videoTracks);
			};

			/**
			 * Check to see if native `AudioTrack`s are supported by this browser/device
			 *
			 * @return {boolean}
			 *        - True if native `AudioTrack`s are supported.
			 *        - False otherwise
			 */
			Html5.supportsNativeAudioTracks = function() {
				return !!(Html5.TEST_VID && Html5.TEST_VID.audioTracks);
			};

			/**
			 * An array of events available on the Html5 tech.
			 *
			 * @private
			 * @type {Array}
			 */
			Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'volumechange'];

			/**
			 * Boolean indicating whether the `Tech` supports volume control.
			 *
			 * @type {boolean}
			 * @default {@link Html5.canControlVolume}
			 */
			Html5.prototype.featuresVolumeControl = Html5.canControlVolume();

			/**
			 * Boolean indicating whether the `Tech` supports changing the speed at which the media
			 * plays. Examples:
			 *   - Set player to play 2x (twice) as fast
			 *   - Set player to play 0.5x (half) as fast
			 *
			 * @type {boolean}
			 * @default {@link Html5.canControlPlaybackRate}
			 */
			Html5.prototype.featuresPlaybackRate = Html5.canControlPlaybackRate();

			/**
			 * Boolean indicating whether the `HTML5` tech currently supports the media element
			 * moving in the DOM. iOS breaks if you move the media element, so this is set this to
			 * false there. Everywhere else this should be true.
			 *
			 * @type {boolean}
			 * @default
			 */
			Html5.prototype.movingMediaElementInDOM = !browser.IS_IOS;

			// TODO: Previous comment: No longer appears to be used. Can probably be removed.
			//       Is this true?
			/**
			 * Boolean indicating whether the `HTML5` tech currently supports automatic media resize
			 * when going into fullscreen.
			 *
			 * @type {boolean}
			 * @default
			 */
			Html5.prototype.featuresFullscreenResize = true;

			/**
			 * Boolean indicating whether the `HTML5` tech currently supports the progress event.
			 * If this is false, manual `progress` events will be triggred instead.
			 *
			 * @type {boolean}
			 * @default
			 */
			Html5.prototype.featuresProgressEvents = true;

			/**
			 * Boolean indicating whether the `HTML5` tech currently supports the timeupdate event.
			 * If this is false, manual `timeupdate` events will be triggred instead.
			 *
			 * @default
			 */
			Html5.prototype.featuresTimeupdateEvents = true;

			/**
			 * Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s.
			 *
			 * @type {boolean}
			 * @default {@link Html5.supportsNativeTextTracks}
			 */
			Html5.prototype.featuresNativeTextTracks = Html5.supportsNativeTextTracks();

			/**
			 * Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s.
			 *
			 * @type {boolean}
			 * @default {@link Html5.supportsNativeVideoTracks}
			 */
			Html5.prototype.featuresNativeVideoTracks = Html5.supportsNativeVideoTracks();

			/**
			 * Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s.
			 *
			 * @type {boolean}
			 * @default {@link Html5.supportsNativeAudioTracks}
			 */
			Html5.prototype.featuresNativeAudioTracks = Html5.supportsNativeAudioTracks();

			// HTML5 Feature detection and Device Fixes --------------------------------- //
			var canPlayType = Html5.TEST_VID && Html5.TEST_VID.constructor.prototype.canPlayType;
			var mpegurlRE = /^application\/(?:x-|vnd\.apple\.)mpegurl/i;
			var mp4RE = /^video\/mp4/i;

			Html5.patchCanPlayType = function() {

				// Android 4.0 and above can play HLS to some extent but it reports being unable to do so
				if(browser.ANDROID_VERSION >= 4.0 && !browser.IS_FIREFOX) {
					Html5.TEST_VID.constructor.prototype.canPlayType = function(type) {
						if(type && mpegurlRE.test(type)) {
							return 'maybe';
						}
						return canPlayType.call(this, type);
					};

					// Override Android 2.2 and less canPlayType method which is broken
				} else if(browser.IS_OLD_ANDROID) {
					Html5.TEST_VID.constructor.prototype.canPlayType = function(type) {
						if(type && mp4RE.test(type)) {
							return 'maybe';
						}
						return canPlayType.call(this, type);
					};
				}
			};

			Html5.unpatchCanPlayType = function() {
				var r = Html5.TEST_VID.constructor.prototype.canPlayType;

				Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType;
				return r;
			};

			// by default, patch the media element
			Html5.patchCanPlayType();

			Html5.disposeMediaElement = function(el) {
				if(!el) {
					return;
				}

				if(el.parentNode) {
					el.parentNode.removeChild(el);
				}

				// remove any child track or source nodes to prevent their loading
				while(el.hasChildNodes()) {
					el.removeChild(el.firstChild);
				}

				// remove any src reference. not setting `src=''` because that causes a warning
				// in firefox
				el.removeAttribute('src');

				// force the media element to update its loading state by calling load()
				// however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)
				if(typeof el.load === 'function') {
					// wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
					(function() {
						try {
							el.load();
						} catch(e) {
							// not supported
						}
					})();
				}
			};

			Html5.resetMediaElement = function(el) {
				if(!el) {
					return;
				}

				var sources = el.querySelectorAll('source');
				var i = sources.length;

				while(i--) {
					el.removeChild(sources[i]);
				}

				// remove any src reference.
				// not setting `src=''` because that throws an error
				el.removeAttribute('src');

				if(typeof el.load === 'function') {
					// wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
					(function() {
						try {
							el.load();
						} catch(e) {
							// satisfy linter
						}
					})();
				}
			};

			/* Native HTML5 element property wrapping ----------------------------------- */
			// Wrap native properties with a getter
			[
				/**
				 * Get the value of `paused` from the media element. `paused` indicates whether the media element
				 * is currently paused or not.
				 *
				 * @method Html5#paused
				 * @return {boolean}
				 *         The value of `paused` from the media element.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused}
				 */
				'paused',

				/**
				 * Get the value of `currentTime` from the media element. `currentTime` indicates
				 * the current second that the media is at in playback.
				 *
				 * @method Html5#currentTime
				 * @return {number}
				 *         The value of `currentTime` from the media element.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime}
				 */
				'currentTime',

				/**
				 * Get the value of `buffered` from the media element. `buffered` is a `TimeRange`
				 * object that represents the parts of the media that are already downloaded and
				 * available for playback.
				 *
				 * @method Html5#buffered
				 * @return {TimeRange}
				 *         The value of `buffered` from the media element.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered}
				 */
				'buffered',

				/**
				 * Get the value of `volume` from the media element. `volume` indicates
				 * the current playback volume of audio for a media. `volume` will be a value from 0
				 * (silent) to 1 (loudest and default).
				 *
				 * @method Html5#volume
				 * @return {number}
				 *         The value of `volume` from the media element. Value will be between 0-1.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
				 */
				'volume',

				/**
				 * Get the value of `muted` from the media element. `muted` indicates
				 * that the volume for the media should be set to silent. This does not actually change
				 * the `volume` attribute.
				 *
				 * @method Html5#muted
				 * @return {boolean}
				 *         - True if the value of `volume` should be ignored and the audio set to silent.
				 *         - False if the value of `volume` should be used.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
				 */
				'muted',

				/**
				 * Get the value of `poster` from the media element. `poster` indicates
				 * that the url of an image file that can/will be shown when no media data is available.
				 *
				 * @method Html5#poster
				 * @return {string}
				 *         The value of `poster` from the media element. Value will be a url to an
				 *         image.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster}
				 */
				'poster',

				/**
				 * Get the value of `preload` from the media element. `preload` indicates
				 * what should download before the media is interacted with. It can have the following
				 * values:
				 * - none: nothing should be downloaded
				 * - metadata: poster and the first few frames of the media may be downloaded to get
				 *   media dimensions and other metadata
				 * - auto: allow the media and metadata for the media to be downloaded before
				 *    interaction
				 *
				 * @method Html5#preload
				 * @return {string}
				 *         The value of `preload` from the media element. Will be 'none', 'metadata',
				 *         or 'auto'.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
				 */
				'preload',

				/**
				 * Get the value of `autoplay` from the media element. `autoplay` indicates
				 * that the media should start to play as soon as the page is ready.
				 *
				 * @method Html5#autoplay
				 * @return {boolean}
				 *         - The value of `autoplay` from the media element.
				 *         - True indicates that the media should start as soon as the page loads.
				 *         - False indicates that the media should not start as soon as the page loads.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
				 */
				'autoplay',

				/**
				 * Get the value of `controls` from the media element. `controls` indicates
				 * whether the native media controls should be shown or hidden.
				 *
				 * @method Html5#controls
				 * @return {boolean}
				 *         - The value of `controls` from the media element.
				 *         - True indicates that native controls should be showing.
				 *         - False indicates that native controls should be hidden.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls}
				 */
				'controls',

				/**
				 * Get the value of `loop` from the media element. `loop` indicates
				 * that the media should return to the start of the media and continue playing once
				 * it reaches the end.
				 *
				 * @method Html5#loop
				 * @return {boolean}
				 *         - The value of `loop` from the media element.
				 *         - True indicates that playback should seek back to start once
				 *           the end of a media is reached.
				 *         - False indicates that playback should not loop back to the start when the
				 *           end of the media is reached.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
				 */
				'loop',

				/**
				 * Get the value of the `error` from the media element. `error` indicates any
				 * MediaError that may have occured during playback. If error returns null there is no
				 * current error.
				 *
				 * @method Html5#error
				 * @return {MediaError|null}
				 *         The value of `error` from the media element. Will be `MediaError` if there
				 *         is a current error and null otherwise.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error}
				 */
				'error',

				/**
				 * Get the value of `seeking` from the media element. `seeking` indicates whether the
				 * media is currently seeking to a new position or not.
				 *
				 * @method Html5#seeking
				 * @return {boolean}
				 *         - The value of `seeking` from the media element.
				 *         - True indicates that the media is currently seeking to a new position.
				 *         - Flase indicates that the media is not seeking to a new position at this time.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking}
				 */
				'seeking',

				/**
				 * Get the value of `seekable` from the media element. `seekable` returns a
				 * `TimeRange` object indicating ranges of time that can currently be `seeked` to.
				 *
				 * @method Html5#seekable
				 * @return {TimeRange}
				 *         The value of `seekable` from the media element. A `TimeRange` object
				 *         indicating the current ranges of time that can be seeked to.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable}
				 */
				'seekable',

				/**
				 * Get the value of `ended` from the media element. `ended` indicates whether
				 * the media has reached the end or not.
				 *
				 * @method Html5#ended
				 * @return {boolean}
				 *         - The value of `ended` from the media element.
				 *         - True indicates that the media has ended.
				 *         - False indicates that the media has not ended.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
				 */
				'ended',

				/**
				 * Get the value of `defaultMuted` from the media element. `defaultMuted` indicates
				 * whether the media should start muted or not. Only changes the default state of the
				 * media. `muted` and `defaultMuted` can have different values. `muted` indicates the
				 * current state.
				 *
				 * @method Html5#defaultMuted
				 * @return {boolean}
				 *         - The value of `defaultMuted` from the media element.
				 *         - True indicates that the media should start muted.
				 *         - False indicates that the media should not start muted
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
				 */
				'defaultMuted',

				/**
				 * Get the value of `playbackRate` from the media element. `playbackRate` indicates
				 * the rate at which the media is currently playing back. Examples:
				 *   - if playbackRate is set to 2, media will play twice as fast.
				 *   - if playbackRate is set to 0.5, media will play half as fast.
				 *
				 * @method Html5#playbackRate
				 * @return {number}
				 *         The value of `playbackRate` from the media element. A number indicating
				 *         the current playback speed of the media, where 1 is normal speed.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
				 */
				'playbackRate',

				/**
				 * Get the value of `played` from the media element. `played` returns a `TimeRange`
				 * object representing points in the media timeline that have been played.
				 *
				 * @method Html5#played
				 * @return {TimeRange}
				 *         The value of `played` from the media element. A `TimeRange` object indicating
				 *         the ranges of time that have been played.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played}
				 */
				'played',

				/**
				 * Get the value of `networkState` from the media element. `networkState` indicates
				 * the current network state. It returns an enumeration from the following list:
				 * - 0: NETWORK_EMPTY
				 * - 1: NEWORK_IDLE
				 * - 2: NETWORK_LOADING
				 * - 3: NETWORK_NO_SOURCE
				 *
				 * @method Html5#networkState
				 * @return {number}
				 *         The value of `networkState` from the media element. This will be a number
				 *         from the list in the description.
				 *
				 * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate}
				 */
				'networkState',

				/**
				 * Get the value of `readyState` from the media element. `readyState` indicates
				 * the current state of the media element. It returns an enumeration from the
				 * following list:
				 * - 0: HAVE_NOTHING
				 * - 1: HAVE_METADATA
				 * - 2: HAVE_CURRENT_DATA
				 * - 3: HAVE_FUTURE_DATA
				 * - 4: HAVE_ENOUGH_DATA
				 *
				 * @method Html5#readyState
				 * @return {number}
				 *         The value of `readyState` from the media element. This will be a number
				 *         from the list in the description.
				 *
				 * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states}
				 */
				'readyState',

				/**
				 * Get the value of `videoWidth` from the video element. `videoWidth` indicates
				 * the current width of the video in css pixels.
				 *
				 * @method Html5#videoWidth
				 * @return {number}
				 *         The value of `videoWidth` from the video element. This will be a number
				 *         in css pixels.
				 *
				 * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
				 */
				'videoWidth',

				/**
				 * Get the value of `videoHeight` from the video element. `videoHeigth` indicates
				 * the current height of the video in css pixels.
				 *
				 * @method Html5#videoHeight
				 * @return {number}
				 *         The value of `videoHeight` from the video element. This will be a number
				 *         in css pixels.
				 *
				 * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
				 */
				'videoHeight'
			].forEach(function(prop) {
				Html5.prototype[prop] = function() {
					return this.el_[prop];
				};
			});

			// Wrap native properties with a setter in this format:
			// set + toTitleCase(name)
			[
				/**
				 * Set the value of `volume` on the media element. `volume` indicates the current
				 * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
				 * so on.
				 *
				 * @method Html5#setVolume
				 * @param {number} percentAsDecimal
				 *        The volume percent as a decimal. Valid range is from 0-1.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
				 */
				'volume',

				/**
				 * Set the value of `muted` on the media element. `muted` indicates the current
				 * audio level should be silent.
				 *
				 * @method Html5#setMuted
				 * @param {boolean} muted
				 *        - True if the audio should be set to silent
				 *        - False otherwise
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
				 */
				'muted',

				/**
				 * Set the value of `src` on the media element. `src` indicates the current
				 * {@link Tech~SourceObject} for the media.
				 *
				 * @method Html5#setSrc
				 * @param {Tech~SourceObject} src
				 *        The source object to set as the current source.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src}
				 */
				'src',

				/**
				 * Set the value of `poster` on the media element. `poster` is the url to
				 * an image file that can/will be shown when no media data is available.
				 *
				 * @method Html5#setPoster
				 * @param {string} poster
				 *        The url to an image that should be used as the `poster` for the media
				 *        element.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster}
				 */
				'poster',

				/**
				 * Set the value of `preload` on the media element. `preload` indicates
				 * what should download before the media is interacted with. It can have the following
				 * values:
				 * - none: nothing should be downloaded
				 * - metadata: poster and the first few frames of the media may be downloaded to get
				 *   media dimensions and other metadata
				 * - auto: allow the media and metadata for the media to be downloaded before
				 *    interaction
				 *
				 * @method Html5#setPreload
				 * @param {string} preload
				 *         The value of `preload` to set on the media element. Must be 'none', 'metadata',
				 *         or 'auto'.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
				 */
				'preload',

				/**
				 * Set the value of `autoplay` on the media element. `autoplay` indicates
				 * that the media should start to play as soon as the page is ready.
				 *
				 * @method Html5#setAutoplay
				 * @param {boolean} autoplay
				 *         - True indicates that the media should start as soon as the page loads.
				 *         - False indicates that the media should not start as soon as the page loads.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
				 */
				'autoplay',

				/**
				 * Set the value of `loop` on the media element. `loop` indicates
				 * that the media should return to the start of the media and continue playing once
				 * it reaches the end.
				 *
				 * @method Html5#setLoop
				 * @param {boolean} loop
				 *         - True indicates that playback should seek back to start once
				 *           the end of a media is reached.
				 *         - False indicates that playback should not loop back to the start when the
				 *           end of the media is reached.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
				 */
				'loop',

				/**
				 * Set the value of `playbackRate` on the media element. `playbackRate` indicates
				 * the rate at which the media should play back. Examples:
				 *   - if playbackRate is set to 2, media will play twice as fast.
				 *   - if playbackRate is set to 0.5, media will play half as fast.
				 *
				 * @method Html5#setPlaybackRate
				 * @return {number}
				 *         The value of `playbackRate` from the media element. A number indicating
				 *         the current playback speed of the media, where 1 is normal speed.
				 *
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
				 */
				'playbackRate'
			].forEach(function(prop) {
				Html5.prototype['set' + (0, _toTitleCase2['default'])(prop)] = function(v) {
					this.el_[prop] = v;
				};
			});

			// wrap native functions with a function
			[
				/**
				 * A wrapper around the media elements `pause` function. This will call the `HTML5`
				 * media elements `pause` function.
				 *
				 * @method Html5#pause
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause}
				 */
				'pause',

				/**
				 * A wrapper around the media elements `load` function. This will call the `HTML5`s
				 * media element `load` function.
				 *
				 * @method Html5#load
				 * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load}
				 */
				'load'
			].forEach(function(prop) {
				Html5.prototype[prop] = function() {
					return this.el_[prop]();
				};
			});

			_tech2['default'].withSourceHandlers(Html5);

			/**
			 * Native source handler for Html5, simply passes the source to the media element.
			 *
			 * @proprety {Tech~SourceObject} source
			 *        The source object
			 *
			 * @proprety {Html5} tech
			 *        The instance of the HTML5 tech.
			 */
			Html5.nativeSourceHandler = {};

			/**
			 * Check if the media element can play the given mime type.
			 *
			 * @param {string} type
			 *        The mimetype to check
			 *
			 * @return {string}
			 *         'probably', 'maybe', or '' (empty string)
			 */
			Html5.nativeSourceHandler.canPlayType = function(type) {
				// IE9 on Windows 7 without MediaPlayer throws an error here
				// https://github.com/videojs/video.js/issues/519
				try {
					return Html5.TEST_VID.canPlayType(type);
				} catch(e) {
					return '';
				}
			};

			/**
			 * Check if the media element can handle a source natively.
			 *
			 * @param {Tech~SourceObject} source
			 *         The source object
			 *
			 * @param {Object} [options]
			 *         Options to be passed to the tech.
			 *
			 * @return {string}
			 *         'probably', 'maybe', or '' (empty string).
			 */
			Html5.nativeSourceHandler.canHandleSource = function(source, options) {

				// If a type was provided we should rely on that
				if(source.type) {
					return Html5.nativeSourceHandler.canPlayType(source.type);

					// If no type, fall back to checking 'video/[EXTENSION]'
				} else if(source.src) {
					var ext = Url.getFileExtension(source.src);

					return Html5.nativeSourceHandler.canPlayType('video/' + ext);
				}

				return '';
			};

			/**
			 * Pass the source to the native media element.
			 *
			 * @param {Tech~SourceObject} source
			 *        The source object
			 *
			 * @param {Html5} tech
			 *        The instance of the Html5 tech
			 *
			 * @param {Object} [options]
			 *        The options to pass to the source
			 */
			Html5.nativeSourceHandler.handleSource = function(source, tech, options) {
				tech.setSrc(source.src);
			};

			/**
			 * A noop for the native dispose function, as cleanup is not needed.
			 */
			Html5.nativeSourceHandler.dispose = function() {};

			// Register the native source handler
			Html5.registerSourceHandler(Html5.nativeSourceHandler);

			_component2['default'].registerComponent('Html5', Html5);
			_tech2['default'].registerTech('Html5', Html5);
			exports['default'] = Html5;

		}, {
			"5": 5,
			"62": 62,
			"78": 78,
			"81": 81,
			"83": 83,
			"86": 86,
			"87": 87,
			"88": 88,
			"91": 91,
			"92": 92,
			"94": 94,
			"95": 95,
			"98": 98
		}],
		61: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _tech = _dereq_(62);

			var _tech2 = _interopRequireDefault(_tech);

			var _toTitleCase = _dereq_(91);

			var _toTitleCase2 = _interopRequireDefault(_toTitleCase);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file loader.js
			 */

			/**
			 * The `MediaLoader` is the `Component` that decides which playback technology to load
			 * when a player is initialized.
			 *
			 * @extends Component
			 */
			var MediaLoader = function(_Component) {
				_inherits(MediaLoader, _Component);

				/**
				 * Create an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should attach to.
				 *
				 * @param {Object} [options]
				 *        The key/value stroe of player options.
				 *
				 * @param {Component~ReadyCallback} [ready]
				 *        The function that is run when this component is ready.
				 */
				function MediaLoader(player, options, ready) {
					_classCallCheck(this, MediaLoader);

					// If there are no sources when the player is initialized,
					// load the first supported playback technology.

					var _this = _possibleConstructorReturn(this, _Component.call(this, player, options, ready));

					if(!options.playerOptions.sources || options.playerOptions.sources.length === 0) {
						for(var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) {
							var techName = (0, _toTitleCase2['default'])(j[i]);
							var tech = _tech2['default'].getTech(techName);

							// Support old behavior of techs being registered as components.
							// Remove once that deprecated behavior is removed.
							if(!techName) {
								tech = _component2['default'].getComponent(techName);
							}

							// Check if the browser supports this technology
							if(tech && tech.isSupported()) {
								player.loadTech_(techName);
								break;
							}
						}
					} else {
						// Loop through playback technologies (HTML5, Flash) and check for support.
						// Then load the best source.
						// A few assumptions here:
						//   All playback technologies respect preload false.
						player.src(options.playerOptions.sources);
					}
					return _this;
				}

				return MediaLoader;
			}(_component2['default']);

			_component2['default'].registerComponent('MediaLoader', MediaLoader);
			exports['default'] = MediaLoader;

		}, {
			"5": 5,
			"62": 62,
			"91": 91
		}],
		62: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _htmlTrackElement = _dereq_(66);

			var _htmlTrackElement2 = _interopRequireDefault(_htmlTrackElement);

			var _htmlTrackElementList = _dereq_(65);

			var _htmlTrackElementList2 = _interopRequireDefault(_htmlTrackElementList);

			var _mergeOptions = _dereq_(87);

			var _mergeOptions2 = _interopRequireDefault(_mergeOptions);

			var _textTrack = _dereq_(72);

			var _textTrack2 = _interopRequireDefault(_textTrack);

			var _textTrackList = _dereq_(70);

			var _textTrackList2 = _interopRequireDefault(_textTrackList);

			var _videoTrackList = _dereq_(76);

			var _videoTrackList2 = _interopRequireDefault(_videoTrackList);

			var _audioTrackList = _dereq_(63);

			var _audioTrackList2 = _interopRequireDefault(_audioTrackList);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _log = _dereq_(86);

			var _log2 = _interopRequireDefault(_log);

			var _timeRanges = _dereq_(90);

			var _buffer = _dereq_(79);

			var _mediaError = _dereq_(46);

			var _mediaError2 = _interopRequireDefault(_mediaError);

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			var _obj = _dereq_(88);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file tech.js
			 */

			/**
			 * An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string
			 * that just contains the src url alone.
			 * * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};`
			 * `var SourceString = 'http://example.com/some-video.mp4';`
			 *
			 * @typedef {Object|string} Tech~SourceObject
			 *
			 * @property {string} src
			 *           The url to the source
			 *
			 * @property {string} type
			 *           The mime type of the source
			 */

			/**
			 * A function used by {@link Tech} to create a new {@link TextTrack}.
			 *
			 * @param {Tech} self
			 *        An instance of the Tech class.
			 *
			 * @param {string} kind
			 *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
			 *
			 * @param {string} [label]
			 *        Label to identify the text track
			 *
			 * @param {string} [language]
			 *        Two letter language abbreviation
			 *
			 * @param {Object} [options={}]
			 *        An object with additional text track options
			 *
			 * @return {TextTrack}
			 *          The text track that was created.
			 */
			function createTrackHelper(self, kind, label, language) {
				var options = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : {};

				var tracks = self.textTracks();

				options.kind = kind;

				if(label) {
					options.label = label;
				}
				if(language) {
					options.language = language;
				}
				options.tech = self;

				var track = new _textTrack2['default'](options);

				tracks.addTrack_(track);

				return track;
			}

			/**
			 * This is the base class for media playback technology controllers, such as
			 * {@link Flash} and {@link HTML5}
			 *
			 * @extends Component
			 */

			var Tech = function(_Component) {
				_inherits(Tech, _Component);

				/**
				 * Create an instance of this Tech.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 *
				 * @param {Component~ReadyCallback} ready
				 *        Callback function to call when the `HTML5` Tech is ready.
				 */
				function Tech() {
					var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
					var ready = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : function() {};

					_classCallCheck(this, Tech);

					// we don't want the tech to report user activity automatically.
					// This is done manually in addControlsListeners
					options.reportTouchActivity = false;

					// keep track of whether the current source has played at all to
					// implement a very limited played()
					var _this = _possibleConstructorReturn(this, _Component.call(this, null, options, ready));

					_this.hasStarted_ = false;
					_this.on('playing', function() {
						this.hasStarted_ = true;
					});
					_this.on('loadstart', function() {
						this.hasStarted_ = false;
					});

					_this.textTracks_ = options.textTracks;
					_this.videoTracks_ = options.videoTracks;
					_this.audioTracks_ = options.audioTracks;

					// Manually track progress in cases where the browser/flash player doesn't report it.
					if(!_this.featuresProgressEvents) {
						_this.manualProgressOn();
					}

					// Manually track timeupdates in cases where the browser/flash player doesn't report it.
					if(!_this.featuresTimeupdateEvents) {
						_this.manualTimeUpdatesOn();
					}

					['Text', 'Audio', 'Video'].forEach(function(track) {
						if(options['native' + track + 'Tracks'] === false) {
							_this['featuresNative' + track + 'Tracks'] = false;
						}
					});

					if(options.nativeCaptions === false) {
						_this.featuresNativeTextTracks = false;
					}

					if(!_this.featuresNativeTextTracks) {
						_this.emulateTextTracks();
					}

					_this.autoRemoteTextTracks_ = new _textTrackList2['default']();

					_this.initTextTrackListeners();
					_this.initTrackListeners();

					// Turn on component tap events only if not using native controls
					if(!options.nativeControlsForTouch) {
						_this.emitTapEvents();
					}

					if(_this.constructor) {
						_this.name_ = _this.constructor.name || 'Unknown Tech';
					}
					return _this;
				}

				/* Fallbacks for unsupported event types
				================================================================================ */

				/**
				 * Polyfill the `progress` event for browsers that don't support it natively.
				 *
				 * @see {@link Tech#trackProgress}
				 */

				Tech.prototype.manualProgressOn = function manualProgressOn() {
					this.on('durationchange', this.onDurationChange);

					this.manualProgress = true;

					// Trigger progress watching when a source begins loading
					this.one('ready', this.trackProgress);
				};

				/**
				 * Turn off the polyfill for `progress` events that was created in
				 * {@link Tech#manualProgressOn}
				 */

				Tech.prototype.manualProgressOff = function manualProgressOff() {
					this.manualProgress = false;
					this.stopTrackingProgress();

					this.off('durationchange', this.onDurationChange);
				};

				/**
				 * This is used to trigger a `progress` event when the buffered percent changes. It
				 * sets an interval function that will be called every 500 milliseconds to check if the
				 * buffer end percent has changed.
				 *
				 * > This function is called by {@link Tech#manualProgressOn}
				 *
				 * @param {EventTarget~Event} event
				 *        The `ready` event that caused this to run.
				 *
				 * @listens Tech#ready
				 * @fires Tech#progress
				 */

				Tech.prototype.trackProgress = function trackProgress(event) {
					this.stopTrackingProgress();
					this.progressInterval = this.setInterval(Fn.bind(this, function() {
						// Don't trigger unless buffered amount is greater than last time

						var numBufferedPercent = this.bufferedPercent();

						if(this.bufferedPercent_ !== numBufferedPercent) {
							/**
							 * See {@link Player#progress}
							 *
							 * @event Tech#progress
							 * @type {EventTarget~Event}
							 */
							this.trigger('progress');
						}

						this.bufferedPercent_ = numBufferedPercent;

						if(numBufferedPercent === 1) {
							this.stopTrackingProgress();
						}
					}), 500);
				};

				/**
				 * Update our internal duration on a `durationchange` event by calling
				 * {@link Tech#duration}.
				 *
				 * @param {EventTarget~Event} event
				 *        The `durationchange` event that caused this to run.
				 *
				 * @listens Tech#durationchange
				 */

				Tech.prototype.onDurationChange = function onDurationChange(event) {
					this.duration_ = this.duration();
				};

				/**
				 * Get and create a `TimeRange` object for buffering.
				 *
				 * @return {TimeRange}
				 *         The time range object that was created.
				 */

				Tech.prototype.buffered = function buffered() {
					return(0, _timeRanges.createTimeRange)(0, 0);
				};

				/**
				 * Get the percentage of the current video that is currently buffered.
				 *
				 * @return {number}
				 *         A number from 0 to 1 that represents the decimal percentage of the
				 *         video that is buffered.
				 *
				 */

				Tech.prototype.bufferedPercent = function bufferedPercent() {
					return(0, _buffer.bufferedPercent)(this.buffered(), this.duration_);
				};

				/**
				 * Turn off the polyfill for `progress` events that was created in
				 * {@link Tech#manualProgressOn}
				 * Stop manually tracking progress events by clearing the interval that was set in
				 * {@link Tech#trackProgress}.
				 */

				Tech.prototype.stopTrackingProgress = function stopTrackingProgress() {
					this.clearInterval(this.progressInterval);
				};

				/**
				 * Polyfill the `timeupdate` event for browsers that don't support it.
				 *
				 * @see {@link Tech#trackCurrentTime}
				 */

				Tech.prototype.manualTimeUpdatesOn = function manualTimeUpdatesOn() {
					this.manualTimeUpdates = true;

					this.on('play', this.trackCurrentTime);
					this.on('pause', this.stopTrackingCurrentTime);
				};

				/**
				 * Turn off the polyfill for `timeupdate` events that was created in
				 * {@link Tech#manualTimeUpdatesOn}
				 */

				Tech.prototype.manualTimeUpdatesOff = function manualTimeUpdatesOff() {
					this.manualTimeUpdates = false;
					this.stopTrackingCurrentTime();
					this.off('play', this.trackCurrentTime);
					this.off('pause', this.stopTrackingCurrentTime);
				};

				/**
				 * Sets up an interval function to track current time and trigger `timeupdate` every
				 * 250 milliseconds.
				 *
				 * @listens Tech#play
				 * @triggers Tech#timeupdate
				 */

				Tech.prototype.trackCurrentTime = function trackCurrentTime() {
					if(this.currentTimeInterval) {
						this.stopTrackingCurrentTime();
					}
					this.currentTimeInterval = this.setInterval(function() {
						/**
						 * Triggered at an interval of 250ms to indicated that time is passing in the video.
						 *
						 * @event Tech#timeupdate
						 * @type {EventTarget~Event}
						 */
						this.trigger({
							type: 'timeupdate',
							target: this,
							manuallyTriggered: true
						});

						// 42 = 24 fps // 250 is what Webkit uses // FF uses 15
					}, 250);
				};

				/**
				 * Stop the interval function created in {@link Tech#trackCurrentTime} so that the
				 * `timeupdate` event is no longer triggered.
				 *
				 * @listens {Tech#pause}
				 */

				Tech.prototype.stopTrackingCurrentTime = function stopTrackingCurrentTime() {
					this.clearInterval(this.currentTimeInterval);

					// #1002 - if the video ends right before the next timeupdate would happen,
					// the progress bar won't make it all the way to the end
					this.trigger({
						type: 'timeupdate',
						target: this,
						manuallyTriggered: true
					});
				};

				/**
				 * Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList},
				 * {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech.
				 *
				 * @fires Component#dispose
				 */

				Tech.prototype.dispose = function dispose() {

					// clear out all tracks because we can't reuse them between techs
					this.clearTracks(['audio', 'video', 'text']);

					// Turn off any manual progress or timeupdate tracking
					if(this.manualProgress) {
						this.manualProgressOff();
					}

					if(this.manualTimeUpdates) {
						this.manualTimeUpdatesOff();
					}

					_Component.prototype.dispose.call(this);
				};

				/**
				 * Clear out a single `TrackList` or an array of `TrackLists` given their names.
				 *
				 * > Note: Techs without source handlers should call this between sources for `video`
				 *         & `audio` tracks. You don't want to use them between tracks!
				 *
				 * @param {string[]|string} types
				 *        TrackList names to clear, valid names are `video`, `audio`, and
				 *        `text`.
				 */

				Tech.prototype.clearTracks = function clearTracks(types) {
					var _this2 = this;

					types = [].concat(types);
					// clear out all tracks because we can't reuse them between techs
					types.forEach(function(type) {
						var list = _this2[type + 'Tracks']() || [];
						var i = list.length;

						while(i--) {
							var track = list[i];

							if(type === 'text') {
								_this2.removeRemoteTextTrack(track);
							}
							list.removeTrack_(track);
						}
					});
				};

				/**
				 * Remove any TextTracks added via addRemoteTextTrack that are
				 * flagged for automatic garbage collection
				 */

				Tech.prototype.cleanupAutoTextTracks = function cleanupAutoTextTracks() {
					var list = this.autoRemoteTextTracks_ || [];
					var i = list.length;

					while(i--) {
						var track = list[i];

						this.removeRemoteTextTrack(track);
					}
				};

				/**
				 * Reset the tech, which will removes all sources and reset the internal readyState.
				 *
				 * @abstract
				 */

				Tech.prototype.reset = function reset() {};

				/**
				 * Get or set an error on the Tech.
				 *
				 * @param {MediaError} [err]
				 *        Error to set on the Tech
				 *
				 * @return {MediaError|null}
				 *         The current error object on the tech, or null if there isn't one.
				 */

				Tech.prototype.error = function error(err) {
					if(err !== undefined) {
						this.error_ = new _mediaError2['default'](err);
						this.trigger('error');
					}
					return this.error_;
				};

				/**
				 * Returns the `TimeRange`s that have been played through for the current source.
				 *
				 * > NOTE: This implementation is incomplete. It does not track the played `TimeRange`.
				 *         It only checks wether the source has played at all or not.
				 *
				 * @return {TimeRange}
				 *         - A single time range if this video has played
				 *         - An empty set of ranges if not.
				 */

				Tech.prototype.played = function played() {
					if(this.hasStarted_) {
						return(0, _timeRanges.createTimeRange)(0, 0);
					}
					return(0, _timeRanges.createTimeRange)();
				};

				/**
				 * Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was
				 * previously called.
				 *
				 * @fires Tech#timeupdate
				 */

				Tech.prototype.setCurrentTime = function setCurrentTime() {
					// improve the accuracy of manual timeupdates
					if(this.manualTimeUpdates) {
						/**
						 * A manual `timeupdate` event.
						 *
						 * @event Tech#timeupdate
						 * @type {EventTarget~Event}
						 */
						this.trigger({
							type: 'timeupdate',
							target: this,
							manuallyTriggered: true
						});
					}
				};

				/**
				 * Turn on listeners for {@link TextTrackList} events. This adds
				 * {@link EventTarget~EventListeners} for `texttrackchange`, `addtrack` and
				 * `removetrack`.
				 *
				 * @fires Tech#texttrackchange
				 */

				Tech.prototype.initTextTrackListeners = function initTextTrackListeners() {
					var textTrackListChanges = Fn.bind(this, function() {
						/**
						 * Triggered when tracks are added or removed on the Tech {@link TextTrackList}
						 *
						 * @event Tech#texttrackchange
						 * @type {EventTarget~Event}
						 */
						this.trigger('texttrackchange');
					});

					var tracks = this.textTracks();

					if(!tracks) {
						return;
					}

					tracks.addEventListener('removetrack', textTrackListChanges);
					tracks.addEventListener('addtrack', textTrackListChanges);

					this.on('dispose', Fn.bind(this, function() {
						tracks.removeEventListener('removetrack', textTrackListChanges);
						tracks.removeEventListener('addtrack', textTrackListChanges);
					}));
				};

				/**
				 * Turn on listeners for {@link VideoTrackList} and {@link {AudioTrackList} events.
				 * This adds {@link EventTarget~EventListeners} for `addtrack`, and  `removetrack`.
				 *
				 * @fires Tech#audiotrackchange
				 * @fires Tech#videotrackchange
				 */

				Tech.prototype.initTrackListeners = function initTrackListeners() {
					var _this3 = this;

					var trackTypes = ['video', 'audio'];

					trackTypes.forEach(function(type) {
						/**
						 * Triggered when tracks are added or removed on the Tech {@link AudioTrackList}
						 *
						 * @event Tech#audiotrackchange
						 * @type {EventTarget~Event}
						 */

						/**
						 * Triggered when tracks are added or removed on the Tech {@link VideoTrackList}
						 *
						 * @event Tech#videotrackchange
						 * @type {EventTarget~Event}
						 */
						var trackListChanges = function trackListChanges() {
							_this3.trigger(type + 'trackchange');
						};

						var tracks = _this3[type + 'Tracks']();

						tracks.addEventListener('removetrack', trackListChanges);
						tracks.addEventListener('addtrack', trackListChanges);

						_this3.on('dispose', function() {
							tracks.removeEventListener('removetrack', trackListChanges);
							tracks.removeEventListener('addtrack', trackListChanges);
						});
					});
				};

				/**
				 * Emulate TextTracks using vtt.js if necessary
				 *
				 * @fires Tech#vttjsloaded
				 * @fires Tech#vttjserror
				 */

				Tech.prototype.addWebVttScript_ = function addWebVttScript_() {
					var _this4 = this;

					if(_window2['default'].WebVTT) {
						return;
					}

					// Initially, Tech.el_ is a child of a dummy-div wait until the Component system
					// signals that the Tech is ready at which point Tech.el_ is part of the DOM
					// before inserting the WebVTT script
					if(_document2['default'].body.contains(this.el())) {
						var vtt = _dereq_(105);

						// load via require if available and vtt.js script location was not passed in
						// as an option. novtt builds will turn the above require call into an empty object
						// which will cause this if check to always fail.
						if(!this.options_['vtt.js'] && (0, _obj.isPlain)(vtt) && Object.keys(vtt).length > 0) {
							this.trigger('vttjsloaded');
							return;
						}

						// load vtt.js via the script location option or the cdn of no location was
						// passed in
						var script = _document2['default'].createElement('script');

						script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.12.3/vtt.min.js';
						script.onload = function() {
							/**
							 * Fired when vtt.js is loaded.
							 *
							 * @event Tech#vttjsloaded
							 * @type {EventTarget~Event}
							 */
							_this4.trigger('vttjsloaded');
						};
						script.onerror = function() {
							/**
							 * Fired when vtt.js was not loaded due to an error
							 *
							 * @event Tech#vttjsloaded
							 * @type {EventTarget~Event}
							 */
							_this4.trigger('vttjserror');
						};
						this.on('dispose', function() {
							script.onload = null;
							script.onerror = null;
						});
						// but have not loaded yet and we set it to true before the inject so that
						// we don't overwrite the injected window.WebVTT if it loads right away
						_window2['default'].WebVTT = true;
						this.el().parentNode.appendChild(script);
					} else {
						this.ready(this.addWebVttScript_);
					}
				};

				/**
				 * Emulate texttracks
				 *
				 * @method emulateTextTracks
				 */

				Tech.prototype.emulateTextTracks = function emulateTextTracks() {
					var _this5 = this;

					var tracks = this.textTracks();

					if(!tracks) {
						return;
					}

					var remoteTracks = this.remoteTextTracks();
					var handleAddTrack = function handleAddTrack(e) {
						return tracks.addTrack_(e.track);
					};
					var handleRemoveTrack = function handleRemoveTrack(e) {
						return tracks.removeTrack_(e.track);
					};

					remoteTracks.on('addtrack', handleAddTrack);
					remoteTracks.on('removetrack', handleRemoveTrack);

					this.addWebVttScript_();

					var updateDisplay = function updateDisplay() {
						return _this5.trigger('texttrackchange');
					};

					var textTracksChanges = function textTracksChanges() {
						updateDisplay();

						for(var i = 0; i < tracks.length; i++) {
							var track = tracks[i];

							track.removeEventListener('cuechange', updateDisplay);
							if(track.mode === 'showing') {
								track.addEventListener('cuechange', updateDisplay);
							}
						}
					};

					textTracksChanges();
					tracks.addEventListener('change', textTracksChanges);
					tracks.addEventListener('addtrack', textTracksChanges);
					tracks.addEventListener('removetrack', textTracksChanges);

					this.on('dispose', function() {
						remoteTracks.off('addtrack', handleAddTrack);
						remoteTracks.off('removetrack', handleRemoveTrack);
						tracks.removeEventListener('change', textTracksChanges);
						tracks.removeEventListener('addtrack', textTracksChanges);
						tracks.removeEventListener('removetrack', textTracksChanges);

						for(var i = 0; i < tracks.length; i++) {
							var track = tracks[i];

							track.removeEventListener('cuechange', updateDisplay);
						}
					});
				};

				/**
				 * Get the `Tech`s {@link VideoTrackList}.
				 *
				 * @return {VideoTrackList}
				 *          The video track list that the Tech is currently using.
				 */

				Tech.prototype.videoTracks = function videoTracks() {
					this.videoTracks_ = this.videoTracks_ || new _videoTrackList2['default']();
					return this.videoTracks_;
				};

				/**
				 * Get the `Tech`s {@link AudioTrackList}.
				 *
				 * @return {AudioTrackList}
				 *          The audio track list that the Tech is currently using.
				 */

				Tech.prototype.audioTracks = function audioTracks() {
					this.audioTracks_ = this.audioTracks_ || new _audioTrackList2['default']();
					return this.audioTracks_;
				};

				/**
				 * Get the `Tech`s {@link TextTrackList}.
				 *
				 * @return {TextTrackList}
				 *          The text track list that the Tech is currently using.
				 */

				Tech.prototype.textTracks = function textTracks() {
					this.textTracks_ = this.textTracks_ || new _textTrackList2['default']();
					return this.textTracks_;
				};

				/**
				 * Get the `Tech`s remote {@link TextTrackList}, which is created from elements
				 * that were added to the DOM.
				 *
				 * @return {TextTrackList}
				 *          The remote text track list that the Tech is currently using.
				 */

				Tech.prototype.remoteTextTracks = function remoteTextTracks() {
					this.remoteTextTracks_ = this.remoteTextTracks_ || new _textTrackList2['default']();
					return this.remoteTextTracks_;
				};

				/**
				 * Get The `Tech`s  {HTMLTrackElementList}, which are the elements in the DOM that are
				 * being used as TextTracks.
				 *
				 * @return {HTMLTrackElementList}
				 *          The current HTML track elements that exist for the tech.
				 */

				Tech.prototype.remoteTextTrackEls = function remoteTextTrackEls() {
					this.remoteTextTrackEls_ = this.remoteTextTrackEls_ || new _htmlTrackElementList2['default']();
					return this.remoteTextTrackEls_;
				};

				/**
				 * Create and returns a remote {@link TextTrack} object.
				 *
				 * @param {string} kind
				 *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
				 *
				 * @param {string} [label]
				 *        Label to identify the text track
				 *
				 * @param {string} [language]
				 *        Two letter language abbreviation
				 *
				 * @return {TextTrack}
				 *         The TextTrack that gets created.
				 */

				Tech.prototype.addTextTrack = function addTextTrack(kind, label, language) {
					if(!kind) {
						throw new Error('TextTrack kind is required but was not provided');
					}

					return createTrackHelper(this, kind, label, language);
				};

				/**
				 * Create an emulated TextTrack for use by addRemoteTextTrack
				 *
				 * This is intended to be overridden by classes that inherit from
				 * Tech in order to create native or custom TextTracks.
				 *
				 * @param {Object} options
				 *        The object should contain the options to initialize the TextTrack with.
				 *
				 * @param {string} [options.kind]
				 *        `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
				 *
				 * @param {string} [options.label].
				 *        Label to identify the text track
				 *
				 * @param {string} [options.language]
				 *        Two letter language abbreviation.
				 *
				 * @return {HTMLTrackElement}
				 *         The track element that gets created.
				 */

				Tech.prototype.createRemoteTextTrack = function createRemoteTextTrack(options) {
					var track = (0, _mergeOptions2['default'])(options, {
						tech: this
					});

					return new _htmlTrackElement2['default'](track);
				};

				/**
				 * Creates a remote text track object and returns an html track element.
				 *
				 * > Note: This can be an emulated {@link HTMLTrackElement} or a native one.
				 *
				 * @param {Object} options
				 *        See {@link Tech#createRemoteTextTrack} for more detailed properties.
				 *
				 * @param {boolean} [manualCleanup=true]
				 *        - When false: the TextTrack will be automatically removed from the video
				 *          element whenever the source changes
				 *        - When True: The TextTrack will have to be cleaned up manually
				 *
				 * @return {HTMLTrackElement}
				 *         An Html Track Element.
				 *
				 * @deprecated The default functionality for this function will be equivalent
				 *             to "manualCleanup=false" in the future. The manualCleanup parameter will
				 *             also be removed.
				 */

				Tech.prototype.addRemoteTextTrack = function addRemoteTextTrack() {
					var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
					var manualCleanup = arguments[1];

					var htmlTrackElement = this.createRemoteTextTrack(options);

					if(manualCleanup !== true && manualCleanup !== false) {
						// deprecation warning
						_log2['default'].warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js');
						manualCleanup = true;
					}

					// store HTMLTrackElement and TextTrack to remote list
					this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);
					this.remoteTextTracks().addTrack_(htmlTrackElement.track);

					if(manualCleanup !== true) {
						// create the TextTrackList if it doesn't exist
						this.autoRemoteTextTracks_.addTrack_(htmlTrackElement.track);
					}

					return htmlTrackElement;
				};

				/**
				 * Remove a remote text track from the remote `TextTrackList`.
				 *
				 * @param {TextTrack} track
				 *        `TextTrack` to remove from the `TextTrackList`
				 */

				Tech.prototype.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
					var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track);

					// remove HTMLTrackElement and TextTrack from remote list
					this.remoteTextTrackEls().removeTrackElement_(trackElement);
					this.remoteTextTracks().removeTrack_(track);
					this.autoRemoteTextTracks_.removeTrack_(track);
				};

				/**
				 * A method to set a poster from a `Tech`.
				 *
				 * @abstract
				 */

				Tech.prototype.setPoster = function setPoster() {};

				/*
				 * Check if the tech can support the given mime-type.
				 *
				 * The base tech does not support any type, but source handlers might
				 * overwrite this.
				 *
				 * @param  {string} type
				 *         The mimetype to check for support
				 *
				 * @return {string}
				 *         'probably', 'maybe', or empty string
				 *
				 * @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType}
				 *
				 * @abstract
				 */

				Tech.prototype.canPlayType = function canPlayType() {
					return '';
				};

				/*
				 * Return whether the argument is a Tech or not.
				 * Can be passed either a Class like `Html5` or a instance like `player.tech_`
				 *
				 * @param {Object} component
				 *        The item to check
				 *
				 * @return {boolean}
				 *         Whether it is a tech or not
				 *         - True if it is a tech
				 *         - False if it is not
				 */

				Tech.isTech = function isTech(component) {
					return component.prototype instanceof Tech || component instanceof Tech || component === Tech;
				};

				/**
				 * Registers a `Tech` into a shared list for videojs.
				 *
				 * @param {string} name
				 *        Name of the `Tech` to register.
				 *
				 * @param {Object} tech
				 *        The `Tech` class to register.
				 */

				Tech.registerTech = function registerTech(name, tech) {
					if(!Tech.techs_) {
						Tech.techs_ = {};
					}

					if(!Tech.isTech(tech)) {
						throw new Error('Tech ' + name + ' must be a Tech');
					}

					Tech.techs_[name] = tech;
					return tech;
				};

				/**
				 * Get a `Tech` from the shared list by name.
				 *
				 * @param {string} name
				 *        Name of the component to get
				 *
				 * @return {Tech|undefined}
				 *         The `Tech` or undefined if there was no tech with the name requsted.
				 */

				Tech.getTech = function getTech(name) {
					if(Tech.techs_ && Tech.techs_[name]) {
						return Tech.techs_[name];
					}

					if(_window2['default'] && _window2['default'].videojs && _window2['default'].videojs[name]) {
						_log2['default'].warn('The ' + name + ' tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)');
						return _window2['default'].videojs[name];
					}
				};

				return Tech;
			}(_component2['default']);

			/**
			 * List of associated text tracks.
			 *
			 * @type {TextTrackList}
			 * @private
			 */

			Tech.prototype.textTracks_; // eslint-disable-line

			/**
			 * List of associated audio tracks.
			 *
			 * @type {AudioTrackList}
			 * @private
			 */
			Tech.prototype.audioTracks_; // eslint-disable-line

			/**
			 * List of associated video tracks.
			 *
			 * @type {VideoTrackList}
			 * @private
			 */
			Tech.prototype.videoTracks_; // eslint-disable-line

			/**
			 * Boolean indicating wether the `Tech` supports volume control.
			 *
			 * @type {boolean}
			 * @default
			 */
			Tech.prototype.featuresVolumeControl = true;

			/**
			 * Boolean indicating wether the `Tech` support fullscreen resize control.
			 * Resizing plugins using request fullscreen reloads the plugin
			 *
			 * @type {boolean}
			 * @default
			 */
			Tech.prototype.featuresFullscreenResize = false;

			/**
			 * Boolean indicating wether the `Tech` supports changing the speed at which the video
			 * plays. Examples:
			 *   - Set player to play 2x (twice) as fast
			 *   - Set player to play 0.5x (half) as fast
			 *
			 * @type {boolean}
			 * @default
			 */
			Tech.prototype.featuresPlaybackRate = false;

			/**
			 * Boolean indicating wether the `Tech` supports the `progress` event. This is currently
			 * not triggered by video-js-swf. This will be used to determine if
			 * {@link Tech#manualProgressOn} should be called.
			 *
			 * @type {boolean}
			 * @default
			 */
			Tech.prototype.featuresProgressEvents = false;

			/**
			 * Boolean indicating wether the `Tech` supports the `timeupdate` event. This is currently
			 * not triggered by video-js-swf. This will be used to determine if
			 * {@link Tech#manualTimeUpdates} should be called.
			 *
			 * @type {boolean}
			 * @default
			 */
			Tech.prototype.featuresTimeupdateEvents = false;

			/**
			 * Boolean indicating wether the `Tech` supports the native `TextTrack`s.
			 * This will help us integrate with native `TextTrack`s if the browser supports them.
			 *
			 * @type {boolean}
			 * @default
			 */
			Tech.prototype.featuresNativeTextTracks = false;

			/**
			 * A functional mixin for techs that want to use the Source Handler pattern.
			 * Source handlers are scripts for handling specific formats.
			 * The source handler pattern is used for adaptive formats (HLS, DASH) that
			 * manually load video data and feed it into a Source Buffer (Media Source Extensions)
			 * Example: `Tech.withSourceHandlers.call(MyTech);`
			 *
			 * @param {Tech} _Tech
			 *        The tech to add source handler functions to.
			 *
			 * @mixes Tech~SourceHandlerAdditions
			 */
			Tech.withSourceHandlers = function(_Tech) {

				/**
				 * Register a source handler
				 *
				 * @param {Function} handler
				 *        The source handler class
				 *
				 * @param {number} [index]
				 *        Register it at the following index
				 */
				_Tech.registerSourceHandler = function(handler, index) {
					var handlers = _Tech.sourceHandlers;

					if(!handlers) {
						handlers = _Tech.sourceHandlers = [];
					}

					if(index === undefined) {
						// add to the end of the list
						index = handlers.length;
					}

					handlers.splice(index, 0, handler);
				};

				/**
				 * Check if the tech can support the given type. Also checks the
				 * Techs sourceHandlers.
				 *
				 * @param {string} type
				 *         The mimetype to check.
				 *
				 * @return {string}
				 *         'probably', 'maybe', or '' (empty string)
				 */
				_Tech.canPlayType = function(type) {
					var handlers = _Tech.sourceHandlers || [];
					var can = void 0;

					for(var i = 0; i < handlers.length; i++) {
						can = handlers[i].canPlayType(type);

						if(can) {
							return can;
						}
					}

					return '';
				};

				/**
				 * Returns the first source handler that supports the source.
				 *
				 * TODO: Answer question: should 'probably' be prioritized over 'maybe'
				 *
				 * @param {Tech~SourceObject} source
				 *        The source object
				 *
				 * @param {Object} options
				 *        The options passed to the tech
				 *
				 * @return {SourceHandler|null}
				 *          The first source handler that supports the source or null if
				 *          no SourceHandler supports the source
				 */
				_Tech.selectSourceHandler = function(source, options) {
					var handlers = _Tech.sourceHandlers || [];
					var can = void 0;

					for(var i = 0; i < handlers.length; i++) {
						can = handlers[i].canHandleSource(source, options);

						if(can) {
							return handlers[i];
						}
					}

					return null;
				};

				/**
				 * Check if the tech can support the given source.
				 *
				 * @param {Tech~SourceObject} srcObj
				 *        The source object
				 *
				 * @param {Object} options
				 *        The options passed to the tech
				 *
				 * @return {string}
				 *         'probably', 'maybe', or '' (empty string)
				 */
				_Tech.canPlaySource = function(srcObj, options) {
					var sh = _Tech.selectSourceHandler(srcObj, options);

					if(sh) {
						return sh.canHandleSource(srcObj, options);
					}

					return '';
				};

				/**
				 * When using a source handler, prefer its implementation of
				 * any function normally provided by the tech.
				 */
				var deferrable = ['seekable', 'duration'];

				/**
				 * A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable
				 * function if it exists, with a fallback to the Techs seekable function.
				 *
				 * @method _Tech.seekable
				 */

				/**
				 * A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration
				 * function if it exists, otherwise it will fallback to the techs duration function.
				 *
				 * @method _Tech.duration
				 */

				deferrable.forEach(function(fnName) {
					var originalFn = this[fnName];

					if(typeof originalFn !== 'function') {
						return;
					}

					this[fnName] = function() {
						if(this.sourceHandler_ && this.sourceHandler_[fnName]) {
							return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);
						}
						return originalFn.apply(this, arguments);
					};
				}, _Tech.prototype);

				/**
				 * Create a function for setting the source using a source object
				 * and source handlers.
				 * Should never be called unless a source handler was found.
				 *
				 * @param {Tech~SourceObject} source
				 *        A source object with src and type keys
				 *
				 * @return {Tech}
				 *         Returns itself; this method is chainable
				 */
				_Tech.prototype.setSource = function(source) {
					var sh = _Tech.selectSourceHandler(source, this.options_);

					if(!sh) {
						// Fall back to a native source hander when unsupported sources are
						// deliberately set
						if(_Tech.nativeSourceHandler) {
							sh = _Tech.nativeSourceHandler;
						} else {
							_log2['default'].error('No source hander found for the current source.');
						}
					}

					// Dispose any existing source handler
					this.disposeSourceHandler();
					this.off('dispose', this.disposeSourceHandler);

					if(sh !== _Tech.nativeSourceHandler) {
						this.currentSource_ = source;

						// Catch if someone replaced the src without calling setSource.
						// If they do, set currentSource_ to null and dispose our source handler.
						this.off(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_);
						this.off(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_);
						this.one(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_);
					}

					this.sourceHandler_ = sh.handleSource(source, this, this.options_);
					this.on('dispose', this.disposeSourceHandler);

					return this;
				};

				/**
				 * Called once for the first loadstart of a video.
				 *
				 * @listens Tech#loadstart
				 */
				_Tech.prototype.firstLoadStartListener_ = function() {
					this.one(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_);
				};

				// On successive loadstarts when setSource has not been called again
				/**
				 * Called after the first loadstart for a video occurs.
				 *
				 * @listens Tech#loadstart
				 */
				_Tech.prototype.successiveLoadStartListener_ = function() {
					this.disposeSourceHandler();
					this.one(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_);
				};

				/**
				 * Clean up any existing SourceHandlers and listeners when the Tech is disposed.
				 *
				 * @listens Tech#dispose
				 */
				_Tech.prototype.disposeSourceHandler = function() {
					// if we have a source and get another one
					// then we are loading something new
					// than clear all of our current tracks
					if(this.currentSource_) {
						this.clearTracks(['audio', 'video']);
						this.currentSource_ = null;
					}

					// always clean up auto-text tracks
					this.cleanupAutoTextTracks();

					if(this.sourceHandler_) {
						this.off(this.el_, 'loadstart', _Tech.prototype.firstLoadStartListener_);
						this.off(this.el_, 'loadstart', _Tech.prototype.successiveLoadStartListener_);

						if(this.sourceHandler_.dispose) {
							this.sourceHandler_.dispose();
						}

						this.sourceHandler_ = null;
					}
				};
			};

			_component2['default'].registerComponent('Tech', Tech);
			// Old name for Tech
			// @deprecated
			_component2['default'].registerComponent('MediaTechController', Tech);
			Tech.registerTech('Tech', Tech);
			exports['default'] = Tech;

		}, {
			"105": 105,
			"46": 46,
			"5": 5,
			"63": 63,
			"65": 65,
			"66": 66,
			"70": 70,
			"72": 72,
			"76": 76,
			"79": 79,
			"83": 83,
			"86": 86,
			"87": 87,
			"88": 88,
			"90": 90,
			"94": 94,
			"95": 95
		}],
		63: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _trackList = _dereq_(74);

			var _trackList2 = _interopRequireDefault(_trackList);

			var _browser = _dereq_(78);

			var browser = _interopRequireWildcard(_browser);

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file audio-track-list.js
			 */

			/**
			 * Anywhere we call this function we diverge from the spec
			 * as we only support one enabled audiotrack at a time
			 *
			 * @param {AudioTrackList} list
			 *        list to work on
			 *
			 * @param {AudioTrack} track
			 *        The track to skip
			 *
			 * @private
			 */
			var disableOthers = function disableOthers(list, track) {
				for(var i = 0; i < list.length; i++) {
					if(track.id === list[i].id) {
						continue;
					}
					// another audio track is enabled, disable it
					list[i].enabled = false;
				}
			};

			/**
			 * The current list of {@link AudioTrack} for a media file.
			 *
			 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist}
			 * @extends TrackList
			 */

			var AudioTrackList = function(_TrackList) {
				_inherits(AudioTrackList, _TrackList);

				/**
				 * Create an instance of this class.
				 *
				 * @param {AudioTrack[]} [tracks=[]]
				 *        A list of `AudioTrack` to instantiate the list with.
				 */
				function AudioTrackList() {
					var _this, _ret;

					var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];

					_classCallCheck(this, AudioTrackList);

					var list = void 0;

					// make sure only 1 track is enabled
					// sorted from last index to first index
					for(var i = tracks.length - 1; i >= 0; i--) {
						if(tracks[i].enabled) {
							disableOthers(tracks, tracks[i]);
							break;
						}
					}

					// IE8 forces us to implement inheritance ourselves
					// as it does not support Object.defineProperty properly
					if(browser.IS_IE8) {
						list = _document2['default'].createElement('custom');
						for(var prop in _trackList2['default'].prototype) {
							if(prop !== 'constructor') {
								list[prop] = _trackList2['default'].prototype[prop];
							}
						}
						for(var _prop in AudioTrackList.prototype) {
							if(_prop !== 'constructor') {
								list[_prop] = AudioTrackList.prototype[_prop];
							}
						}
					}

					list = (_this = _possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
					list.changing_ = false;

					return _ret = list, _possibleConstructorReturn(_this, _ret);
				}

				/**
				 * Add an {@link AudioTrack} to the `AudioTrackList`.
				 *
				 * @param {AudioTrack} track
				 *        The AudioTrack to add to the list
				 *
				 * @fires Track#addtrack
				 * @private
				 */

				AudioTrackList.prototype.addTrack_ = function addTrack_(track) {
					var _this2 = this;

					if(track.enabled) {
						disableOthers(this, track);
					}

					_TrackList.prototype.addTrack_.call(this, track);
					// native tracks don't have this
					if(!track.addEventListener) {
						return;
					}

					/**
					 * @listens AudioTrack#enabledchange
					 * @fires TrackList#change
					 */
					track.addEventListener('enabledchange', function() {
						// when we are disabling other tracks (since we don't support
						// more than one track at a time) we will set changing_
						// to true so that we don't trigger additional change events
						if(_this2.changing_) {
							return;
						}
						_this2.changing_ = true;
						disableOthers(_this2, track);
						_this2.changing_ = false;
						_this2.trigger('change');
					});
				};

				/**
				 * Add an {@link AudioTrack} to the `AudioTrackList`.
				 *
				 * @param {AudioTrack} track
				 *        The AudioTrack to add to the list
				 *
				 * @fires Track#addtrack
				 */

				AudioTrackList.prototype.addTrack = function addTrack(track) {
					this.addTrack_(track);
				};

				/**
				 * Remove an {@link AudioTrack} from the `AudioTrackList`.
				 *
				 * @param {AudioTrack} track
				 *        The AudioTrack to remove from the list
				 *
				 * @fires Track#removetrack
				 */

				AudioTrackList.prototype.removeTrack = function removeTrack(track) {
					_TrackList.prototype.removeTrack_.call(this, track);
				};

				return AudioTrackList;
			}(_trackList2['default']);

			exports['default'] = AudioTrackList;

		}, {
			"74": 74,
			"78": 78,
			"94": 94
		}],
		64: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _trackEnums = _dereq_(73);

			var _track = _dereq_(75);

			var _track2 = _interopRequireDefault(_track);

			var _mergeOptions = _dereq_(87);

			var _mergeOptions2 = _interopRequireDefault(_mergeOptions);

			var _browser = _dereq_(78);

			var browser = _interopRequireWildcard(_browser);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}

			/**
			 * A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList}
			 * only one `AudioTrack` in the list will be enabled at a time.
			 *
			 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack}
			 * @extends Track
			 */
			var AudioTrack = function(_Track) {
				_inherits(AudioTrack, _Track);

				/**
				 * Create an instance of this class.
				 *
				 * @param {Object} [options={}]
				 *        Object of option names and values
				 *
				 * @param {AudioTrack~Kind} [options.kind='']
				 *        A valid audio track kind
				 *
				 * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
				 *        A unique id for this AudioTrack.
				 *
				 * @param {string} [options.label='']
				 *        The menu label for this track.
				 *
				 * @param {string} [options.language='']
				 *        A valid two character language code.
				 *
				 * @param {boolean} [options.enabled]
				 *        If this track is the one that is currently playing. If this track is part of
				 *        an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled.
				 */
				function AudioTrack() {
					var _this, _ret;

					var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};

					_classCallCheck(this, AudioTrack);

					var settings = (0, _mergeOptions2['default'])(options, {
						kind: _trackEnums.AudioTrackKind[options.kind] || ''
					});
					// on IE8 this will be a document element
					// for every other browser this will be a normal object
					var track = (_this = _possibleConstructorReturn(this, _Track.call(this, settings)), _this);
					var enabled = false;

					if(browser.IS_IE8) {
						for(var prop in AudioTrack.prototype) {
							if(prop !== 'constructor') {
								track[prop] = AudioTrack.prototype[prop];
							}
						}
					}
					/**
					 * @member {boolean} enabled
					 *         If this `AudioTrack` is enabled or not. When setting this will
					 *         fire {@link AudioTrack#enabledchange} if the state of enabled is changed.
					 *
					 * @fires VideoTrack#selectedchange
					 */
					Object.defineProperty(track, 'enabled', {
						get: function get() {
							return enabled;
						},
						set: function set(newEnabled) {
							// an invalid or unchanged value
							if(typeof newEnabled !== 'boolean' || newEnabled === enabled) {
								return;
							}
							enabled = newEnabled;

							/**
							 * An event that fires when enabled changes on this track. This allows
							 * the AudioTrackList that holds this track to act accordingly.
							 *
							 * > Note: This is not part of the spec! Native tracks will do
							 *         this internally without an event.
							 *
							 * @event AudioTrack#enabledchange
							 * @type {EventTarget~Event}
							 */
							this.trigger('enabledchange');
						}
					});

					// if the user sets this track to selected then
					// set selected to that true value otherwise
					// we keep it false
					if(settings.enabled) {
						track.enabled = settings.enabled;
					}
					track.loaded_ = true;

					return _ret = track, _possibleConstructorReturn(_this, _ret);
				}

				return AudioTrack;
			}(_track2['default']);

			exports['default'] = AudioTrack;

		}, {
			"73": 73,
			"75": 75,
			"78": 78,
			"87": 87
		}],
		65: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _browser = _dereq_(78);

			var browser = _interopRequireWildcard(_browser);

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}
			/**
			 * @file html-track-element-list.js
			 */

			/**
			 * The current list of {@link HtmlTrackElement}s.
			 */
			var HtmlTrackElementList = function() {

				/**
				 * Create an instance of this class.
				 *
				 * @param {HtmlTrackElement[]} [tracks=[]]
				 *        A list of `HtmlTrackElement` to instantiate the list with.
				 */
				function HtmlTrackElementList() {
					var trackElements = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];

					_classCallCheck(this, HtmlTrackElementList);

					var list = this; // eslint-disable-line

					if(browser.IS_IE8) {
						list = _document2['default'].createElement('custom');

						for(var prop in HtmlTrackElementList.prototype) {
							if(prop !== 'constructor') {
								list[prop] = HtmlTrackElementList.prototype[prop];
							}
						}
					}

					list.trackElements_ = [];

					/**
					 * @member {number} length
					 *         The current number of `Track`s in the this Trackist.
					 */
					Object.defineProperty(list, 'length', {
						get: function get() {
							return this.trackElements_.length;
						}
					});

					for(var i = 0, length = trackElements.length; i < length; i++) {
						list.addTrackElement_(trackElements[i]);
					}

					if(browser.IS_IE8) {
						return list;
					}
				}

				/**
				 * Add an {@link HtmlTrackElement} to the `HtmlTrackElementList`
				 *
				 * @param {HtmlTrackElement} trackElement
				 *        The track element to add to the list.
				 *
				 * @private
				 */

				HtmlTrackElementList.prototype.addTrackElement_ = function addTrackElement_(trackElement) {
					var index = this.trackElements_.length;

					if(!('' + index in this)) {
						Object.defineProperty(this, index, {
							get: function get() {
								return this.trackElements_[index];
							}
						});
					}

					// Do not add duplicate elements
					if(this.trackElements_.indexOf(trackElement) === -1) {
						this.trackElements_.push(trackElement);
					}
				};

				/**
				 * Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an
				 * {@link TextTrack}.
				 *
				 * @param {TextTrack} track
				 *        The track associated with a track element.
				 *
				 * @return {HtmlTrackElement|undefined}
				 *         The track element that was found or undefined.
				 *
				 * @private
				 */

				HtmlTrackElementList.prototype.getTrackElementByTrack_ = function getTrackElementByTrack_(track) {
					var trackElement_ = void 0;

					for(var i = 0, length = this.trackElements_.length; i < length; i++) {
						if(track === this.trackElements_[i].track) {
							trackElement_ = this.trackElements_[i];

							break;
						}
					}

					return trackElement_;
				};

				/**
				 * Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList`
				 *
				 * @param {HtmlTrackElement} trackElement
				 *        The track element to remove from the list.
				 *
				 * @private
				 */

				HtmlTrackElementList.prototype.removeTrackElement_ = function removeTrackElement_(trackElement) {
					for(var i = 0, length = this.trackElements_.length; i < length; i++) {
						if(trackElement === this.trackElements_[i]) {
							this.trackElements_.splice(i, 1);

							break;
						}
					}
				};

				return HtmlTrackElementList;
			}();

			exports['default'] = HtmlTrackElementList;

		}, {
			"78": 78,
			"94": 94
		}],
		66: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _browser = _dereq_(78);

			var browser = _interopRequireWildcard(_browser);

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			var _eventTarget = _dereq_(42);

			var _eventTarget2 = _interopRequireDefault(_eventTarget);

			var _textTrack = _dereq_(72);

			var _textTrack2 = _interopRequireDefault(_textTrack);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file html-track-element.js
			 */

			/**
			 * @typedef {HTMLTrackElement~ReadyState}
			 * @enum {number}
			 */
			var NONE = 0;
			var LOADING = 1;
			var LOADED = 2;
			var ERROR = 3;

			/**
			 * A single track represented in the DOM.
			 *
			 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement}
			 * @extends EventTarget
			 */

			var HTMLTrackElement = function(_EventTarget) {
				_inherits(HTMLTrackElement, _EventTarget);

				/**
				 * Create an instance of this class.
				 *
				 * @param {Object} options={}
				 *        Object of option names and values
				 *
				 * @param {Tech} options.tech
				 *        A reference to the tech that owns this HTMLTrackElement.
				 *
				 * @param {TextTrack~Kind} [options.kind='subtitles']
				 *        A valid text track kind.
				 *
				 * @param {TextTrack~Mode} [options.mode='disabled']
				 *        A valid text track mode.
				 *
				 * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
				 *        A unique id for this TextTrack.
				 *
				 * @param {string} [options.label='']
				 *        The menu label for this track.
				 *
				 * @param {string} [options.language='']
				 *        A valid two character language code.
				 *
				 * @param {string} [options.srclang='']
				 *        A valid two character language code. An alternative, but deprioritized
				 *        vesion of `options.language`
				 *
				 * @param {string} [options.src]
				 *        A url to TextTrack cues.
				 *
				 * @param {boolean} [options.default]
				 *        If this track should default to on or off.
				 */
				function HTMLTrackElement() {
					var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};

					_classCallCheck(this, HTMLTrackElement);

					var _this = _possibleConstructorReturn(this, _EventTarget.call(this));

					var readyState = void 0;
					var trackElement = _this; // eslint-disable-line

					if(browser.IS_IE8) {
						trackElement = _document2['default'].createElement('custom');

						for(var prop in HTMLTrackElement.prototype) {
							if(prop !== 'constructor') {
								trackElement[prop] = HTMLTrackElement.prototype[prop];
							}
						}
					}

					var track = new _textTrack2['default'](options);

					trackElement.kind = track.kind;
					trackElement.src = track.src;
					trackElement.srclang = track.language;
					trackElement.label = track.label;
					trackElement['default'] = track['default'];

					/**
					 * @member {HTMLTrackElement~ReadyState} readyState
					 *         The current ready state of the track element.
					 */
					Object.defineProperty(trackElement, 'readyState', {
						get: function get() {
							return readyState;
						}
					});

					/**
					 * @member {TextTrack} track
					 *         The underlying TextTrack object.
					 */
					Object.defineProperty(trackElement, 'track', {
						get: function get() {
							return track;
						}
					});

					readyState = NONE;

					/**
					 * @listens TextTrack#loadeddata
					 * @fires HTMLTrackElement#load
					 */
					track.addEventListener('loadeddata', function() {
						readyState = LOADED;

						trackElement.trigger({
							type: 'load',
							target: trackElement
						});
					});

					if(browser.IS_IE8) {
						var _ret;

						return _ret = trackElement, _possibleConstructorReturn(_this, _ret);
					}
					return _this;
				}

				return HTMLTrackElement;
			}(_eventTarget2['default']);

			HTMLTrackElement.prototype.allowedEvents_ = {
				load: 'load'
			};

			HTMLTrackElement.NONE = NONE;
			HTMLTrackElement.LOADING = LOADING;
			HTMLTrackElement.LOADED = LOADED;
			HTMLTrackElement.ERROR = ERROR;

			exports['default'] = HTMLTrackElement;

		}, {
			"42": 42,
			"72": 72,
			"78": 78,
			"94": 94
		}],
		67: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _browser = _dereq_(78);

			var browser = _interopRequireWildcard(_browser);

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}
			/**
			 * @file text-track-cue-list.js
			 */

			/**
			 * @typedef {Object} TextTrackCue
			 *
			 * @property {string} id
			 *           The unique id for this text track cue
			 *
			 * @property {number} startTime
			 *           The start time for this text track cue
			 *
			 * @property {number} endTime
			 *           The end time for this text track cue
			 *
			 * @property {boolean} pauseOnExit
			 *           Pause when the end time is reached if true.
			 *
			 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue}
			 */

			/**
			 * A List of TextTrackCues.
			 *
			 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist}
			 */
			var TextTrackCueList = function() {

				/**
				 * Create an instance of this class..
				 *
				 * @param {Array} cues
				 *        A list of cues to be initialized with
				 */
				function TextTrackCueList(cues) {
					_classCallCheck(this, TextTrackCueList);

					var list = this; // eslint-disable-line

					if(browser.IS_IE8) {
						list = _document2['default'].createElement('custom');

						for(var prop in TextTrackCueList.prototype) {
							if(prop !== 'constructor') {
								list[prop] = TextTrackCueList.prototype[prop];
							}
						}
					}

					TextTrackCueList.prototype.setCues_.call(list, cues);

					/**
					 * @member {number} length
					 *         The current number of `TextTrackCue`s in the TextTrackCueList.
					 */
					Object.defineProperty(list, 'length', {
						get: function get() {
							return this.length_;
						}
					});

					if(browser.IS_IE8) {
						return list;
					}
				}

				/**
				 * A setter for cues in this list. Creates getters
				 * an an index for the cues.
				 *
				 * @param {Array} cues
				 *        An array of cues to set
				 *
				 * @private
				 */

				TextTrackCueList.prototype.setCues_ = function setCues_(cues) {
					var oldLength = this.length || 0;
					var i = 0;
					var l = cues.length;

					this.cues_ = cues;
					this.length_ = cues.length;

					var defineProp = function defineProp(index) {
						if(!('' + index in this)) {
							Object.defineProperty(this, '' + index, {
								get: function get() {
									return this.cues_[index];
								}
							});
						}
					};

					if(oldLength < l) {
						i = oldLength;

						for(; i < l; i++) {
							defineProp.call(this, i);
						}
					}
				};

				/**
				 * Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id.
				 *
				 * @param {string} id
				 *        The id of the cue that should be searched for.
				 *
				 * @return {TextTrackCue|null}
				 *         A single cue or null if none was found.
				 */

				TextTrackCueList.prototype.getCueById = function getCueById(id) {
					var result = null;

					for(var i = 0, l = this.length; i < l; i++) {
						var cue = this[i];

						if(cue.id === id) {
							result = cue;
							break;
						}
					}

					return result;
				};

				return TextTrackCueList;
			}();

			exports['default'] = TextTrackCueList;

		}, {
			"78": 78,
			"94": 94
		}],
		68: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file text-track-display.js
			 */

			var darkGray = '#222';
			var lightGray = '#ccc';
			var fontMap = {
				monospace: 'monospace',
				sansSerif: 'sans-serif',
				serif: 'serif',
				monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace',
				monospaceSerif: '"Courier New", monospace',
				proportionalSansSerif: 'sans-serif',
				proportionalSerif: 'serif',
				casual: '"Comic Sans MS", Impact, fantasy',
				script: '"Monotype Corsiva", cursive',
				smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif'
			};

			/**
			 * Construct an rgba color from a given hex color code.
			 *
			 * @param {number} color
			 *        Hex number for color, like #f0e.
			 *
			 * @param {number} opacity
			 *        Value for opacity, 0.0 - 1.0.
			 *
			 * @return {string}
			 *         The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'.
			 *
			 * @private
			 */
			function constructColor(color, opacity) {
				return 'rgba(' +
					// color looks like "#f0e"
					parseInt(color[1] + color[1], 16) + ',' + parseInt(color[2] + color[2], 16) + ',' + parseInt(color[3] + color[3], 16) + ',' + opacity + ')';
			}

			/**
			 * Try to update the style of a DOM element. Some style changes will throw an error,
			 * particularly in IE8. Those should be noops.
			 *
			 * @param {Element} el
			 *        The DOM element to be styled.
			 *
			 * @param {string} style
			 *        The CSS property on the element that should be styled.
			 *
			 * @param {string} rule
			 *        The style rule that should be applied to the property.
			 */
			function tryUpdateStyle(el, style, rule) {
				try {
					el.style[style] = rule;
				} catch(e) {

					// Satisfies linter.
					return;
				}
			}

			/**
			 * The component for displaying text track cues.
			 *
			 * @extends Component
			 */

			var TextTrackDisplay = function(_Component) {
				_inherits(TextTrackDisplay, _Component);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *        The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *        The key/value store of player options.
				 *
				 * @param {Component~ReadyCallback} [ready]
				 *        The function to call when `TextTrackDisplay` is ready.
				 */
				function TextTrackDisplay(player, options, ready) {
					_classCallCheck(this, TextTrackDisplay);

					var _this = _possibleConstructorReturn(this, _Component.call(this, player, options, ready));

					player.on('loadstart', Fn.bind(_this, _this.toggleDisplay));
					player.on('texttrackchange', Fn.bind(_this, _this.updateDisplay));

					// This used to be called during player init, but was causing an error
					// if a track should show by default and the display hadn't loaded yet.
					// Should probably be moved to an external track loader when we support
					// tracks that don't need a display.
					player.ready(Fn.bind(_this, function() {
						if(player.tech_ && player.tech_.featuresNativeTextTracks) {
							this.hide();
							return;
						}

						player.on('fullscreenchange', Fn.bind(this, this.updateDisplay));

						var tracks = this.options_.playerOptions.tracks || [];

						for(var i = 0; i < tracks.length; i++) {
							this.player_.addRemoteTextTrack(tracks[i], true);
						}

						var modes = {
							captions: 1,
							subtitles: 1
						};
						var trackList = this.player_.textTracks();
						var firstDesc = void 0;
						var firstCaptions = void 0;

						if(trackList) {
							for(var _i = 0; _i < trackList.length; _i++) {
								var track = trackList[_i];

								if(track['default']) {
									if(track.kind === 'descriptions' && !firstDesc) {
										firstDesc = track;
									} else if(track.kind in modes && !firstCaptions) {
										firstCaptions = track;
									}
								}
							}

							// We want to show the first default track but captions and subtitles
							// take precedence over descriptions.
							// So, display the first default captions or subtitles track
							// and otherwise the first default descriptions track.
							if(firstCaptions) {
								firstCaptions.mode = 'showing';
							} else if(firstDesc) {
								firstDesc.mode = 'showing';
							}
						}
					}));
					return _this;
				}

				/**
				 * Turn display of {@link TextTrack}'s from the current state into the other state.
				 * There are only two states:
				 * - 'shown'
				 * - 'hidden'
				 *
				 * @listens Player#loadstart
				 */

				TextTrackDisplay.prototype.toggleDisplay = function toggleDisplay() {
					if(this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) {
						this.hide();
					} else {
						this.show();
					}
				};

				/**
				 * Create the {@link Component}'s DOM element.
				 *
				 * @return {Element}
				 *         The element that was created.
				 */

				TextTrackDisplay.prototype.createEl = function createEl() {
					return _Component.prototype.createEl.call(this, 'div', {
						className: 'vjs-text-track-display'
					}, {
						'aria-live': 'off',
						'aria-atomic': 'true'
					});
				};

				/**
				 * Clear all displayed {@link TextTrack}s.
				 */

				TextTrackDisplay.prototype.clearDisplay = function clearDisplay() {
					if(typeof _window2['default'].WebVTT === 'function') {
						_window2['default'].WebVTT.processCues(_window2['default'], [], this.el_);
					}
				};

				/**
				 * Update the displayed TextTrack when a either a {@link Player#texttrackchange} or
				 * a {@link Player#fullscreenchange} is fired.
				 *
				 * @listens Player#texttrackchange
				 * @listens Player#fullscreenchange
				 */

				TextTrackDisplay.prototype.updateDisplay = function updateDisplay() {
					var tracks = this.player_.textTracks();

					this.clearDisplay();

					if(!tracks) {
						return;
					}

					// Track display prioritization model: if multiple tracks are 'showing',
					//  display the first 'subtitles' or 'captions' track which is 'showing',
					//  otherwise display the first 'descriptions' track which is 'showing'

					var descriptionsTrack = null;
					var captionsSubtitlesTrack = null;

					var i = tracks.length;

					while(i--) {
						var track = tracks[i];

						if(track.mode === 'showing') {
							if(track.kind === 'descriptions') {
								descriptionsTrack = track;
							} else {
								captionsSubtitlesTrack = track;
							}
						}
					}

					if(captionsSubtitlesTrack) {
						if(this.getAttribute('aria-live') !== 'off') {
							this.setAttribute('aria-live', 'off');
						}
						this.updateForTrack(captionsSubtitlesTrack);
					} else if(descriptionsTrack) {
						if(this.getAttribute('aria-live') !== 'assertive') {
							this.setAttribute('aria-live', 'assertive');
						}
						this.updateForTrack(descriptionsTrack);
					}
				};

				/**
				 * Add an {@link Texttrack} to to the {@link Tech}s {@link TextTrackList}.
				 *
				 * @param {TextTrack} track
				 *        Text track object to be added to the list.
				 */

				TextTrackDisplay.prototype.updateForTrack = function updateForTrack(track) {
					if(typeof _window2['default'].WebVTT !== 'function' || !track.activeCues) {
						return;
					}

					var overrides = this.player_.textTrackSettings.getValues();
					var cues = [];

					for(var _i2 = 0; _i2 < track.activeCues.length; _i2++) {
						cues.push(track.activeCues[_i2]);
					}

					_window2['default'].WebVTT.processCues(_window2['default'], cues, this.el_);

					var i = cues.length;

					while(i--) {
						var cue = cues[i];

						if(!cue) {
							continue;
						}

						var cueDiv = cue.displayState;

						if(overrides.color) {
							cueDiv.firstChild.style.color = overrides.color;
						}
						if(overrides.textOpacity) {
							tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity));
						}
						if(overrides.backgroundColor) {
							cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;
						}
						if(overrides.backgroundOpacity) {
							tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity));
						}
						if(overrides.windowColor) {
							if(overrides.windowOpacity) {
								tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity));
							} else {
								cueDiv.style.backgroundColor = overrides.windowColor;
							}
						}
						if(overrides.edgeStyle) {
							if(overrides.edgeStyle === 'dropshadow') {
								cueDiv.firstChild.style.textShadow = '2px 2px 3px ' + darkGray + ', 2px 2px 4px ' + darkGray + ', 2px 2px 5px ' + darkGray;
							} else if(overrides.edgeStyle === 'raised') {
								cueDiv.firstChild.style.textShadow = '1px 1px ' + darkGray + ', 2px 2px ' + darkGray + ', 3px 3px ' + darkGray;
							} else if(overrides.edgeStyle === 'depressed') {
								cueDiv.firstChild.style.textShadow = '1px 1px ' + lightGray + ', 0 1px ' + lightGray + ', -1px -1px ' + darkGray + ', 0 -1px ' + darkGray;
							} else if(overrides.edgeStyle === 'uniform') {
								cueDiv.firstChild.style.textShadow = '0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray + ', 0 0 4px ' + darkGray;
							}
						}
						if(overrides.fontPercent && overrides.fontPercent !== 1) {
							var fontSize = _window2['default'].parseFloat(cueDiv.style.fontSize);

							cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px';
							cueDiv.style.height = 'auto';
							cueDiv.style.top = 'auto';
							cueDiv.style.bottom = '2px';
						}
						if(overrides.fontFamily && overrides.fontFamily !== 'default') {
							if(overrides.fontFamily === 'small-caps') {
								cueDiv.firstChild.style.fontVariant = 'small-caps';
							} else {
								cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];
							}
						}
					}
				};

				return TextTrackDisplay;
			}(_component2['default']);

			_component2['default'].registerComponent('TextTrackDisplay', TextTrackDisplay);
			exports['default'] = TextTrackDisplay;

		}, {
			"5": 5,
			"83": 83,
			"95": 95
		}],
		69: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			/**
			 * @file text-track-list-converter.js Utilities for capturing text track state and
			 * re-creating tracks based on a capture.
			 *
			 * @module text-track-list-converter
			 */

			/**
			 * Examine a single {@link TextTrack} and return a JSON-compatible javascript object that
			 * represents the {@link TextTrack}'s state.
			 *
			 * @param {TextTrack} track
			 *        The text track to query.
			 *
			 * @return {Object}
			 *         A serializable javascript representation of the TextTrack.
			 * @private
			 */
			var trackToJson_ = function trackToJson_(track) {
				var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function(acc, prop, i) {

					if(track[prop]) {
						acc[prop] = track[prop];
					}

					return acc;
				}, {
					cues: track.cues && Array.prototype.map.call(track.cues, function(cue) {
						return {
							startTime: cue.startTime,
							endTime: cue.endTime,
							text: cue.text,
							id: cue.id
						};
					})
				});

				return ret;
			};

			/**
			 * Examine a {@link Tech} and return a JSON-compatible javascript array that represents the
			 * state of all {@link TextTrack}s currently configured. The return array is compatible with
			 * {@link text-track-list-converter:jsonToTextTracks}.
			 *
			 * @param {Tech} tech
			 *        The tech object to query
			 *
			 * @return {Array}
			 *         A serializable javascript representation of the {@link Tech}s
			 *         {@link TextTrackList}.
			 */
			var textTracksToJson = function textTracksToJson(tech) {

				var trackEls = tech.$$('track');

				var trackObjs = Array.prototype.map.call(trackEls, function(t) {
					return t.track;
				});
				var tracks = Array.prototype.map.call(trackEls, function(trackEl) {
					var json = trackToJson_(trackEl.track);

					if(trackEl.src) {
						json.src = trackEl.src;
					}
					return json;
				});

				return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function(track) {
					return trackObjs.indexOf(track) === -1;
				}).map(trackToJson_));
			};

			/**
			 * Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript
			 * object {@link TextTrack} representations.
			 *
			 * @param {Array} json
			 *        An array of `TextTrack` representation objects, like those that would be
			 *        produced by `textTracksToJson`.
			 *
			 * @param {Tech} tech
			 *        The `Tech` to create the `TextTrack`s on.
			 */
			var jsonToTextTracks = function jsonToTextTracks(json, tech) {
				json.forEach(function(track) {
					var addedTrack = tech.addRemoteTextTrack(track).track;

					if(!track.src && track.cues) {
						track.cues.forEach(function(cue) {
							return addedTrack.addCue(cue);
						});
					}
				});

				return tech.textTracks();
			};

			exports['default'] = {
				textTracksToJson: textTracksToJson,
				jsonToTextTracks: jsonToTextTracks,
				trackToJson_: trackToJson_
			};

		}, {}],
		70: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _trackList = _dereq_(74);

			var _trackList2 = _interopRequireDefault(_trackList);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _browser = _dereq_(78);

			var browser = _interopRequireWildcard(_browser);

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file text-track-list.js
			 */

			/**
			 * The current list of {@link TextTrack} for a media file.
			 *
			 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist}
			 * @extends TrackList
			 */
			var TextTrackList = function(_TrackList) {
				_inherits(TextTrackList, _TrackList);

				/**
				 * Create an instance of this class.
				 *
				 * @param {TextTrack[]} [tracks=[]]
				 *        A list of `TextTrack` to instantiate the list with.
				 */
				function TextTrackList() {
					var _this, _ret;

					var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];

					_classCallCheck(this, TextTrackList);

					var list = void 0;

					// IE8 forces us to implement inheritance ourselves
					// as it does not support Object.defineProperty properly
					if(browser.IS_IE8) {
						list = _document2['default'].createElement('custom');
						for(var prop in _trackList2['default'].prototype) {
							if(prop !== 'constructor') {
								list[prop] = _trackList2['default'].prototype[prop];
							}
						}
						for(var _prop in TextTrackList.prototype) {
							if(_prop !== 'constructor') {
								list[_prop] = TextTrackList.prototype[_prop];
							}
						}
					}

					list = (_this = _possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
					return _ret = list, _possibleConstructorReturn(_this, _ret);
				}

				/**
				 * Add a {@link TextTrack} to the `TextTrackList`
				 *
				 * @param {TextTrack} track
				 *        The text track to add to the list.
				 *
				 * @fires TrackList#addtrack
				 * @private
				 */

				TextTrackList.prototype.addTrack_ = function addTrack_(track) {
					_TrackList.prototype.addTrack_.call(this, track);

					/**
					 * @listens TextTrack#modechange
					 * @fires TrackList#change
					 */
					track.addEventListener('modechange', Fn.bind(this, function() {
						this.trigger('change');
					}));
				};

				return TextTrackList;
			}(_trackList2['default']);

			exports['default'] = TextTrackList;

		}, {
			"74": 74,
			"78": 78,
			"83": 83,
			"94": 94
		}],
		71: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _dom = _dereq_(81);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _obj = _dereq_(88);

			var Obj = _interopRequireWildcard(_obj);

			var _log = _dereq_(86);

			var _log2 = _interopRequireDefault(_log);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file text-track-settings.js
			 */

			var LOCAL_STORAGE_KEY = 'vjs-text-track-settings';

			var COLOR_BLACK = ['#000', 'Black'];
			var COLOR_BLUE = ['#00F', 'Blue'];
			var COLOR_CYAN = ['#0FF', 'Cyan'];
			var COLOR_GREEN = ['#0F0', 'Green'];
			var COLOR_MAGENTA = ['#F0F', 'Magenta'];
			var COLOR_RED = ['#F00', 'Red'];
			var COLOR_WHITE = ['#FFF', 'White'];
			var COLOR_YELLOW = ['#FF0', 'Yellow'];

			var OPACITY_OPAQUE = ['1', 'Opaque'];
			var OPACITY_SEMI = ['0.5', 'Semi-Transparent'];
			var OPACITY_TRANS = ['0', 'Transparent'];

			// Configuration for the various <select> elements in the DOM of this component.
			//
			// Possible keys include:
			//
			// `default`:
			//   The default option index. Only needs to be provided if not zero.
			// `parser`:
			//   A function which is used to parse the value from the selected option in
			//   a customized way.
			// `selector`:
			//   The selector used to find the associated <select> element.
			var selectConfigs = {
				backgroundColor: {
					selector: '.vjs-bg-color > select',
					id: 'captions-background-color-%s',
					label: 'Color',
					options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
				},

				backgroundOpacity: {
					selector: '.vjs-bg-opacity > select',
					id: 'captions-background-opacity-%s',
					label: 'Transparency',
					options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS]
				},

				color: {
					selector: '.vjs-fg-color > select',
					id: 'captions-foreground-color-%s',
					label: 'Color',
					options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]
				},

				edgeStyle: {
					selector: '.vjs-edge-style > select',
					id: '%s',
					label: 'Text Edge Style',
					options: [
						['none', 'None'],
						['raised', 'Raised'],
						['depressed', 'Depressed'],
						['uniform', 'Uniform'],
						['dropshadow', 'Dropshadow']
					]
				},

				fontFamily: {
					selector: '.vjs-font-family > select',
					id: 'captions-font-family-%s',
					label: 'Font Family',
					options: [
						['proportionalSansSerif', 'Proportional Sans-Serif'],
						['monospaceSansSerif', 'Monospace Sans-Serif'],
						['proportionalSerif', 'Proportional Serif'],
						['monospaceSerif', 'Monospace Serif'],
						['casual', 'Casual'],
						['script', 'Script'],
						['small-caps', 'Small Caps']
					]
				},

				fontPercent: {
					selector: '.vjs-font-percent > select',
					id: 'captions-font-size-%s',
					label: 'Font Size',
					options: [
						['0.50', '50%'],
						['0.75', '75%'],
						['1.00', '100%'],
						['1.25', '125%'],
						['1.50', '150%'],
						['1.75', '175%'],
						['2.00', '200%'],
						['3.00', '300%'],
						['4.00', '400%']
					],
					'default': 2,
					parser: function parser(v) {
						return v === '1.00' ? null : Number(v);
					}
				},

				textOpacity: {
					selector: '.vjs-text-opacity > select',
					id: 'captions-foreground-opacity-%s',
					label: 'Transparency',
					options: [OPACITY_OPAQUE, OPACITY_SEMI]
				},

				// Options for this object are defined below.
				windowColor: {
					selector: '.vjs-window-color > select',
					id: 'captions-window-color-%s',
					label: 'Color'
				},

				// Options for this object are defined below.
				windowOpacity: {
					selector: '.vjs-window-opacity > select',
					id: 'captions-window-opacity-%s',
					label: 'Transparency',
					options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE]
				}
			};

			selectConfigs.windowColor.options = selectConfigs.backgroundColor.options;

			/**
			 * Get the actual value of an option.
			 *
			 * @param  {string} value
			 *         The value to get
			 *
			 * @param  {Function} [parser]
			 *         Optional function to adjust the value.
			 *
			 * @return {Mixed}
			 *         - Will be `undefined` if no value exists
			 *         - Will be `undefined` if the given value is "none".
			 *         - Will be the actual value otherwise.
			 *
			 * @private
			 */
			function parseOptionValue(value, parser) {
				if(parser) {
					value = parser(value);
				}

				if(value && value !== 'none') {
					return value;
				}
			}

			/**
			 * Gets the value of the selected <option> element within a <select> element.
			 *
			 * @param  {Element} el
			 *         the element to look in
			 *
			 * @param  {Function} [parser]
			 *         Optional function to adjust the value.
			 *
			 * @return {Mixed}
			 *         - Will be `undefined` if no value exists
			 *         - Will be `undefined` if the given value is "none".
			 *         - Will be the actual value otherwise.
			 *
			 * @private
			 */
			function getSelectedOptionValue(el, parser) {
				var value = el.options[el.options.selectedIndex].value;

				return parseOptionValue(value, parser);
			}

			/**
			 * Sets the selected <option> element within a <select> element based on a
			 * given value.
			 *
			 * @param {Element} el
			 *        The element to look in.
			 *
			 * @param {string} value
			 *        the property to look on.
			 *
			 * @param {Function} [parser]
			 *        Optional function to adjust the value before comparing.
			 *
			 * @private
			 */
			function setSelectedOption(el, value, parser) {
				if(!value) {
					return;
				}

				for(var i = 0; i < el.options.length; i++) {
					if(parseOptionValue(el.options[i].value, parser) === value) {
						el.selectedIndex = i;
						break;
					}
				}
			}

			/**
			 * Manipulate Text Tracks settings.
			 *
			 * @extends Component
			 */

			var TextTrackSettings = function(_Component) {
				_inherits(TextTrackSettings, _Component);

				/**
				 * Creates an instance of this class.
				 *
				 * @param {Player} player
				 *         The `Player` that this class should be attached to.
				 *
				 * @param {Object} [options]
				 *         The key/value store of player options.
				 */
				function TextTrackSettings(player, options) {
					_classCallCheck(this, TextTrackSettings);

					var _this = _possibleConstructorReturn(this, _Component.call(this, player, options));

					_this.setDefaults();
					_this.hide();

					_this.updateDisplay = Fn.bind(_this, _this.updateDisplay);

					// Grab `persistTextTrackSettings` from the player options if not passed in child options
					if(options.persistTextTrackSettings === undefined) {
						_this.options_.persistTextTrackSettings = _this.options_.playerOptions.persistTextTrackSettings;
					}

					_this.on(_this.$('.vjs-done-button'), 'click', function() {
						_this.saveSettings();
						_this.hide();
					});

					_this.on(_this.$('.vjs-default-button'), 'click', function() {
						_this.setDefaults();
						_this.updateDisplay();
					});

					Obj.each(selectConfigs, function(config) {
						_this.on(_this.$(config.selector), 'change', _this.updateDisplay);
					});

					if(_this.options_.persistTextTrackSettings) {
						_this.restoreSettings();
					}
					return _this;
				}

				/**
				 * Create a <select> element with configured options.
				 *
				 * @param {string} key
				 *        Configuration key to use during creation.
				 *
				 * @return {Element}
				 *         The DOM element that gets created.
				 * @private
				 */

				TextTrackSettings.prototype.createElSelect_ = function createElSelect_(key) {
					var _this2 = this;

					var config = selectConfigs[key];
					var id = config.id.replace('%s', this.id_);

					return [(0, _dom.createEl)('label', {
						className: 'vjs-label',
						textContent: config.label
					}, {
						'for': id
					}), (0, _dom.createEl)('select', {
						id: id
					}, undefined, config.options.map(function(o) {
						return(0, _dom.createEl)('option', {
							textContent: _this2.localize(o[1]),
							value: o[0]
						});
					}))];
				};

				/**
				 * Create foreground color element for the component
				 *
				 * @return {Element}
				 *         The element that was created.
				 *
				 * @private
				 */

				TextTrackSettings.prototype.createElFgColor_ = function createElFgColor_() {
					var legend = (0, _dom.createEl)('legend', {
						textContent: this.localize('Text')
					});

					var select = this.createElSelect_('color');

					var opacity = (0, _dom.createEl)('span', {
						className: 'vjs-text-opacity vjs-opacity'
					}, undefined, this.createElSelect_('textOpacity'));

					return(0, _dom.createEl)('fieldset', {
						className: 'vjs-fg-color vjs-tracksetting'
					}, undefined, [legend].concat(select, opacity));
				};

				/**
				 * Create background color element for the component
				 *
				 * @return {Element}
				 *         The element that was created
				 *
				 * @private
				 */

				TextTrackSettings.prototype.createElBgColor_ = function createElBgColor_() {
					var legend = (0, _dom.createEl)('legend', {
						textContent: this.localize('Background')
					});

					var select = this.createElSelect_('backgroundColor');

					var opacity = (0, _dom.createEl)('span', {
						className: 'vjs-bg-opacity vjs-opacity'
					}, undefined, this.createElSelect_('backgroundOpacity'));

					return(0, _dom.createEl)('fieldset', {
						className: 'vjs-bg-color vjs-tracksetting'
					}, undefined, [legend].concat(select, opacity));
				};

				/**
				 * Create window color element for the component
				 *
				 * @return {Element}
				 *         The element that was created
				 *
				 * @private
				 */

				TextTrackSettings.prototype.createElWinColor_ = function createElWinColor_() {
					var legend = (0, _dom.createEl)('legend', {
						textContent: this.localize('Window')
					});

					var select = this.createElSelect_('windowColor');

					var opacity = (0, _dom.createEl)('span', {
						className: 'vjs-window-opacity vjs-opacity'
					}, undefined, this.createElSelect_('windowOpacity'));

					return(0, _dom.createEl)('fieldset', {
						className: 'vjs-window-color vjs-tracksetting'
					}, undefined, [legend].concat(select, opacity));
				};

				/**
				 * Create color elements for the component
				 *
				 * @return {Element}
				 *         The element that was created
				 *
				 * @private
				 */

				TextTrackSettings.prototype.createElColors_ = function createElColors_() {
					return(0, _dom.createEl)('div', {
						className: 'vjs-tracksettings-colors'
					}, undefined, [this.createElFgColor_(), this.createElBgColor_(), this.createElWinColor_()]);
				};

				/**
				 * Create font elements for the component
				 *
				 * @return {Element}
				 *         The element that was created.
				 *
				 * @private
				 */

				TextTrackSettings.prototype.createElFont_ = function createElFont_() {
					var fontPercent = (0, _dom.createEl)('div', {
						className: 'vjs-font-percent vjs-tracksetting'
					}, undefined, this.createElSelect_('fontPercent'));

					var edgeStyle = (0, _dom.createEl)('div', {
						className: 'vjs-edge-style vjs-tracksetting'
					}, undefined, this.createElSelect_('edgeStyle'));

					var fontFamily = (0, _dom.createEl)('div', {
						className: 'vjs-font-family vjs-tracksetting'
					}, undefined, this.createElSelect_('fontFamily'));

					return(0, _dom.createEl)('div', {
						className: 'vjs-tracksettings-font'
					}, undefined, [fontPercent, edgeStyle, fontFamily]);
				};

				/**
				 * Create controls for the component
				 *
				 * @return {Element}
				 *         The element that was created.
				 *
				 * @private
				 */

				TextTrackSettings.prototype.createElControls_ = function createElControls_() {
					var defaultsButton = (0, _dom.createEl)('button', {
						className: 'vjs-default-button',
						textContent: this.localize('Defaults')
					});

					var doneButton = (0, _dom.createEl)('button', {
						className: 'vjs-done-button',
						textContent: 'Done'
					});

					return(0, _dom.createEl)('div', {
						className: 'vjs-tracksettings-controls'
					}, undefined, [defaultsButton, doneButton]);
				};

				/**
				 * Create the component's DOM element
				 *
				 * @return {Element}
				 *         The element that was created.
				 */

				TextTrackSettings.prototype.createEl = function createEl() {
					var settings = (0, _dom.createEl)('div', {
						className: 'vjs-tracksettings'
					}, undefined, [this.createElColors_(), this.createElFont_(), this.createElControls_()]);

					var heading = (0, _dom.createEl)('div', {
						className: 'vjs-control-text',
						id: 'TTsettingsDialogLabel-' + this.id_,
						textContent: 'Caption Settings Dialog'
					}, {
						'aria-level': '1',
						'role': 'heading'
					});

					var description = (0, _dom.createEl)('div', {
						className: 'vjs-control-text',
						id: 'TTsettingsDialogDescription-' + this.id_,
						textContent: 'Beginning of dialog window. Escape will cancel and close the window.'
					});

					var doc = (0, _dom.createEl)('div', undefined, {
						role: 'document'
					}, [heading, description, settings]);

					return(0, _dom.createEl)('div', {
						className: 'vjs-caption-settings vjs-modal-overlay',
						tabIndex: -1
					}, {
						'role': 'dialog',
						'aria-labelledby': heading.id,
						'aria-describedby': description.id
					}, doc);
				};

				/**
				 * Gets an object of text track settings (or null).
				 *
				 * @return {Object}
				 *         An object with config values parsed from the DOM or localStorage.
				 */

				TextTrackSettings.prototype.getValues = function getValues() {
					var _this3 = this;

					return Obj.reduce(selectConfigs, function(accum, config, key) {
						var value = getSelectedOptionValue(_this3.$(config.selector), config.parser);

						if(value !== undefined) {
							accum[key] = value;
						}

						return accum;
					}, {});
				};

				/**
				 * Sets text track settings from an object of values.
				 *
				 * @param {Object} values
				 *        An object with config values parsed from the DOM or localStorage.
				 */

				TextTrackSettings.prototype.setValues = function setValues(values) {
					var _this4 = this;

					Obj.each(selectConfigs, function(config, key) {
						setSelectedOption(_this4.$(config.selector), values[key], config.parser);
					});
				};

				/**
				 * Sets all <select> elements to their default values.
				 */

				TextTrackSettings.prototype.setDefaults = function setDefaults() {
					var _this5 = this;

					Obj.each(selectConfigs, function(config) {
						var index = config.hasOwnProperty('default') ? config['default'] : 0;

						_this5.$(config.selector).selectedIndex = index;
					});
				};

				/**
				 * Restore texttrack settings from localStorage
				 */

				TextTrackSettings.prototype.restoreSettings = function restoreSettings() {
					var values = void 0;

					try {
						values = JSON.parse(_window2['default'].localStorage.getItem(LOCAL_STORAGE_KEY));
					} catch(err) {
						_log2['default'].warn(err);
					}

					if(values) {
						this.setValues(values);
					}
				};

				/**
				 * Save text track settings to localStorage
				 */

				TextTrackSettings.prototype.saveSettings = function saveSettings() {
					if(!this.options_.persistTextTrackSettings) {
						return;
					}

					var values = this.getValues();

					try {
						if(Object.keys(values).length) {
							_window2['default'].localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(values));
						} else {
							_window2['default'].localStorage.removeItem(LOCAL_STORAGE_KEY);
						}
					} catch(err) {
						_log2['default'].warn(err);
					}
				};

				/**
				 * Update display of text track settings
				 */

				TextTrackSettings.prototype.updateDisplay = function updateDisplay() {
					var ttDisplay = this.player_.getChild('textTrackDisplay');

					if(ttDisplay) {
						ttDisplay.updateDisplay();
					}
				};

				return TextTrackSettings;
			}(_component2['default']);

			_component2['default'].registerComponent('TextTrackSettings', TextTrackSettings);

			exports['default'] = TextTrackSettings;

		}, {
			"5": 5,
			"81": 81,
			"83": 83,
			"86": 86,
			"88": 88,
			"95": 95
		}],
		72: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _textTrackCueList = _dereq_(67);

			var _textTrackCueList2 = _interopRequireDefault(_textTrackCueList);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _trackEnums = _dereq_(73);

			var _log = _dereq_(86);

			var _log2 = _interopRequireDefault(_log);

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			var _track = _dereq_(75);

			var _track2 = _interopRequireDefault(_track);

			var _url = _dereq_(92);

			var _xhr = _dereq_(99);

			var _xhr2 = _interopRequireDefault(_xhr);

			var _mergeOptions = _dereq_(87);

			var _mergeOptions2 = _interopRequireDefault(_mergeOptions);

			var _browser = _dereq_(78);

			var browser = _interopRequireWildcard(_browser);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file text-track.js
			 */

			/**
			 * Takes a webvtt file contents and parses it into cues
			 *
			 * @param {string} srcContent
			 *        webVTT file contents
			 *
			 * @param {TextTrack} track
			 *        TextTrack to add cues to. Cues come from the srcContent.
			 *
			 * @private
			 */
			var parseCues = function parseCues(srcContent, track) {
				var parser = new _window2['default'].WebVTT.Parser(_window2['default'], _window2['default'].vttjs, _window2['default'].WebVTT.StringDecoder());
				var errors = [];

				parser.oncue = function(cue) {
					track.addCue(cue);
				};

				parser.onparsingerror = function(error) {
					errors.push(error);
				};

				parser.onflush = function() {
					track.trigger({
						type: 'loadeddata',
						target: track
					});
				};

				parser.parse(srcContent);
				if(errors.length > 0) {
					if(_window2['default'].console && _window2['default'].console.groupCollapsed) {
						_window2['default'].console.groupCollapsed('Text Track parsing errors for ' + track.src);
					}
					errors.forEach(function(error) {
						return _log2['default'].error(error);
					});
					if(_window2['default'].console && _window2['default'].console.groupEnd) {
						_window2['default'].console.groupEnd();
					}
				}

				parser.flush();
			};

			/**
			 * Load a `TextTrack` from a specifed url.
			 *
			 * @param {string} src
			 *        Url to load track from.
			 *
			 * @param {TextTrack} track
			 *        Track to add cues to. Comes from the content at the end of `url`.
			 *
			 * @private
			 */
			var loadTrack = function loadTrack(src, track) {
				var opts = {
					uri: src
				};
				var crossOrigin = (0, _url.isCrossOrigin)(src);

				if(crossOrigin) {
					opts.cors = crossOrigin;
				}

				(0, _xhr2['default'])(opts, Fn.bind(this, function(err, response, responseBody) {
					if(err) {
						return _log2['default'].error(err, response);
					}

					track.loaded_ = true;

					// Make sure that vttjs has loaded, otherwise, wait till it finished loading
					// NOTE: this is only used for the alt/video.novtt.js build
					if(typeof _window2['default'].WebVTT !== 'function') {
						if(track.tech_) {
							var loadHandler = function loadHandler() {
								return parseCues(responseBody, track);
							};

							track.tech_.on('vttjsloaded', loadHandler);
							track.tech_.on('vttjserror', function() {
								_log2['default'].error('vttjs failed to load, stopping trying to process ' + track.src);
								track.tech_.off('vttjsloaded', loadHandler);
							});
						}
					} else {
						parseCues(responseBody, track);
					}
				}));
			};

			/**
			 * A representation of a single `TextTrack`.
			 *
			 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack}
			 * @extends Track
			 */

			var TextTrack = function(_Track) {
				_inherits(TextTrack, _Track);

				/**
				 * Create an instance of this class.
				 *
				 * @param {Object} options={}
				 *        Object of option names and values
				 *
				 * @param {Tech} options.tech
				 *        A reference to the tech that owns this TextTrack.
				 *
				 * @param {TextTrack~Kind} [options.kind='subtitles']
				 *        A valid text track kind.
				 *
				 * @param {TextTrack~Mode} [options.mode='disabled']
				 *        A valid text track mode.
				 *
				 * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
				 *        A unique id for this TextTrack.
				 *
				 * @param {string} [options.label='']
				 *        The menu label for this track.
				 *
				 * @param {string} [options.language='']
				 *        A valid two character language code.
				 *
				 * @param {string} [options.srclang='']
				 *        A valid two character language code. An alternative, but deprioritized
				 *        vesion of `options.language`
				 *
				 * @param {string} [options.src]
				 *        A url to TextTrack cues.
				 *
				 * @param {boolean} [options.default]
				 *        If this track should default to on or off.
				 */
				function TextTrack() {
					var _this, _ret;

					var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};

					_classCallCheck(this, TextTrack);

					if(!options.tech) {
						throw new Error('A tech was not provided.');
					}

					var settings = (0, _mergeOptions2['default'])(options, {
						kind: _trackEnums.TextTrackKind[options.kind] || 'subtitles',
						language: options.language || options.srclang || ''
					});
					var mode = _trackEnums.TextTrackMode[settings.mode] || 'disabled';
					var default_ = settings['default'];

					if(settings.kind === 'metadata' || settings.kind === 'chapters') {
						mode = 'hidden';
					}
					// on IE8 this will be a document element
					// for every other browser this will be a normal object
					var tt = (_this = _possibleConstructorReturn(this, _Track.call(this, settings)), _this);

					tt.tech_ = settings.tech;

					if(browser.IS_IE8) {
						for(var prop in TextTrack.prototype) {
							if(prop !== 'constructor') {
								tt[prop] = TextTrack.prototype[prop];
							}
						}
					}

					tt.cues_ = [];
					tt.activeCues_ = [];

					var cues = new _textTrackCueList2['default'](tt.cues_);
					var activeCues = new _textTrackCueList2['default'](tt.activeCues_);
					var changed = false;
					var timeupdateHandler = Fn.bind(tt, function() {

						// Accessing this.activeCues for the side-effects of updating itself
						// due to it's nature as a getter function. Do not remove or cues will
						// stop updating!
						/* eslint-disable no-unused-expressions */
						this.activeCues;
						/* eslint-enable no-unused-expressions */
						if(changed) {
							this.trigger('cuechange');
							changed = false;
						}
					});

					if(mode !== 'disabled') {
						tt.tech_.ready(function() {
							tt.tech_.on('timeupdate', timeupdateHandler);
						}, true);
					}

					/**
					 * @member {boolean} default
					 *         If this track was set to be on or off by default. Cannot be changed after
					 *         creation.
					 *
					 * @readonly
					 */
					Object.defineProperty(tt, 'default', {
						get: function get() {
							return default_;
						},
						set: function set() {}
					});

					/**
					 * @member {string} mode
					 *         Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will
					 *         not be set if setting to an invalid mode.
					 *
					 * @fires TextTrack#modechange
					 */
					Object.defineProperty(tt, 'mode', {
						get: function get() {
							return mode;
						},
						set: function set(newMode) {
							var _this2 = this;

							if(!_trackEnums.TextTrackMode[newMode]) {
								return;
							}
							mode = newMode;
							if(mode === 'showing') {
								this.tech_.ready(function() {
									_this2.tech_.on('timeupdate', timeupdateHandler);
								}, true);
							}
							/**
							 * An event that fires when mode changes on this track. This allows
							 * the TextTrackList that holds this track to act accordingly.
							 *
							 * > Note: This is not part of the spec!
							 *
							 * @event TextTrack#modechange
							 * @type {EventTarget~Event}
							 */
							this.trigger('modechange');
						}
					});

					/**
					 * @member {TextTrackCueList} cues
					 *         The text track cue list for this TextTrack.
					 */
					Object.defineProperty(tt, 'cues', {
						get: function get() {
							if(!this.loaded_) {
								return null;
							}

							return cues;
						},
						set: function set() {}
					});

					/**
					 * @member {TextTrackCueList} activeCues
					 *         The list text track cues that are currently active for this TextTrack.
					 */
					Object.defineProperty(tt, 'activeCues', {
						get: function get() {
							if(!this.loaded_) {
								return null;
							}

							// nothing to do
							if(this.cues.length === 0) {
								return activeCues;
							}

							var ct = this.tech_.currentTime();
							var active = [];

							for(var i = 0, l = this.cues.length; i < l; i++) {
								var cue = this.cues[i];

								if(cue.startTime <= ct && cue.endTime >= ct) {
									active.push(cue);
								} else if(cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) {
									active.push(cue);
								}
							}

							changed = false;

							if(active.length !== this.activeCues_.length) {
								changed = true;
							} else {
								for(var _i = 0; _i < active.length; _i++) {
									if(this.activeCues_.indexOf(active[_i]) === -1) {
										changed = true;
									}
								}
							}

							this.activeCues_ = active;
							activeCues.setCues_(this.activeCues_);

							return activeCues;
						},
						set: function set() {}
					});

					if(settings.src) {
						tt.src = settings.src;
						loadTrack(settings.src, tt);
					} else {
						tt.loaded_ = true;
					}

					return _ret = tt, _possibleConstructorReturn(_this, _ret);
				}

				/**
				 * Add a cue to the internal list of cues.
				 *
				 * @param {TextTrack~Cue} cue
				 *        The cue to add to our internal list
				 */

				TextTrack.prototype.addCue = function addCue(originalCue) {
					var cue = originalCue;

					if(_window2['default'].vttjs && !(originalCue instanceof _window2['default'].vttjs.VTTCue)) {
						cue = new _window2['default'].vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text);

						for(var prop in originalCue) {
							if(!(prop in cue)) {
								cue[prop] = originalCue[prop];
							}
						}

						// make sure that `id` is copied over
						cue.id = originalCue.id;
						cue.originalCue_ = originalCue;
					}

					var tracks = this.tech_.textTracks();

					if(tracks) {
						for(var i = 0; i < tracks.length; i++) {
							if(tracks[i] !== this) {
								tracks[i].removeCue(cue);
							}
						}
					}

					this.cues_.push(cue);
					this.cues.setCues_(this.cues_);
				};

				/**
				 * Remove a cue from our internal list
				 *
				 * @param {TextTrack~Cue} removeCue
				 *        The cue to remove from our internal list
				 */

				TextTrack.prototype.removeCue = function removeCue(_removeCue) {
					var i = this.cues_.length;

					while(i--) {
						var cue = this.cues_[i];

						if(cue === _removeCue || cue.originalCue_ && cue.originalCue_ === _removeCue) {
							this.cues_.splice(i, 1);
							this.cues.setCues_(this.cues_);
							break;
						}
					}
				};

				return TextTrack;
			}(_track2['default']);

			/**
			 * cuechange - One or more cues in the track have become active or stopped being active.
			 */

			TextTrack.prototype.allowedEvents_ = {
				cuechange: 'cuechange'
			};

			exports['default'] = TextTrack;

		}, {
			"67": 67,
			"73": 73,
			"75": 75,
			"78": 78,
			"83": 83,
			"86": 86,
			"87": 87,
			"92": 92,
			"95": 95,
			"99": 99
		}],
		73: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			/**
			 * @file track-kinds.js
			 */

			/**
			 * All possible `VideoTrackKind`s
			 *
			 * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind
			 * @typedef VideoTrack~Kind
			 * @enum
			 */
			var VideoTrackKind = exports.VideoTrackKind = {
				alternative: 'alternative',
				captions: 'captions',
				main: 'main',
				sign: 'sign',
				subtitles: 'subtitles',
				commentary: 'commentary'
			};

			/**
			 * All possible `AudioTrackKind`s
			 *
			 * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind
			 * @typedef AudioTrack~Kind
			 * @enum
			 */
			var AudioTrackKind = exports.AudioTrackKind = {
				'alternative': 'alternative',
				'descriptions': 'descriptions',
				'main': 'main',
				'main-desc': 'main-desc',
				'translation': 'translation',
				'commentary': 'commentary'
			};

			/**
			 * All possible `TextTrackKind`s
			 *
			 * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind
			 * @typedef TextTrack~Kind
			 * @enum
			 */
			var TextTrackKind = exports.TextTrackKind = {
				subtitles: 'subtitles',
				captions: 'captions',
				descriptions: 'descriptions',
				chapters: 'chapters',
				metadata: 'metadata'
			};

			/**
			 * All possible `TextTrackMode`s
			 *
			 * @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode
			 * @typedef TextTrack~Mode
			 * @enum
			 */
			var TextTrackMode = exports.TextTrackMode = {
				disabled: 'disabled',
				hidden: 'hidden',
				showing: 'showing'
			};

		}, {}],
		74: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _eventTarget = _dereq_(42);

			var _eventTarget2 = _interopRequireDefault(_eventTarget);

			var _browser = _dereq_(78);

			var browser = _interopRequireWildcard(_browser);

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file track-list.js
			 */

			/**
			 * Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and
			 * {@link VideoTrackList}
			 *
			 * @extends EventTarget
			 */
			var TrackList = function(_EventTarget) {
				_inherits(TrackList, _EventTarget);

				/**
				 * Create an instance of this class
				 *
				 * @param {Track[]} tracks
				 *        A list of tracks to initialize the list with.
				 *
				 * @param {Object} [list]
				 *        The child object with inheritance done manually for ie8.
				 *
				 * @abstract
				 */
				function TrackList() {
					var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];

					var _ret;

					var list = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null;

					_classCallCheck(this, TrackList);

					var _this = _possibleConstructorReturn(this, _EventTarget.call(this));

					if(!list) {
						list = _this; // eslint-disable-line
						if(browser.IS_IE8) {
							list = _document2['default'].createElement('custom');
							for(var prop in TrackList.prototype) {
								if(prop !== 'constructor') {
									list[prop] = TrackList.prototype[prop];
								}
							}
						}
					}

					list.tracks_ = [];

					/**
					 * @member {number} length
					 *         The current number of `Track`s in the this Trackist.
					 */
					Object.defineProperty(list, 'length', {
						get: function get() {
							return this.tracks_.length;
						}
					});

					for(var i = 0; i < tracks.length; i++) {
						list.addTrack_(tracks[i]);
					}

					// must return the object, as for ie8 it will not be this
					// but a reference to a document object
					return _ret = list, _possibleConstructorReturn(_this, _ret);
				}

				/**
				 * Add a {@link Track} to the `TrackList`
				 *
				 * @param {Track} track
				 *        The audio, video, or text track to add to the list.
				 *
				 * @fires TrackList#addtrack
				 * @private
				 */

				TrackList.prototype.addTrack_ = function addTrack_(track) {
					var index = this.tracks_.length;

					if(!('' + index in this)) {
						Object.defineProperty(this, index, {
							get: function get() {
								return this.tracks_[index];
							}
						});
					}

					// Do not add duplicate tracks
					if(this.tracks_.indexOf(track) === -1) {
						this.tracks_.push(track);
						/**
						 * Triggered when a track is added to a track list.
						 *
						 * @event TrackList#addtrack
						 * @type {EventTarget~Event}
						 * @property {Track} track
						 *           A reference to track that was added.
						 */
						this.trigger({
							track: track,
							type: 'addtrack'
						});
					}
				};

				/**
				 * Remove a {@link Track} from the `TrackList`
				 *
				 * @param {Track} track
				 *        The audio, video, or text track to remove from the list.
				 *
				 * @fires TrackList#removetrack
				 * @private
				 */

				TrackList.prototype.removeTrack_ = function removeTrack_(rtrack) {
					var track = void 0;

					for(var i = 0, l = this.length; i < l; i++) {
						if(this[i] === rtrack) {
							track = this[i];
							if(track.off) {
								track.off();
							}

							this.tracks_.splice(i, 1);

							break;
						}
					}

					if(!track) {
						return;
					}

					/**
					 * Triggered when a track is removed from track list.
					 *
					 * @event TrackList#removetrack
					 * @type {EventTarget~Event}
					 * @property {Track} track
					 *           A reference to track that was removed.
					 */
					this.trigger({
						track: track,
						type: 'removetrack'
					});
				};

				/**
				 * Get a Track from the TrackList by a tracks id
				 *
				 * @param {String} id - the id of the track to get
				 * @method getTrackById
				 * @return {Track}
				 * @private
				 */

				TrackList.prototype.getTrackById = function getTrackById(id) {
					var result = null;

					for(var i = 0, l = this.length; i < l; i++) {
						var track = this[i];

						if(track.id === id) {
							result = track;
							break;
						}
					}

					return result;
				};

				return TrackList;
			}(_eventTarget2['default']);

			/**
			 * Triggered when a different track is selected/enabled.
			 *
			 * @event TrackList#change
			 * @type {EventTarget~Event}
			 */

			/**
			 * Events that can be called with on + eventName. See {@link EventHandler}.
			 *
			 * @property {Object} TrackList#allowedEvents_
			 * @private
			 */

			TrackList.prototype.allowedEvents_ = {
				change: 'change',
				addtrack: 'addtrack',
				removetrack: 'removetrack'
			};

			// emulate attribute EventHandler support to allow for feature detection
			for(var event in TrackList.prototype.allowedEvents_) {
				TrackList.prototype['on' + event] = null;
			}

			exports['default'] = TrackList;

		}, {
			"42": 42,
			"78": 78,
			"94": 94
		}],
		75: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _browser = _dereq_(78);

			var browser = _interopRequireWildcard(_browser);

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			var _guid = _dereq_(85);

			var Guid = _interopRequireWildcard(_guid);

			var _eventTarget = _dereq_(42);

			var _eventTarget2 = _interopRequireDefault(_eventTarget);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file track.js
			 */

			/**
			 * A Track class that contains all of the common functionality for {@link AudioTrack},
			 * {@link VideoTrack}, and {@link TextTrack}.
			 *
			 * > Note: This class should not be used directly
			 *
			 * @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html}
			 * @extends EventTarget
			 * @abstract
			 */
			var Track = function(_EventTarget) {
				_inherits(Track, _EventTarget);

				/**
				 * Create an instance of this class.
				 *
				 * @param {Object} [options={}]
				 *        Object of option names and values
				 *
				 * @param {string} [options.kind='']
				 *        A valid kind for the track type you are creating.
				 *
				 * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
				 *        A unique id for this AudioTrack.
				 *
				 * @param {string} [options.label='']
				 *        The menu label for this track.
				 *
				 * @param {string} [options.language='']
				 *        A valid two character language code.
				 *
				 * @abstract
				 */
				function Track() {
					var _ret;

					var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};

					_classCallCheck(this, Track);

					var _this = _possibleConstructorReturn(this, _EventTarget.call(this));

					var track = _this; // eslint-disable-line

					if(browser.IS_IE8) {
						track = _document2['default'].createElement('custom');
						for(var prop in Track.prototype) {
							if(prop !== 'constructor') {
								track[prop] = Track.prototype[prop];
							}
						}
					}

					var trackProps = {
						id: options.id || 'vjs_track_' + Guid.newGUID(),
						kind: options.kind || '',
						label: options.label || '',
						language: options.language || ''
					};

					/**
					 * @member {string} id
					 *         The id of this track. Cannot be changed after creation.
					 *
					 * @readonly
					 */

					/**
					 * @member {string} kind
					 *         The kind of track that this is. Cannot be changed after creation.
					 *
					 * @readonly
					 */

					/**
					 * @member {string} label
					 *         The label of this track. Cannot be changed after creation.
					 *
					 * @readonly
					 */

					/**
					 * @member {string} language
					 *         The two letter language code for this track. Cannot be changed after
					 *         creation.
					 *
					 * @readonly
					 */

					var _loop = function _loop(key) {
						Object.defineProperty(track, key, {
							get: function get() {
								return trackProps[key];
							},
							set: function set() {}
						});
					};

					for(var key in trackProps) {
						_loop(key);
					}

					return _ret = track, _possibleConstructorReturn(_this, _ret);
				}

				return Track;
			}(_eventTarget2['default']);

			exports['default'] = Track;

		}, {
			"42": 42,
			"78": 78,
			"85": 85,
			"94": 94
		}],
		76: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _trackList = _dereq_(74);

			var _trackList2 = _interopRequireDefault(_trackList);

			var _browser = _dereq_(78);

			var browser = _interopRequireWildcard(_browser);

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}
			/**
			 * @file video-track-list.js
			 */

			/**
			 * Un-select all other {@link VideoTrack}s that are selected.
			 *
			 * @param {VideoTrackList} list
			 *        list to work on
			 *
			 * @param {VideoTrack} track
			 *        The track to skip
			 *
			 * @private
			 */
			var disableOthers = function disableOthers(list, track) {
				for(var i = 0; i < list.length; i++) {
					if(track.id === list[i].id) {
						continue;
					}
					// another video track is enabled, disable it
					list[i].selected = false;
				}
			};

			/**
			 * The current list of {@link VideoTrack} for a video.
			 *
			 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist}
			 * @extends TrackList
			 */

			var VideoTrackList = function(_TrackList) {
				_inherits(VideoTrackList, _TrackList);

				/**
				 * Create an instance of this class.
				 *
				 * @param {VideoTrack[]} [tracks=[]]
				 *        A list of `VideoTrack` to instantiate the list with.
				 */
				function VideoTrackList() {
					var _this, _ret;

					var tracks = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];

					_classCallCheck(this, VideoTrackList);

					var list = void 0;

					// make sure only 1 track is enabled
					// sorted from last index to first index
					for(var i = tracks.length - 1; i >= 0; i--) {
						if(tracks[i].selected) {
							disableOthers(tracks, tracks[i]);
							break;
						}
					}

					// IE8 forces us to implement inheritance ourselves
					// as it does not support Object.defineProperty properly
					if(browser.IS_IE8) {
						list = _document2['default'].createElement('custom');
						for(var prop in _trackList2['default'].prototype) {
							if(prop !== 'constructor') {
								list[prop] = _trackList2['default'].prototype[prop];
							}
						}
						for(var _prop in VideoTrackList.prototype) {
							if(_prop !== 'constructor') {
								list[_prop] = VideoTrackList.prototype[_prop];
							}
						}
					}

					list = (_this = _possibleConstructorReturn(this, _TrackList.call(this, tracks, list)), _this);
					list.changing_ = false;

					/**
					 * @member {number} VideoTrackList#selectedIndex
					 *         The current index of the selected {@link VideoTrack`}.
					 */
					Object.defineProperty(list, 'selectedIndex', {
						get: function get() {
							for(var _i = 0; _i < this.length; _i++) {
								if(this[_i].selected) {
									return _i;
								}
							}
							return -1;
						},
						set: function set() {}
					});

					return _ret = list, _possibleConstructorReturn(_this, _ret);
				}

				/**
				 * Add a {@link VideoTrack} to the `VideoTrackList`.
				 *
				 * @param {VideoTrack} track
				 *        The VideoTrack to add to the list
				 *
				 * @fires TrackList#addtrack
				 * @private
				 */

				VideoTrackList.prototype.addTrack_ = function addTrack_(track) {
					var _this2 = this;

					if(track.selected) {
						disableOthers(this, track);
					}

					_TrackList.prototype.addTrack_.call(this, track);
					// native tracks don't have this
					if(!track.addEventListener) {
						return;
					}

					/**
					 * @listens VideoTrack#selectedchange
					 * @fires TrackList#change
					 */
					track.addEventListener('selectedchange', function() {
						if(_this2.changing_) {
							return;
						}
						_this2.changing_ = true;
						disableOthers(_this2, track);
						_this2.changing_ = false;
						_this2.trigger('change');
					});
				};

				/**
				 * Add a {@link VideoTrack} to the `VideoTrackList`.
				 *
				 * @param {VideoTrack} track
				 *        The VideoTrack to add to the list
				 *
				 * @fires TrackList#addtrack
				 */

				VideoTrackList.prototype.addTrack = function addTrack(track) {
					this.addTrack_(track);
				};

				/**
				 * Remove a {@link VideoTrack} to the `VideoTrackList`.
				 *
				 * @param {VideoTrack} track
				 *        The VideoTrack to remove from the list.
				 *
				 * @fires TrackList#removetrack
				 */

				VideoTrackList.prototype.removeTrack = function removeTrack(track) {
					_TrackList.prototype.removeTrack_.call(this, track);
				};

				return VideoTrackList;
			}(_trackList2['default']);

			exports['default'] = VideoTrackList;

		}, {
			"74": 74,
			"78": 78,
			"94": 94
		}],
		77: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _trackEnums = _dereq_(73);

			var _track = _dereq_(75);

			var _track2 = _interopRequireDefault(_track);

			var _mergeOptions = _dereq_(87);

			var _mergeOptions2 = _interopRequireDefault(_mergeOptions);

			var _browser = _dereq_(78);

			var browser = _interopRequireWildcard(_browser);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _classCallCheck(instance, Constructor) {
				if(!(instance instanceof Constructor)) {
					throw new TypeError("Cannot call a class as a function");
				}
			}

			function _possibleConstructorReturn(self, call) {
				if(!self) {
					throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
				}
				return call && (typeof call === "object" || typeof call === "function") ? call : self;
			}

			function _inherits(subClass, superClass) {
				if(typeof superClass !== "function" && superClass !== null) {
					throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
				}
				subClass.prototype = Object.create(superClass && superClass.prototype, {
					constructor: {
						value: subClass,
						enumerable: false,
						writable: true,
						configurable: true
					}
				});
				if(superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
			}

			/**
			 * A representation of a single `VideoTrack`.
			 *
			 * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack}
			 * @extends Track
			 */
			var VideoTrack = function(_Track) {
				_inherits(VideoTrack, _Track);

				/**
				 * Create an instance of this class.
				 *
				 * @param {Object} [options={}]
				 *        Object of option names and values
				 *
				 * @param {string} [options.kind='']
				 *        A valid {@link VideoTrack~Kind}
				 *
				 * @param {string} [options.id='vjs_track_' + Guid.newGUID()]
				 *        A unique id for this AudioTrack.
				 *
				 * @param {string} [options.label='']
				 *        The menu label for this track.
				 *
				 * @param {string} [options.language='']
				 *        A valid two character language code.
				 *
				 * @param {boolean} [options.selected]
				 *        If this track is the one that is currently playing.
				 */
				function VideoTrack() {
					var _this, _ret;

					var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};

					_classCallCheck(this, VideoTrack);

					var settings = (0, _mergeOptions2['default'])(options, {
						kind: _trackEnums.VideoTrackKind[options.kind] || ''
					});

					// on IE8 this will be a document element
					// for every other browser this will be a normal object
					var track = (_this = _possibleConstructorReturn(this, _Track.call(this, settings)), _this);
					var selected = false;

					if(browser.IS_IE8) {
						for(var prop in VideoTrack.prototype) {
							if(prop !== 'constructor') {
								track[prop] = VideoTrack.prototype[prop];
							}
						}
					}

					/**
					 * @member {boolean} selected
					 *         If this `VideoTrack` is selected or not. When setting this will
					 *         fire {@link VideoTrack#selectedchange} if the state of selected changed.
					 *
					 * @fires VideoTrack#selectedchange
					 */
					Object.defineProperty(track, 'selected', {
						get: function get() {
							return selected;
						},
						set: function set(newSelected) {
							// an invalid or unchanged value
							if(typeof newSelected !== 'boolean' || newSelected === selected) {
								return;
							}
							selected = newSelected;

							/**
							 * An event that fires when selected changes on this track. This allows
							 * the VideoTrackList that holds this track to act accordingly.
							 *
							 * > Note: This is not part of the spec! Native tracks will do
							 *         this internally without an event.
							 *
							 * @event VideoTrack#selectedchange
							 * @type {EventTarget~Event}
							 */
							this.trigger('selectedchange');
						}
					});

					// if the user sets this track to selected then
					// set selected to that true value otherwise
					// we keep it false
					if(settings.selected) {
						track.selected = settings.selected;
					}

					return _ret = track, _possibleConstructorReturn(_this, _ret);
				}

				return VideoTrack;
			}(_track2['default']);

			exports['default'] = VideoTrack;

		}, {
			"73": 73,
			"75": 75,
			"78": 78,
			"87": 87
		}],
		78: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			exports.BACKGROUND_SIZE_SUPPORTED = exports.TOUCH_ENABLED = exports.IS_ANY_SAFARI = exports.IS_SAFARI = exports.IE_VERSION = exports.IS_IE8 = exports.IS_CHROME = exports.IS_EDGE = exports.IS_FIREFOX = exports.IS_NATIVE_ANDROID = exports.IS_OLD_ANDROID = exports.ANDROID_VERSION = exports.IS_ANDROID = exports.IOS_VERSION = exports.IS_IOS = exports.IS_IPOD = exports.IS_IPHONE = exports.IS_IPAD = undefined;

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			/**
			 * @file browser.js
			 * @module browser
			 */
			var USER_AGENT = _window2['default'].navigator && _window2['default'].navigator.userAgent || '';
			var webkitVersionMap = /AppleWebKit\/([\d.]+)/i.exec(USER_AGENT);
			var appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null;

			/*
			 * Device is an iPhone
			 *
			 * @type {Boolean}
			 * @constant
			 * @private
			 */
			var IS_IPAD = exports.IS_IPAD = /iPad/i.test(USER_AGENT);

			// The Facebook app's UIWebView identifies as both an iPhone and iPad, so
			// to identify iPhones, we need to exclude iPads.
			// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/
			var IS_IPHONE = exports.IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD;
			var IS_IPOD = exports.IS_IPOD = /iPod/i.test(USER_AGENT);
			var IS_IOS = exports.IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;

			var IOS_VERSION = exports.IOS_VERSION = function() {
				var match = USER_AGENT.match(/OS (\d+)_/i);

				if(match && match[1]) {
					return match[1];
				}
				return null;
			}();

			var IS_ANDROID = exports.IS_ANDROID = /Android/i.test(USER_AGENT);
			var ANDROID_VERSION = exports.ANDROID_VERSION = function() {
				// This matches Android Major.Minor.Patch versions
				// ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned
				var match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i);

				if(!match) {
					return null;
				}

				var major = match[1] && parseFloat(match[1]);
				var minor = match[2] && parseFloat(match[2]);

				if(major && minor) {
					return parseFloat(match[1] + '.' + match[2]);
				} else if(major) {
					return major;
				}
				return null;
			}();

			// Old Android is defined as Version older than 2.3, and requiring a webkit version of the android browser
			var IS_OLD_ANDROID = exports.IS_OLD_ANDROID = IS_ANDROID && /webkit/i.test(USER_AGENT) && ANDROID_VERSION < 2.3;
			var IS_NATIVE_ANDROID = exports.IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537;

			var IS_FIREFOX = exports.IS_FIREFOX = /Firefox/i.test(USER_AGENT);
			var IS_EDGE = exports.IS_EDGE = /Edge/i.test(USER_AGENT);
			var IS_CHROME = exports.IS_CHROME = !IS_EDGE && /Chrome/i.test(USER_AGENT);
			var IS_IE8 = exports.IS_IE8 = /MSIE\s8\.0/.test(USER_AGENT);
			var IE_VERSION = exports.IE_VERSION = function() {
				var result = /MSIE\s(\d+)\.\d/.exec(USER_AGENT);
				var version = result && parseFloat(result[1]);

				if(!version && /Trident\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) {
					// IE 11 has a different user agent string than other IE versions
					version = 11.0;
				}

				return version;
			}();

			var IS_SAFARI = exports.IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE;
			var IS_ANY_SAFARI = exports.IS_ANY_SAFARI = IS_SAFARI || IS_IOS;

			var TOUCH_ENABLED = exports.TOUCH_ENABLED = Dom.isReal() && ('ontouchstart' in _window2['default'] || _window2['default'].DocumentTouch && _window2['default'].document instanceof _window2['default'].DocumentTouch);

			var BACKGROUND_SIZE_SUPPORTED = exports.BACKGROUND_SIZE_SUPPORTED = Dom.isReal() && 'backgroundSize' in _window2['default'].document.createElement('video').style;

		}, {
			"81": 81,
			"95": 95
		}],
		79: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			exports.bufferedPercent = bufferedPercent;

			var _timeRanges = _dereq_(90);

			/**
			 * Compute the percentage of the media that has been buffered.
			 *
			 * @param {TimeRange} buffered
			 *        The current `TimeRange` object representing buffered time ranges
			 *
			 * @param {number} duration
			 *        Total duration of the media
			 *
			 * @return {number}
			 *         Percent buffered of the total duration in decimal form.
			 */
			function bufferedPercent(buffered, duration) {
				var bufferedDuration = 0;
				var start = void 0;
				var end = void 0;

				if(!duration) {
					return 0;
				}

				if(!buffered || !buffered.length) {
					buffered = (0, _timeRanges.createTimeRange)(0, 0);
				}

				for(var i = 0; i < buffered.length; i++) {
					start = buffered.start(i);
					end = buffered.end(i);

					// buffered end can be bigger than duration by a very small fraction
					if(end > duration) {
						end = duration;
					}

					bufferedDuration += end - start;
				}

				return bufferedDuration / duration;
			}
			/**
			 * @file buffer.js
			 * @module buffer
			 */

		}, {
			"90": 90
		}],
		80: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			exports['default'] = computedStyle;

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			/**
			 * A safe getComputedStyle with an IE8 fallback.
			 *
			 * This is needed because in Firefox, if the player is loaded in an iframe with
			 * `display:none`, then `getComputedStyle` returns `null`, so, we do a null-check to
			 * make sure  that the player doesn't break in these cases.
			 *
			 * @param {Element} el
			 *        The element you want the computed style of
			 *
			 * @param {string} prop
			 *        The property name you want
			 *
			 * @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397
			 */
			function computedStyle(el, prop) {
				if(!el || !prop) {
					return '';
				}

				if(typeof _window2['default'].getComputedStyle === 'function') {
					var cs = _window2['default'].getComputedStyle(el);

					return cs ? cs[prop] : '';
				}

				return el.currentStyle[prop] || '';
			}
			/**
			 * @file computed-style.js
			 * @module computed-style
			 */

		}, {
			"95": 95
		}],
		81: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			exports.$$ = exports.$ = undefined;

			var _templateObject = _taggedTemplateLiteralLoose(['Setting attributes in the second argument of createEl()\n                has been deprecated. Use the third argument instead.\n                createEl(type, properties, attributes). Attempting to set ', ' to ', '.'], ['Setting attributes in the second argument of createEl()\n                has been deprecated. Use the third argument instead.\n                createEl(type, properties, attributes). Attempting to set ', ' to ', '.']);

			exports.isReal = isReal;
			exports.isEl = isEl;
			exports.getEl = getEl;
			exports.createEl = createEl;
			exports.textContent = textContent;
			exports.insertElFirst = insertElFirst;
			exports.getElData = getElData;
			exports.hasElData = hasElData;
			exports.removeElData = removeElData;
			exports.hasElClass = hasElClass;
			exports.addElClass = addElClass;
			exports.removeElClass = removeElClass;
			exports.toggleElClass = toggleElClass;
			exports.setElAttributes = setElAttributes;
			exports.getElAttributes = getElAttributes;
			exports.getAttribute = getAttribute;
			exports.setAttribute = setAttribute;
			exports.removeAttribute = removeAttribute;
			exports.blockTextSelection = blockTextSelection;
			exports.unblockTextSelection = unblockTextSelection;
			exports.findElPosition = findElPosition;
			exports.getPointerPosition = getPointerPosition;
			exports.isTextNode = isTextNode;
			exports.emptyEl = emptyEl;
			exports.normalizeContent = normalizeContent;
			exports.appendContent = appendContent;
			exports.insertContent = insertContent;

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			var _guid = _dereq_(85);

			var Guid = _interopRequireWildcard(_guid);

			var _log = _dereq_(86);

			var _log2 = _interopRequireDefault(_log);

			var _tsml = _dereq_(98);

			var _tsml2 = _interopRequireDefault(_tsml);

			var _obj = _dereq_(88);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _taggedTemplateLiteralLoose(strings, raw) {
				strings.raw = raw;
				return strings;
			}
			/**
			 * @file dom.js
			 * @module dom
			 */

			/**
			 * Detect if a value is a string with any non-whitespace characters.
			 *
			 * @param {string} str
			 *        The string to check
			 *
			 * @return {boolean}
			 *         - True if the string is non-blank
			 *         - False otherwise
			 *
			 */
			function isNonBlankString(str) {
				return typeof str === 'string' && /\S/.test(str);
			}

			/**
			 * Throws an error if the passed string has whitespace. This is used by
			 * class methods to be relatively consistent with the classList API.
			 *
			 * @param {string} str
			 *         The string to check for whitespace.
			 *
			 * @throws {Error}
			 *         Throws an error if there is whitespace in the string.
			 *
			 */
			function throwIfWhitespace(str) {
				if(/\s/.test(str)) {
					throw new Error('class has illegal whitespace characters');
				}
			}

			/**
			 * Produce a regular expression for matching a className within an elements className.
			 *
			 * @param {string} className
			 *         The className to generate the RegExp for.
			 *
			 * @return {RegExp}
			 *         The RegExp that will check for a specific `className` in an elements
			 *         className.
			 */
			function classRegExp(className) {
				return new RegExp('(^|\\s)' + className + '($|\\s)');
			}

			/**
			 * Whether the current DOM interface appears to be real.
			 *
			 * @return {Boolean}
			 */
			function isReal() {
				return(

					// Both document and window will never be undefined thanks to `global`.
					_document2['default'] === _window2['default'].document &&

					// In IE < 9, DOM methods return "object" as their type, so all we can
					// confidently check is that it exists.
					typeof _document2['default'].createElement !== 'undefined'
				);
			}

			/**
			 * Determines, via duck typing, whether or not a value is a DOM element.
			 *
			 * @param {Mixed} value
			 *        The thing to check
			 *
			 * @return {boolean}
			 *         - True if it is a DOM element
			 *         - False otherwise
			 */
			function isEl(value) {
				return(0, _obj.isObject)(value) && value.nodeType === 1;
			}

			/**
			 * Creates functions to query the DOM using a given method.
			 *
			 * @param {string} method
			 *         The method to create the query with.
			 *
			 * @return {Function}
			 *         The query method
			 */
			function createQuerier(method) {
				return function(selector, context) {
					if(!isNonBlankString(selector)) {
						return _document2['default'][method](null);
					}
					if(isNonBlankString(context)) {
						context = _document2['default'].querySelector(context);
					}

					var ctx = isEl(context) ? context : _document2['default'];

					return ctx[method] && ctx[method](selector);
				};
			}

			/**
			 * Shorthand for document.getElementById()
			 * Also allows for CSS (jQuery) ID syntax. But nothing other than IDs.
			 *
			 * @param {string} id
			 *         The id of the element to get
			 *
			 * @return {Element|null}
			 *         Element with supplied ID or null if there wasn't one.
			 */
			function getEl(id) {
				if(id.indexOf('#') === 0) {
					id = id.slice(1);
				}

				return _document2['default'].getElementById(id);
			}

			/**
			 * Creates an element and applies properties.
			 *
			 * @param {string} [tagName='div']
			 *         Name of tag to be created.
			 *
			 * @param {Object} [properties={}]
			 *         Element properties to be applied.
			 *
			 * @param {Object} [attributes={}]
			 *         Element attributes to be applied.
			 *
			 * @param {String|Element|TextNode|Array|Function} [content]
			 *         Contents for the element (see: {@link dom:normalizeContent})
			 *
			 * @return {Element}
			 *         The element that was created.
			 */
			function createEl() {
				var tagName = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'div';
				var properties = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
				var attributes = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
				var content = arguments[3];

				var el = _document2['default'].createElement(tagName);

				Object.getOwnPropertyNames(properties).forEach(function(propName) {
					var val = properties[propName];

					// See #2176
					// We originally were accepting both properties and attributes in the
					// same object, but that doesn't work so well.
					if(propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') {
						_log2['default'].warn((0, _tsml2['default'])(_templateObject, propName, val));
						el.setAttribute(propName, val);

						// Handle textContent since it's not supported everywhere and we have a
						// method for it.
					} else if(propName === 'textContent') {
						textContent(el, val);
					} else {
						el[propName] = val;
					}
				});

				Object.getOwnPropertyNames(attributes).forEach(function(attrName) {
					el.setAttribute(attrName, attributes[attrName]);
				});

				if(content) {
					appendContent(el, content);
				}

				return el;
			}

			/**
			 * Injects text into an element, replacing any existing contents entirely.
			 *
			 * @param {Element} el
			 *        The element to add text content into
			 *
			 * @param {string} text
			 *        The text content to add.
			 *
			 * @return {Element}
			 *         The element with added text content.
			 */
			function textContent(el, text) {
				if(typeof el.textContent === 'undefined') {
					el.innerText = text;
				} else {
					el.textContent = text;
				}
				return el;
			}

			/**
			 * Insert an element as the first child node of another
			 *
			 * @param {Element} child
			 *        Element to insert
			 *
			 * @param {Element} parent
			 *        Element to insert child into
			 *
			 */
			function insertElFirst(child, parent) {
				if(parent.firstChild) {
					parent.insertBefore(child, parent.firstChild);
				} else {
					parent.appendChild(child);
				}
			}

			/**
			 * Element Data Store. Allows for binding data to an element without putting it directly on the element.
			 * Ex. Event listeners are stored here.
			 * (also from jsninja.com, slightly modified and updated for closure compiler)
			 *
			 * @type {Object}
			 * @private
			 */
			var elData = {};

			/*
			 * Unique attribute name to store an element's guid in
			 *
			 * @type {string}
			 * @constant
			 * @private
			 */
			var elIdAttr = 'vdata' + new Date().getTime();

			/**
			 * Returns the cache object where data for an element is stored
			 *
			 * @param {Element} el
			 *        Element to store data for.
			 *
			 * @return {Object}
			 *         The cache object for that el that was passed in.
			 */
			function getElData(el) {
				var id = el[elIdAttr];

				if(!id) {
					id = el[elIdAttr] = Guid.newGUID();
				}

				if(!elData[id]) {
					elData[id] = {};
				}

				return elData[id];
			}

			/**
			 * Returns whether or not an element has cached data
			 *
			 * @param {Element} el
			 *        Check if this element has cached data.
			 *
			 * @return {boolean}
			 *         - True if the DOM element has cached data.
			 *         - False otherwise.
			 */
			function hasElData(el) {
				var id = el[elIdAttr];

				if(!id) {
					return false;
				}

				return !!Object.getOwnPropertyNames(elData[id]).length;
			}

			/**
			 * Delete data for the element from the cache and the guid attr from getElementById
			 *
			 * @param {Element} el
			 *        Remove cached data for this element.
			 */
			function removeElData(el) {
				var id = el[elIdAttr];

				if(!id) {
					return;
				}

				// Remove all stored data
				delete elData[id];

				// Remove the elIdAttr property from the DOM node
				try {
					delete el[elIdAttr];
				} catch(e) {
					if(el.removeAttribute) {
						el.removeAttribute(elIdAttr);
					} else {
						// IE doesn't appear to support removeAttribute on the document element
						el[elIdAttr] = null;
					}
				}
			}

			/**
			 * Check if an element has a CSS class
			 *
			 * @param {Element} element
			 *        Element to check
			 *
			 * @param {string} classToCheck
			 *        Class name to check for
			 *
			 * @return {boolean}
			 *         - True if the element had the class
			 *         - False otherwise.
			 *
			 * @throws {Error}
			 *         Throws an error if `classToCheck` has white space.
			 */
			function hasElClass(element, classToCheck) {
				throwIfWhitespace(classToCheck);
				if(element.classList) {
					return element.classList.contains(classToCheck);
				}
				return classRegExp(classToCheck).test(element.className);
			}

			/**
			 * Add a CSS class name to an element
			 *
			 * @param {Element} element
			 *        Element to add class name to.
			 *
			 * @param {string} classToAdd
			 *        Class name to add.
			 *
			 * @return {Element}
			 *         The dom element with the added class name.
			 */
			function addElClass(element, classToAdd) {
				if(element.classList) {
					element.classList.add(classToAdd);

					// Don't need to `throwIfWhitespace` here because `hasElClass` will do it
					// in the case of classList not being supported.
				} else if(!hasElClass(element, classToAdd)) {
					element.className = (element.className + ' ' + classToAdd).trim();
				}

				return element;
			}

			/**
			 * Remove a CSS class name from an element
			 *
			 * @param {Element} element
			 *        Element to remove a class name from.
			 *
			 * @param {string} classToRemove
			 *        Class name to remove
			 *
			 * @return {Element}
			 *         The dom element with class name removed.
			 */
			function removeElClass(element, classToRemove) {
				if(element.classList) {
					element.classList.remove(classToRemove);
				} else {
					throwIfWhitespace(classToRemove);
					element.className = element.className.split(/\s+/).filter(function(c) {
						return c !== classToRemove;
					}).join(' ');
				}

				return element;
			}

			/**
			 * The callback definition for toggleElClass.
			 *
			 * @callback Dom~PredicateCallback
			 * @param {Element} element
			 *        The DOM element of the Component.
			 *
			 * @param {string} classToToggle
			 *        The `className` that wants to be toggled
			 *
			 * @return {boolean|undefined}
			 *         - If true the `classToToggle` will get added to `element`.
			 *         - If false the `classToToggle` will get removed from `element`.
			 *         - If undefined this callback will be ignored
			 */

			/**
			 * Adds or removes a CSS class name on an element depending on an optional
			 * condition or the presence/absence of the class name.
			 *
			 * @param {Element} element
			 *        The element to toggle a class name on.
			 *
			 * @param {string} classToToggle
			 *        The class that should be toggled
			 *
			 * @param {boolean|PredicateCallback} [predicate]
			 *        See the return value for {@link Dom~PredicateCallback}
			 *
			 * @return {Element}
			 *         The element with a class that has been toggled.
			 */
			function toggleElClass(element, classToToggle, predicate) {

				// This CANNOT use `classList` internally because IE does not support the
				// second parameter to the `classList.toggle()` method! Which is fine because
				// `classList` will be used by the add/remove functions.
				var has = hasElClass(element, classToToggle);

				if(typeof predicate === 'function') {
					predicate = predicate(element, classToToggle);
				}

				if(typeof predicate !== 'boolean') {
					predicate = !has;
				}

				// If the necessary class operation matches the current state of the
				// element, no action is required.
				if(predicate === has) {
					return;
				}

				if(predicate) {
					addElClass(element, classToToggle);
				} else {
					removeElClass(element, classToToggle);
				}

				return element;
			}

			/**
			 * Apply attributes to an HTML element.
			 *
			 * @param {Element} el
			 *        Element to add attributes to.
			 *
			 * @param {Object} [attributes]
			 *        Attributes to be applied.
			 */
			function setElAttributes(el, attributes) {
				Object.getOwnPropertyNames(attributes).forEach(function(attrName) {
					var attrValue = attributes[attrName];

					if(attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {
						el.removeAttribute(attrName);
					} else {
						el.setAttribute(attrName, attrValue === true ? '' : attrValue);
					}
				});
			}

			/**
			 * Get an element's attribute values, as defined on the HTML tag
			 * Attributes are not the same as properties. They're defined on the tag
			 * or with setAttribute (which shouldn't be used with HTML)
			 * This will return true or false for boolean attributes.
			 *
			 * @param {Element} tag
			 *        Element from which to get tag attributes.
			 *
			 * @return {Object}
			 *         All attributes of the element.
			 */
			function getElAttributes(tag) {
				var obj = {};

				// known boolean attributes
				// we can check for matching boolean properties, but older browsers
				// won't know about HTML5 boolean attributes that we still read from
				var knownBooleans = ',' + 'autoplay,controls,loop,muted,default' + ',';

				if(tag && tag.attributes && tag.attributes.length > 0) {
					var attrs = tag.attributes;

					for(var i = attrs.length - 1; i >= 0; i--) {
						var attrName = attrs[i].name;
						var attrVal = attrs[i].value;

						// check for known booleans
						// the matching element property will return a value for typeof
						if(typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) {
							// the value of an included boolean attribute is typically an empty
							// string ('') which would equal false if we just check for a false value.
							// we also don't want support bad code like autoplay='false'
							attrVal = attrVal !== null ? true : false;
						}

						obj[attrName] = attrVal;
					}
				}

				return obj;
			}

			/**
			 * Get the value of an element's attribute
			 *
			 * @param {Element} el
			 *        A DOM element
			 *
			 * @param {string} attribute
			 *        Attribute to get the value of
			 *
			 * @return {string}
			 *         value of the attribute
			 */
			function getAttribute(el, attribute) {
				return el.getAttribute(attribute);
			}

			/**
			 * Set the value of an element's attribute
			 *
			 * @param {Element} el
			 *        A DOM element
			 *
			 * @param {string} attribute
			 *        Attribute to set
			 *
			 * @param {string} value
			 *        Value to set the attribute to
			 */
			function setAttribute(el, attribute, value) {
				el.setAttribute(attribute, value);
			}

			/**
			 * Remove an element's attribute
			 *
			 * @param {Element} el
			 *        A DOM element
			 *
			 * @param {string} attribute
			 *        Attribute to remove
			 */
			function removeAttribute(el, attribute) {
				el.removeAttribute(attribute);
			}

			/**
			 * Attempt to block the ability to select text while dragging controls
			 */
			function blockTextSelection() {
				_document2['default'].body.focus();
				_document2['default'].onselectstart = function() {
					return false;
				};
			}

			/**
			 * Turn off text selection blocking
			 */
			function unblockTextSelection() {
				_document2['default'].onselectstart = function() {
					return true;
				};
			}

			/**
			 * The postion of a DOM element on the page.
			 *
			 * @typedef {Object} Dom~Position
			 *
			 * @property {number} left
			 *           Pixels to the left
			 *
			 * @property {number} top
			 *           Pixels on top
			 */

			/**
			 * Offset Left.
			 * getBoundingClientRect technique from
			 * John Resig
			 *
			 * @see http://ejohn.org/blog/getboundingclientrect-is-awesome/
			 *
			 * @param {Element} el
			 *        Element from which to get offset
			 *
			 * @return {Dom~Position}
			 *         The position of the element that was passed in.
			 */
			function findElPosition(el) {
				var box = void 0;

				if(el.getBoundingClientRect && el.parentNode) {
					box = el.getBoundingClientRect();
				}

				if(!box) {
					return {
						left: 0,
						top: 0
					};
				}

				var docEl = _document2['default'].documentElement;
				var body = _document2['default'].body;

				var clientLeft = docEl.clientLeft || body.clientLeft || 0;
				var scrollLeft = _window2['default'].pageXOffset || body.scrollLeft;
				var left = box.left + scrollLeft - clientLeft;

				var clientTop = docEl.clientTop || body.clientTop || 0;
				var scrollTop = _window2['default'].pageYOffset || body.scrollTop;
				var top = box.top + scrollTop - clientTop;

				// Android sometimes returns slightly off decimal values, so need to round
				return {
					left: Math.round(left),
					top: Math.round(top)
				};
			}

			/**
			 * x and y coordinates for a dom element or mouse pointer
			 *
			 * @typedef {Object} Dom~Coordinates
			 *
			 * @property {number} x
			 *           x coordinate in pixels
			 *
			 * @property {number} y
			 *           y coordinate in pixels
			 */

			/**
			 * Get pointer position in element
			 * Returns an object with x and y coordinates.
			 * The base on the coordinates are the bottom left of the element.
			 *
			 * @param {Element} el
			 *        Element on which to get the pointer position on
			 *
			 * @param {EventTarget~Event} event
			 *        Event object
			 *
			 * @return {Dom~Coordinates}
			 *         A Coordinates object corresponding to the mouse position.
			 *
			 */
			function getPointerPosition(el, event) {
				var position = {};
				var box = findElPosition(el);
				var boxW = el.offsetWidth;
				var boxH = el.offsetHeight;

				var boxY = box.top;
				var boxX = box.left;
				var pageY = event.pageY;
				var pageX = event.pageX;

				if(event.changedTouches) {
					pageX = event.changedTouches[0].pageX;
					pageY = event.changedTouches[0].pageY;
				}

				position.y = Math.max(0, Math.min(1, (boxY - pageY + boxH) / boxH));
				position.x = Math.max(0, Math.min(1, (pageX - boxX) / boxW));

				return position;
			}

			/**
			 * Determines, via duck typing, whether or not a value is a text node.
			 *
			 * @param {Mixed} value
			 *        Check if this value is a text node.
			 *
			 * @return {boolean}
			 *         - True if it is a text node
			 *         - False otherwise
			 */
			function isTextNode(value) {
				return(0, _obj.isObject)(value) && value.nodeType === 3;
			}

			/**
			 * Empties the contents of an element.
			 *
			 * @param {Element} el
			 *        The element to empty children from
			 *
			 * @return {Element}
			 *         The element with no children
			 */
			function emptyEl(el) {
				while(el.firstChild) {
					el.removeChild(el.firstChild);
				}
				return el;
			}

			/**
			 * Normalizes content for eventual insertion into the DOM.
			 *
			 * This allows a wide range of content definition methods, but protects
			 * from falling into the trap of simply writing to `innerHTML`, which is
			 * an XSS concern.
			 *
			 * The content for an element can be passed in multiple types and
			 * combinations, whose behavior is as follows:
			 *
			 * @param {String|Element|TextNode|Array|Function} content
			 *        - String: Normalized into a text node.
			 *        - Element/TextNode: Passed through.
			 *        - Array: A one-dimensional array of strings, elements, nodes, or functions
			 *          (which return single strings, elements, or nodes).
			 *        - Function: If the sole argument, is expected to produce a string, element,
			 *          node, or array as defined above.
			 *
			 * @return {Array}
			 *         All of the content that was passed in normalized.
			 */
			function normalizeContent(content) {

				// First, invoke content if it is a function. If it produces an array,
				// that needs to happen before normalization.
				if(typeof content === 'function') {
					content = content();
				}

				// Next up, normalize to an array, so one or many items can be normalized,
				// filtered, and returned.
				return(Array.isArray(content) ? content : [content]).map(function(value) {

					// First, invoke value if it is a function to produce a new value,
					// which will be subsequently normalized to a Node of some kind.
					if(typeof value === 'function') {
						value = value();
					}

					if(isEl(value) || isTextNode(value)) {
						return value;
					}

					if(typeof value === 'string' && /\S/.test(value)) {
						return _document2['default'].createTextNode(value);
					}
				}).filter(function(value) {
					return value;
				});
			}

			/**
			 * Normalizes and appends content to an element.
			 *
			 * @param {Element} el
			 *        Element to append normalized content to.
			 *
			 *
			 * @param {String|Element|TextNode|Array|Function} content
			 *        See the `content` argument of {@link dom:normalizeContent}
			 *
			 * @return {Element}
			 *         The element with appended normalized content.
			 */
			function appendContent(el, content) {
				normalizeContent(content).forEach(function(node) {
					return el.appendChild(node);
				});
				return el;
			}

			/**
			 * Normalizes and inserts content into an element; this is identical to
			 * `appendContent()`, except it empties the element first.
			 *
			 * @param {Element} el
			 *        Element to insert normalized content into.
			 *
			 * @param {String|Element|TextNode|Array|Function} content
			 *        See the `content` argument of {@link dom:normalizeContent}
			 *
			 * @return {Element}
			 *         The element with inserted normalized content.
			 *
			 */
			function insertContent(el, content) {
				return appendContent(emptyEl(el), content);
			}

			/**
			 * Finds a single DOM element matching `selector` within the optional
			 * `context` of another DOM element (defaulting to `document`).
			 *
			 * @param {string} selector
			 *        A valid CSS selector, which will be passed to `querySelector`.
			 *
			 * @param {Element|String} [context=document]
			 *        A DOM element within which to query. Can also be a selector
			 *        string in which case the first matching element will be used
			 *        as context. If missing (or no element matches selector), falls
			 *        back to `document`.
			 *
			 * @return {Element|null}
			 *         The element that was found or null.
			 */
			var $ = exports.$ = createQuerier('querySelector');

			/**
			 * Finds a all DOM elements matching `selector` within the optional
			 * `context` of another DOM element (defaulting to `document`).
			 *
			 * @param {string} selector
			 *           A valid CSS selector, which will be passed to `querySelectorAll`.
			 *
			 * @param {Element|String} [context=document]
			 *           A DOM element within which to query. Can also be a selector
			 *           string in which case the first matching element will be used
			 *           as context. If missing (or no element matches selector), falls
			 *           back to `document`.
			 *
			 * @return {NodeList}
			 *         A element list of elements that were found. Will be empty if none were found.
			 *
			 */
			var $$ = exports.$$ = createQuerier('querySelectorAll');

		}, {
			"85": 85,
			"86": 86,
			"88": 88,
			"94": 94,
			"95": 95,
			"98": 98
		}],
		82: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			exports.fixEvent = fixEvent;
			exports.on = on;
			exports.off = off;
			exports.trigger = trigger;
			exports.one = one;

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _guid = _dereq_(85);

			var Guid = _interopRequireWildcard(_guid);

			var _log = _dereq_(86);

			var _log2 = _interopRequireDefault(_log);

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			/**
			 * Clean up the listener cache and dispatchers
			 *
			 * @param {Element|Object} elem
			 *        Element to clean up
			 *
			 * @param {string} type
			 *        Type of event to clean up
			 */
			function _cleanUpEvents(elem, type) {
				var data = Dom.getElData(elem);

				// Remove the events of a particular type if there are none left
				if(data.handlers[type].length === 0) {
					delete data.handlers[type];
					// data.handlers[type] = null;
					// Setting to null was causing an error with data.handlers

					// Remove the meta-handler from the element
					if(elem.removeEventListener) {
						elem.removeEventListener(type, data.dispatcher, false);
					} else if(elem.detachEvent) {
						elem.detachEvent('on' + type, data.dispatcher);
					}
				}

				// Remove the events object if there are no types left
				if(Object.getOwnPropertyNames(data.handlers).length <= 0) {
					delete data.handlers;
					delete data.dispatcher;
					delete data.disabled;
				}

				// Finally remove the element data if there is no data left
				if(Object.getOwnPropertyNames(data).length === 0) {
					Dom.removeElData(elem);
				}
			}

			/**
			 * Loops through an array of event types and calls the requested method for each type.
			 *
			 * @param {Function} fn
			 *        The event method we want to use.
			 *
			 * @param {Element|Object} elem
			 *        Element or object to bind listeners to
			 *
			 * @param {string} type
			 *        Type of event to bind to.
			 *
			 * @param {EventTarget~EventListener} callback
			 *        Event listener.
			 */
			/**
			 * @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
			 * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
			 * This should work very similarly to jQuery's events, however it's based off the book version which isn't as
			 * robust as jquery's, so there's probably some differences.
			 *
			 * @module events
			 */

			function _handleMultipleEvents(fn, elem, types, callback) {
				types.forEach(function(type) {
					// Call the event method for each one of the types
					fn(elem, type, callback);
				});
			}

			/**
			 * Fix a native event to have standard property values
			 *
			 * @param {Object} event
			 *        Event object to fix.
			 *
			 * @return {Object}
			 *         Fixed event object.
			 */
			function fixEvent(event) {

				function returnTrue() {
					return true;
				}

				function returnFalse() {
					return false;
				}

				// Test if fixing up is needed
				// Used to check if !event.stopPropagation instead of isPropagationStopped
				// But native events return true for stopPropagation, but don't have
				// other expected methods like isPropagationStopped. Seems to be a problem
				// with the Javascript Ninja code. So we're just overriding all events now.
				if(!event || !event.isPropagationStopped) {
					var old = event || _window2['default'].event;

					event = {};
					// Clone the old object so that we can modify the values event = {};
					// IE8 Doesn't like when you mess with native event properties
					// Firefox returns false for event.hasOwnProperty('type') and other props
					//  which makes copying more difficult.
					// TODO: Probably best to create a whitelist of event props
					for(var key in old) {
						// Safari 6.0.3 warns you if you try to copy deprecated layerX/Y
						// Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation
						// and webkitMovementX/Y
						if(key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') {
							// Chrome 32+ warns if you try to copy deprecated returnValue, but
							// we still want to if preventDefault isn't supported (IE8).
							if(!(key === 'returnValue' && old.preventDefault)) {
								event[key] = old[key];
							}
						}
					}

					// The event occurred on this element
					if(!event.target) {
						event.target = event.srcElement || _document2['default'];
					}

					// Handle which other element the event is related to
					if(!event.relatedTarget) {
						event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;
					}

					// Stop the default browser action
					event.preventDefault = function() {
						if(old.preventDefault) {
							old.preventDefault();
						}
						event.returnValue = false;
						old.returnValue = false;
						event.defaultPrevented = true;
					};

					event.defaultPrevented = false;

					// Stop the event from bubbling
					event.stopPropagation = function() {
						if(old.stopPropagation) {
							old.stopPropagation();
						}
						event.cancelBubble = true;
						old.cancelBubble = true;
						event.isPropagationStopped = returnTrue;
					};

					event.isPropagationStopped = returnFalse;

					// Stop the event from bubbling and executing other handlers
					event.stopImmediatePropagation = function() {
						if(old.stopImmediatePropagation) {
							old.stopImmediatePropagation();
						}
						event.isImmediatePropagationStopped = returnTrue;
						event.stopPropagation();
					};

					event.isImmediatePropagationStopped = returnFalse;

					// Handle mouse position
					if(event.clientX !== null && event.clientX !== undefined) {
						var doc = _document2['default'].documentElement;
						var body = _document2['default'].body;

						event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);
						event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);
					}

					// Handle key presses
					event.which = event.charCode || event.keyCode;

					// Fix button for mouse clicks:
					// 0 == left; 1 == middle; 2 == right
					if(event.button !== null && event.button !== undefined) {

						// The following is disabled because it does not pass videojs-standard
						// and... yikes.
						/* eslint-disable */
						event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0;
						/* eslint-enable */
					}
				}

				// Returns fixed-up instance
				return event;
			}

			/**
			 * Add an event listener to element
			 * It stores the handler function in a separate cache object
			 * and adds a generic handler to the element's event,
			 * along with a unique id (guid) to the element.
			 *
			 * @param {Element|Object} elem
			 *        Element or object to bind listeners to
			 *
			 * @param {string|string[]} type
			 *        Type of event to bind to.
			 *
			 * @param {EventTarget~EventListener} fn
			 *        Event listener.
			 */
			function on(elem, type, fn) {
				if(Array.isArray(type)) {
					return _handleMultipleEvents(on, elem, type, fn);
				}

				var data = Dom.getElData(elem);

				// We need a place to store all our handler data
				if(!data.handlers) {
					data.handlers = {};
				}

				if(!data.handlers[type]) {
					data.handlers[type] = [];
				}

				if(!fn.guid) {
					fn.guid = Guid.newGUID();
				}

				data.handlers[type].push(fn);

				if(!data.dispatcher) {
					data.disabled = false;

					data.dispatcher = function(event, hash) {

						if(data.disabled) {
							return;
						}

						event = fixEvent(event);

						var handlers = data.handlers[event.type];

						if(handlers) {
							// Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
							var handlersCopy = handlers.slice(0);

							for(var m = 0, n = handlersCopy.length; m < n; m++) {
								if(event.isImmediatePropagationStopped()) {
									break;
								} else {
									try {
										handlersCopy[m].call(elem, event, hash);
									} catch(e) {
										_log2['default'].error(e);
									}
								}
							}
						}
					};
				}

				if(data.handlers[type].length === 1) {
					if(elem.addEventListener) {
						elem.addEventListener(type, data.dispatcher, false);
					} else if(elem.attachEvent) {
						elem.attachEvent('on' + type, data.dispatcher);
					}
				}
			}

			/**
			 * Removes event listeners from an element
			 *
			 * @param {Element|Object} elem
			 *        Object to remove listeners from.
			 *
			 * @param {string|string[]} [type]
			 *        Type of listener to remove. Don't include to remove all events from element.
			 *
			 * @param {EventTarget~EventListener} [fn]
			 *        Specific listener to remove. Don't include to remove listeners for an event
			 *        type.
			 */
			function off(elem, type, fn) {
				// Don't want to add a cache object through getElData if not needed
				if(!Dom.hasElData(elem)) {
					return;
				}

				var data = Dom.getElData(elem);

				// If no events exist, nothing to unbind
				if(!data.handlers) {
					return;
				}

				if(Array.isArray(type)) {
					return _handleMultipleEvents(off, elem, type, fn);
				}

				// Utility function
				var removeType = function removeType(t) {
					data.handlers[t] = [];
					_cleanUpEvents(elem, t);
				};

				// Are we removing all bound events?
				if(!type) {
					for(var t in data.handlers) {
						removeType(t);
					}
					return;
				}

				var handlers = data.handlers[type];

				// If no handlers exist, nothing to unbind
				if(!handlers) {
					return;
				}

				// If no listener was provided, remove all listeners for type
				if(!fn) {
					removeType(type);
					return;
				}

				// We're only removing a single handler
				if(fn.guid) {
					for(var n = 0; n < handlers.length; n++) {
						if(handlers[n].guid === fn.guid) {
							handlers.splice(n--, 1);
						}
					}
				}

				_cleanUpEvents(elem, type);
			}

			/**
			 * Trigger an event for an element
			 *
			 * @param {Element|Object} elem
			 *        Element to trigger an event on
			 *
			 * @param {EventTarget~Event|string} event
			 *        A string (the type) or an event object with a type attribute
			 *
			 * @param {Object} [hash]
			 *        data hash to pass along with the event
			 *
			 * @return {boolean|undefined}
			 *         - Returns the opposite of `defaultPrevented` if default was prevented
			 *         - Otherwise returns undefined
			 */
			function trigger(elem, event, hash) {
				// Fetches element data and a reference to the parent (for bubbling).
				// Don't want to add a data object to cache for every parent,
				// so checking hasElData first.
				var elemData = Dom.hasElData(elem) ? Dom.getElData(elem) : {};
				var parent = elem.parentNode || elem.ownerDocument;
				// type = event.type || event,
				// handler;

				// If an event name was passed as a string, creates an event out of it
				if(typeof event === 'string') {
					event = {
						type: event,
						target: elem
					};
				}
				// Normalizes the event properties.
				event = fixEvent(event);

				// If the passed element has a dispatcher, executes the established handlers.
				if(elemData.dispatcher) {
					elemData.dispatcher.call(elem, event, hash);
				}

				// Unless explicitly stopped or the event does not bubble (e.g. media events)
				// recursively calls this function to bubble the event up the DOM.
				if(parent && !event.isPropagationStopped() && event.bubbles === true) {
					trigger.call(null, parent, event, hash);

					// If at the top of the DOM, triggers the default action unless disabled.
				} else if(!parent && !event.defaultPrevented) {
					var targetData = Dom.getElData(event.target);

					// Checks if the target has a default action for this event.
					if(event.target[event.type]) {
						// Temporarily disables event dispatching on the target as we have already executed the handler.
						targetData.disabled = true;
						// Executes the default action.
						if(typeof event.target[event.type] === 'function') {
							event.target[event.type]();
						}
						// Re-enables event dispatching.
						targetData.disabled = false;
					}
				}

				// Inform the triggerer if the default was prevented by returning false
				return !event.defaultPrevented;
			}

			/**
			 * Trigger a listener only once for an event
			 *
			 * @param {Element|Object} elem
			 *        Element or object to bind to.
			 *
			 * @param {string|string[]} type
			 *        Name/type of event
			 *
			 * @param {Event~EventListener} fn
			 *        Event Listener function
			 */
			function one(elem, type, fn) {
				if(Array.isArray(type)) {
					return _handleMultipleEvents(one, elem, type, fn);
				}
				var func = function func() {
					off(elem, type, func);
					fn.apply(this, arguments);
				};

				// copy the guid to the new function so it can removed using the original function's ID
				func.guid = fn.guid = fn.guid || Guid.newGUID();
				on(elem, type, func);
			}

		}, {
			"81": 81,
			"85": 85,
			"86": 86,
			"94": 94,
			"95": 95
		}],
		83: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			exports.throttle = exports.bind = undefined;

			var _guid = _dereq_(85);

			/**
			 * Bind (a.k.a proxy or Context). A simple method for changing the context of a function
			 * It also stores a unique id on the function so it can be easily removed from events.
			 *
			 * @param {Mixed} context
			 *        The object to bind as scope.
			 *
			 * @param {Function} fn
			 *        The function to be bound to a scope.
			 *
			 * @param {number} [uid]
			 *        An optional unique ID for the function to be set
			 *
			 * @return {Function}
			 *         The new function that will be bound into the context given
			 */
			var bind = exports.bind = function bind(context, fn, uid) {
				// Make sure the function has a unique ID
				if(!fn.guid) {
					fn.guid = (0, _guid.newGUID)();
				}

				// Create the new function that changes the context
				var bound = function bound() {
					return fn.apply(context, arguments);
				};

				// Allow for the ability to individualize this function
				// Needed in the case where multiple objects might share the same prototype
				// IF both items add an event listener with the same function, then you try to remove just one
				// it will remove both because they both have the same guid.
				// when using this, you need to use the bind method when you remove the listener as well.
				// currently used in text tracks
				bound.guid = uid ? uid + '_' + fn.guid : fn.guid;

				return bound;
			};

			/**
			 * Wraps the given function, `fn`, with a new function that only invokes `fn`
			 * at most once per every `wait` milliseconds.
			 *
			 * @param  {Function} fn
			 *         The function to be throttled.
			 *
			 * @param  {Number}   wait
			 *         The number of milliseconds by which to throttle.
			 *
			 * @return {Function}
			 */
			/**
			 * @file fn.js
			 * @module fn
			 */
			var throttle = exports.throttle = function throttle(fn, wait) {
				var last = Date.now();

				var throttled = function throttled() {
					var now = Date.now();

					if(now - last >= wait) {
						fn.apply(undefined, arguments);
						last = now;
					}
				};

				return throttled;
			};

		}, {
			"85": 85
		}],
		84: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			/**
			 * @file format-time.js
			 * @module Format-time
			 */

			/**
			 * Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in seconds)
			 * will force a number of leading zeros to cover the length of the guide.
			 *
			 * @param {number} seconds
			 *        Number of seconds to be turned into a string
			 *
			 * @param {number} guide
			 *        Number (in seconds) to model the string after
			 *
			 * @return {string}
			 *         Time formatted as H:MM:SS or M:SS
			 */
			function formatTime(seconds) {
				var guide = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : seconds;

				seconds = seconds < 0 ? 0 : seconds;
				var s = Math.floor(seconds % 60);
				var m = Math.floor(seconds / 60 % 60);
				var h = Math.floor(seconds / 3600);
				var gm = Math.floor(guide / 60 % 60);
				var gh = Math.floor(guide / 3600);

				// handle invalid times
				if(isNaN(seconds) || seconds === Infinity) {
					// '-' is false for all relational operators (e.g. <, >=) so this setting
					// will add the minimum number of fields specified by the guide
					h = m = s = '-';
				}

				// Check if we need to show hours
				h = h > 0 || gh > 0 ? h + ':' : '';

				// If hours are showing, we may need to add a leading zero.
				// Always show at least one digit of minutes.
				m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':';

				// Check if leading zero is need for seconds
				s = s < 10 ? '0' + s : s;

				return h + m + s;
			}

			exports['default'] = formatTime;

		}, {}],
		85: [function(_dereq_, module, exports) {
			"use strict";

			exports.__esModule = true;
			exports.newGUID = newGUID;
			/**
			 * @file guid.js
			 * @module guid
			 */

			/**
			 * Unique ID for an element or function
			 * @type {Number}
			 */
			var _guid = 1;

			/**
			 * Get a unique auto-incrementing ID by number that has not been returned before.
			 *
			 * @return {number}
			 *         A new unique ID.
			 */
			function newGUID() {
				return _guid++;
			}

		}, {}],
		86: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			exports.logByType = undefined;

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			var _browser = _dereq_(78);

			var _obj = _dereq_(88);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			var log = void 0;

			/**
			 * Log messages to the console and history based on the type of message
			 *
			 * @param  {string} type
			 *         The name of the console method to use.
			 *
			 * @param  {Array} args
			 *         The arguments to be passed to the matching console method.
			 *
			 * @param  {boolean} [stringify]
			 *         By default, only old IEs should get console argument stringification,
			 *         but this is exposed as a parameter to facilitate testing.
			 */
			/**
			 * @file log.js
			 * @module log
			 */
			var logByType = exports.logByType = function logByType(type, args) {
				var stringify = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : !!_browser.IE_VERSION && _browser.IE_VERSION < 11;

				if(type !== 'log') {

					// add the type to the front of the message when it's not "log"
					args.unshift(type.toUpperCase() + ':');
				}

				// add to history
				log.history.push(args);

				// add console prefix after adding to history
				args.unshift('VIDEOJS:');

				// If there's no console then don't try to output messages, but they will
				// still be stored in `log.history`.
				//
				// Was setting these once outside of this function, but containing them
				// in the function makes it easier to test cases where console doesn't exist
				// when the module is executed.
				var fn = _window2['default'].console && _window2['default'].console[type];

				// Bail out if there's no console.
				if(!fn) {
					return;
				}

				// IEs previous to 11 log objects uselessly as "[object Object]"; so, JSONify
				// objects and arrays for those less-capable browsers.
				if(stringify) {
					args = args.map(function(a) {
						if((0, _obj.isObject)(a) || Array.isArray(a)) {
							try {
								return JSON.stringify(a);
							} catch(x) {
								return String(a);
							}
						}

						// Cast to string before joining, so we get null and undefined explicitly
						// included in output (as we would in a modern console).
						return String(a);
					}).join(' ');
				}

				// Old IE versions do not allow .apply() for console methods (they are
				// reported as objects rather than functions).
				if(!fn.apply) {
					fn(args);
				} else {
					fn[Array.isArray(args) ? 'apply' : 'call'](_window2['default'].console, args);
				}
			};

			/**
			 * Log plain debug messages
			 *
			 * @param {Mixed[]} args
			 *        One or more messages or objects that should be logged.
			 */
			log = function log() {
				for(var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
					args[_key] = arguments[_key];
				}

				logByType('log', args);
			};

			/**
			 * Keep a history of log messages
			 *
			 * @type {Array}
			 */
			log.history = [];

			/**
			 * Log error messages
			 *
			 * @param {Mixed[]} args
			 *        One or more messages or objects that should be logged as an error
			 */
			log.error = function() {
				for(var _len2 = arguments.length, args = Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
					args[_key2] = arguments[_key2];
				}

				return logByType('error', args);
			};

			/**
			 * Log warning messages
			 *
			 * @param {Mixed[]} args
			 *        One or more messages or objects that should be logged as a warning.
			 */
			log.warn = function() {
				for(var _len3 = arguments.length, args = Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
					args[_key3] = arguments[_key3];
				}

				return logByType('warn', args);
			};

			exports['default'] = log;

		}, {
			"78": 78,
			"88": 88,
			"95": 95
		}],
		87: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			exports['default'] = mergeOptions;

			var _obj = _dereq_(88);

			/**
			 * Deep-merge one or more options objects, recursively merging **only** plain
			 * object properties.
			 *
			 * @param   {Object[]} sources
			 *          One or more objects to merge into a new object.
			 *
			 * @returns {Object}
			 *          A new object that is the merged result of all sources.
			 */
			function mergeOptions() {
				var result = {};

				for(var _len = arguments.length, sources = Array(_len), _key = 0; _key < _len; _key++) {
					sources[_key] = arguments[_key];
				}

				sources.forEach(function(source) {
					if(!source) {
						return;
					}

					(0, _obj.each)(source, function(value, key) {
						if(!(0, _obj.isPlain)(value)) {
							result[key] = value;
							return;
						}

						if(!(0, _obj.isPlain)(result[key])) {
							result[key] = {};
						}

						result[key] = mergeOptions(result[key], value);
					});
				});

				return result;
			}
			/**
			 * @file merge-options.js
			 * @module merge-options
			 */

		}, {
			"88": 88
		}],
		88: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function(obj) {
				return typeof obj;
			} : function(obj) {
				return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
			};

			exports.each = each;
			exports.reduce = reduce;
			exports.assign = assign;
			exports.isObject = isObject;
			exports.isPlain = isPlain;
			/**
			 * @file obj.js
			 * @module obj
			 */

			/**
			 * @callback obj:EachCallback
			 *
			 * @param {Mixed} value
			 *        The current key for the object that is being iterated over.
			 *
			 * @param {string} key
			 *        The current key-value for object that is being iterated over
			 */

			/**
			 * @callback obj:ReduceCallback
			 *
			 * @param {Mixed} accum
			 *        The value that is accumulating over the reduce loop.
			 *
			 * @param {Mixed} value
			 *        The current key for the object that is being iterated over.
			 *
			 * @param {string} key
			 *        The current key-value for object that is being iterated over
			 *
			 * @return {Mixed}
			 *         The new accumulated value.
			 */
			var toString = Object.prototype.toString;

			/**
			 * Get the keys of an Object
			 *
			 * @param {Object}
			 *        The Object to get the keys from
			 *
			 * @return {string[]}
			 *         An array of the keys from the object. Returns an empty array if the
			 *         object passed in was invalid or had no keys.
			 *
			 * @private
			 */
			var keys = function keys(object) {
				return isObject(object) ? Object.keys(object) : [];
			};

			/**
			 * Array-like iteration for objects.
			 *
			 * @param {Object} object
			 *        The object to iterate over
			 *
			 * @param {obj:EachCallback} fn
			 *        The callback function which is called for each key in the object.
			 */
			function each(object, fn) {
				keys(object).forEach(function(key) {
					return fn(object[key], key);
				});
			}

			/**
			 * Array-like reduce for objects.
			 *
			 * @param {Object} object
			 *        The Object that you want to reduce.
			 *
			 * @param {Function} fn
			 *         A callback function which is called for each key in the object. It
			 *         receives the accumulated value and the per-iteration value and key
			 *         as arguments.
			 *
			 * @param {Mixed} [initial = 0]
			 *        Starting value
			 *
			 * @return {Mixed}
			 *         The final accumulated value.
			 */
			function reduce(object, fn) {
				var initial = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;

				return keys(object).reduce(function(accum, key) {
					return fn(accum, object[key], key);
				}, initial);
			}

			/**
			 * Object.assign-style object shallow merge/extend.
			 *
			 * @param  {Object} target
			 * @param  {Object} ...sources
			 * @return {Object}
			 */
			function assign(target) {
				for(var _len = arguments.length, sources = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
					sources[_key - 1] = arguments[_key];
				}

				if(Object.assign) {
					return Object.assign.apply(Object, [target].concat(sources));
				}

				sources.forEach(function(source) {
					if(!source) {
						return;
					}

					each(source, function(value, key) {
						target[key] = value;
					});
				});

				return target;
			}

			/**
			 * Returns whether a value is an object of any kind - including DOM nodes,
			 * arrays, regular expressions, etc. Not functions, though.
			 *
			 * This avoids the gotcha where using `typeof` on a `null` value
			 * results in `'object'`.
			 *
			 * @param  {Object} value
			 * @return {Boolean}
			 */
			function isObject(value) {
				return !!value && (typeof value === 'undefined' ? 'undefined' : _typeof(value)) === 'object';
			}

			/**
			 * Returns whether an object appears to be a "plain" object - that is, a
			 * direct instance of `Object`.
			 *
			 * @param  {Object} value
			 * @return {Boolean}
			 */
			function isPlain(value) {
				return isObject(value) && toString.call(value) === '[object Object]' && value.constructor === Object;
			}

		}, {}],
		89: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			exports.setTextContent = exports.createStyleElement = undefined;

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			/**
			 * Create a DOM syle element given a className for it.
			 *
			 * @param {string} className
			 *        The className to add to the created style element.
			 *
			 * @return {Element}
			 *         The element that was created.
			 */
			var createStyleElement = exports.createStyleElement = function createStyleElement(className) {
				var style = _document2['default'].createElement('style');

				style.className = className;

				return style;
			};

			/**
			 * Add text to a DOM element.
			 *
			 * @param {Element} el
			 *        The Element to add text content to.
			 *
			 * @param {string} content
			 *        The text to add to the element.
			 */
			/**
			 * @file stylesheet.js
			 * @module stylesheet
			 */
			var setTextContent = exports.setTextContent = function setTextContent(el, content) {
				if(el.styleSheet) {
					el.styleSheet.cssText = content;
				} else {
					el.textContent = content;
				}
			};

		}, {
			"94": 94
		}],
		90: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			exports.createTimeRange = undefined;
			exports.createTimeRanges = createTimeRanges;

			var _log = _dereq_(86);

			var _log2 = _interopRequireDefault(_log);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			/**
			 * Returns the time for the specified index at the start or end
			 * of a TimeRange object.
			 *
			 * @function time-ranges:indexFunction
			 *
			 * @param {number} [index=0]
			 *        The range number to return the time for.
			 *
			 * @return {number}
			 *         The time that offset at the specified index.
			 *
			 * @depricated index must be set to a value, in the future this will throw an error.
			 */

			/**
			 * An object that contains ranges of time for various reasons.
			 *
			 * @typedef {Object} TimeRange
			 *
			 * @property {number} length
			 *           The number of time ranges represented by this Object
			 *
			 * @property {time-ranges:indexFunction} start
			 *           Returns the time offset at which a specified time range begins.
			 *
			 * @property {time-ranges:indexFunction} end
			 *           Returns the time offset at which a specified time range begins.
			 *
			 * @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges
			 */

			/**
			 * Check if any of the time ranges are over the maximum index.
			 *
			 * @param {string} fnName
			 *        The function name to use for logging
			 *
			 * @param {number} index
			 *        The index to check
			 *
			 * @param {number} maxIndex
			 *        The maximum possible index
			 *
			 * @throws {Error} if the timeRanges provided are over the maxIndex
			 */
			function rangeCheck(fnName, index, maxIndex) {
				if(index < 0 || index > maxIndex) {
					throw new Error('Failed to execute \'' + fnName + '\' on \'TimeRanges\': The index provided (' + index + ') is greater than or equal to the maximum bound (' + maxIndex + ').');
				}
			}

			/**
			 * Check if any of the time ranges are over the maximum index.
			 *
			 * @param {string} fnName
			 *        The function name to use for logging
			 *
			 * @param {string} valueIndex
			 *        The proprety that should be used to get the time. should be 'start' or 'end'
			 *
			 * @param {Array} ranges
			 *        An array of time ranges
			 *
			 * @param {Array} [rangeIndex=0]
			 *        The index to start the search at
			 *
			 * @return {number}
			 *         The time that offset at the specified index.
			 *
			 *
			 * @depricated rangeIndex must be set to a value, in the future this will throw an error.
			 * @throws {Error} if rangeIndex is more than the length of ranges
			 */
			/**
			 * @file time-ranges.js
			 * @module time-ranges
			 */
			function getRange(fnName, valueIndex, ranges, rangeIndex) {
				if(rangeIndex === undefined) {
					_log2['default'].warn('DEPRECATED: Function \'' + fnName + '\' on \'TimeRanges\' called without an index argument.');
					rangeIndex = 0;
				}
				rangeCheck(fnName, rangeIndex, ranges.length - 1);
				return ranges[rangeIndex][valueIndex];
			}

			/**
			 * Create a time range object givent ranges of time.
			 *
			 * @param {Array} [ranges]
			 *        An array of time ranges.
			 */
			function createTimeRangesObj(ranges) {
				if(ranges === undefined || ranges.length === 0) {
					return {
						length: 0,
						start: function start() {
							throw new Error('This TimeRanges object is empty');
						},
						end: function end() {
							throw new Error('This TimeRanges object is empty');
						}
					};
				}
				return {
					length: ranges.length,
					start: getRange.bind(null, 'start', 0, ranges),
					end: getRange.bind(null, 'end', 1, ranges)
				};
			}

			/**
			 * Should create a fake `TimeRange` object which mimics an HTML5 time range instance.
			 *
			 * @param {number|Array} start
			 *        The start of a single range or an array of ranges
			 *
			 * @param {number} end
			 *        The end of a single range.
			 *
			 * @private
			 */
			function createTimeRanges(start, end) {
				if(Array.isArray(start)) {
					return createTimeRangesObj(start);
				} else if(start === undefined || end === undefined) {
					return createTimeRangesObj();
				}
				return createTimeRangesObj([
					[start, end]
				]);
			}

			exports.createTimeRange = createTimeRanges;

		}, {
			"86": 86
		}],
		91: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			/**
			 * @file to-title-case.js
			 * @module to-title-case
			 */

			/**
			 * Uppercase the first letter of a string.
			 *
			 * @param {string} string
			 *        String to be uppercased
			 *
			 * @return {string}
			 *         The string with an uppercased first letter
			 */
			function toTitleCase(string) {
				if(typeof string !== 'string') {
					return string;
				}

				return string.charAt(0).toUpperCase() + string.slice(1);
			}

			exports['default'] = toTitleCase;

		}, {}],
		92: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;
			exports.isCrossOrigin = exports.getFileExtension = exports.getAbsoluteURL = exports.parseUrl = undefined;

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			/**
			 * @typedef {Object} url:URLObject
			 *
			 * @property {string} protocol
			 *           The protocol of the url that was parsed.
			 *
			 * @property {string} hostname
			 *           The hostname of the url that was parsed.
			 *
			 * @property {string} port
			 *           The port of the url that was parsed.
			 *
			 * @property {string} pathname
			 *           The pathname of the url that was parsed.
			 *
			 * @property {string} search
			 *           The search query of the url that was parsed.
			 *
			 * @property {string} hash
			 *           The hash of the url that was parsed.
			 *
			 * @property {string} host
			 *           The host of the url that was parsed.
			 */

			/**
			 * Resolve and parse the elements of a URL.
			 *
			 * @param  {String} url
			 *         The url to parse
			 *
			 * @return {url:URLObject}
			 *         An object of url details
			 */
			/**
			 * @file url.js
			 * @module url
			 */
			var parseUrl = exports.parseUrl = function parseUrl(url) {
				var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host'];

				// add the url to an anchor and let the browser parse the URL
				var a = _document2['default'].createElement('a');

				a.href = url;

				// IE8 (and 9?) Fix
				// ie8 doesn't parse the URL correctly until the anchor is actually
				// added to the body, and an innerHTML is needed to trigger the parsing
				var addToBody = a.host === '' && a.protocol !== 'file:';
				var div = void 0;

				if(addToBody) {
					div = _document2['default'].createElement('div');
					div.innerHTML = '<a href="' + url + '"></a>';
					a = div.firstChild;
					// prevent the div from affecting layout
					div.setAttribute('style', 'display:none; position:absolute;');
					_document2['default'].body.appendChild(div);
				}

				// Copy the specific URL properties to a new object
				// This is also needed for IE8 because the anchor loses its
				// properties when it's removed from the dom
				var details = {};

				for(var i = 0; i < props.length; i++) {
					details[props[i]] = a[props[i]];
				}

				// IE9 adds the port to the host property unlike everyone else. If
				// a port identifier is added for standard ports, strip it.
				if(details.protocol === 'http:') {
					details.host = details.host.replace(/:80$/, '');
				}

				if(details.protocol === 'https:') {
					details.host = details.host.replace(/:443$/, '');
				}

				if(addToBody) {
					_document2['default'].body.removeChild(div);
				}

				return details;
			};

			/**
			 * Get absolute version of relative URL. Used to tell flash correct URL.
			 *
			 *
			 * @param  {string} url
			 *         URL to make absolute
			 *
			 * @return {string}
			 *         Absolute URL
			 *
			 * @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
			 */
			var getAbsoluteURL = exports.getAbsoluteURL = function getAbsoluteURL(url) {
				// Check if absolute URL
				if(!url.match(/^https?:\/\//)) {
					// Convert to absolute URL. Flash hosted off-site needs an absolute URL.
					var div = _document2['default'].createElement('div');

					div.innerHTML = '<a href="' + url + '">x</a>';
					url = div.firstChild.href;
				}

				return url;
			};

			/**
			 * Returns the extension of the passed file name. It will return an empty string
			 * if passed an invalid path.
			 *
			 * @param {string} path
			 *        The fileName path like '/path/to/file.mp4'
			 *
			 * @returns {string}
			 *          The extension in lower case or an empty string if no
			 *          extension could be found.
			 */
			var getFileExtension = exports.getFileExtension = function getFileExtension(path) {
				if(typeof path === 'string') {
					var splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/i;
					var pathParts = splitPathRe.exec(path);

					if(pathParts) {
						return pathParts.pop().toLowerCase();
					}
				}

				return '';
			};

			/**
			 * Returns whether the url passed is a cross domain request or not.
			 *
			 * @param {string} url
			 *        The url to check.
			 *
			 * @return {boolean}
			 *         Whether it is a cross domain request or not.
			 */
			var isCrossOrigin = exports.isCrossOrigin = function isCrossOrigin(url) {
				var winLoc = _window2['default'].location;
				var urlInfo = parseUrl(url);

				// IE8 protocol relative urls will return ':' for protocol
				var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol;

				// Check if url is for another domain/origin
				// IE8 doesn't know location.origin, so we won't rely on it here
				var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host;

				return crossOrigin;
			};

		}, {
			"94": 94,
			"95": 95
		}],
		93: [function(_dereq_, module, exports) {
			'use strict';

			exports.__esModule = true;

			var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function(obj) {
				return typeof obj;
			} : function(obj) {
				return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
			};
			/**
			 * @file video.js
			 * @module videojs
			 */

			/* global define */

			// Include the built-in techs

			var _window = _dereq_(95);

			var _window2 = _interopRequireDefault(_window);

			var _document = _dereq_(94);

			var _document2 = _interopRequireDefault(_document);

			var _setup = _dereq_(56);

			var setup = _interopRequireWildcard(_setup);

			var _stylesheet = _dereq_(89);

			var stylesheet = _interopRequireWildcard(_stylesheet);

			var _component = _dereq_(5);

			var _component2 = _interopRequireDefault(_component);

			var _eventTarget = _dereq_(42);

			var _eventTarget2 = _interopRequireDefault(_eventTarget);

			var _events = _dereq_(82);

			var Events = _interopRequireWildcard(_events);

			var _player = _dereq_(51);

			var _player2 = _interopRequireDefault(_player);

			var _plugins = _dereq_(52);

			var _plugins2 = _interopRequireDefault(_plugins);

			var _mergeOptions2 = _dereq_(87);

			var _mergeOptions3 = _interopRequireDefault(_mergeOptions2);

			var _fn = _dereq_(83);

			var Fn = _interopRequireWildcard(_fn);

			var _textTrack = _dereq_(72);

			var _textTrack2 = _interopRequireDefault(_textTrack);

			var _audioTrack = _dereq_(64);

			var _audioTrack2 = _interopRequireDefault(_audioTrack);

			var _videoTrack = _dereq_(77);

			var _videoTrack2 = _interopRequireDefault(_videoTrack);

			var _timeRanges = _dereq_(90);

			var _formatTime = _dereq_(84);

			var _formatTime2 = _interopRequireDefault(_formatTime);

			var _log = _dereq_(86);

			var _log2 = _interopRequireDefault(_log);

			var _dom = _dereq_(81);

			var Dom = _interopRequireWildcard(_dom);

			var _browser = _dereq_(78);

			var browser = _interopRequireWildcard(_browser);

			var _url = _dereq_(92);

			var Url = _interopRequireWildcard(_url);

			var _obj = _dereq_(88);

			var _computedStyle = _dereq_(80);

			var _computedStyle2 = _interopRequireDefault(_computedStyle);

			var _extend = _dereq_(43);

			var _extend2 = _interopRequireDefault(_extend);

			var _xhr = _dereq_(99);

			var _xhr2 = _interopRequireDefault(_xhr);

			var _tech = _dereq_(62);

			var _tech2 = _interopRequireDefault(_tech);

			function _interopRequireWildcard(obj) {
				if(obj && obj.__esModule) {
					return obj;
				} else {
					var newObj = {};
					if(obj != null) {
						for(var key in obj) {
							if(Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key];
						}
					}
					newObj['default'] = obj;
					return newObj;
				}
			}

			function _interopRequireDefault(obj) {
				return obj && obj.__esModule ? obj : {
					'default': obj
				};
			}

			// HTML5 Element Shim for IE8
			if(typeof HTMLVideoElement === 'undefined' && Dom.isReal()) {
				_document2['default'].createElement('video');
				_document2['default'].createElement('audio');
				_document2['default'].createElement('track');
			}

			/**
			 * Doubles as the main function for users to create a player instance and also
			 * the main library object.
			 * The `videojs` function can be used to initialize or retrieve a player.
			 *
			 * @param {string|Element} id
			 *        Video element or video element ID
			 *
			 * @param {Object} [options]
			 *        Optional options object for config/settings
			 *
			 * @param {Component~ReadyCallback} [ready]
			 *        Optional ready callback
			 *
			 * @return {Player}
			 *         A player instance
			 *
			 * @mixes videojs
			 */
			function videojs(id, options, ready) {
				var tag = void 0;

				// Allow for element or ID to be passed in
				// String ID
				if(typeof id === 'string') {

					// Adjust for jQuery ID syntax
					if(id.indexOf('#') === 0) {
						id = id.slice(1);
					}

					// If a player instance has already been created for this ID return it.
					if(videojs.getPlayers()[id]) {

						// If options or ready funtion are passed, warn
						if(options) {
							_log2['default'].warn('Player "' + id + '" is already initialised. Options will not be applied.');
						}

						if(ready) {
							videojs.getPlayers()[id].ready(ready);
						}

						return videojs.getPlayers()[id];
					}

					// Otherwise get element for ID
					tag = Dom.getEl(id);

					// ID is a media element
				} else {
					tag = id;
				}

				// Check for a useable element
				// re: nodeName, could be a box div also
				if(!tag || !tag.nodeName) {
					throw new TypeError('The element or ID supplied is not valid. (videojs)');
				}

				// Element may have a player attr referring to an already created player instance.
				// If so return that otherwise set up a new player below
				if(tag.player || _player2['default'].players[tag.playerId]) {
					return tag.player || _player2['default'].players[tag.playerId];
				}

				options = options || {};

				videojs.hooks('beforesetup').forEach(function(hookFunction) {
					var opts = hookFunction(tag, (0, _mergeOptions3['default'])(options));

					if(!(0, _obj.isObject)(opts) || Array.isArray(opts)) {
						_log2['default'].error('please return an object in beforesetup hooks');
						return;
					}

					options = (0, _mergeOptions3['default'])(options, opts);
				});

				var PlayerComponent = _component2['default'].getComponent('Player');
				// If not, set up a new player
				var player = new PlayerComponent(tag, options, ready);

				videojs.hooks('setup').forEach(function(hookFunction) {
					return hookFunction(player);
				});

				return player;
			}

			/**
			 * An Object that contains lifecycle hooks as keys which point to an array
			 * of functions that are run when a lifecycle is triggered
			 */
			videojs.hooks_ = {};

			/**
			 * Get a list of hooks for a specific lifecycle
			 *
			 * @param {string} type
			 *        the lifecyle to get hooks from
			 *
			 * @param {Function} [fn]
			 *        Optionally add a hook to the lifecycle that your are getting.
			 *
			 * @return {Array}
			 *         an array of hooks, or an empty array if there are none.
			 */
			videojs.hooks = function(type, fn) {
				videojs.hooks_[type] = videojs.hooks_[type] || [];
				if(fn) {
					videojs.hooks_[type] = videojs.hooks_[type].concat(fn);
				}
				return videojs.hooks_[type];
			};

			/**
			 * Add a function hook to a specific videojs lifecycle.
			 *
			 * @param {string} type
			 *        the lifecycle to hook the function to.
			 *
			 * @param {Function|Function[]}
			 *        The function or array of functions to attach.
			 */
			videojs.hook = function(type, fn) {
				videojs.hooks(type, fn);
			};

			/**
			 * Remove a hook from a specific videojs lifecycle.
			 *
			 * @param {string} type
			 *        the lifecycle that the function hooked to
			 *
			 * @param {Function} fn
			 *        The hooked function to remove
			 *
			 * @return {boolean}
			 *         The function that was removed or undef
			 */
			videojs.removeHook = function(type, fn) {
				var index = videojs.hooks(type).indexOf(fn);

				if(index <= -1) {
					return false;
				}

				videojs.hooks_[type] = videojs.hooks_[type].slice();
				videojs.hooks_[type].splice(index, 1);

				return true;
			};

			// Add default styles
			if(_window2['default'].VIDEOJS_NO_DYNAMIC_STYLE !== true && Dom.isReal()) {
				var style = Dom.$('.vjs-styles-defaults');

				if(!style) {
					style = stylesheet.createStyleElement('vjs-styles-defaults');
					var head = Dom.$('head');

					if(head) {
						head.insertBefore(style, head.firstChild);
					}
					stylesheet.setTextContent(style, '\n      .video-js {\n        width: 300px;\n        height: 150px;\n      }\n\n      .vjs-fluid {\n        padding-top: 56.25%\n      }\n    ');
				}
			}

			// Run Auto-load players
			// You have to wait at least once in case this script is loaded after your
			// video in the DOM (weird behavior only with minified version)
			setup.autoSetupTimeout(1, videojs);

			/**
			 * Current software version. Follows semver.
			 *
			 * @type {string}
			 */
			videojs.VERSION = '5.19.2';

			/**
			 * The global options object. These are the settings that take effect
			 * if no overrides are specified when the player is created.
			 *
			 * @type {Object}
			 */
			videojs.options = _player2['default'].prototype.options_;

			/**
			 * Get an object with the currently created players, keyed by player ID
			 *
			 * @return {Object}
			 *         The created players
			 */
			videojs.getPlayers = function() {
				return _player2['default'].players;
			};

			/**
			 * Expose players object.
			 *
			 * @memberOf videojs
			 * @property {Object} players
			 */
			videojs.players = _player2['default'].players;

			/**
			 * Get a component class object by name
			 *
			 * @borrows Component.getComponent as videojs.getComponent
			 */
			videojs.getComponent = _component2['default'].getComponent;

			/**
			 * Register a component so it can referred to by name. Used when adding to other
			 * components, either through addChild `component.addChild('myComponent')` or through
			 * default children options  `{ children: ['myComponent'] }`.
			 *
			 * > NOTE: You could also just initialize the component before adding.
			 * `component.addChild(new MyComponent());`
			 *
			 * @param {string} name
			 *        The class name of the component
			 *
			 * @param {Component} comp
			 *        The component class
			 *
			 * @return {Component}
			 *         The newly registered component
			 */
			videojs.registerComponent = function(name, comp) {
				if(_tech2['default'].isTech(comp)) {
					_log2['default'].warn('The ' + name + ' tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)');
				}

				_component2['default'].registerComponent.call(_component2['default'], name, comp);
			};

			/**
			 * Get a Tech class object by name
			 *
			 * @borrows Tech.getTech as videojs.getTech
			 */
			videojs.getTech = _tech2['default'].getTech;

			/**
			 * Register a Tech so it can referred to by name.
			 * This is used in the tech order for the player.
			 *
			 * @borrows Tech.registerTech as videojs.registerTech
			 */
			videojs.registerTech = _tech2['default'].registerTech;

			/**
			 * A suite of browser and device tests from {@link browser}.
			 *
			 * @type {Object}
			 * @private
			 */
			videojs.browser = browser;

			/**
			 * Whether or not the browser supports touch events. Included for backward
			 * compatibility with 4.x, but deprecated. Use `videojs.browser.TOUCH_ENABLED`
			 * instead going forward.
			 *
			 * @deprecated since version 5.0
			 * @type {boolean}
			 */
			videojs.TOUCH_ENABLED = browser.TOUCH_ENABLED;

			/**
			 * Subclass an existing class
			 * Mimics ES6 subclassing with the `extend` keyword
			 *
			 * @borrows extend:extendFn as videojs.extend
			 */
			videojs.extend = _extend2['default'];

			/**
			 * Merge two options objects recursively
			 * Performs a deep merge like lodash.merge but **only merges plain objects**
			 * (not arrays, elements, anything else)
			 * Other values will be copied directly from the second object.
			 *
			 * @borrows merge-options:mergeOptions as videojs.mergeOptions
			 */
			videojs.mergeOptions = _mergeOptions3['default'];

			/**
			 * Change the context (this) of a function
			 *
			 * > NOTE: as of v5.0 we require an ES5 shim, so you should use the native
			 * `function() {}.bind(newContext);` instead of this.
			 *
			 * @borrows fn:bind as videojs.bind
			 */
			videojs.bind = Fn.bind;

			/**
			 * Create a Video.js player plugin.
			 * Plugins are only initialized when options for the plugin are included
			 * in the player options, or the plugin function on the player instance is
			 * called.
			 *
			 * @borrows plugin:plugin as videojs.plugin
			 */
			videojs.plugin = _plugins2['default'];

			/**
			 * Adding languages so that they're available to all players.
			 * Example: `videojs.addLanguage('es', { 'Hello': 'Hola' });`
			 *
			 * @param {string} code
			 *        The language code or dictionary property
			 *
			 * @param {Object} data
			 *        The data values to be translated
			 *
			 * @return {Object}
			 *         The resulting language dictionary object
			 */
			videojs.addLanguage = function(code, data) {
				var _mergeOptions;

				code = ('' + code).toLowerCase();

				videojs.options.languages = (0, _mergeOptions3['default'])(videojs.options.languages, (_mergeOptions = {}, _mergeOptions[code] = data, _mergeOptions));

				return videojs.options.languages[code];
			};

			/**
			 * Log messages
			 *
			 * @borrows log:log as videojs.log
			 */
			videojs.log = _log2['default'];

			/**
			 * Creates an emulated TimeRange object.
			 *
			 * @borrows time-ranges:createTimeRanges as videojs.createTimeRange
			 */
			/**
			 * @borrows time-ranges:createTimeRanges as videojs.createTimeRanges
			 */
			videojs.createTimeRange = videojs.createTimeRanges = _timeRanges.createTimeRanges;

			/**
			 * Format seconds as a time string, H:MM:SS or M:SS
			 * Supplying a guide (in seconds) will force a number of leading zeros
			 * to cover the length of the guide
			 *
			 * @borrows format-time:formatTime as videojs.formatTime
			 */
			videojs.formatTime = _formatTime2['default'];

			/**
			 * Resolve and parse the elements of a URL
			 *
			 * @borrows url:parseUrl as videojs.parseUrl
			 */
			videojs.parseUrl = Url.parseUrl;

			/**
			 * Returns whether the url passed is a cross domain request or not.
			 *
			 * @borrows url:isCrossOrigin as videojs.isCrossOrigin
			 */
			videojs.isCrossOrigin = Url.isCrossOrigin;

			/**
			 * Event target class.
			 *
			 * @borrows EventTarget as videojs.EventTarget
			 */
			videojs.EventTarget = _eventTarget2['default'];

			/**
			 * Add an event listener to element
			 * It stores the handler function in a separate cache object
			 * and adds a generic handler to the element's event,
			 * along with a unique id (guid) to the element.
			 *
			 * @borrows events:on as videojs.on
			 */
			videojs.on = Events.on;

			/**
			 * Trigger a listener only once for an event
			 *
			 * @borrows events:one as videojs.one
			 */
			videojs.one = Events.one;

			/**
			 * Removes event listeners from an element
			 *
			 * @borrows events:off as videojs.off
			 */
			videojs.off = Events.off;

			/**
			 * Trigger an event for an element
			 *
			 * @borrows events:trigger as videojs.trigger
			 */
			videojs.trigger = Events.trigger;

			/**
			 * A cross-browser XMLHttpRequest wrapper. Here's a simple example:
			 *
			 * @param {Object} options
			 *        settings for the request.
			 *
			 * @return {XMLHttpRequest|XDomainRequest}
			 *         The request object.
			 *
			 * @see https://github.com/Raynos/xhr
			 */
			videojs.xhr = _xhr2['default'];

			/**
			 * TextTrack class
			 *
			 * @borrows TextTrack as videojs.TextTrack
			 */
			videojs.TextTrack = _textTrack2['default'];

			/**
			 * export the AudioTrack class so that source handlers can create
			 * AudioTracks and then add them to the players AudioTrackList
			 *
			 * @borrows AudioTrack as videojs.AudioTrack
			 */
			videojs.AudioTrack = _audioTrack2['default'];

			/**
			 * export the VideoTrack class so that source handlers can create
			 * VideoTracks and then add them to the players VideoTrackList
			 *
			 * @borrows VideoTrack as videojs.VideoTrack
			 */
			videojs.VideoTrack = _videoTrack2['default'];

			/**
			 * Determines, via duck typing, whether or not a value is a DOM element.
			 *
			 * @borrows dom:isEl as videojs.isEl
			 */
			videojs.isEl = Dom.isEl;

			/**
			 * Determines, via duck typing, whether or not a value is a text node.
			 *
			 * @borrows dom:isTextNode as videojs.isTextNode
			 */
			videojs.isTextNode = Dom.isTextNode;

			/**
			 * Creates an element and applies properties.
			 *
			 * @borrows dom:createEl as videojs.createEl
			 */
			videojs.createEl = Dom.createEl;

			/**
			 * Check if an element has a CSS class
			 *
			 * @borrows dom:hasElClass as videojs.hasClass
			 */
			videojs.hasClass = Dom.hasElClass;

			/**
			 * Add a CSS class name to an element
			 *
			 * @borrows dom:addElClass as videojs.addClass
			 */
			videojs.addClass = Dom.addElClass;

			/**
			 * Remove a CSS class name from an element
			 *
			 * @borrows dom:removeElClass as videojs.removeClass
			 */
			videojs.removeClass = Dom.removeElClass;

			/**
			 * Adds or removes a CSS class name on an element depending on an optional
			 * condition or the presence/absence of the class name.
			 *
			 * @borrows dom:toggleElClass as videojs.toggleClass
			 */
			videojs.toggleClass = Dom.toggleElClass;

			/**
			 * Apply attributes to an HTML element.
			 *
			 * @borrows dom:setElAttributes as videojs.setAttribute
			 */
			videojs.setAttributes = Dom.setElAttributes;

			/**
			 * Get an element's attribute values, as defined on the HTML tag
			 * Attributes are not the same as properties. They're defined on the tag
			 * or with setAttribute (which shouldn't be used with HTML)
			 * This will return true or false for boolean attributes.
			 *
			 * @borrows dom:getElAttributes as videojs.getAttributes
			 */
			videojs.getAttributes = Dom.getElAttributes;

			/**
			 * Empties the contents of an element.
			 *
			 * @borrows dom:emptyEl as videojs.emptyEl
			 */
			videojs.emptyEl = Dom.emptyEl;

			/**
			 * Normalizes and appends content to an element.
			 *
			 * The content for an element can be passed in multiple types and
			 * combinations, whose behavior is as follows:
			 *
			 * - String
			 *   Normalized into a text node.
			 *
			 * - Element, TextNode
			 *   Passed through.
			 *
			 * - Array
			 *   A one-dimensional array of strings, elements, nodes, or functions (which
			 *   return single strings, elements, or nodes).
			 *
			 * - Function
			 *   If the sole argument, is expected to produce a string, element,
			 *   node, or array.
			 *
			 * @borrows dom:appendContents as videojs.appendContet
			 */
			videojs.appendContent = Dom.appendContent;

			/**
			 * Normalizes and inserts content into an element; this is identical to
			 * `appendContent()`, except it empties the element first.
			 *
			 * The content for an element can be passed in multiple types and
			 * combinations, whose behavior is as follows:
			 *
			 * - String
			 *   Normalized into a text node.
			 *
			 * - Element, TextNode
			 *   Passed through.
			 *
			 * - Array
			 *   A one-dimensional array of strings, elements, nodes, or functions (which
			 *   return single strings, elements, or nodes).
			 *
			 * - Function
			 *   If the sole argument, is expected to produce a string, element,
			 *   node, or array.
			 *
			 * @borrows dom:insertContent as videojs.insertContent
			 */
			videojs.insertContent = Dom.insertContent;

			/**
			 * A safe getComputedStyle with an IE8 fallback.
			 *
			 * This is because in Firefox, if the player is loaded in an iframe with `display:none`,
			 * then `getComputedStyle` returns `null`, so, we do a null-check to make sure
			 * that the player doesn't break in these cases.
			 * See https://bugzilla.mozilla.org/show_bug.cgi?id=548397 for more details.
			 *
			 * @borrows computed-style:computedStyle as videojs.computedStyle
			 */
			videojs.computedStyle = _computedStyle2['default'];

			/*
			 * Custom Universal Module Definition (UMD)
			 *
			 * Video.js will never be a non-browser lib so we can simplify UMD a bunch and
			 * still support requirejs and browserify. This also needs to be closure
			 * compiler compatible, so string keys are used.
			 */
			if(typeof define === 'function' && define.amd) {
				define('videojs', [], function() {
					return videojs;
				});

				// checking that module is an object too because of umdjs/umd#35
			} else if((typeof exports === 'undefined' ? 'undefined' : _typeof(exports)) === 'object' && (typeof module === 'undefined' ? 'undefined' : _typeof(module)) === 'object') {
				module.exports = videojs;
			}

			exports['default'] = videojs;

		}, {
			"42": 42,
			"43": 43,
			"5": 5,
			"51": 51,
			"52": 52,
			"56": 56,
			"62": 62,
			"64": 64,
			"72": 72,
			"77": 77,
			"78": 78,
			"80": 80,
			"81": 81,
			"82": 82,
			"83": 83,
			"84": 84,
			"86": 86,
			"87": 87,
			"88": 88,
			"89": 89,
			"90": 90,
			"92": 92,
			"94": 94,
			"95": 95,
			"99": 99
		}],
		94: [function(_dereq_, module, exports) {
			(function(global) {
				var topLevel = typeof global !== 'undefined' ? global :
					typeof window !== 'undefined' ? window : {}
				var minDoc = _dereq_(96);

				if(typeof document !== 'undefined') {
					module.exports = document;
				} else {
					var doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'];

					if(!doccy) {
						doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'] = minDoc;
					}

					module.exports = doccy;
				}

			}).call(this, typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
		}, {
			"96": 96
		}],
		95: [function(_dereq_, module, exports) {
			(function(global) {
				if(typeof window !== "undefined") {
					module.exports = window;
				} else if(typeof global !== "undefined") {
					module.exports = global;
				} else if(typeof self !== "undefined") {
					module.exports = self;
				} else {
					module.exports = {};
				}

			}).call(this, typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
		}, {}],
		96: [function(_dereq_, module, exports) {

		}, {}],
		97: [function(_dereq_, module, exports) {
			module.exports = SafeParseTuple

			function SafeParseTuple(obj, reviver) {
				var json
				var error = null

				try {
					json = JSON.parse(obj, reviver)
				} catch(err) {
					error = err
				}

				return [error, json]
			}

		}, {}],
		98: [function(_dereq_, module, exports) {
			function clean(s) {
				return s.replace(/\n\r?\s*/g, '')
			}

			module.exports = function tsml(sa) {
				var s = '',
					i = 0

				for(; i < arguments.length; i++)
					s += clean(sa[i]) + (arguments[i + 1] || '')

				return s
			}
		}, {}],
		99: [function(_dereq_, module, exports) {
			"use strict";
			var window = _dereq_(95)
			var isFunction = _dereq_(100)
			var parseHeaders = _dereq_(103)
			var xtend = _dereq_(104)

			module.exports = createXHR
			createXHR.XMLHttpRequest = window.XMLHttpRequest || noop
			createXHR.XDomainRequest = "withCredentials" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window.XDomainRequest

			forEachArray(["get", "put", "post", "patch", "head", "delete"], function(method) {
				createXHR[method === "delete" ? "del" : method] = function(uri, options, callback) {
					options = initParams(uri, options, callback)
					options.method = method.toUpperCase()
					return _createXHR(options)
				}
			})

			function forEachArray(array, iterator) {
				for(var i = 0; i < array.length; i++) {
					iterator(array[i])
				}
			}

			function isEmpty(obj) {
				for(var i in obj) {
					if(obj.hasOwnProperty(i)) return false
				}
				return true
			}

			function initParams(uri, options, callback) {
				var params = uri

				if(isFunction(options)) {
					callback = options
					if(typeof uri === "string") {
						params = {
							uri: uri
						}
					}
				} else {
					params = xtend(options, {
						uri: uri
					})
				}

				params.callback = callback
				return params
			}

			function createXHR(uri, options, callback) {
				options = initParams(uri, options, callback)
				return _createXHR(options)
			}

			function _createXHR(options) {
				if(typeof options.callback === "undefined") {
					throw new Error("callback argument missing")
				}

				var called = false
				var callback = function cbOnce(err, response, body) {
					if(!called) {
						called = true
						options.callback(err, response, body)
					}
				}

				function readystatechange() {
					if(xhr.readyState === 4) {
						setTimeout(loadFunc, 0)
					}
				}

				function getBody() {
					// Chrome with requestType=blob throws errors arround when even testing access to responseText
					var body = undefined

					if(xhr.response) {
						body = xhr.response
					} else {
						body = xhr.responseText || getXml(xhr)
					}

					if(isJson) {
						try {
							body = JSON.parse(body)
						} catch(e) {}
					}

					return body
				}

				function errorFunc(evt) {
					clearTimeout(timeoutTimer)
					if(!(evt instanceof Error)) {
						evt = new Error("" + (evt || "Unknown XMLHttpRequest Error"))
					}
					evt.statusCode = 0
					return callback(evt, failureResponse)
				}

				// will load the data & process the response in a special response object
				function loadFunc() {
					if(aborted) return
					var status
					clearTimeout(timeoutTimer)
					if(options.useXDR && xhr.status === undefined) {
						//IE8 CORS GET successful response doesn't have a status field, but body is fine
						status = 200
					} else {
						status = (xhr.status === 1223 ? 204 : xhr.status)
					}
					var response = failureResponse
					var err = null

					if(status !== 0) {
						response = {
							body: getBody(),
							statusCode: status,
							method: method,
							headers: {},
							url: uri,
							rawRequest: xhr
						}
						if(xhr.getAllResponseHeaders) { //remember xhr can in fact be XDR for CORS in IE
							response.headers = parseHeaders(xhr.getAllResponseHeaders())
						}
					} else {
						err = new Error("Internal XMLHttpRequest Error")
					}
					return callback(err, response, response.body)
				}

				var xhr = options.xhr || null

				if(!xhr) {
					if(options.cors || options.useXDR) {
						xhr = new createXHR.XDomainRequest()
					} else {
						xhr = new createXHR.XMLHttpRequest()
					}
				}

				var key
				var aborted
				var uri = xhr.url = options.uri || options.url
				var method = xhr.method = options.method || "GET"
				var body = options.body || options.data
				var headers = xhr.headers = options.headers || {}
				var sync = !!options.sync
				var isJson = false
				var timeoutTimer
				var failureResponse = {
					body: undefined,
					headers: {},
					statusCode: 0,
					method: method,
					url: uri,
					rawRequest: xhr
				}

				if("json" in options && options.json !== false) {
					isJson = true
					headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json") //Don't override existing accept header declared by user
					if(method !== "GET" && method !== "HEAD") {
						headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json") //Don't override existing accept header declared by user
						body = JSON.stringify(options.json === true ? body : options.json)
					}
				}

				xhr.onreadystatechange = readystatechange
				xhr.onload = loadFunc
				xhr.onerror = errorFunc
				// IE9 must have onprogress be set to a unique function.
				xhr.onprogress = function() {
					// IE must die
				}
				xhr.onabort = function() {
					aborted = true;
				}
				xhr.ontimeout = errorFunc
				xhr.open(method, uri, !sync, options.username, options.password)
				//has to be after open
				if(!sync) {
					xhr.withCredentials = !!options.withCredentials
				}
				// Cannot set timeout with sync request
				// not setting timeout on the xhr object, because of old webkits etc. not handling that correctly
				// both npm's request and jquery 1.x use this kind of timeout, so this is being consistent
				if(!sync && options.timeout > 0) {
					timeoutTimer = setTimeout(function() {
						if(aborted) return
						aborted = true //IE9 may still call readystatechange
						xhr.abort("timeout")
						var e = new Error("XMLHttpRequest timeout")
						e.code = "ETIMEDOUT"
						errorFunc(e)
					}, options.timeout)
				}

				if(xhr.setRequestHeader) {
					for(key in headers) {
						if(headers.hasOwnProperty(key)) {
							xhr.setRequestHeader(key, headers[key])
						}
					}
				} else if(options.headers && !isEmpty(options.headers)) {
					throw new Error("Headers cannot be set on an XDomainRequest object")
				}

				if("responseType" in options) {
					xhr.responseType = options.responseType
				}

				if("beforeSend" in options &&
					typeof options.beforeSend === "function"
				) {
					options.beforeSend(xhr)
				}

				// Microsoft Edge browser sends "undefined" when send is called with undefined value.
				// XMLHttpRequest spec says to pass null as body to indicate no body
				// See https://github.com/naugtur/xhr/issues/100.
				xhr.send(body || null)

				return xhr

			}

			function getXml(xhr) {
				if(xhr.responseType === "document") {
					return xhr.responseXML
				}
				var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror"
				if(xhr.responseType === "" && !firefoxBugTakenEffect) {
					return xhr.responseXML
				}

				return null
			}

			function noop() {}

		}, {
			"100": 100,
			"103": 103,
			"104": 104,
			"95": 95
		}],
		100: [function(_dereq_, module, exports) {
			module.exports = isFunction

			var toString = Object.prototype.toString

			function isFunction(fn) {
				var string = toString.call(fn)
				return string === '[object Function]' ||
					(typeof fn === 'function' && string !== '[object RegExp]') ||
					(typeof window !== 'undefined' &&
						// IE8 and below
						(fn === window.setTimeout ||
							fn === window.alert ||
							fn === window.confirm ||
							fn === window.prompt))
			};

		}, {}],
		101: [function(_dereq_, module, exports) {
			var isFunction = _dereq_(100)

			module.exports = forEach

			var toString = Object.prototype.toString
			var hasOwnProperty = Object.prototype.hasOwnProperty

			function forEach(list, iterator, context) {
				if(!isFunction(iterator)) {
					throw new TypeError('iterator must be a function')
				}

				if(arguments.length < 3) {
					context = this
				}

				if(toString.call(list) === '[object Array]')
					forEachArray(list, iterator, context)
				else if(typeof list === 'string')
					forEachString(list, iterator, context)
				else
					forEachObject(list, iterator, context)
			}

			function forEachArray(array, iterator, context) {
				for(var i = 0, len = array.length; i < len; i++) {
					if(hasOwnProperty.call(array, i)) {
						iterator.call(context, array[i], i, array)
					}
				}
			}

			function forEachString(string, iterator, context) {
				for(var i = 0, len = string.length; i < len; i++) {
					// no such thing as a sparse string.
					iterator.call(context, string.charAt(i), i, string)
				}
			}

			function forEachObject(object, iterator, context) {
				for(var k in object) {
					if(hasOwnProperty.call(object, k)) {
						iterator.call(context, object[k], k, object)
					}
				}
			}

		}, {
			"100": 100
		}],
		102: [function(_dereq_, module, exports) {

			exports = module.exports = trim;

			function trim(str) {
				return str.replace(/^\s*|\s*$/g, '');
			}

			exports.left = function(str) {
				return str.replace(/^\s*/, '');
			};

			exports.right = function(str) {
				return str.replace(/\s*$/, '');
			};

		}, {}],
		103: [function(_dereq_, module, exports) {
			var trim = _dereq_(102),
				forEach = _dereq_(101),
				isArray = function(arg) {
					return Object.prototype.toString.call(arg) === '[object Array]';
				}

			module.exports = function(headers) {
				if(!headers)
					return {}

				var result = {}

				forEach(
					trim(headers).split('\n'),
					function(row) {
						var index = row.indexOf(':'),
							key = trim(row.slice(0, index)).toLowerCase(),
							value = trim(row.slice(index + 1))

						if(typeof(result[key]) === 'undefined') {
							result[key] = value
						} else if(isArray(result[key])) {
							result[key].push(value)
						} else {
							result[key] = [result[key], value]
						}
					}
				)

				return result
			}
		}, {
			"101": 101,
			"102": 102
		}],
		104: [function(_dereq_, module, exports) {
			module.exports = extend

			var hasOwnProperty = Object.prototype.hasOwnProperty;

			function extend() {
				var target = {}

				for(var i = 0; i < arguments.length; i++) {
					var source = arguments[i]

					for(var key in source) {
						if(hasOwnProperty.call(source, key)) {
							target[key] = source[key]
						}
					}
				}

				return target
			}

		}, {}],
		105: [function(_dereq_, module, exports) {
			/**
			 * Copyright 2013 vtt.js Contributors
			 *
			 * Licensed under the Apache License, Version 2.0 (the "License");
			 * you may not use this file except in compliance with the License.
			 * You may obtain a copy of the License at
			 *
			 *   http://www.apache.org/licenses/LICENSE-2.0
			 *
			 * Unless required by applicable law or agreed to in writing, software
			 * distributed under the License is distributed on an "AS IS" BASIS,
			 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
			 * See the License for the specific language governing permissions and
			 * limitations under the License.
			 */

			// Default exports for Node. Export the extended versions of VTTCue and
			// VTTRegion in Node since we likely want the capability to convert back and
			// forth between JSON. If we don't then it's not that big of a deal since we're
			// off browser.

			var window = _dereq_(109);

			var vttjs = module.exports = {
				WebVTT: _dereq_(106).WebVTT,
				VTTCue: _dereq_(107).VTTCue,
				VTTRegion: _dereq_(108).VTTRegion
			};

			window.vttjs = vttjs;
			window.WebVTT = vttjs.WebVTT;

			var cueShim = vttjs.VTTCue;
			var regionShim = vttjs.VTTRegion;
			var nativeVTTCue = window.VTTCue;
			var nativeVTTRegion = window.VTTRegion;

			vttjs.shim = function() {
				window.VTTCue = cueShim;
				window.VTTRegion = regionShim;
			};

			vttjs.restore = function() {
				window.VTTCue = nativeVTTCue;
				window.VTTRegion = nativeVTTRegion;
			};

			if(!window.VTTCue) {
				vttjs.shim();
			}

		}, {
			"106": 106,
			"107": 107,
			"108": 108,
			"109": 109
		}],
		106: [function(_dereq_, module, exports) {
			/**
			 * Copyright 2013 vtt.js Contributors
			 *
			 * Licensed under the Apache License, Version 2.0 (the "License");
			 * you may not use this file except in compliance with the License.
			 * You may obtain a copy of the License at
			 *
			 *   http://www.apache.org/licenses/LICENSE-2.0
			 *
			 * Unless required by applicable law or agreed to in writing, software
			 * distributed under the License is distributed on an "AS IS" BASIS,
			 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
			 * See the License for the specific language governing permissions and
			 * limitations under the License.
			 */

			/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
			/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */

			(function(global) {

				var _objCreate = Object.create || (function() {
					function F() {}
					return function(o) {
						if(arguments.length !== 1) {
							throw new Error('Object.create shim only accepts one parameter.');
						}
						F.prototype = o;
						return new F();
					};
				})();

				// Creates a new ParserError object from an errorData object. The errorData
				// object should have default code and message properties. The default message
				// property can be overriden by passing in a message parameter.
				// See ParsingError.Errors below for acceptable errors.
				function ParsingError(errorData, message) {
					this.name = "ParsingError";
					this.code = errorData.code;
					this.message = message || errorData.message;
				}
				ParsingError.prototype = _objCreate(Error.prototype);
				ParsingError.prototype.constructor = ParsingError;

				// ParsingError metadata for acceptable ParsingErrors.
				ParsingError.Errors = {
					BadSignature: {
						code: 0,
						message: "Malformed WebVTT signature."
					},
					BadTimeStamp: {
						code: 1,
						message: "Malformed time stamp."
					}
				};

				// Try to parse input as a time stamp.
				function parseTimeStamp(input) {

					function computeSeconds(h, m, s, f) {
						return(h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000;
					}

					var m = input.match(/^(\d+):(\d{2})(:\d{2})?\.(\d{3})/);
					if(!m) {
						return null;
					}

					if(m[3]) {
						// Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds]
						return computeSeconds(m[1], m[2], m[3].replace(":", ""), m[4]);
					} else if(m[1] > 59) {
						// Timestamp takes the form of [hours]:[minutes].[milliseconds]
						// First position is hours as it's over 59.
						return computeSeconds(m[1], m[2], 0, m[4]);
					} else {
						// Timestamp takes the form of [minutes]:[seconds].[milliseconds]
						return computeSeconds(0, m[1], m[2], m[4]);
					}
				}

				// A settings object holds key/value pairs and will ignore anything but the first
				// assignment to a specific key.
				function Settings() {
					this.values = _objCreate(null);
				}

				Settings.prototype = {
					// Only accept the first assignment to any key.
					set: function(k, v) {
						if(!this.get(k) && v !== "") {
							this.values[k] = v;
						}
					},
					// Return the value for a key, or a default value.
					// If 'defaultKey' is passed then 'dflt' is assumed to be an object with
					// a number of possible default values as properties where 'defaultKey' is
					// the key of the property that will be chosen; otherwise it's assumed to be
					// a single value.
					get: function(k, dflt, defaultKey) {
						if(defaultKey) {
							return this.has(k) ? this.values[k] : dflt[defaultKey];
						}
						return this.has(k) ? this.values[k] : dflt;
					},
					// Check whether we have a value for a key.
					has: function(k) {
						return k in this.values;
					},
					// Accept a setting if its one of the given alternatives.
					alt: function(k, v, a) {
						for(var n = 0; n < a.length; ++n) {
							if(v === a[n]) {
								this.set(k, v);
								break;
							}
						}
					},
					// Accept a setting if its a valid (signed) integer.
					integer: function(k, v) {
						if(/^-?\d+$/.test(v)) { // integer
							this.set(k, parseInt(v, 10));
						}
					},
					// Accept a setting if its a valid percentage.
					percent: function(k, v) {
						var m;
						if((m = v.match(/^([\d]{1,3})(\.[\d]*)?%$/))) {
							v = parseFloat(v);
							if(v >= 0 && v <= 100) {
								this.set(k, v);
								return true;
							}
						}
						return false;
					}
				};

				// Helper function to parse input into groups separated by 'groupDelim', and
				// interprete each group as a key/value pair separated by 'keyValueDelim'.
				function parseOptions(input, callback, keyValueDelim, groupDelim) {
					var groups = groupDelim ? input.split(groupDelim) : [input];
					for(var i in groups) {
						if(typeof groups[i] !== "string") {
							continue;
						}
						var kv = groups[i].split(keyValueDelim);
						if(kv.length !== 2) {
							continue;
						}
						var k = kv[0];
						var v = kv[1];
						callback(k, v);
					}
				}

				function parseCue(input, cue, regionList) {
					// Remember the original input if we need to throw an error.
					var oInput = input;
					// 4.1 WebVTT timestamp
					function consumeTimeStamp() {
						var ts = parseTimeStamp(input);
						if(ts === null) {
							throw new ParsingError(ParsingError.Errors.BadTimeStamp,
								"Malformed timestamp: " + oInput);
						}
						// Remove time stamp from input.
						input = input.replace(/^[^\sa-zA-Z-]+/, "");
						return ts;
					}

					// 4.4.2 WebVTT cue settings
					function consumeCueSettings(input, cue) {
						var settings = new Settings();

						parseOptions(input, function(k, v) {
							switch(k) {
								case "region":
									// Find the last region we parsed with the same region id.
									for(var i = regionList.length - 1; i >= 0; i--) {
										if(regionList[i].id === v) {
											settings.set(k, regionList[i].region);
											break;
										}
									}
									break;
								case "vertical":
									settings.alt(k, v, ["rl", "lr"]);
									break;
								case "line":
									var vals = v.split(","),
										vals0 = vals[0];
									settings.integer(k, vals0);
									settings.percent(k, vals0) ? settings.set("snapToLines", false) : null;
									settings.alt(k, vals0, ["auto"]);
									if(vals.length === 2) {
										settings.alt("lineAlign", vals[1], ["start", "middle", "end"]);
									}
									break;
								case "position":
									vals = v.split(",");
									settings.percent(k, vals[0]);
									if(vals.length === 2) {
										settings.alt("positionAlign", vals[1], ["start", "middle", "end"]);
									}
									break;
								case "size":
									settings.percent(k, v);
									break;
								case "align":
									settings.alt(k, v, ["start", "middle", "end", "left", "right"]);
									break;
							}
						}, /:/, /\s/);

						// Apply default values for any missing fields.
						cue.region = settings.get("region", null);
						cue.vertical = settings.get("vertical", "");
						cue.line = settings.get("line", "auto");
						cue.lineAlign = settings.get("lineAlign", "start");
						cue.snapToLines = settings.get("snapToLines", true);
						cue.size = settings.get("size", 100);
						cue.align = settings.get("align", "middle");
						cue.position = settings.get("position", {
							start: 0,
							left: 0,
							middle: 50,
							end: 100,
							right: 100
						}, cue.align);
						cue.positionAlign = settings.get("positionAlign", {
							start: "start",
							left: "start",
							middle: "middle",
							end: "end",
							right: "end"
						}, cue.align);
					}

					function skipWhitespace() {
						input = input.replace(/^\s+/, "");
					}

					// 4.1 WebVTT cue timings.
					skipWhitespace();
					cue.startTime = consumeTimeStamp(); // (1) collect cue start time
					skipWhitespace();
					if(input.substr(0, 3) !== "-->") { // (3) next characters must match "-->"
						throw new ParsingError(ParsingError.Errors.BadTimeStamp,
							"Malformed time stamp (time stamps must be separated by '-->'): " +
							oInput);
					}
					input = input.substr(3);
					skipWhitespace();
					cue.endTime = consumeTimeStamp(); // (5) collect cue end time

					// 4.1 WebVTT cue settings list.
					skipWhitespace();
					consumeCueSettings(input, cue);
				}

				var ESCAPE = {
					"&amp;": "&",
					"&lt;": "<",
					"&gt;": ">",
					"&lrm;": "\u200e",
					"&rlm;": "\u200f",
					"&nbsp;": "\u00a0"
				};

				var TAG_NAME = {
					c: "span",
					i: "i",
					b: "b",
					u: "u",
					ruby: "ruby",
					rt: "rt",
					v: "span",
					lang: "span"
				};

				var TAG_ANNOTATION = {
					v: "title",
					lang: "lang"
				};

				var NEEDS_PARENT = {
					rt: "ruby"
				};

				// Parse content into a document fragment.
				function parseContent(window, input) {
					function nextToken() {
						// Check for end-of-string.
						if(!input) {
							return null;
						}

						// Consume 'n' characters from the input.
						function consume(result) {
							input = input.substr(result.length);
							return result;
						}

						var m = input.match(/^([^<]*)(<[^>]+>?)?/);
						// If there is some text before the next tag, return it, otherwise return
						// the tag.
						return consume(m[1] ? m[1] : m[2]);
					}

					// Unescape a string 's'.
					function unescape1(e) {
						return ESCAPE[e];
					}

					function unescape(s) {
						while((m = s.match(/&(amp|lt|gt|lrm|rlm|nbsp);/))) {
							s = s.replace(m[0], unescape1);
						}
						return s;
					}

					function shouldAdd(current, element) {
						return !NEEDS_PARENT[element.localName] ||
							NEEDS_PARENT[element.localName] === current.localName;
					}

					// Create an element for this tag.
					function createElement(type, annotation) {
						var tagName = TAG_NAME[type];
						if(!tagName) {
							return null;
						}
						var element = window.document.createElement(tagName);
						element.localName = tagName;
						var name = TAG_ANNOTATION[type];
						if(name && annotation) {
							element[name] = annotation.trim();
						}
						return element;
					}

					var rootDiv = window.document.createElement("div"),
						current = rootDiv,
						t,
						tagStack = [];

					while((t = nextToken()) !== null) {
						if(t[0] === '<') {
							if(t[1] === "/") {
								// If the closing tag matches, move back up to the parent node.
								if(tagStack.length &&
									tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) {
									tagStack.pop();
									current = current.parentNode;
								}
								// Otherwise just ignore the end tag.
								continue;
							}
							var ts = parseTimeStamp(t.substr(1, t.length - 2));
							var node;
							if(ts) {
								// Timestamps are lead nodes as well.
								node = window.document.createProcessingInstruction("timestamp", ts);
								current.appendChild(node);
								continue;
							}
							var m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/);
							// If we can't parse the tag, skip to the next tag.
							if(!m) {
								continue;
							}
							// Try to construct an element, and ignore the tag if we couldn't.
							node = createElement(m[1], m[3]);
							if(!node) {
								continue;
							}
							// Determine if the tag should be added based on the context of where it
							// is placed in the cuetext.
							if(!shouldAdd(current, node)) {
								continue;
							}
							// Set the class list (as a list of classes, separated by space).
							if(m[2]) {
								node.className = m[2].substr(1).replace('.', ' ');
							}
							// Append the node to the current node, and enter the scope of the new
							// node.
							tagStack.push(m[1]);
							current.appendChild(node);
							current = node;
							continue;
						}

						// Text nodes are leaf nodes.
						current.appendChild(window.document.createTextNode(unescape(t)));
					}

					return rootDiv;
				}

				// This is a list of all the Unicode characters that have a strong
				// right-to-left category. What this means is that these characters are
				// written right-to-left for sure. It was generated by pulling all the strong
				// right-to-left characters out of the Unicode data table. That table can
				// found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt
				var strongRTLRanges = [
					[0x5be, 0x5be],
					[0x5c0, 0x5c0],
					[0x5c3, 0x5c3],
					[0x5c6, 0x5c6],
					[0x5d0, 0x5ea],
					[0x5f0, 0x5f4],
					[0x608, 0x608],
					[0x60b, 0x60b],
					[0x60d, 0x60d],
					[0x61b, 0x61b],
					[0x61e, 0x64a],
					[0x66d, 0x66f],
					[0x671, 0x6d5],
					[0x6e5, 0x6e6],
					[0x6ee, 0x6ef],
					[0x6fa, 0x70d],
					[0x70f, 0x710],
					[0x712, 0x72f],
					[0x74d, 0x7a5],
					[0x7b1, 0x7b1],
					[0x7c0, 0x7ea],
					[0x7f4, 0x7f5],
					[0x7fa, 0x7fa],
					[0x800, 0x815],
					[0x81a, 0x81a],
					[0x824, 0x824],
					[0x828, 0x828],
					[0x830, 0x83e],
					[0x840, 0x858],
					[0x85e, 0x85e],
					[0x8a0, 0x8a0],
					[0x8a2, 0x8ac],
					[0x200f, 0x200f],
					[0xfb1d, 0xfb1d],
					[0xfb1f, 0xfb28],
					[0xfb2a, 0xfb36],
					[0xfb38, 0xfb3c],
					[0xfb3e, 0xfb3e],
					[0xfb40, 0xfb41],
					[0xfb43, 0xfb44],
					[0xfb46, 0xfbc1],
					[0xfbd3, 0xfd3d],
					[0xfd50, 0xfd8f],
					[0xfd92, 0xfdc7],
					[0xfdf0, 0xfdfc],
					[0xfe70, 0xfe74],
					[0xfe76, 0xfefc],
					[0x10800, 0x10805],
					[0x10808, 0x10808],
					[0x1080a, 0x10835],
					[0x10837, 0x10838],
					[0x1083c, 0x1083c],
					[0x1083f, 0x10855],
					[0x10857, 0x1085f],
					[0x10900, 0x1091b],
					[0x10920, 0x10939],
					[0x1093f, 0x1093f],
					[0x10980, 0x109b7],
					[0x109be, 0x109bf],
					[0x10a00, 0x10a00],
					[0x10a10, 0x10a13],
					[0x10a15, 0x10a17],
					[0x10a19, 0x10a33],
					[0x10a40, 0x10a47],
					[0x10a50, 0x10a58],
					[0x10a60, 0x10a7f],
					[0x10b00, 0x10b35],
					[0x10b40, 0x10b55],
					[0x10b58, 0x10b72],
					[0x10b78, 0x10b7f],
					[0x10c00, 0x10c48],
					[0x1ee00, 0x1ee03],
					[0x1ee05, 0x1ee1f],
					[0x1ee21, 0x1ee22],
					[0x1ee24, 0x1ee24],
					[0x1ee27, 0x1ee27],
					[0x1ee29, 0x1ee32],
					[0x1ee34, 0x1ee37],
					[0x1ee39, 0x1ee39],
					[0x1ee3b, 0x1ee3b],
					[0x1ee42, 0x1ee42],
					[0x1ee47, 0x1ee47],
					[0x1ee49, 0x1ee49],
					[0x1ee4b, 0x1ee4b],
					[0x1ee4d, 0x1ee4f],
					[0x1ee51, 0x1ee52],
					[0x1ee54, 0x1ee54],
					[0x1ee57, 0x1ee57],
					[0x1ee59, 0x1ee59],
					[0x1ee5b, 0x1ee5b],
					[0x1ee5d, 0x1ee5d],
					[0x1ee5f, 0x1ee5f],
					[0x1ee61, 0x1ee62],
					[0x1ee64, 0x1ee64],
					[0x1ee67, 0x1ee6a],
					[0x1ee6c, 0x1ee72],
					[0x1ee74, 0x1ee77],
					[0x1ee79, 0x1ee7c],
					[0x1ee7e, 0x1ee7e],
					[0x1ee80, 0x1ee89],
					[0x1ee8b, 0x1ee9b],
					[0x1eea1, 0x1eea3],
					[0x1eea5, 0x1eea9],
					[0x1eeab, 0x1eebb],
					[0x10fffd, 0x10fffd]
				];

				function isStrongRTLChar(charCode) {
					for(var i = 0; i < strongRTLRanges.length; i++) {
						var currentRange = strongRTLRanges[i];
						if(charCode >= currentRange[0] && charCode <= currentRange[1]) {
							return true;
						}
					}

					return false;
				}

				function determineBidi(cueDiv) {
					var nodeStack = [],
						text = "",
						charCode;

					if(!cueDiv || !cueDiv.childNodes) {
						return "ltr";
					}

					function pushNodes(nodeStack, node) {
						for(var i = node.childNodes.length - 1; i >= 0; i--) {
							nodeStack.push(node.childNodes[i]);
						}
					}

					function nextTextNode(nodeStack) {
						if(!nodeStack || !nodeStack.length) {
							return null;
						}

						var node = nodeStack.pop(),
							text = node.textContent || node.innerText;
						if(text) {
							// TODO: This should match all unicode type B characters (paragraph
							// separator characters). See issue #115.
							var m = text.match(/^.*(\n|\r)/);
							if(m) {
								nodeStack.length = 0;
								return m[0];
							}
							return text;
						}
						if(node.tagName === "ruby") {
							return nextTextNode(nodeStack);
						}
						if(node.childNodes) {
							pushNodes(nodeStack, node);
							return nextTextNode(nodeStack);
						}
					}

					pushNodes(nodeStack, cueDiv);
					while((text = nextTextNode(nodeStack))) {
						for(var i = 0; i < text.length; i++) {
							charCode = text.charCodeAt(i);
							if(isStrongRTLChar(charCode)) {
								return "rtl";
							}
						}
					}
					return "ltr";
				}

				function computeLinePos(cue) {
					if(typeof cue.line === "number" &&
						(cue.snapToLines || (cue.line >= 0 && cue.line <= 100))) {
						return cue.line;
					}
					if(!cue.track || !cue.track.textTrackList ||
						!cue.track.textTrackList.mediaElement) {
						return -1;
					}
					var track = cue.track,
						trackList = track.textTrackList,
						count = 0;
					for(var i = 0; i < trackList.length && trackList[i] !== track; i++) {
						if(trackList[i].mode === "showing") {
							count++;
						}
					}
					return ++count * -1;
				}

				function StyleBox() {}

				// Apply styles to a div. If there is no div passed then it defaults to the
				// div on 'this'.
				StyleBox.prototype.applyStyles = function(styles, div) {
					div = div || this.div;
					for(var prop in styles) {
						if(styles.hasOwnProperty(prop)) {
							div.style[prop] = styles[prop];
						}
					}
				};

				StyleBox.prototype.formatStyle = function(val, unit) {
					return val === 0 ? 0 : val + unit;
				};

				// Constructs the computed display state of the cue (a div). Places the div
				// into the overlay which should be a block level element (usually a div).
				function CueStyleBox(window, cue, styleOptions) {
					var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
					var color = "rgba(255, 255, 255, 1)";
					var backgroundColor = "rgba(0, 0, 0, 0.8)";

					if(isIE8) {
						color = "rgb(255, 255, 255)";
						backgroundColor = "rgb(0, 0, 0)";
					}

					StyleBox.call(this);
					this.cue = cue;

					// Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will
					// have inline positioning and will function as the cue background box.
					this.cueDiv = parseContent(window, cue.text);
					var styles = {
						color: color,
						backgroundColor: backgroundColor,
						position: "relative",
						left: 0,
						right: 0,
						top: 0,
						bottom: 0,
						display: "inline"
					};

					if(!isIE8) {
						styles.writingMode = cue.vertical === "" ? "horizontal-tb" :
							cue.vertical === "lr" ? "vertical-lr" :
							"vertical-rl";
						styles.unicodeBidi = "plaintext";
					}
					this.applyStyles(styles, this.cueDiv);

					// Create an absolutely positioned div that will be used to position the cue
					// div. Note, all WebVTT cue-setting alignments are equivalent to the CSS
					// mirrors of them except "middle" which is "center" in CSS.
					this.div = window.document.createElement("div");
					styles = {
						textAlign: cue.align === "middle" ? "center" : cue.align,
						font: styleOptions.font,
						whiteSpace: "pre-line",
						position: "absolute"
					};

					if(!isIE8) {
						styles.direction = determineBidi(this.cueDiv);
						styles.writingMode = cue.vertical === "" ? "horizontal-tb" :
							cue.vertical === "lr" ? "vertical-lr" :
							"vertical-rl".
						stylesunicodeBidi = "plaintext";
					}

					this.applyStyles(styles);

					this.div.appendChild(this.cueDiv);

					// Calculate the distance from the reference edge of the viewport to the text
					// position of the cue box. The reference edge will be resolved later when
					// the box orientation styles are applied.
					var textPos = 0;
					switch(cue.positionAlign) {
						case "start":
							textPos = cue.position;
							break;
						case "middle":
							textPos = cue.position - (cue.size / 2);
							break;
						case "end":
							textPos = cue.position - cue.size;
							break;
					}

					// Horizontal box orientation; textPos is the distance from the left edge of the
					// area to the left edge of the box and cue.size is the distance extending to
					// the right from there.
					if(cue.vertical === "") {
						this.applyStyles({
							left: this.formatStyle(textPos, "%"),
							width: this.formatStyle(cue.size, "%")
						});
						// Vertical box orientation; textPos is the distance from the top edge of the
						// area to the top edge of the box and cue.size is the height extending
						// downwards from there.
					} else {
						this.applyStyles({
							top: this.formatStyle(textPos, "%"),
							height: this.formatStyle(cue.size, "%")
						});
					}

					this.move = function(box) {
						this.applyStyles({
							top: this.formatStyle(box.top, "px"),
							bottom: this.formatStyle(box.bottom, "px"),
							left: this.formatStyle(box.left, "px"),
							right: this.formatStyle(box.right, "px"),
							height: this.formatStyle(box.height, "px"),
							width: this.formatStyle(box.width, "px")
						});
					};
				}
				CueStyleBox.prototype = _objCreate(StyleBox.prototype);
				CueStyleBox.prototype.constructor = CueStyleBox;

				// Represents the co-ordinates of an Element in a way that we can easily
				// compute things with such as if it overlaps or intersects with another Element.
				// Can initialize it with either a StyleBox or another BoxPosition.
				function BoxPosition(obj) {
					var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);

					// Either a BoxPosition was passed in and we need to copy it, or a StyleBox
					// was passed in and we need to copy the results of 'getBoundingClientRect'
					// as the object returned is readonly. All co-ordinate values are in reference
					// to the viewport origin (top left).
					var lh, height, width, top;
					if(obj.div) {
						height = obj.div.offsetHeight;
						width = obj.div.offsetWidth;
						top = obj.div.offsetTop;

						var rects = (rects = obj.div.childNodes) && (rects = rects[0]) &&
							rects.getClientRects && rects.getClientRects();
						obj = obj.div.getBoundingClientRect();
						// In certain cases the outter div will be slightly larger then the sum of
						// the inner div's lines. This could be due to bold text, etc, on some platforms.
						// In this case we should get the average line height and use that. This will
						// result in the desired behaviour.
						lh = rects ? Math.max((rects[0] && rects[0].height) || 0, obj.height / rects.length) :
							0;

					}
					this.left = obj.left;
					this.right = obj.right;
					this.top = obj.top || top;
					this.height = obj.height || height;
					this.bottom = obj.bottom || (top + (obj.height || height));
					this.width = obj.width || width;
					this.lineHeight = lh !== undefined ? lh : obj.lineHeight;

					if(isIE8 && !this.lineHeight) {
						this.lineHeight = 13;
					}
				}

				// Move the box along a particular axis. Optionally pass in an amount to move
				// the box. If no amount is passed then the default is the line height of the
				// box.
				BoxPosition.prototype.move = function(axis, toMove) {
					toMove = toMove !== undefined ? toMove : this.lineHeight;
					switch(axis) {
						case "+x":
							this.left += toMove;
							this.right += toMove;
							break;
						case "-x":
							this.left -= toMove;
							this.right -= toMove;
							break;
						case "+y":
							this.top += toMove;
							this.bottom += toMove;
							break;
						case "-y":
							this.top -= toMove;
							this.bottom -= toMove;
							break;
					}
				};

				// Check if this box overlaps another box, b2.
				BoxPosition.prototype.overlaps = function(b2) {
					return this.left < b2.right &&
						this.right > b2.left &&
						this.top < b2.bottom &&
						this.bottom > b2.top;
				};

				// Check if this box overlaps any other boxes in boxes.
				BoxPosition.prototype.overlapsAny = function(boxes) {
					for(var i = 0; i < boxes.length; i++) {
						if(this.overlaps(boxes[i])) {
							return true;
						}
					}
					return false;
				};

				// Check if this box is within another box.
				BoxPosition.prototype.within = function(container) {
					return this.top >= container.top &&
						this.bottom <= container.bottom &&
						this.left >= container.left &&
						this.right <= container.right;
				};

				// Check if this box is entirely within the container or it is overlapping
				// on the edge opposite of the axis direction passed. For example, if "+x" is
				// passed and the box is overlapping on the left edge of the container, then
				// return true.
				BoxPosition.prototype.overlapsOppositeAxis = function(container, axis) {
					switch(axis) {
						case "+x":
							return this.left < container.left;
						case "-x":
							return this.right > container.right;
						case "+y":
							return this.top < container.top;
						case "-y":
							return this.bottom > container.bottom;
					}
				};

				// Find the percentage of the area that this box is overlapping with another
				// box.
				BoxPosition.prototype.intersectPercentage = function(b2) {
					var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)),
						y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)),
						intersectArea = x * y;
					return intersectArea / (this.height * this.width);
				};

				// Convert the positions from this box to CSS compatible positions using
				// the reference container's positions. This has to be done because this
				// box's positions are in reference to the viewport origin, whereas, CSS
				// values are in referecne to their respective edges.
				BoxPosition.prototype.toCSSCompatValues = function(reference) {
					return {
						top: this.top - reference.top,
						bottom: reference.bottom - this.bottom,
						left: this.left - reference.left,
						right: reference.right - this.right,
						height: this.height,
						width: this.width
					};
				};

				// Get an object that represents the box's position without anything extra.
				// Can pass a StyleBox, HTMLElement, or another BoxPositon.
				BoxPosition.getSimpleBoxPosition = function(obj) {
					var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0;
					var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0;
					var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0;

					obj = obj.div ? obj.div.getBoundingClientRect() :
						obj.tagName ? obj.getBoundingClientRect() : obj;
					var ret = {
						left: obj.left,
						right: obj.right,
						top: obj.top || top,
						height: obj.height || height,
						bottom: obj.bottom || (top + (obj.height || height)),
						width: obj.width || width
					};
					return ret;
				};

				// Move a StyleBox to its specified, or next best, position. The containerBox
				// is the box that contains the StyleBox, such as a div. boxPositions are
				// a list of other boxes that the styleBox can't overlap with.
				function moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) {

					// Find the best position for a cue box, b, on the video. The axis parameter
					// is a list of axis, the order of which, it will move the box along. For example:
					// Passing ["+x", "-x"] will move the box first along the x axis in the positive
					// direction. If it doesn't find a good position for it there it will then move
					// it along the x axis in the negative direction.
					function findBestPosition(b, axis) {
						var bestPosition,
							specifiedPosition = new BoxPosition(b),
							percentage = 1; // Highest possible so the first thing we get is better.

						for(var i = 0; i < axis.length; i++) {
							while(b.overlapsOppositeAxis(containerBox, axis[i]) ||
								(b.within(containerBox) && b.overlapsAny(boxPositions))) {
								b.move(axis[i]);
							}
							// We found a spot where we aren't overlapping anything. This is our
							// best position.
							if(b.within(containerBox)) {
								return b;
							}
							var p = b.intersectPercentage(containerBox);
							// If we're outside the container box less then we were on our last try
							// then remember this position as the best position.
							if(percentage > p) {
								bestPosition = new BoxPosition(b);
								percentage = p;
							}
							// Reset the box position to the specified position.
							b = new BoxPosition(specifiedPosition);
						}
						return bestPosition || specifiedPosition;
					}

					var boxPosition = new BoxPosition(styleBox),
						cue = styleBox.cue,
						linePos = computeLinePos(cue),
						axis = [];

					// If we have a line number to align the cue to.
					if(cue.snapToLines) {
						var size;
						switch(cue.vertical) {
							case "":
								axis = ["+y", "-y"];
								size = "height";
								break;
							case "rl":
								axis = ["+x", "-x"];
								size = "width";
								break;
							case "lr":
								axis = ["-x", "+x"];
								size = "width";
								break;
						}

						var step = boxPosition.lineHeight,
							position = step * Math.round(linePos),
							maxPosition = containerBox[size] + step,
							initialAxis = axis[0];

						// If the specified intial position is greater then the max position then
						// clamp the box to the amount of steps it would take for the box to
						// reach the max position.
						if(Math.abs(position) > maxPosition) {
							position = position < 0 ? -1 : 1;
							position *= Math.ceil(maxPosition / step) * step;
						}

						// If computed line position returns negative then line numbers are
						// relative to the bottom of the video instead of the top. Therefore, we
						// need to increase our initial position by the length or width of the
						// video, depending on the writing direction, and reverse our axis directions.
						if(linePos < 0) {
							position += cue.vertical === "" ? containerBox.height : containerBox.width;
							axis = axis.reverse();
						}

						// Move the box to the specified position. This may not be its best
						// position.
						boxPosition.move(initialAxis, position);

					} else {
						// If we have a percentage line value for the cue.
						var calculatedPercentage = (boxPosition.lineHeight / containerBox.height) * 100;

						switch(cue.lineAlign) {
							case "middle":
								linePos -= (calculatedPercentage / 2);
								break;
							case "end":
								linePos -= calculatedPercentage;
								break;
						}

						// Apply initial line position to the cue box.
						switch(cue.vertical) {
							case "":
								styleBox.applyStyles({
									top: styleBox.formatStyle(linePos, "%")
								});
								break;
							case "rl":
								styleBox.applyStyles({
									left: styleBox.formatStyle(linePos, "%")
								});
								break;
							case "lr":
								styleBox.applyStyles({
									right: styleBox.formatStyle(linePos, "%")
								});
								break;
						}

						axis = ["+y", "-x", "+x", "-y"];

						// Get the box position again after we've applied the specified positioning
						// to it.
						boxPosition = new BoxPosition(styleBox);
					}

					var bestPosition = findBestPosition(boxPosition, axis);
					styleBox.move(bestPosition.toCSSCompatValues(containerBox));
				}

				function WebVTT() {
					// Nothing
				}

				// Helper to allow strings to be decoded instead of the default binary utf8 data.
				WebVTT.StringDecoder = function() {
					return {
						decode: function(data) {
							if(!data) {
								return "";
							}
							if(typeof data !== "string") {
								throw new Error("Error - expected string data.");
							}
							return decodeURIComponent(encodeURIComponent(data));
						}
					};
				};

				WebVTT.convertCueToDOMTree = function(window, cuetext) {
					if(!window || !cuetext) {
						return null;
					}
					return parseContent(window, cuetext);
				};

				var FONT_SIZE_PERCENT = 0.05;
				var FONT_STYLE = "sans-serif";
				var CUE_BACKGROUND_PADDING = "1.5%";

				// Runs the processing model over the cues and regions passed to it.
				// @param overlay A block level element (usually a div) that the computed cues
				//                and regions will be placed into.
				WebVTT.processCues = function(window, cues, overlay) {
					if(!window || !cues || !overlay) {
						return null;
					}

					// Remove all previous children.
					while(overlay.firstChild) {
						overlay.removeChild(overlay.firstChild);
					}

					var paddedOverlay = window.document.createElement("div");
					paddedOverlay.style.position = "absolute";
					paddedOverlay.style.left = "0";
					paddedOverlay.style.right = "0";
					paddedOverlay.style.top = "0";
					paddedOverlay.style.bottom = "0";
					paddedOverlay.style.margin = CUE_BACKGROUND_PADDING;
					overlay.appendChild(paddedOverlay);

					// Determine if we need to compute the display states of the cues. This could
					// be the case if a cue's state has been changed since the last computation or
					// if it has not been computed yet.
					function shouldCompute(cues) {
						for(var i = 0; i < cues.length; i++) {
							if(cues[i].hasBeenReset || !cues[i].displayState) {
								return true;
							}
						}
						return false;
					}

					// We don't need to recompute the cues' display states. Just reuse them.
					if(!shouldCompute(cues)) {
						for(var i = 0; i < cues.length; i++) {
							paddedOverlay.appendChild(cues[i].displayState);
						}
						return;
					}

					var boxPositions = [],
						containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay),
						fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100;
					var styleOptions = {
						font: fontSize + "px " + FONT_STYLE
					};

					(function() {
						var styleBox, cue;

						for(var i = 0; i < cues.length; i++) {
							cue = cues[i];

							// Compute the intial position and styles of the cue div.
							styleBox = new CueStyleBox(window, cue, styleOptions);
							paddedOverlay.appendChild(styleBox.div);

							// Move the cue div to it's correct line position.
							moveBoxToLinePosition(window, styleBox, containerBox, boxPositions);

							// Remember the computed div so that we don't have to recompute it later
							// if we don't have too.
							cue.displayState = styleBox.div;

							boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox));
						}
					})();
				};

				WebVTT.Parser = function(window, vttjs, decoder) {
					if(!decoder) {
						decoder = vttjs;
						vttjs = {};
					}
					if(!vttjs) {
						vttjs = {};
					}

					this.window = window;
					this.vttjs = vttjs;
					this.state = "INITIAL";
					this.buffer = "";
					this.decoder = decoder || new TextDecoder("utf8");
					this.regionList = [];
				};

				WebVTT.Parser.prototype = {
					// If the error is a ParsingError then report it to the consumer if
					// possible. If it's not a ParsingError then throw it like normal.
					reportOrThrowError: function(e) {
						if(e instanceof ParsingError) {
							this.onparsingerror && this.onparsingerror(e);
						} else {
							throw e;
						}
					},
					parse: function(data) {
						var self = this;

						// If there is no data then we won't decode it, but will just try to parse
						// whatever is in buffer already. This may occur in circumstances, for
						// example when flush() is called.
						if(data) {
							// Try to decode the data that we received.
							self.buffer += self.decoder.decode(data, {
								stream: true
							});
						}

						function collectNextLine() {
							var buffer = self.buffer;
							var pos = 0;
							while(pos < buffer.length && buffer[pos] !== '\r' && buffer[pos] !== '\n') {
								++pos;
							}
							var line = buffer.substr(0, pos);
							// Advance the buffer early in case we fail below.
							if(buffer[pos] === '\r') {
								++pos;
							}
							if(buffer[pos] === '\n') {
								++pos;
							}
							self.buffer = buffer.substr(pos);
							return line;
						}

						// 3.4 WebVTT region and WebVTT region settings syntax
						function parseRegion(input) {
							var settings = new Settings();

							parseOptions(input, function(k, v) {
								switch(k) {
									case "id":
										settings.set(k, v);
										break;
									case "width":
										settings.percent(k, v);
										break;
									case "lines":
										settings.integer(k, v);
										break;
									case "regionanchor":
									case "viewportanchor":
										var xy = v.split(',');
										if(xy.length !== 2) {
											break;
										}
										// We have to make sure both x and y parse, so use a temporary
										// settings object here.
										var anchor = new Settings();
										anchor.percent("x", xy[0]);
										anchor.percent("y", xy[1]);
										if(!anchor.has("x") || !anchor.has("y")) {
											break;
										}
										settings.set(k + "X", anchor.get("x"));
										settings.set(k + "Y", anchor.get("y"));
										break;
									case "scroll":
										settings.alt(k, v, ["up"]);
										break;
								}
							}, /=/, /\s/);

							// Create the region, using default values for any values that were not
							// specified.
							if(settings.has("id")) {
								var region = new(self.vttjs.VTTRegion || self.window.VTTRegion)();
								region.width = settings.get("width", 100);
								region.lines = settings.get("lines", 3);
								region.regionAnchorX = settings.get("regionanchorX", 0);
								region.regionAnchorY = settings.get("regionanchorY", 100);
								region.viewportAnchorX = settings.get("viewportanchorX", 0);
								region.viewportAnchorY = settings.get("viewportanchorY", 100);
								region.scroll = settings.get("scroll", "");
								// Register the region.
								self.onregion && self.onregion(region);
								// Remember the VTTRegion for later in case we parse any VTTCues that
								// reference it.
								self.regionList.push({
									id: settings.get("id"),
									region: region
								});
							}
						}

						// draft-pantos-http-live-streaming-20
						// https://tools.ietf.org/html/draft-pantos-http-live-streaming-20#section-3.5
						// 3.5 WebVTT
						function parseTimestampMap(input) {
							var settings = new Settings();

							parseOptions(input, function(k, v) {
								switch(k) {
									case "MPEGT":
										settings.integer(k + 'S', v);
										break;
									case "LOCA":
										settings.set(k + 'L', parseTimeStamp(v));
										break;
								}
							}, /[^\d]:/, /,/);

							self.ontimestampmap && self.ontimestampmap({
								"MPEGTS": settings.get("MPEGTS"),
								"LOCAL": settings.get("LOCAL")
							});
						}

						// 3.2 WebVTT metadata header syntax
						function parseHeader(input) {
							if(input.match(/X-TIMESTAMP-MAP/)) {
								// This line contains HLS X-TIMESTAMP-MAP metadata
								parseOptions(input, function(k, v) {
									switch(k) {
										case "X-TIMESTAMP-MAP":
											parseTimestampMap(v);
											break;
									}
								}, /=/);
							} else {
								parseOptions(input, function(k, v) {
									switch(k) {
										case "Region":
											// 3.3 WebVTT region metadata header syntax
											parseRegion(v);
											break;
									}
								}, /:/);
							}

						}

						// 5.1 WebVTT file parsing.
						try {
							var line;
							if(self.state === "INITIAL") {
								// We can't start parsing until we have the first line.
								if(!/\r\n|\n/.test(self.buffer)) {
									return this;
								}

								line = collectNextLine();

								var m = line.match(/^WEBVTT([ \t].*)?$/);
								if(!m || !m[0]) {
									throw new ParsingError(ParsingError.Errors.BadSignature);
								}

								self.state = "HEADER";
							}

							var alreadyCollectedLine = false;
							while(self.buffer) {
								// We can't parse a line until we have the full line.
								if(!/\r\n|\n/.test(self.buffer)) {
									return this;
								}

								if(!alreadyCollectedLine) {
									line = collectNextLine();
								} else {
									alreadyCollectedLine = false;
								}

								switch(self.state) {
									case "HEADER":
										// 13-18 - Allow a header (metadata) under the WEBVTT line.
										if(/:/.test(line)) {
											parseHeader(line);
										} else if(!line) {
											// An empty line terminates the header and starts the body (cues).
											self.state = "ID";
										}
										continue;
									case "NOTE":
										// Ignore NOTE blocks.
										if(!line) {
											self.state = "ID";
										}
										continue;
									case "ID":
										// Check for the start of NOTE blocks.
										if(/^NOTE($|[ \t])/.test(line)) {
											self.state = "NOTE";
											break;
										}
										// 19-29 - Allow any number of line terminators, then initialize new cue values.
										if(!line) {
											continue;
										}
										self.cue = new(self.vttjs.VTTCue || self.window.VTTCue)(0, 0, "");
										self.state = "CUE";
										// 30-39 - Check if self line contains an optional identifier or timing data.
										if(line.indexOf("-->") === -1) {
											self.cue.id = line;
											continue;
										}
										// Process line as start of a cue.
										/*falls through*/
									case "CUE":
										// 40 - Collect cue timings and settings.
										try {
											parseCue(line, self.cue, self.regionList);
										} catch(e) {
											self.reportOrThrowError(e);
											// In case of an error ignore rest of the cue.
											self.cue = null;
											self.state = "BADCUE";
											continue;
										}
										self.state = "CUETEXT";
										continue;
									case "CUETEXT":
										var hasSubstring = line.indexOf("-->") !== -1;
										// 34 - If we have an empty line then report the cue.
										// 35 - If we have the special substring '-->' then report the cue,
										// but do not collect the line as we need to process the current
										// one as a new cue.
										if(!line || hasSubstring && (alreadyCollectedLine = true)) {
											// We are done parsing self cue.
											self.oncue && self.oncue(self.cue);
											self.cue = null;
											self.state = "ID";
											continue;
										}
										if(self.cue.text) {
											self.cue.text += "\n";
										}
										self.cue.text += line;
										continue;
									case "BADCUE": // BADCUE
										// 54-62 - Collect and discard the remaining cue.
										if(!line) {
											self.state = "ID";
										}
										continue;
								}
							}
						} catch(e) {
							self.reportOrThrowError(e);

							// If we are currently parsing a cue, report what we have.
							if(self.state === "CUETEXT" && self.cue && self.oncue) {
								self.oncue(self.cue);
							}
							self.cue = null;
							// Enter BADWEBVTT state if header was not parsed correctly otherwise
							// another exception occurred so enter BADCUE state.
							self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE";
						}
						return this;
					},
					flush: function() {
						var self = this;
						try {
							// Finish decoding the stream.
							self.buffer += self.decoder.decode();
							// Synthesize the end of the current cue or region.
							if(self.cue || self.state === "HEADER") {
								self.buffer += "\n\n";
								self.parse();
							}
							// If we've flushed, parsed, and we're still on the INITIAL state then
							// that means we don't have enough of the stream to parse the first
							// line.
							if(self.state === "INITIAL") {
								throw new ParsingError(ParsingError.Errors.BadSignature);
							}
						} catch(e) {
							self.reportOrThrowError(e);
						}
						self.onflush && self.onflush();
						return this;
					}
				};

				global.WebVTT = WebVTT;

			}(this, (this.vttjs || {})));

		}, {}],
		107: [function(_dereq_, module, exports) {
			/**
			 * Copyright 2013 vtt.js Contributors
			 *
			 * Licensed under the Apache License, Version 2.0 (the "License");
			 * you may not use this file except in compliance with the License.
			 * You may obtain a copy of the License at
			 *
			 *   http://www.apache.org/licenses/LICENSE-2.0
			 *
			 * Unless required by applicable law or agreed to in writing, software
			 * distributed under the License is distributed on an "AS IS" BASIS,
			 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
			 * See the License for the specific language governing permissions and
			 * limitations under the License.
			 */

			(function(root, vttjs) {

				var autoKeyword = "auto";
				var directionSetting = {
					"": true,
					"lr": true,
					"rl": true
				};
				var alignSetting = {
					"start": true,
					"middle": true,
					"end": true,
					"left": true,
					"right": true
				};

				function findDirectionSetting(value) {
					if(typeof value !== "string") {
						return false;
					}
					var dir = directionSetting[value.toLowerCase()];
					return dir ? value.toLowerCase() : false;
				}

				function findAlignSetting(value) {
					if(typeof value !== "string") {
						return false;
					}
					var align = alignSetting[value.toLowerCase()];
					return align ? value.toLowerCase() : false;
				}

				function extend(obj) {
					var i = 1;
					for(; i < arguments.length; i++) {
						var cobj = arguments[i];
						for(var p in cobj) {
							obj[p] = cobj[p];
						}
					}

					return obj;
				}

				function VTTCue(startTime, endTime, text) {
					var cue = this;
					var isIE8 = (/MSIE\s8\.0/).test(navigator.userAgent);
					var baseObj = {};

					if(isIE8) {
						cue = document.createElement('custom');
					} else {
						baseObj.enumerable = true;
					}

					/**
					 * Shim implementation specific properties. These properties are not in
					 * the spec.
					 */

					// Lets us know when the VTTCue's data has changed in such a way that we need
					// to recompute its display state. This lets us compute its display state
					// lazily.
					cue.hasBeenReset = false;

					/**
					 * VTTCue and TextTrackCue properties
					 * http://dev.w3.org/html5/webvtt/#vttcue-interface
					 */

					var _id = "";
					var _pauseOnExit = false;
					var _startTime = startTime;
					var _endTime = endTime;
					var _text = text;
					var _region = null;
					var _vertical = "";
					var _snapToLines = true;
					var _line = "auto";
					var _lineAlign = "start";
					var _position = 50;
					var _positionAlign = "middle";
					var _size = 50;
					var _align = "middle";

					Object.defineProperty(cue,
						"id", extend({}, baseObj, {
							get: function() {
								return _id;
							},
							set: function(value) {
								_id = "" + value;
							}
						}));

					Object.defineProperty(cue,
						"pauseOnExit", extend({}, baseObj, {
							get: function() {
								return _pauseOnExit;
							},
							set: function(value) {
								_pauseOnExit = !!value;
							}
						}));

					Object.defineProperty(cue,
						"startTime", extend({}, baseObj, {
							get: function() {
								return _startTime;
							},
							set: function(value) {
								if(typeof value !== "number") {
									throw new TypeError("Start time must be set to a number.");
								}
								_startTime = value;
								this.hasBeenReset = true;
							}
						}));

					Object.defineProperty(cue,
						"endTime", extend({}, baseObj, {
							get: function() {
								return _endTime;
							},
							set: function(value) {
								if(typeof value !== "number") {
									throw new TypeError("End time must be set to a number.");
								}
								_endTime = value;
								this.hasBeenReset = true;
							}
						}));

					Object.defineProperty(cue,
						"text", extend({}, baseObj, {
							get: function() {
								return _text;
							},
							set: function(value) {
								_text = "" + value;
								this.hasBeenReset = true;
							}
						}));

					Object.defineProperty(cue,
						"region", extend({}, baseObj, {
							get: function() {
								return _region;
							},
							set: function(value) {
								_region = value;
								this.hasBeenReset = true;
							}
						}));

					Object.defineProperty(cue,
						"vertical", extend({}, baseObj, {
							get: function() {
								return _vertical;
							},
							set: function(value) {
								var setting = findDirectionSetting(value);
								// Have to check for false because the setting an be an empty string.
								if(setting === false) {
									throw new SyntaxError("An invalid or illegal string was specified.");
								}
								_vertical = setting;
								this.hasBeenReset = true;
							}
						}));

					Object.defineProperty(cue,
						"snapToLines", extend({}, baseObj, {
							get: function() {
								return _snapToLines;
							},
							set: function(value) {
								_snapToLines = !!value;
								this.hasBeenReset = true;
							}
						}));

					Object.defineProperty(cue,
						"line", extend({}, baseObj, {
							get: function() {
								return _line;
							},
							set: function(value) {
								if(typeof value !== "number" && value !== autoKeyword) {
									throw new SyntaxError("An invalid number or illegal string was specified.");
								}
								_line = value;
								this.hasBeenReset = true;
							}
						}));

					Object.defineProperty(cue,
						"lineAlign", extend({}, baseObj, {
							get: function() {
								return _lineAlign;
							},
							set: function(value) {
								var setting = findAlignSetting(value);
								if(!setting) {
									throw new SyntaxError("An invalid or illegal string was specified.");
								}
								_lineAlign = setting;
								this.hasBeenReset = true;
							}
						}));

					Object.defineProperty(cue,
						"position", extend({}, baseObj, {
							get: function() {
								return _position;
							},
							set: function(value) {
								if(value < 0 || value > 100) {
									throw new Error("Position must be between 0 and 100.");
								}
								_position = value;
								this.hasBeenReset = true;
							}
						}));

					Object.defineProperty(cue,
						"positionAlign", extend({}, baseObj, {
							get: function() {
								return _positionAlign;
							},
							set: function(value) {
								var setting = findAlignSetting(value);
								if(!setting) {
									throw new SyntaxError("An invalid or illegal string was specified.");
								}
								_positionAlign = setting;
								this.hasBeenReset = true;
							}
						}));

					Object.defineProperty(cue,
						"size", extend({}, baseObj, {
							get: function() {
								return _size;
							},
							set: function(value) {
								if(value < 0 || value > 100) {
									throw new Error("Size must be between 0 and 100.");
								}
								_size = value;
								this.hasBeenReset = true;
							}
						}));

					Object.defineProperty(cue,
						"align", extend({}, baseObj, {
							get: function() {
								return _align;
							},
							set: function(value) {
								var setting = findAlignSetting(value);
								if(!setting) {
									throw new SyntaxError("An invalid or illegal string was specified.");
								}
								_align = setting;
								this.hasBeenReset = true;
							}
						}));

					/**
					 * Other <track> spec defined properties
					 */

					// http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state
					cue.displayState = undefined;

					if(isIE8) {
						return cue;
					}
				}

				/**
				 * VTTCue methods
				 */

				VTTCue.prototype.getCueAsHTML = function() {
					// Assume WebVTT.convertCueToDOMTree is on the global.
					return WebVTT.convertCueToDOMTree(window, this.text);
				};

				root.VTTCue = root.VTTCue || VTTCue;
				vttjs.VTTCue = VTTCue;
			}(this, (this.vttjs || {})));

		}, {}],
		108: [function(_dereq_, module, exports) {
			/**
			 * Copyright 2013 vtt.js Contributors
			 *
			 * Licensed under the Apache License, Version 2.0 (the "License");
			 * you may not use this file except in compliance with the License.
			 * You may obtain a copy of the License at
			 *
			 *   http://www.apache.org/licenses/LICENSE-2.0
			 *
			 * Unless required by applicable law or agreed to in writing, software
			 * distributed under the License is distributed on an "AS IS" BASIS,
			 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
			 * See the License for the specific language governing permissions and
			 * limitations under the License.
			 */

			(function(root, vttjs) {

				var scrollSetting = {
					"": true,
					"up": true
				};

				function findScrollSetting(value) {
					if(typeof value !== "string") {
						return false;
					}
					var scroll = scrollSetting[value.toLowerCase()];
					return scroll ? value.toLowerCase() : false;
				}

				function isValidPercentValue(value) {
					return typeof value === "number" && (value >= 0 && value <= 100);
				}

				// VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface
				function VTTRegion() {
					var _width = 100;
					var _lines = 3;
					var _regionAnchorX = 0;
					var _regionAnchorY = 100;
					var _viewportAnchorX = 0;
					var _viewportAnchorY = 100;
					var _scroll = "";

					Object.defineProperties(this, {
						"width": {
							enumerable: true,
							get: function() {
								return _width;
							},
							set: function(value) {
								if(!isValidPercentValue(value)) {
									throw new Error("Width must be between 0 and 100.");
								}
								_width = value;
							}
						},
						"lines": {
							enumerable: true,
							get: function() {
								return _lines;
							},
							set: function(value) {
								if(typeof value !== "number") {
									throw new TypeError("Lines must be set to a number.");
								}
								_lines = value;
							}
						},
						"regionAnchorY": {
							enumerable: true,
							get: function() {
								return _regionAnchorY;
							},
							set: function(value) {
								if(!isValidPercentValue(value)) {
									throw new Error("RegionAnchorX must be between 0 and 100.");
								}
								_regionAnchorY = value;
							}
						},
						"regionAnchorX": {
							enumerable: true,
							get: function() {
								return _regionAnchorX;
							},
							set: function(value) {
								if(!isValidPercentValue(value)) {
									throw new Error("RegionAnchorY must be between 0 and 100.");
								}
								_regionAnchorX = value;
							}
						},
						"viewportAnchorY": {
							enumerable: true,
							get: function() {
								return _viewportAnchorY;
							},
							set: function(value) {
								if(!isValidPercentValue(value)) {
									throw new Error("ViewportAnchorY must be between 0 and 100.");
								}
								_viewportAnchorY = value;
							}
						},
						"viewportAnchorX": {
							enumerable: true,
							get: function() {
								return _viewportAnchorX;
							},
							set: function(value) {
								if(!isValidPercentValue(value)) {
									throw new Error("ViewportAnchorX must be between 0 and 100.");
								}
								_viewportAnchorX = value;
							}
						},
						"scroll": {
							enumerable: true,
							get: function() {
								return _scroll;
							},
							set: function(value) {
								var setting = findScrollSetting(value);
								// Have to check for false as an empty string is a legal value.
								if(setting === false) {
									throw new SyntaxError("An invalid or illegal string was specified.");
								}
								_scroll = setting;
							}
						}
					});
				}

				root.VTTRegion = root.VTTRegion || VTTRegion;
				vttjs.VTTRegion = VTTRegion;
			}(this, (this.vttjs || {})));

		}, {}],
		109: [function(_dereq_, module, exports) {
			arguments[4][95][0].apply(exports, arguments)
		}, {
			"95": 95
		}]
	}, {}, [93])(93)
});